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#ambivalence – @zenosanalytic on Tumblr
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Racing Turtles

@zenosanalytic / zenosanalytic.tumblr.com

"Why run, my little Phoenician?"
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Minor TFW Catharsis Interlude

TFW you see a post that makes some good character points and then draws exactly the wrong shipping conclusions from them, and part of you wants to respond to it just FULL BLAST!!!, But you realize that:

  1. Wouldn’t be a right or justified thing to do because they didn’t mean to upset anybody, or consider the possibility that it might be a deeply personal issue for people like you who’ve had non-refundable front-row tickets to that particular shitshow, and they aren’t even thinking about it as a potentially real situation and how REALLY INCOMPATIBLE those neuroses would really be when left to rub up against each other, and
  2. Doing that would involve you being a malcontented, willfully unempathic, aggro, kill-joy-jerk, and
  3. Responding directly to it would be WAAAAAAY too confessional

so instead you just delete what you wrote, calm yourself the fuck down, and vagueblog about it to get at least a little catharsis from the whole thing |:T

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Clarifying Ambivalence

And just to clarify, while I’ve written This, I still agree with what I wrote on 3.14.16 Here. I thought the ending was fine for what it was; understanding and considering valid the arguments of people who don’t(even agreeing with certain of their arguments) doesn’t mean I share their views completely. Homestuck’s ending wasn’t what I wanted entirely -I don’t think the stuff after Game Over justified such a drastic narrative move(though I enjoyed the stuff with Terezi using John to rewrite Continuity :]), I thought everybody except John and Roxy(and maybe Terezi) felt kind of off afterwards, and in leaving lots of ambiguity it necessarily skipped over some Characters I’m really invested in- but it was a “happy” ending, and it was entertaining, and the art and obvious hardwork that went into it was Majestic, and it felt, to me at least, like closure u_u It was about what I expected given what’s happened since Game Over; if not in its details, then in its broad strokes.

And while I think it clearly has flaws I don’t think it’s completely and irredeemably flawed, nor am I unsatisfied with it; I think there are clear ideas in the ending, clear thematic ties, likely emotional experiences it wished to resonate with or invoke, and certain ways it “worked” as a narrative. I don’t think it was entirely out of left field or horrible like a lot of folks think. But, like I said at the start(and maybe because I really enjoy symmetry :p) that doesn’t mean I can’t or won’t acknowledge the unsatisfying elements of it. That’s what the Ambivalence tag is all about; the ending was Ambivalent, and I’m Ambivalent about it :T

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the only thing worse in a story than wasted potential is an invalidated plotline

honestly there is nothing worse than following a plot and seeing it be all built up and affect characters and stuff and then suddenly there’s some sort of twist that goes and completely renders all of that time and development completely and utterly pointless

wasted potential is one thing, because it’s just potential – what could’ve been, but isn’t. but this kind of thing? it’s a part of the work, the story and characters, and the narrative just turned around and said that it was a complete waste of everyone’s time. I don’t know if you can even pull a worse thing than outright telling the viewers that x plotline they were invested in was ultimately pointless. if you’re not going to do anything with the damn plotline, then why even include it in the first place?! follow through on what you set out to do, dammit! if not for the sake of your own satisfaction with that plotline, then at least for the sake of the story and the fans who are invested in it!

Yeah. Since the end, I’ve mostly written in its defense, but this is a fair criticism. I mean, I can make guesses at what Hussie was aiming for with Game Over and how it would make sense as a continuation of his narrative(and the themes and world-building he was interested in), but it was a fundamentally Bad Move as Storytelling; not much different from “It Was All a Dream” endings. If the Game Over characters and plotlines had continued to be relevant in the new Continuity, or interwoven in some clever way, it would have been one thing, but handled the way it was it pretty much just invalidated everything that came before it, which is super-unsatisfying[1].

And when the work is as character-focused as Homestuck is, this sort of thing is an even rougher direction to take. People are mostly there for the characters, for their interactions, for seeing them respond to the challenges the world(and each other, and their selves) present. There’s a sort of implicit guarantee that these difficulties, however they play out, will fundamentally involve the strengths, weaknesses, and relationships of the characters fans are so deeply engaged with. To wipe those character and their trials out, then replace them with happier version who never really faced those trials, then imply that this difference is entirely the result of a highly fractious and historically abusive character’s presence, then never take the time to explore this implication(or even give yourself the time to do it, really) before handing them all a super-conventional ending(in a super-unconventional story), is just not going to go over well. If you’re going to do something like that you need to take the time to explore and justify it, and not taking that time doesn’t just make it feel inauthentic but kind of rushed, which is a bit ironic to say about a 7 year old webcomic with as much workhours poured into it as HS has, but there it is. And that’s probably why we’re seeing all of these theories for why everything since Game Over was the way it was; all this stuff about Hussie changing tact midstream, being tired of the whole project, and becoming preoccupied with other things(which, given everything that’s come out of the rumor mill since this, would be completely understandable). Invalidating the plot and character development like that makes it seem like the author isn’t really engaged in the story anymore.

[1] And you could probably go back further with this since, while I liked Act 6, the Three Years was just the Kids inexplicably wallowing in all their flaws and regrets amped up to 11, with all the strengths and friendships which would counteract this negativity just as bizarrely absent.

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