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Racing Turtles

@zenosanalytic / zenosanalytic.tumblr.com

"Why run, my little Phoenician?"
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txttletale
Anonymous asked:

Regarding the DnD Orc posts:

What would be a less problematic way of describing a fantasy “race”/“species” that is meant to be “evil” and “vile”, (because maybe they were created by a evil deity to cause havoc etc).

#honestQuestion

you're positing an inherently paradoxical project mate. "how do i construct a fictional Type of Person who is ontologically evil, whose murder is prima facie acceptable or even laudable, while unimpacted by the titanic weight of historical discourses that did the exact same rhetorical work in service of real-world violences?" -- the answer is that you've invented an impossible task!

there is no fantasy of uncomplicated and meritorious ethnic violence that is neatly separable from the historical context those fantasies are produced in. that's just the way it is. genuinely, i feel compelled to ask--not because i want to hear the answer, but because i want you and others to think about this--why is this a fantasy you’re so desperate to salvage?

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olreid

re: that posed last question -- why this fantasy? -- i recently read this short essay that uses necropolitical theory to analyze the function of orcs and similar 'evil races' in games and thought it was useful.

A recurring anguish in certain circles of fantasy roleplaying involves the never-ending search for ethical, commendable, heroic murder. This often externalized as an issue of the murdered party, the one fantasized murderer ever the silent passive subject; a quest for an intrinsic quality of the murder victim that makes it A Good. This is phrased and re-phrased in variants of the same question: What would be an acceptable target for my character to kill in a dungeon?
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ghelgheli

for a peek into the etiology of ontological essentialism as it pervades TTRPGs I have to recommend Charles W. Mills’ The Wretched of Middle Earth: An Orkish Manifesto as an analysis of how Tolkien was able to establish orcs as ontologically null for the express purpose of being killed en masse. you can, of course, trace a direct path from the mythos Tolkien set up and the widespread practice of constructing entire populations as essentially evil for the sake of gameplay:

For the genocide of the orcs is, of course, part of the climactic victory over Sauron and Mordor. Yet if it were to be suggested to the average reader of the book that it ends with a great crime, the claim would probably meet with complete bewilderment. The killing of the orcs generates no moral concern (either for the Allies or the vast majority of readers and critics) because, of course, the orcs have been successfully depersonized by Tolkien, rendered as ontological zeros. The pen here prepares the way for the sword. Indeed, a case could be made that LTR should be required reading for courses in the literature of genocide, for precisely because of the celebrated “reality” of Middle-Earth, it becomes possible to watch, in synoptic overview, the construction of an epistemology that makes mass murder possible.
How has this been done? To begin with, there is the denial of history and geographical rootedness to the orcs—almost, one could say, the denial of time and space. The density of detail and cross-referencing which give Middle-Earth its solidity and reality are deliberately withheld from the orcs in keeping with their ontological shallowness. Certainly, there are no genealogical tables, no accounts of culture and history, no etymological speculations about their languages, no maps of their territory. The orcs are defined simply by negation, as the antipode to white culture and civilization.

and:

The average reader does not perceive these inconsistencies, does not feel in any way disturbed by the systematic slaughter of the orcs, because, as I have suggested, Tolkien is in many ways simply retelling an old tale. The racially-differentiated structure of LTR’s moral and juridical codes simply reproduces actual historical earthly norms, going back at least to the Crusades, where “the same behavior, considered objectively, was ‘persecution’ when it was perpetrated against, and not when it was perpetrated by, the Christians.” Similarly, the fantastic kill-ratios and body-counts of LTR—the party in Moria killing thirteen orcs at the cost of a scratch to Sam (FR, 422), Boromir single-handedly dispatching twenty orcs before succumbing (TT, 18), Gimli’s grisly orc-killing contest with Legolas, which he eventually wins 42 to 41 (TT, 188)—are made both normatively acceptable and fictionally plausible by the racially-coded non-personhood of the orcs.
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olreid

FURTHER POST to say that even though it’s tragic that we didn’t get any gen pov in the final book, the fact that the last of gen’s pov that we DO get is at the end of the queen of attolia, and the last scene of that book is when irene finally accepts his proposal.. like literally the last time we are WITH gen is at the moment he becomes king… and so like of course we can never have his pov again, because the fate of kings is to seen always through the eyes of others, to never be alone with their own thoughts, to never be free of the distorting powers of rumor, myth, and legend…. and so we are with costis as he learns the king, and then sophos, and then kamet and then pheris… but all of them have different relationships with the king and different stories to tell about him… and even when, as in pheris’s case, their accounts are specifically about the king, they are also using the king as a mirror through which to reflect themselves… it’s so interesting how mwt plays with gen’s power and agency throughout the series bc like. yes history is written by the winners and so return of the thief is written by the king’s historian because gen ultimately succeeds in uniting the nations of the peninsula, but the king’s historian is not the king himself… the only time gen tells his own story in his own words is when he is the thief… whereas when he is king he has the power to shape nations, to command armies, but he can no longer give his own account of himself, because he has become something more than a person, and his office and his mythos are both co-created with people outside of himself,,, and so he gains all this power but he is no longer his own person and as such cannot tell his own story…. and how the fact that we never return to gen’s pov implies that whatever he gave up in becoming king he can never get back….. loving it here

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olreid

this is almost certainly a post ive made before but when a character’s grief is so strong it fully alters the form of the narrative itself… moby dick being so much longer than strictly necessary because ishmael’s grief made him stall for time in the telling of the tragedy… harrow the ninth being in second person because harrow was so grief-stricken that she herself was not capable of making narrative sense of the events of the novel and so someone else had to do it…. do u know what i mean

ok WAIT. SO TRUE

omfg

HELP as the game progresses and more and more people die the display is slowly changing from full color to black and white

Act 5 Act 2 in Homestuck is also I think very similar to how Ishmael in drags out the telling of the story because the grief is too horrible to bear. The trolls killing each other on the meteor happens in the span of a few minutes but takes hundreds of pages to be be told because it is constantly derailed bc the characters cannot process what is happening to them. 

Karkat starts another memo he knows is pointless and ends up arguing with Gamzee and past Eridan. Terezi goes through her legislacerator roleplay complete with plush scalemates to avoid confronting Vriska. Even the narrative itself derails itself with a joke about Rufio and then cutting away from that to John to get away from the meteor, because the reality of terrified, hopeless children murdering each other alone in space is too grim to be faced head on. 

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