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5 Ways to Develop a Convincing Character

For a lot of writers, creating a character is a huge process. Some can find themselves halfway through writing their novel and find that they don’t know their character. And if the writer doesn’t, bad news, the readers won’t either. So what do you do? (Video version here.)

  1. Make a character profile. Questions spark development and add personality to your character. Pull a list like this one offline and get going! Answer them as if your character is in an interview and is being 100% honest. This will be hard for some of them.
  2. Start with a base. This may sound like cheating, but if you do it right, your character will be completely different by the end. Base them off of an archetype, a person, or bits and pieces of both. Once you have a base, you can build your character from Frankenstein’s-monster-esque to novel ready. 
  3. Imagine they’re real. If they were right next to you, what would they be doing? If they went through your day how would they react differently? How would they respond to current events? Curl up into a ball and cry? Flee the country?
  4. Find your connection. For me, this step is huge. My characters are like locked houses that I can only study from the outside looking in. That is until I find a connection and the door clicks open. This connection is generally raw, like depression, loss, love, or hardship. Make pain your gain.
  5. Take quizzes/tests for your character. There are stupid ones like everything by Buzzfeed (love ya Buzzfeed) or you can take the Myers Briggs Personality Test. You can spend days reading up on the results and they are very revealing. Many times the information looks very similar to your existing character notes.

Watch the video version here.

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Introducing a character is hard. You have to figure out how to make the reader interested in them right away, how to present their sparkling personality just right without info dumping, how to casually work their name in a conversation when no one would reasonably have cause to say it…

Yeah, well, I’m here to make it harder. Here are some character intro pet peeves.

  • The vigilante intro . Wherein the character performs some heroic act (or relatively heroic) in order to show off their good heart or something, after which point the entire incident is completely dropped and no one ever speaks of it again. Depending on the details, this can go from irritating to downright dangerous, because stopping a bully/mugger/whatever once and then never calling authorities or following up, etc, doesn’t do jack diddly.
  • The ‘it’s just a mask’ intro . Wherein the character will behave one way, but it’ll turn out to just be a social front which is then never used again, and it only exists in order to set up conflict between two characters. (I don’t care if it is a facade, if it’s one you’re dedicated to, that means habits. Habits don’t disappear overnight.)
  • The ‘woe is my life’ intro . Thoroughly possible that this is just me, but I hate being slapped in the face with how bad a character’s life is right from the start. I’m going to need a little neutral ground before shit starts hitting the fan.
  • The ‘trying way too hard to set up contrast’ intro . So your jerk is a jerk, and over the course of the book they turn into…well, at the least, less of a jerk. Cool! Great! Bring it on! Ooo, but not all at the start. Please, please, please do not, knowing that they get less jerky, try to front-load all of their bad traits at once. Come on too strong, and their transformation seems less authentic. You do not need to reach vile extremes in order to have contrast.

What are some of your pet peeves?

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So You Want To Make a Character..

I’ve got a few generators you can use.

Need some clothes?

Try Here
Here or Here Definitely here Steam punk clothing Char Style preference Dress

Need an Appearance idea?

Humanoid generator? check
Non-Humanoid? Got that too and this and maybe this Need Monsterpeople?  I’ve got you. Maybe you need Cats?

Need some details and shit like that?

Bam
Backgrounds and stuff? yep Personality. you need that shit Need something fandom related? World-building? location? got ya City generator hell yeah make your own god damn laws Oh shit someone died Landscape. CHAR DEVELOP QUESTION GEN Profile Thingy Have some dates Quirks

You thought I was done? Nope. Motha. Fuckin. Names.

So many fuckin names
MOTHERLOAD OF NAMES
Plant Names
Magic Book title
Just search ur ass up some names man

Items. Yeah. You heard me.

Medicine? got it
Items out the ass more items wow

Other shit.

Wow
Yep Plots More writing stuff This site has everything so fucking go for it Need AUs? How the shit did these two meet? Fanfic plots. you bet your ass. (tag me in the shit u write i wanna see what you get) What does it do thing (you come up with a better name for this one. fuckin fight me.

You bet your ass I will continue to update this. If you’ve got something I should add to this hmu. Now, go forth! Make characters and live yo life. UPDATE: Added more shit everywhere.

REBLOGGING TO SAVE LIVES

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What You Need to Know Most About Character Voice

I’m kind of embarrassed to admit I didn’t have much of an understanding of character voice two years ago. I’m an English graduate, and none of my professors in college really talked about it. I think I remember learning the definition in high school and reading it briefly in a few writing tips.

In truth, I’ve probably heard the fact that “voice is one of the biggest draws for getting an agent or editor” more than I’ve actually heard tips on writing voice. Since then, I’ve gotten to the heart of what voice is. Or so I think. You’ll have to judge for yourself. Here’s what I found for anyone who might be struggling like I once was, or anyone who wants to learn more. The stuff in this post is what helped me bring that elusive voice into focus.

First, by definition, “voice” can refer to the writer’s style, the narrator’s style, or, your characters’ persona, thoughts, speech patterns, and word choice.

Sometimes when people think of character voice, they think of first-person narration, but really, all characters have a voice of their own, even if they aren’t telling the story. To illustrate, here are three lines from Harry, Ron, and Hermione:

  • “Don’t go picking a row with Malfoy, don’t forget, he’s a prefect now, he could make life difficult for you…”
  • “Can I have a look at Uranus too, Lavender?”
  • “I don’t go looking for trouble. Trouble usually finds me.”

If you’ve read the books, I bet you can tell who said what.

Voice is made up of two things: What the character talks (or sometimes thinks) about, and how she says it. In other words:

What the Character Talks about + How She Says it = Voice

Hermione believes in following rules and frequently tells Ron and Harry to do likewise. She’s also very logical and intelligent. In the first line above, she chooses to warn Harry, and then explains, logically, why he should heed her warning. Ron usually says those comical one-liners, and his language is usually a little coarser than the other two, so his quote is the second one. Because Harry is frequently accused of things, he often has to defend himself, “I don’t go looking for trouble.”

  What Your Character Talks About

So, What does your character choose to talk about? What does he not talk about?

In Lord of the Rings, the Hobbits often talk about food. They’re Hobbits, so they eat a lot more than the other characters and therefore food is important to their culture. Because they bring up food a lot, we know that’s what they are thinking about on their journey. They don’t casually strike up conversations about advanced battle tactics; they don’t have a war-based background. And any conversation they do have about battle tactics wouldn’t be on the same level as a warrior. So their background, culture, interests, and experience influence their voice.

If your character is a nutritionist, she might look at her lunch and talk about complex carbs, protein, calories, and vitamins. A fashionista might notice that her best friend is wearing this season’s color. A dentist might see people’s teeth first.

Remember, what your character chooses to talk about reflects what he’s thinking about. I know that sounds obvious, but have you really considered it? If your character says something, it’s also conveying to your reader what’s on his mind at that moment.

You can work that to your advantage by having your character say something surprising in a specific situation. If I have a character break up with her boyfriend, and she’s crying, and someone tries to comfort her, and she says, “It’s not Zach so much. Now I have to go to the dance looking like a complete idiot.” Not only is the response surprising—she’s not crying over the loss of Zach, but her potential embarrassment—it also reveals character—she’s more concerned with her image than the loss of her significant other.

Having that specific line stated in that situation conveys a lot about the character and her relationship with her boyfriend. It conveys what she’s thinking about most.

In Part 2 of this,  I’ll delve into how characters talk, mentioning some of the potential problems and a few minor techniques you can use for a character’s voice.

UPDATE: Read Part 2 here

Source: kamimcarthur
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Resource Dump: Creating Characters!

Primary Characters

Secondary Characters

Names

Traits

Appearance

Speech

Backstory

Diversity

Gender

  • Female: 1 | 2 | 3 | 4 | 5
  • Male: 1 | 2 | 3 | 4 | 5
  • Transgender: 1 | 2 | 3 | 4 | 5 | 6
  • Non-Binary: 1 | 2 | 3 | 4 | 5

Sexuality

Introduction

Development

Relationships

Strengths

Flaws

Goal

By Genre

  • Fantasy: 1 | 2 | 3
  • Sci-Fi: 1 | 2 | 3 | 4
  • Romance: 1 | 2 | 3 | 4
  • Thrillers: 1 | 2 
  • Horror: 1 | 2 | 3

Heroes

Villains

Do’s & Don’ts

Helpful Writing Blogs

Clichés

Templates

 I’m always a slut for for new characters

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Character Questions #019: What If #002

What would your character do if:

  1. they found a book of spells?
  2. a stranger asked them for a hug?
  3. they were invited to join a secret organization?
  4. their closest friend suddenly stopped talking to them?
  5. someone anonymously wrote something mean about them?
  6. the upcoming end of the world was announced?
  7. they did something to disappoint someone in their life?
  8. they learned they needed a surgery?
  9. the plumbing in their home stopped working?
  10. someone insulted their best friend?
  11. they were asked to join a scientific experiment?
  12. they found out they or their significant other were expecting a child?
  13. a stranger gave them flowers?
  14. they couldn’t find their keys?
  15. they discovered a body?
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On Writing Children

Here is the best advice I can give you;

No, I’m not going to care about your character simply because they are a child. Being a man, woman, child, human, animal, alien, has nothing to do with the level of care I will give your character. I need to know who they are. 

So many books and movies just pull out the ‘Oh, a child then’ trope if they need us to care about someone but are unsure of how to make any of their characters likable or don’t think they have time too. So, suddenly there’s a precious star-child, savior baby or a little girl with super powers. This is especially common in escort style stories where children are treated like precious cargo/objects, instead of human beings.

You ever wonder why everyone groans when a child character is introduced? This is why. Because we are suddenly given something useless that must be protected at all costs. No one likes that in a character; but we can’t complain about it because it’s a child. Well, I can.

Here are some things that might help.

  • Children have varying personalities. 
  • Children have goals; hopes and dreams, sometimes impossible. 
  • Children have views on their situation & how others see them.
  • Children can be manipulative and selfish.
  • It’s okay for adults to be frustrated and annoyed around them. 
  • Children offer perspectives adults might not have thought of. 
  • Children have bad habits that could be annoying, lower morale or put people in danger. 
  • Children can be useful. They can help, and they can learn. 
  • Children usually like to be around other children more than adults. 
  • Children like any perceived power or favoritism as we all like something we rarely experience. 
  • Children want to have fun. What fun is might vary. 
  • It’s okay for adults and children to be friends.
  • Children and adults can learn from one another. It’s not one sided. 
  • It’s okay for bad things to happen to your child characters. 
  • Shy children still have views; and express them creatively. 
  • Children don’t ‘innately like good guys’ and ‘innately fear/hate bad guys’. 
  • Children are not magical creatures. They are humans. (Unless of course they are a magical creature in your world.)
  • Children can have senses of humor. 
  • Children can have mental disorders. 
  • Children turn into pubescent adults; and suddenly; hormones. It;s normal.
  • A lot of children are aware of darker themes. 
  • Not everyone is going to like the child because it is a child. 
  • Especially not every woman
  • Children need to develop as characters. They do so faster than adults. 

Some really good examples of children written well are Lyra, from Northern Lights and Ellie from The Last of Us. Northern Lights is fairly vague in it’s audience and has been read by children and adults; but The Last of Us is aimed at adults, and still gives Ellie a great character. She is allowed to explore her sexuality, her ‘purpose’, have a blunt personality and swear in people’s faces. While Lyra is smart, curious and daring. She uses her cunning to fight her battles. I really loved her as a child and as an adult. 

So there are some ideas! And I wish you very good luck!

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Things you should know about each of your characters

These are what I would consider to be the most basic, bare-bones questions of character creation.

  • What would completely break your character?
  • What was the best thing in your character’s life?
  • What was the worst thing in your character’s life?
  • What seemingly insignificant memories stuck with your character?
  • Does your character work so that they can support their hobbies or use their hobbies as a way of filling up the time they aren’t working?
  • What is your character reluctant to tell people?
  • How does your character feel about sex?
  • How many friends does your character have?
  • How many friends does your character want?
  • What would your character make a scene in public about?
  • What would your character give their life for?
  • What are your character’s major flaws?
  • What does your character pretend or try to care about?
  • How does the image your character tries to project differ from the image they actually project?
  • What is your character afraid of?
  • What is something most people in your setting do that your character thinks is dumb?
  • Where would your character fall on a politeness/rudeness scale?
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The 5 "Bones" of Characterization

So in my English class we’ve been talking about the different elements of different parts of a story. My professor referred to the elements of characterization as bones. I don’t know why, but that’s just what he did. 

He’s talked about these 5 “bones” a few times already and actually uses them to talk about characters in readings we’re doing along with our usual workshops.  He says if you can get these bones out of a character then it’s a well built character. So don’t take these lightly as figuring these 5 bones out for your character will make writing your story much easier.

  1. Desire: There are two types: Long and short. Essentially it’s what do they want in 5 years and what do they want tomorrow? Think of desire as their goals, both long term and short term.
  2. Strength: This is their ability. How do they handle stress and other emotions? What makes them strong? 
  3. Weakness: What makes them hide in fear? What will they run away from?
  4. Deals: Also referred to as “Alway’s and Never’s”. What will they always do? What will they never do? (I’m sure there is more to this, but my notes are hard to follow.XD)
  5. Action: What are they doing? This is also relevant to your plot.

The last thing in my notes that I have written is this: Characters come to us already formed.

Now that’s a weird thought because there’s tons of character development stuff out there as we always see making a new character as a hard task that takes forever. Except that isn’t how it works and having the above said to me actually made everything easier.

Your characters are already full fledged people. Do you ever have that time where you’re writing and you say “My characters just kinda took over and this happened”. Well your characters are already completely formed and know how they’ll react to certain situations. You’re the one who doesn’t know that. So take some time to get to know your character. Stop working on your book and write other random stories. Find a prompt and just write. Or do as my professor says and “sit on the couch with them for a couple hours”. Think of them as another friend that you’re trying to get to know. Don’t force out their secrets.

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Character Alignment

The Nine alignment cross reference Good (characters who value innocent life and equality) and Evil (characters who do not value life and are driven by chaos or standards of life) with Law (characters with strict codes and morality) and Chaos (character who do what they feel is right/what they want too.) 

Most, if not all, characters can be found to fit one of the below categories, and finding where your character fits can help establish their goals and what actions they are willing to take. The rundowns are found here.

Lawful Good, "Crusader"

A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished.
Lawful good is the best alignment you can be because it combines honor and compassion.
Lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.

Neutral Good, "Benefactor"

A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them.
Neutral good is the best alignment you can be because it means doing what is good without bias for or against order.
Neutral good can be a dangerous alignment when it advances mediocrity by limiting the actions of the truly capable.

Chaotic Good, "Rebel"

A chaotic good character acts as his conscience directs him with little regard for what others expect of him. He makes his own way, but he's kind and benevolent. He believes in goodness and right but has little use for laws and regulations. He hates it when people try to intimidate others and tell them what to do. He follows his own moral compass, which, although good, may not agree with that of society.
Chaotic good is the best alignment you can be because it combines a good heart with a free spirit.
Chaotic good can be a dangerous alignment when it disrupts the order of society and punishes those who do well for themselves.

Lawful Neutral, "Judge"

A lawful neutral character acts as law, tradition, or a personal code directs her. Order and organization are paramount to her. She may believe in personal order and live by a code or standard, or she may believe in order for all and favor a strong, organized government.
Lawful neutral is the best alignment you can be because it means you are reliable and honorable without being a zealot.
Lawful neutral can be a dangerous alignment when it seeks to eliminate all freedom, choice, and diversity in society.

Neutral, "Objective"

A neutral character does what seems to be a good idea. She doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil-after all, she would rather have good neighbors and rulers than evil ones. Still, she's not personally committed to upholding good in any abstract or universal way.
Some neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run.
Neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion.
Neutral can be a dangerous alignment when it represents apathy, indifference, and a lack of conviction.

Chaotic Neutral, "Free Spirit"

A chaotic neutral character follows his whims. He is an individualist first and last. He values his own liberty but doesn't strive to protect others' freedom. He avoids authority, resents restrictions, and challenges traditions. A chaotic neutral character does not intentionally disrupt organizations as part of a campaign of anarchy. To do so, he would have to be motivated either by good (and a desire to liberate others) or evil (and a desire to make those different from himself suffer). A chaotic neutral character may be unpredictable, but his behavior is not totally random. He is not as likely to jump off a bridge as to cross it.
Chaotic neutral is the best alignment you can be because it represents true freedom from both society's restrictions and a do-gooder's zeal.
Chaotic neutral can be a dangerous alignment when it seeks to eliminate all authority, harmony, and order in society.

Lawful Evil, "Dominator"

A lawful evil villain methodically takes what he wants within the limits of his code of conduct without regard for whom it hurts. He cares about tradition, loyalty, and order but not about freedom, dignity, or life. He plays by the rules but without mercy or compassion. He is comfortable in a hierarchy and would like to rule, but is willing to serve. He condemns others not according to their actions but according to race, religion, homeland, or social rank. He is loath to break laws or promises.
This reluctance comes partly from his nature and partly because he depends on order to protect himself from those who oppose him on moral grounds. Some lawful evil villains have particular taboos, such as not killing in cold blood (but having underlings do it) or not letting children come to harm (if it can be helped). They imagine that these compunctions put them above unprincipled villains.
Some lawful evil people and creatures commit themselves to evil with a zeal like that of a crusader committed to good. Beyond being willing to hurt others for their own ends, they take pleasure in spreading evil as an end unto itself. They may also see doing evil as part of a duty to an evil deity or master.
Lawful evil is sometimes called "diabolical," because devils are the epitome of lawful evil.
Lawful evil creatures consider their alignment to be the best because it combines honor with a dedicated self-interest.
Lawful evil is the most dangerous alignment because it represents methodical, intentional, and frequently successful evil.

Neutral Evil, "Malefactor"

A neutral evil villain does whatever she can get away with. She is out for herself, pure and simple. She sheds no tears for those she kills, whether for profit, sport, or convenience. She has no love of order and holds no illusion that following laws, traditions, or codes would make her any better or more noble. On the other hand, she doesn't have the restless nature or love of conflict that a chaotic evil villain has.
Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies.
Neutral evil beings consider their alignment to be the best because they can advance themselves without regard for others.
Neutral evil is the most dangerous alignment because it represents pure evil without honor and without variation.

Chaotic Evil, "Destroyer"

A chaotic evil character does whatever his greed, hatred, and lust for destruction drive him to do. He is hot-tempered, vicious, arbitrarily violent, and unpredictable. If he is simply out for whatever he can get, he is ruthless and brutal. If he is committed to the spread of evil and chaos, he is even worse. Thankfully, his plans are haphazard, and any groups he joins or forms are poorly organized. Typically, chaotic evil people can be made to work together only by force, and their leader lasts only as long as he can thwart attempts to topple or assassinate him.
Chaotic evil is sometimes called "demonic" because demons are the epitome of chaotic evil.
Chaotic evil beings believe their alignment is the best because it combines self-interest and pure freedom.
Chaotic evil is the most dangerous alignment because it represents the destruction not only of beauty and life but also of the order on which beauty and life depend.
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