Hera monologues this to your character, Nikandreos(“Nike”+”Andros” something like “Victorious Man” or, in homage to early games and out of my own sheer English-speaking perversity, “Winner-Man”), at the end of the game’s tutorial level; you fight to save Nikky’s town. It is an immediate and compelling hook. The Heavens have abandoned mortals to calamity. Your Community, your Polis, is ravaged by nature, want, and war. A friendly Deity gives you a chance to confront them. Will you confront them? How??
What follows is an entertaining and bloody 2D action platformer but, unfortunately, the premise doesn’t live up to its promise. Choice, then and later, is a fiction; your choices, what few of meager scope you are allowed, have no impact on the story in Apotheon, and little substantive impact on the game. In general, and alongside its treatment of Hera, that is my major complaint about the game: Apotheon sets a bold objective, suggests some truly great ideas, but suggest is all it does. Apotheon is a fun way to spend a few hours of free time but, with real choices, it could have been great, and that dissatisfaction(and it’s questionable treatment of women) mars a potentially excellent experience.