Looking through Project Moon's old YouTube channel, there's some interesting stuff. Originally I was going to write about the Tumblbug as well, but there was a lot more stuff there than I realized, so I'll just talk about the YouTube for now.
The first video shows some very early concept ideas for the game. There's actually a lot of information in this first video, which I suppose makes sense as it's the first introduction to the game and the oldest as well. I've added some markings on my thoughts of some of the images and also brightened some of them as well.
Throughout the video we get to see pages from a manual that gives some basic information about the game. These are in Korean so I put them through Google Translate to read them. It's interesting how even from the very beginning the concept of the Sefirot and the Tree of Life was being used. Page 5 has the same list of Abnormalities that I was straining my eyes to figure out in my NDC post, but then there was the same list in color so all my effort trying to figure out each Abnormality kind of went to waste.
The list that explains the attack types corresponds to the way the attack types worked in the legacy version. With Black damage affecting the facility and Blue damage being Instant death (though attack types are very inaccurately assigned in-game). You can also see how it originally seemed like there were going to be only three types of work: feeding, cleaning, and suppressing. Though there's more information about that on the game's Tumblbug.
It's kind of hard to see, but page 15 shows Tangtang being part of the "Command and Surveillance Team" which is something mentioned in the game's code in early versions. According to the game's code, it seemed like the Control, Information, Safety, and Training teams were originally called the Command and Surveillance, Solution Development, Emergency Planning, and Material Management teams respectively.
This manual seems to be missing page 16 and 17, and it doesn't seem to be shown anywhere in any video.
The line of never forget/we remember the day the Abnormality first escaped that occasionally pops up here and there seems to be referencing Nothing There since it's a line from the first training video where Nothing There escapes.
The second training video was released on October 30, 2015. I don't have much thoughts on this video, but I thought the pixel art was very cute. I mention the date this video was posted because this is the last video with the square employee art style. The next video posted on February 15, 2016 has the Legacy art style, so between October and February the art style for the game changed. I'll talk more about this shift in art style when I look at the Tumblbug.
I also want to take this time to mention Jeremy, the original Lobotomy Corp mascot (not really) who appeared in only three videos but still managed to capture my heart. This post is dedicated in loving memory to Jeremy.
The Teaser Trailor video has a few key things I wanted to mention. First, the assign work UI seems to have the Book w/o Picture or Dialogue as the default icon for every Abnormality, and has a very different UI that I'm not quite sure how it works. Next, you can see some silhouettes of various Abnormalities, and most of them I recognize, but there's some I'm not 100% sure on. Throughout the video we see some Abnormalities that ultimately never made it into the game, but we can see My Sweet Orange Tree in the containment unit at the very end, which made me wonder how far along these unreleased abnormalities were in development. Even the ones in the very old videos, were they actually semi-functional Abnos or were they just placeholder images that never got developed?
The Proto-Demo video shows a manual and a line that leads to the target. The manual isn't in the demo version I have access to but can still be found in the game's files. I don't have much else thoughts on it other than how purposely bad the person playing the game is doing. Just absolutely picking the worst option consistently.
I also don't have much to say about the other game test videos except in the Day 14 video where we can see some very minor differences. First, the entire game seems a lot darker than normal, but that might just be due to the recording. Second, the Abnormality's Damage Type is listed instead of the Attack Type, which is honestly more useful information that I wish was kept for the Legacy version. Third, the hallways are all very dark as if Big Bird was breaching, and generic irrespective of the department. Fourth, the employee assign UI is very slightly different not that huge but just enough to be noticeable. Lastly, I found it funny how PM just left a broken icon for Snow White's Apple in the video.
The third training video with Queen of Hatred is pretty interesting because it seems to be following QoH's story where an employee talks to her over the course of a few days and her moods gets worse every day. But specifically the old version of QoH's story, since it seems like a lot of Abno stories were ever so slightly changed sometime after the 1.0.2.2 version. The new version of the story omits the fact that QoH was neutralized with anesthetic, which was probably because that mechanic was removed after the legacy version. Also, another interesting thing about the video is that the background containment unit seems to be different that usual, where some stuff is in different places and the number written on the wall is 76 instead of 27.
The Lobtomi♥High video was PM's April Fools for 2017, released alongside version 1.0.1.0 which introduced Little Red, Big and Might be Bad Wolf, Central Command Team, and most importantly You're Bald...! PM has historically celebrated April Fools a lot, whether intentionally or not. There's a lot of random abnormalities in this video, including some released, unreleased, and joke abnormalities. I find it interesting that Fragment of the Universe was the only abnormality that was unreleased and not shown before when the video was published that was then released later on. This video was the first time Fragment of the Universe was ever made public.
[ I can't show a screenshot of the video because I reached the max image limit for the post :( ]
There's two launch trailers for the game, one for when the game was first released in early access, and one for when the game was about to fully release. Between the two, I personally like the first one better because it has a better sense of progression rather than just showing bad things happening out of context, but maybe I'm just biased since I like first trumpet more.
Ok, I think that's enough for this post. There's a lot of stuff to unpack with these videos, so it was nice to look back through them again since I haven't really sat down to watch them all in years.