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All we need are the moon & stars to see each other

@xenoshadel / xenoshadel.tumblr.com

Ao3 | twitter| ko-fi?| Em|23|♀|♒|INFJ|ace| whole lotta Nintendo + occasional anime and cats Sometimes I write fanfics and throw them here, and I love my OCs too much. My personality is in the tags, but feel free to talk to me! c: Icon by the darling @artnyarn and side image by @yuruya
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Ok just cause I’m still salty and this needs to be said: just because your story is a bit predictable doesn’t mean it’s bad. sometimes that just means that your story makes sense. if nothing in your story is predictable then you have crossed the line from “keeping viewers on their toes” to “nonsensical nightmare that doesn’t deliver on any front”

Lately a lot of stories that try to hard to be “subversive” and “unpredictable” have turned out shitty because they were more focused on not using certain tropes than telling a good story.

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I wanted to double check that “The Cherry on Top” was a short novel or novella and I found this on uphillwriting.org. I think it’s very informative and hopefully you guys will find it useful!

This leaves me with so many questions. What about the smash-bro fic that’s 4million words?

And ok, that’s fanfiction, but what about the plenty of legitimate fiction books with 800+ pages? Because this thing apparently declares it caps at 600 and that’s not even close.

I’m not arguing the rest but this all could’ve been avoided with a plus after 600. Because than it would imply “or more” without declaring an upper limit.

General Word Count Lengths

What category does your manuscript fall into?  Here is a general guideline:

Micro-Fiction: Up to 100 words

Flash Fiction: 100-500 words

Short Story:  1,000-8,000 words

Novelette: 7,500-20,000

Novella: 20,000-40,000 words

Novel:  40,000-110,000 (see genre notes below)

Epic: 110,000+

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Legit Tip #175

Writing in the Gray - or, how to approach “morally ambiguous” characters.

Some characters are easily identifiable as heroes, or villains. However, these days, there is a lot more fiction that is including “gray” characters who have ambiguous morals, and who for all intents and purposes can’t be identified as falling on either side of the spectrum. 

So, who are these characters? They are those characters who are out for themselves - who get involved in a story because they have something to gain by getting involved. Think of the many, many characters in Game of Thrones who aren’t necessarily good or evil, but who simply have something to gain by throwing in with the ongoing chaos. 

Now, first and foremost, there are a few things to understand when it comes to “gray characters” - 

They may do bad, even reprehensible things. 

The already mentioned “Game of Thrones” is filled with what I think of as gray characters. Jaime Lannister is a good example. I wouldn’t consider him a villain - not at this point in the series, though he starts the series by committing a villainous act. 

Your gray character doesn’t have to throw a kid out of a window, of course, Perhaps your gray character is a con artist, or a thief. (However, if you have a character like this, I highly suggest you don’t gloss over these details of their background, as so often happens with these types of characters.)

Gray Characters are largely self motivated.

Rather than being motivated largely by “plot” reasons, gray characters will largely be motivated by their own desires. Your heroes may want to save the world and your villains may want to commit genocide, but your gray character may just want to save their own neck or make a lot of money or get a sweet title by marrying a Lord. 

The more villainous a character’s behavior, the more you must do to humanize them. 

In the case of Jaime Lannister, George R. R. Martin does a lot of work to humanize the character and to let us get to see who he is as a person. A lot of this work is done by pairing him up alongside Brienne of Tarth. So think of ways to humanize your “gray” character and to remind your reader that they aren’t a villain. 

I’m not saying that you should be excusing their villainous actions, mind you. This is actually the opposite of what you should be doing. It’s not your job to excuse their actions. It’s your job as the reader to show the complexity of human nature and to remind the reader that even people who do horrible things can still be capable of, say, loving their child (Cersei Lannister).

Remember that Gray characters can move into the light or into the dark - or vice versa. 

Just because a character starts with ambiguous morals doesn’t mean that they have to remain ambiguous. And often a character who starts out as purely a hero character or a villain character can become more interesting by becoming a gray character, or vice versa - a gray character can become interesting by developing into a hero or a villain as needed for plot reasons. 

The already mentioned Jaime Lannister began purely as a villain character, but became a gray character as the story developed. Meanwhile Cersei was more of a gray character, but is becoming more of a villain in the current status of the show. (Sorry of this analysis is GoT heavy if you don’t watch GoT).

All in all, just remember that gray characters represent the middle ground of humanity. 

Where our heroes are all the best aspects of humanity condensed to their brightest point and villains are all the worst aspects of humanity condensed to the darkest, you can think of gray characters as humans at their most human

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reblogged

Things I've done/said while writing

• “Oh my God this is taking too long, just shut up and get to the fucking place already.”

• Forgets I have the power to make the characters get to the fucking place already

• Constantly checks word count to see if I’ve written as much or more than I had for the last chapter

• Opens doc and rereads to remember what I was planning to write and can never remember what I was planning to write

• Opens doc and immediately closes it

• Looks over already published chapters for inspiration and feel part of my soul die when I see it’s ridden with typos

• Dad: “What are you working on?” Me: “..A story?” Dad: “Oh! When do you plan on letting me read it?” Me: “I’m lying, I’m talking to a friend.”

• Panics after I’ve closed the doc without saving, forgetting that I use Google Docs

• Forgets how to spell the word ‘wet’

• “Can I say a character tied her hair into a ponytail? Are ponytails in fantasy settings still ponytails?”

• “Why can’t I just write this part already? I really want to write this part.”

• “How many times can I mention this story to my friends before I get them to read it or make them annoyed by it?”

• Looks up definition of a word several times just to make sure it means what I think it means

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reblogged

the truth about fanfiction is this:

-sometimes you will read a fic that you love to bits and pieces that doesn’t get the amount of love you think it deserves

-sometimes you will write a fic that you love to bits and pieces that doesn’t get the amount of love you think it deserves

-sometimes you will read a fic that gets so much love and you will not like it

-sometimes you will read a fic that doesn’t get a lot of love and you’ll go ‘eh’ but you won’t love it

-sometimes you’ll read a fic, lots of notes or no, and you’ll flat-out hate it

why? because enjoyment of fiction is subjective and contextual and highly individualized

the truth about fanfiction is this: 

-there is no universal fic that is the! one! fic! you! must! read! for any given ship or fandom, no matter how big or small

-there may be some big fics that a lot of people read and is on YOUR list of fanfics to rule all fanfics

BUT

-if a fic exists, somewhere in the world, somebody will read it, and somebody won’t like it

the truth about fanfiction is this:

-we write it for our enjoyment, we write it for your enjoyment

-you consume, you create, you share, and in the end, you can’t control how people will or won’t respond to a story 

but the bottom line is this:

you don’t like a fic? you really like a fic? great. enjoyment of fiction is subjective and contextual and highly individualized. and all you can do is not be an asshole when somebody has a different opinion than you.

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brendaonao3

I’m also going to add:

- Don’t feel like you have to apologize for NOT liking a popular fic.  Just because a fic has a lot of kudos/hits/notes/comments doesn’t mean it’ll be in your wheelhouse and that’s fine.  Maybe it contains a trope you’re not into or features something that’s a hardcore squick - whatever it is, you shouldn’t have to validate your reasons to ANYONE about what you choose to read or don’t read.

- This is also for my fellow writers - not all of your fans or followers or readers or even your friends are gonna read every single one of your fics.  And that’s also fine and cool and it doesn’t mean they don’t love your writing or you.  It just means that particular story isn’t hitting their buttons for whatever reason.  It doesn’t mean you’ve failed as a writer or person. :)

- What people like and love and respond to is different and varied and completely out of your control.  If there’s a fic out there that you think should get more love, promote it.  Rec it on your blog.  (As a writer, I can tell you that getting rec’d is THE biggest and best feeling in the world.)  And if there’s a popular fic or writer out there that doesn’t do it for you, well, just ignore it/them and do your own thing. Find your own must-read authors and create your own must-read fic lists.

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Useful Writing Websites

I compiled most of the writing websites I’ve mentioned on my blog into one post. I find a lot of these sites useful, so hopefully they can help you out!

Imagination Prompt Generator: This give you a one-sentence writing prompt that will help you come up with ideas. I think it also allows you to set a ten minute timer for each prompt.

Wridea: I really like this site because you can write down simple ideas that you can organize later and put into a bigger project. You can share these ideas or the site will help you randomly match ideas. It’s great for brainstorming and building a fully formed outline.

List of Unusual Words — Here’s a site you can browse through that gives you a list of unusual words for every letting in the alphabet. If you’re looking to switch up your vocab, or looking to develop a way a character speaks, this is a good reference.

Picometer — Here’s a writing progress meter that can be embedded on your site or blog. There’s also the Writertopia meter that shows word count/current mood. 

Cut Up Machine: This website takes whatever words you typed or pasted into the box and rearranges your sentences. It’s not practical for writing a novel, but it might help with poetry OR coming up with ideas. Experiment with it and see what you can come up with.

Orion’s Arm: This is a great website to use if you want to research worldbuilding or if you have science questions. There are tons of resources you can use.

Word Frequency Counter: If you’re finding that you’re using the same words over and over again, this website should help. You’ll be able to count the frequency usage of each word in your text. This should help you switch up the words you’re using and understand where the problem might be.

Phrase Frequency Counter: This is same site explained above, but it counts the phrases you’re using.

My Writing Nook: This allows you to write or jot down ideas wherever you are. You don’t need to have your laptop in order to access it, so it might help you during this time. You can write as long as you have your phone.

Writer: The Internet Typewriter - This site lets you write, save, share, and/or convert your writing online. I tried it out and it’s pretty cool. It saves for you and is a great way to brainstorm or plan out some ideas.

The Forge - The Forge is a fantasy, creature, spell, and location name generator. It’s awesome.

One Word: This site gives you one word to write about for 60 seconds. This should help you get started with your own writing and will work as a writing prompt to get you warmed up. It’s a great way to get yourself motivated.

Confusing Words:  On this site you can search through confusing words that often stump many writers. It’s not a huge reference, but it should help you with some writing/grammar issues.

Cliché Finder: This site allows you to enter parts of your writing and it will search for clichés. If you find that you’re using the same phrases over and over again, this will help a lot. I haven’t messed around with it too much, but it looks useful.

Hand Written Fonts: If you’re looking for great hand written fonts, this is a great reference. All of them are pretty awesome.

Tip of My Tongue — you know when you’re trying to think of a specific word, but you just can’t remember what it is? This site will help you narrow down your thoughts and find that word you’ve been looking for. It can be extremely frustrating when you have to stop writing because you get a stuck on a word, so this should help cut that down. 

-Kris Noel

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Helpful things for action writers to remember

  • Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll. 
  • Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast. 
  • Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention. 
  • Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them. 
  • Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently. 
  • ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face. 
  • Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
  • Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone. 
  • A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way. 
  • If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword. 
  • ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters.  (CLICK ME)
  • If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability. 
  • People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot. 
  • Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME
  • If you want a more in-depth medical chart, try this one. (CLICK ME)

Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here. 

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ave-aria

How to apply Writing techniques for action scenes:

- Short sentences. Choppy. One action, then another. When there’s a lull in the fight, take a moment, using longer phrases to analyze the situation–then dive back in. Snap, snap, snap. - Same thing with words - short, simple, and strong in the thick of battle. Save the longer syllables for elsewhere. - Characters do not dwell on things when they are in the heat of the moment. They will get punched in the face. Focus on actions, not thoughts. - Go back and cut out as many adverbs as possible. - No seriously, if there’s ever a time to use the strongest verbs in your vocabulary - Bellow, thrash, heave, shriek, snarl, splinter, bolt, hurtle, crumble, shatter, charge, raze - it’s now. - Don’t forget your other senses. People might not even be sure what they saw during a fight, but they always know how they felt. - Taste: Dry mouth, salt from sweat, copper tang from blood, etc - Smell: OP nailed it - Touch: Headache, sore muscles, tense muscles, exhaustion, blood pounding. Bruised knuckles/bowstring fingers. Injuries that ache and pulse, sting and flare white hot with pain. - Pain will stay with a character. Even if it’s minor. - Sound and sight might blur or sharpen depending on the character and their experience/exhaustion. Colors and quick movements will catch the eye. Loud sounds or noises from behind may serve as a fighter’s only alert before an attack. - If something unexpected happens, shifting the character’s whole attention to that thing will shift the Audience’s attention, too. - Aftermath. This is where the details resurface, the characters pick up things they cast aside during the fight, both literally and metaphorically. Fights are chaotic, fast paced, and self-centered. Characters know only their self, their goals, what’s in their way, and the quickest way around those threats. The aftermath is when people can regain their emotions, their relationships, their rationality/introspection, and anything else they couldn’t afford to think or feel while their lives were on the line.

Do everything you can to keep the fight here and now. Maximize the physical, minimize the theoretical. Keep things immediate - no theories or what ifs.

If writing a strategist, who needs to think ahead, try this: keep strategy to before-and-after fights. Lay out plans in calm periods, try to guess what enemies are thinking or what they will do. During combat, however, the character should think about his options, enemies, and terrain in immediate terms; that is, in shapes and direction. (Large enemy rushing me; dive left, circle around / Scaffolding on fire, pool below me / two foes helping each other, separate them.)

Lastly, after writing, read it aloud. Anyplace your tongue catches up on a fast moving scene, edit. Smooth action scenes rarely come on the first try.

More for martial arts or hand-to-hand in general

What a character’s wearing will affect how they fight.  The more restricting the clothes, the harder it will be.  If they’re wearing a skirt that is loose enough to fight in, modesty will be lost in a life or death situation.

Jewelry can also be very bad.  Necklaces can be grabbed onto.  Bracelets also can be grabbed onto or inhibit movement.  Rings it can depend on the person.

Shoes also matter.  Tennis shoes are good and solid, but if you’re unused to them there’s a chance of accidentally hurting your ankle.  High heels can definitely be a problem.  However, they can also make very good weapons, especially for someone used to balancing on the balls of their feet.  Side kicks and thrusting kicks in soft areas (like the solar plexus) or the feet are good ideas.  They can also (hopefully) be taken off quickly and used as a hand weapon.  Combat boots are great but if someone relies more on speed or aren’t used to them, they can weigh a person down.  Cowboy boots can be surprisingly good.  Spin kicks (if a character is quick enough to use them) are especially nasty in these shoes.

If a character is going to fight barefoot, please keep location in mind.  Concrete can mess up your feet quick.  Lawns, yards, etc often have hidden holes and other obstacles that can mess up a fighter.  Tile floors or waxed wood can be very slippery if you’re not careful or used to them.

Likewise, if it’s outside be aware of how weather will affect the fight.  The sun’s glare can really impede a fighter’s sight.  A wet location, inside or outside, can cause a fighter to slip and fall.  Sweat on the body can cause a fighter to lose a grip on an opponent too.

Pressure points for a trained fighter are great places to aim for in a fight.  The solar plexus is another great place to aim for.  It will knock the wind out of anyone and immediately weaken your opponent. 

It your character is hit in the solar plexus and isn’t trained, they’re going down.  The first time you get hit there you are out of breath and most people double over in confusion and pain.  If a fighter is more used to it, they will stand tall and expand themselves in order to get some breath.  They will likely keep fighting, but until their breath returns to normal, they will be considerably weaker.

Do not be afraid to have your character use obstacles in their environment.  Pillars, boxes, bookshelves, doors, etc.  They put distance between you and an opponent which can allow you to catch your breath. 

Do not be afraid to have your character use objects in their environment.  Someone’s coming at you with a spear, trident, etc, then pick up a chair and get it caught in the legs or use it as a shield.  Bedsheets can make a good distraction and tangle someone up.  Someone’s invading your home and you need to defend yourself?  Throw a lamp.  Anything can be turned into a weapon.

Guns often miss their targets at longer distances, even by those who have trained heavily with them.  They can also be easier to disarm as they only shoot in one direction.  However, depending on the type, grabbing onto the top is a very very bad idea.  There is a good likelihood you WILL get hurt.

Knives are nasty weapons by someone who knows what they’re doing.  Good fighters never hold a knife the way you would when cutting food.  It is best used when held against the forearm.  In defense, this makes a block more effective and in offense, slashing movement from any direction are going to be bad.  If a character is in a fight with a knife or trying to disarm one, they will get hurt. 

Soft areas hit with hard body parts.  Hard areas hit with soft body parts.  The neck, stomach, and other soft areas are best hit with punches, side kicks, elbows, and other hard body parts.  Head and other hard parts are best hit using a knife hand, palm strike, etc.  Spin kicks will be nasty regardless of what you’re aiming for it they land.

Common misconception with round house kicks is that you’re hitting with the top of the foot.  You’re hitting with the ball.  You’re likely to break your foot when hitting with the top.

When punching, the thumb is outside of the fist.  You’ll break something if you’re hitting with the thumb inside, which a lot of inexperienced fighters do. 

Also, punching the face or jaw can hurt. 

It can be hard to grab a punch if you’re not experienced with it despite how easy movies make it seem.  It’s best to dodge or redirect it.

Hitting to the head is not always the best idea.  It can take a bit of training to be able to reach for the head with a kick because of the height.  Flexibility is very much needed.  If there are problems with their hips or they just aren’t very flexible, kicks to the head aren’t happening.

Jump kicks are a good way to hit the head, but an opponent will see it coming if it’s too slow or they are fast/experienced.

A good kick can throw an opponent back or knock them to the ground.  If the person you’ve hit has experience though, they’ll immediately be getting up again.

Even if they’ve trained for years in a martial art, if they haven’t actually hit anything before or gotten hit, it will be slightly stunning for the person.  It does not feel the way you expect it too.

Those yells in martial arts are not just for show.  If done right, they tighten your core making it easier to take a hit in that area.  Also, they can be used to intimidate an opponent.  Yelling or screaming right by their ear can startle someone.  (Generally, KHR fans look at Squalo for yelling)

Biting can also be used if someone’s grabbing you.  Spitting in someone’s eyes can’t hurt.  Also, in a chokehold or if someone is trying to grab your neck in general, PUT YOU CHIN DOWN.  This cuts off access and if they’re grabbing in the front can dig into their hand and hurt.

Wrist grabs and other grabs can be good.  Especially if it’s the first move an opponent makes and the character is trained, there are simple ways to counter that will have a person on their knees in seconds..

Use what your character has to their advantage.  If they’re smaller or have less mass, then they’ll be relying on speed, intelligence, evasion, and other similar tactics.  Larger opponents will be able to take hits better, they’re hits may be slower depending on who it is but will hurt like hell if they land, and size can be intimidating.   Taller people with longer legs will want to rely on kicking and keeping their distance since they have the advantage there.  Shorter people will want to keep the distance closer where it’s easier for them but harder for a taller opponent.  Punching is a good idea.

Using a person’s momentum against them is great.  There’s martial arts that revolve around this whole concept.  They throw a punch?  Grab it and pull them forward and around.  Their momentum will keep them going and knock them off balance. 

Leverage can used in the same way.  If used right, you can flip a person, dislocate a shoulder, throw out a knee, etc.

Just thought I’d add in here.

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Ten questions to ask a friend who just read your novel

Here are ten questions to ask that will not put your friend in a tough spot, but will still give you some useful input on your novel:

1. At what point did you feel like “Ah, now the story has really begun!”  2. What were the points where you found yourself skimming?  3. Which setting in the book was clearest to you as you were reading it? Which do you remember the best?  4. Which character would you most like to meet and get to know?  5. What was the most suspenseful moment in the book?  6. If you had to pick one character to get rid of, who would you axe?  7. Was there a situation in the novel that reminded you of something in your own life?  8. Where did you stop reading, the first time you cracked open the manuscript? (Can show you where your first dull part is, and help you fix your pacing.)  9. What was the last book you read, before this? And what did you think of it? (This can put their comments in context in surprising ways, when you find out what their general interests are. It might surprise you.)  10. Finish this sentence: “I kept reading because…”

Your friend is probably still going to tell you, “It was good!” However, if you can ask any specific questions, and read between the lines, you can still get some helpful information out of even the most well-meaning reader.

Source: Examiner

This is really useful advice, especially if the person you’ve shared your story with hasn’t had much/any experience critiquing. 

It does a great job of asking for a balance of both positive and negative feedback in a way that’s comfortable for both the author and reader. 

Ooh, these are excellent, and I have a hell of a time coming up with good questions to get more than a cycle of “I liked it!” “Great, what did you like about it?” “…It was good?”

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anon-omis

To all of you writers who produce 5,000 word chapters, kudos to you.

To all of you writers who produce 1,000 word chapters, kudos to you.

To all of you writers who do multi-chapter fics, kudos to you.

To all of you writers who do one shots and dabbles, kudos to you.

Original works? Kudos to you.

Fanfiction? Kudos to you.

Just started writing? Kudos to you.

Been writing for years? Kudos to you.

Write stories that you don’t share but look at fondly because you love it? Kudos to you.

I am a firm believer that no one type of writing is better than another. The love and energy you put into your work is what matters. You all deserve kudos. So just know that if you feel like no one is reading or no one cares that I am, and I do.

Keep up all the great work you brilliant people.

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How do you stay motivated when writing or trying to do any task? I've always had trouble with it and I'm trying to find/see any solutions to help me stay focused and on task.

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Ooooh, motivation is tough with me too :’) though as of lately, writing in general is coming around more easily, so here are a few things that I hope will be of some use to you!

Don’t see it as a chore to do. 

I mean, if you stare at a document that’s been barely edited for a while with the intention of working on it but no desire and/or motivation for it, then it’ll stay like that. Half empty while you’ll be a little frustrated with yourself. When you want to write or work on a task, try giving it a good association. It’ll make working on it all the more desirable, even if you managed to work on it a little bit. That little bit of work will be more satisfying than working on something like you have to work on it rather than you want to. You want to get it done, or see it more complete than the previous day. Little mind over matter trick to test out!

It might help to think about the outcome of it too. Such as, “if I get this task done, it’ll be out of the way and I can do something (that I like).” Or simply that it will feel good to have it worked on and/or finished. 

You can give yourself a goal as well if it’s something that can’t be finished in one day. If you don’t achieve that goal, don’t feel discouraged with yourself; every little bit of work done is still considered progress! Give yourself a pat on the back for getting farther than yesterday. c:

Use your passion as a fuel.

If you ever felt great about something, such as a piece of writing that you’re proud of finishing, wouldn’t you want to have that feeling again? Think about that satisfying feeling of something you did or wrote and use that to drive you into doing whatever task you want to do. Quite honestly, I sometimes reread an old story document I wrote almost a year ago that I’m still proud of to motivate myself into writing something new. It’s a little boost to the ego while you think, “Oh this is amazing. Who wrote that? I wrote that. Hell yeah.” Nothing like using yourself as an inspiration. :D

There’s a reason why you have a passion for the things you enjoy doing, and even if it’s a task you simply want to finish, using that feeling could further motivate yourself to getting it finished or more complete. 

Write down any bit of inspiration you have.

When you’re out and about and don’t have a document open to write out that sudden zing! of inspiration, pull out your phone, snatch a paper and pen, get something to write it down. Today’s random idea could be tomorrow’s story, meaning that as obscure or out of topic that idea may be with your current writing, it’s a little boost to motivate you into writing something. Maybe that motivation can be transferred towards whatever task or writing you want to work on, and that’ll be two or more birds down with one stone!

Heh, I have little bits of scenes and dialogue saved in my phone that I have no idea how to insert into a current story document, but getting some work on them done can make a nice pick-me-up!

Do it for your OCs.

If you have any, of course, but those are your precious children that you came up with. They’re already proud of you and they’re rooting you on! Fight on for them! :D

That’s all I can mostly think of for advice, but I hope it’ll help out! Best of luck!

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scrptrx

Playlists for Writing

Listen on Spotify or Spotify Web Player

     Music to write or study to! These playlists are works in progress and are continuously growing. Titled after like-themed action movie and game music, the playlists each have their own personality, and encourage different moods or activity levels. Most music is from soundtracks. The calmest playlists, Temple Ruins and Party Camp, are useful for getting into the writing or studying mood. This music is less distracting. Once your pace is set, or if you want to get in the mood to write an action scene, Boss Fight is the playlist for you. Tavern Nights, of course, is a fun-filled playlist, but it can be more distracting, and Field Music is right in the middle.

     All playlists are available to follow on Spotify, and can also be accessed via the web player with a free Spotify account. Just click on the [listen] for the link. Please do not hesitate to suggest music/changes to me, either here or on Spotify.

Title: Temple Ruins Mood: tense, eerie, dark Volume: quiet, few musical swells Action: creeping through a dark ruin Instruments: minimal orchestral Lyrics: few (non-English)
[listen]
Title: Party Camp Mood: calm, mysterious, romantic Volume: soft, somewhat dynamic Action: resting after a long day traveling  Instruments: minimal orchestral Lyrics: few (mostly non-English)
[listen]
Title: Field Music Mood: cheerful, adventurous Volume: low to medium, dynamic Action: traveling with your companions Instruments: orchestral Lyrics: few (non-English)
[listen]
Title: Tavern Nights Mood: cheerful as well as sombre Volume: medium to high, dynamic Action: eating and drinking with the locals Instruments: mainly guitar and fiddle  Lyrics: yes (including English)
[listen]
Title: Boss Fight Mood: angry, dangerous, scary Volume: mainly loud, dynamic Action: slaying demons and dragons Instruments: full orchestral Lyrics: few (non-English)
[listen]
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Writing Problems

  • *types a word and then sees that it has the notorious red squiggly line* you wanna fight Google Docs I know I spelled that shit right"
  •  *types a word and it turns out it is not an actual word* WELL THAT SHOULD BE A WORD"
  • “I wrote the word ‘said’ in my work 124 times FUCK”
  • *makes inhumane screeching noise when someone interrupts my typing midsentence*
  • The blinking cursor of a blank word document
  • *spills beverage on notes*
  • *cat sits on laptop*
  • ‘I’m in the middle of writing a good chapter and my laptop is about to die and the charger is on the other side of the room, why is my suffering so real’
  • *stares off into space for upwards of five minutes*
  • ‘Am I characterizing a character so well because I know the character or am I writing them as I would write myself’
  • A WILD WRITER’S BLOCK APPEARED
  • “lol who needs sustenance when I’m IN THE  Z O N E
  • Feeling like you will never be able to write well again
  • Feeling relief when you get inspired and write like crazy
  • That feeling of inspiration that makes you shiver and makes your nerves buzz
  • oneshot? more like ‘oh-shit-this-morphed-into-a-thirty-chapter-novel'shot
  • *more staring into space*
  • lol what’s dialogue
  • having to pee but can’t because I’m IN THE  Z O N E
  • being IN THE  Z O N E
  • Being OUT OF THE  Z O N E and crying about it
  • comparing myself to other writers (never do OK)
  • switching POV accidentally
  • BLANK WORD DOCUMENT
  • Tenses
  • *stares more intensely into space*
  • *computer starts whirring like crazy* babe I know this writing’s fire but you need to calm down
  • *looks into empty beverage mug* why
  • *sees a cliché* *cringes*
  • will the reader understand what I’m saying here lol I hope so
  • sleep? what’s that lol
  • *thinks about writing while at social events*
  • *gets inspired to write at the most inconvenient of times, such as at the dentist’s or in the shower*
  • *gets zero inspiration when actually has time to write*
  • WRITER’S BLOCK
  • B L A N K  W O R D  D O C U M E N T
  • *stares into space forevermore*

Yeah….I got that

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I know I’ve talked about this before, but I’m really sick of seeing writers who should know better say things like, “Tragedy is more compelling than stories where characters have a nice day and nothing bad happens!” without understanding why.

Tragedy is an effective story element when it’s a deviation from the norm. A character’s peaceful existence is disrupted by a catastrophic event that throws everything into chaos. The character now has to either develop so they can cope with the new status quo, or find a way to put things back the way they were. There’s a good story in that.

But when a character’s life is an unrelenting cavalcade of misery, another heaping dose of shit isn’t all that interesting. At that point, a compelling deviation from the norm would be said character having a nice day where nothing bad happens. And modern fiction is chock-full of misery porn, so by this logic, it’s no wonder the coffee shop AU is such a popular fanfiction trope.

Derek Hale getting a dog and putting his life back together is way more interesting than Derek Hale’s life getting worse for the 26th consecutive episode. Creators like to hold up “everything is fine and nobody dies” as a sign that fanfic is bland and badly written, but if anything, it’s an indicator that mainstream fiction is bland and badly written. 

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