Avatar

TTRPG SMASH PASS TOURNEY!

@ttrpg-smash-pass-vs / ttrpg-smash-pass-vs.tumblr.com

Avatar

THE TOURNAMENT!

Simple, basic, 2 stage.

Stage 1: Qualifiers. we'll be polling each monster to see who makes the cut. Stage 2: Make a Tournament and see who wins! I'm using "#not tournament" if it's not directly important to the tournament, and "#answers" for answering asks, in case you don't care about extra stuff. For a list of all poll results so far, Click Here!

Winners and Criteria/Rules below!

Avatar

Obviously at this point this is more a formality/for data, but ITS TIME FOR ORCS! Specifically we're looking the warchiefs, brutes, and veterans. No special powers needed, this is just an honest orc, a wall of beef towering over most humans. They're lead by the strongest with a tight-knit family. "You are the scars that shape you" is a common saying among them, and scars from things you survived are honored just the same as battles you've won. After all, you got out alive, that's a victory in its own right. The main reason they're not on top of the world is thier chaotic nature. What's taboo with one clan will be commonplace with another. But if they meet another group they can respect (including many humans) they'll often get along well enough for trade and such.

I think my favorite orc fact of PF2e is that they have plenty of gods, but don't worship them. They target them, because "if it has a face and a name, it can be killed." Many orcs are obsessed with glory in battle because they're training to try to beat up and become a god.

Last day! I'm not pretending like it's close but I know there's more people out there.

Avatar

Hey, so I usually have things super queued up and ready to go a month or two in advance to give myself time, but I haven't had a chance to even start due to life. 2 days ago for instance I finished the setup of a new PC, with which I'll be more able to finish videos and work on this blog. And I'm still getting everything re-downloaded, and have a deadline to hit friday I'm trying to crunch for. So there might be a brief hiatus for like a week or two. Thanks for understanding :)

Avatar

The classic Mimic! Can turn into anything around 4-8 feet (1.2-2.4 m) around. Once you touch it you stick to it and it grabs you with its pseudopods and/or giant mouth. And THESE mimics are actually clever with getting you to touch them, and only get better with age. A bookshelf full of books with one that's crooked, a door with a convenient peephole, dried up fountain with a coin in it. Though lets be real, it could just openly reveal itself to change into kinky equipment and most people following the blog would hop in without question. Like hell, people are selling some of these basic rigs for $1k+ easy, and this has self binding restraints and tentacle whips? These sadly didn't return in the Monster Core, and I will forever mourn this because their "surprise grab attack on someone that fell for the disguise" ability was called "Object Lesson." That was glorious. I don't go over it often, but I do love how fun some of these ability names are.

Avatar

The Otyugh! Yeah they're intelligent, they'll yell at people to fuck off if they come into thier home and give each other fun titles like "duchess of slime." They're sewer dwelling creatures, about 10 ft (3 m) tall + tentacles. The tentacles are fine, but don't let it bite you or you'll get Filth Fever. These things eat near anything, and will act as walking waste disposal. They smell horrendous as you might expect, but as long as you give them tribute (trash) and can stand the stench, they're actually quite reasonable.

Avatar
Anonymous asked:

These polls are forcing me to learn SO MUCH about myself tbh. For example, recently I learned that mouth shape plays big part in if I hit pass on a design that I otherwise would hit smash on.

Self lore un-fucking-locked.

Hell yeah! Yeah I got my preferences with mouth shape too. Not the biggest, but definitely a factor. Only amplified by some monsters like the gug, where there is no ignoring the mouth.

Avatar

The Reefclaw! These 3 to 4 ft (91 to 122 cm m) crawfish-like creatures are actually are smart enough to learn languages and eavesdrop on people to figure out where to ambush them, they just don't have vocal cords. They also just like listening to gossip in general, they're solitary creatures and find high-pitched voices hilarious. Exception is when it's breeding season, where women gather in swarms to hunt down men and then communally raise the kids. That's also when they hold back thier temper, because normally these are "once I get a grip on you, death itself is hard pressed to stop me" creatures. But they calm down for sake of the kids.

Avatar

The Remorhaz! I know, I was surprised too, but they're smart enough to understand languages and form contracts. Apparently use the fact that people think they're beasts to thier advantage. These are 25 ft (7.6 m) artic centipede-like creatures with the brilliant strategy of using an element cold-loving creatures don't usually resist. They have a STRONG internal heat, but only to damaging levels when irritated or hurt. They're known to swallow creatures whole, and just look at that gorgeous coloration!

Avatar

The Gug! 16 ft (4.9 m) tall, with eyes on the sides of its mouth that seal themselves with bony plates while it chomps. They are alarmingly flexible, to the point that they can squeeze through anywhere you can while running at full speed. Little fun fact, they're afraid of ghouls. Not the stronger Ghast version, just the normal level 1 undead it can easily kill in 1 swipe. These are as strong as some adult dragons, terrified of something as strong as a "halfling troublemaker." It's believed to be trauma from whatever world they came from.

Avatar

Giant Eagle. They have a 30 ft (9.1 m) wingspan, have the same intelligence score as the average human, and will let a trusted friend ride them...but only without saddles or anything. Bareback or nothing. They're long lived with long memories and are slow to forgive, but are generally quite kind unless disrespected. They gather together in flocks of a dozen to stop humanoids from taking over the wilderness.

Avatar

Xoarian! These freaky little brain creatures crawl inside corpses to puppet the body. They try to either work the body up the social ladder or take over rich ones, because outside thier general work as spies they're looking for an EXPERIENCE. They want every new sensation, sight, sound, smell, even pain!They also have innate magic to confuse or calm, paralyze or cause paranoia, and are themselves immune to any magic that would emotionally manipulate. So honestly these things would approach YOU for a smash and it would be kinky as fuck.

Avatar
Anonymous asked:

you should run a poll on yourself tbh, you'd probably do great

Probably, but I feel like that'd be awkward for most people involved and biased. Like I don't care at all, I got self confidence, but nobody's going to feel great about passing me XD Even if I'm objectively hot af

...But it does give me a chance to rant and show off old 1-off outfits. So fine.

Avatar

The Chuul! 8 foot (2.4 m) tall sadists with tentacles full of paralyzing venom! That actually about sums it up, as even imprisoned or tortured chuul just refuse to speak to people in any meaningful way. They only really willingly talk once they've paralyzed someone, in which case they'll taunt the victim about how much they'll enjoy eating them. Food, breeding, and psychologically tormenting people seems to be about all they care about. From what we can tell they seem to think degradation makes people taste better, but that's about it.

Avatar
Anonymous asked:

shout out for using so many fem arts of creatures! huge win for the lesbians in the audience to see big scary women 😍

Pathfinder's always been good about consistently switching up the sex of its monsters, which is a wonderful win for us!

Avatar

The cloaker! Flying ray-like creatures that wrap people up like a deadly blanket. They also have a variety of "moans" too low for the human ear to detect that can mess with your mind. More specifically make you terrified, nauseous, or clumsy/confused. These were created by the Veiled Masters long ago to act as spies on thier own troops, but they were abandoned alongside the troops and hid away with hatred for their former masters. They're paranoid, egocentric, and sadistic...for the most part. Some become priests of darkness and gather other creatures to them, especially the former soldiers they were once supposed to betray.

Avatar

Obviously at this point this is more a formality/for data, but ITS TIME FOR ORCS! Specifically we're looking the warchiefs, brutes, and veterans. No special powers needed, this is just an honest orc, a wall of beef towering over most humans. They're lead by the strongest with a tight-knit family. "You are the scars that shape you" is a common saying among them, and scars from things you survived are honored just the same as battles you've won. After all, you got out alive, that's a victory in its own right. The main reason they're not on top of the world is thier chaotic nature. What's taboo with one clan will be commonplace with another. But if they meet another group they can respect (including many humans) they'll often get along well enough for trade and such.

I think my favorite orc fact of PF2e is that they have plenty of gods, but don't worship them. They target them, because "if it has a face and a name, it can be killed." Many orcs are obsessed with glory in battle because they're training to try to beat up and become a god.

Avatar

The Derro Dero, easiest "legally distinct" name ever. They're stealthy subterranean fey around 3 ft (1 m) tall who kidnap people to perform twisted experiments on them. They live off a poisonous and potentially hallucinogenic fungus that gives them occult powers and slows aging, but also gives them an odd glow and birth defects. The experiments are done in thier attempt to cure how sunlight burns them alive. They all have innate magic to daze and create darkness, as well as cultural knowledge of mixing poisons to slow and muddle minds (since that's needed for their food source). Older leaders typically delve further into occult magic, mostly for restraint, muddling minds, erasing memories, etc., and even thier gaze can overstimulate and confuse you

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.