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Racing Turtles

@zenosanalytic / zenosanalytic.tumblr.com

"Why run, my little Phoenician?"
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raginrayguns

i want a bowser perspective mario game. Castle construction based i guess

the problem is this opens the awkward question of why are the castles navigable at all.

The supplies for the castle (Bowser snacks, or just materials to keep improving the castle) have to get into it somehow.

are you proposing that they bring deliveries in by jumping across pits of lava and dodging Whomps?

Yes. This is the form taken by Mario’s “landscape of fear.” Without Mario, the NPCs would spend all their time hanging out by the fresh water, trampling vulnerable castle landscaping.

Hmmm I'd like to see it as a sort of Asymmetric Base-Building RTS

Like: as Bowser you'd start with a piddly little wooden outpost; or BETTER, one of those wooden tanks but it's also a Mobile Construction Unit? Or maybe it'd be more like Total Annihilation and you just start with Bowser as a Super-unit/Builder? Anyway as you progress you'd have the option to build bigger, more capable bases for future missions, like bigger wooden-tanks or air-ships, or one of those Koopa Hover Pods the Bowser family uses.

You need to control clear land to start mushroom farms to grow you basic troops/harvesters/workers, the Goombas. You need COINS to buy(maybe pay? Like how complex/difficult do we want this to be? I think it'd be funny for this to be a SUPER detailed management sim, so maybe you'd include maintenance pay and morale in higher difficulty levels) tougher troops, and BRICKS(harvested from all the free-growing brickpiles, brick-clouds, and ubiquitous Pipe-accessed brick-caverns, obvsl) to build buildings. And then you've got to gather more rare/slower producing resources like fire flowers and the like as part of the recruit-cost for higher-tier units

BUT! The only way to get coins(other than random freebies found in bricks) is by controlling Toad villages, and Toad villages ALSO produce Insurgents, who try to screw up your harvesting operations. Garrisoning the villages reduces the rate THAT village produces insurgents, but it INCREASES the rate other villages produce them, so with heedless expansion you can very quickly find your forces spread too thin and your base overrun with angry Toadmmandos. Maybe there'd also be, in later levels, a Heat-Meter and if you push it too high then Mario, Luigi, or the princess shows up(who you slow down by building heavily trapped and defended mazes, obvsl, so it's also sort of a tower defense) and stomps you.

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