Radical Catgirl Anarchy
You’re a bunch of scrappy catgirls out to build sustainable communities and bring down the Man, not necessarily in that order. What are you waiting for?
- Choose one or more styles for your catgirl: biker, glam, goth, grunge, leather, pastel, punk, raver, scene, something else.
- Choose a role for your catgirl: courier, DIY expert, field medic, hacker, mediator, scrapper, team mom, something else.
- Choose your Number, from 2 to 5. A high Number means you’re better at Radicalism (passionate speech, community organising, empathy). A low Number means you’re better at Catgirlism (being a batshit feral incarnation of chaos).
- Choose your Catgirl Name.
As a player, your goal is to get in trouble and find creative ways to get out. As a character, choose one of the following goals or create your own: bring down the Man, fight injustice, help those in need, protect your community, prove your weird social theory, prove yourself, raise a ruckus.
Create Your Anarchist Cell
By concensus, pick two assets your group of radical catgirl anarchists enjoys: personal transportation, secure communication, convincing fake IDs, well-organised, safehouses, supportive community, favours owed.
Also pick one problem: criminal records, small (probably literally just the player characters!), prone to infighting, flat broke.
When you try to change a situation, roll 1d6 to find out how it goes. Roll +1d if you’re prepared, and +1d if you’re an expert. (If there’s ever a question of how many dice you should roll, decide by group consensus – there’s no GM to ask!) Roll your dice and compare each result to your Number.
If you’re using Radicalism, you want to roll under your Number.
If you’re using Catgirlism, you want to roll over your Number.
- 0 successes: Somehow it all goes wrong. The player to your right will tell you how things get worse.
- 1 success: You manage it, but the player to your right will tell you how things are more complicated than you thought.
- 2 successes: You change things for the better. Describe how it plays out.
- 3+ successes: The forces of chaos smile on you. Describe how your effort plays out, and the player to your left will describe how things change for the better in a way you could never have intended or predicted.
If any of the dice roll your Number exactly, you achieve Radical Catgirl Insight. Ask the player to your left to tell you something true about the situation that you didn’t know before. Good questions include:
What are they really feeling? Who’s pulling the strings here? What do these people really need? What should I keep an eye out for? What’s really going on?
After hearing the answer, you have a choice: you can either let your original roll stand, or you can change your approach based on what you learned and roll again.
Helping: If you want to help another character, describe how you’re helping and roll. If you score even a single success, hand them +1d.
Working around the table clockwise, players take turns framing each scene. There should probably be some random d6 tables of scenario and scene prompts here to help with that, but this game is a shitpost I wrote in under an hour, so I’m going to see if we can’t crowdsource that bit. Post ‘em if you’ve got ‘em!