Death in the Fade: A “Baroness” of Purpose - Justice Outside of the Fade (Part 3 of 3)
Last part of the Death in the Fade series:
Part 3: A Baroness of Purpose - Justice Outside of the Fade
Theses (I don’t often get to use the plural!): Justice is trapped in the mortal world due to his own desire to fulfill his purpose, his (mostly) mistaken belief that he will fade away and die without a host body, and his growing fascination with the waking world. The spirits and demons that possess sylvans and corpses return to the Fade as energy, like any other spirit, unless outside forces intervene to continue their purpose.
A Baroness of Purpose: Justice Outside of the Fade
We’ve established that only spirits and demons with a strong will/sense of self and a desire to enter the waking world can push through the Veil of their own free will. Cole and Solas say that this type of crossing can cause the spirit or demon to become more potent and powerful, even to develop a personality. (One can only imagine how many times Imshael has gone back and forth over the ages. He certainly has more ‘personality’ than many mortals!) Weaker spirits can do the same where the Veil is thin or torn, but they often don’t have enough “self” to avoid being buffeted or driven mad. Some dodn’t even want to come to the mortal world, but they were pulled in. Such is the case with Justice.
Justice was almost certainly powerful enough to push across, but he had absolutely no desire to visit the mortal world. He didn’t envy mortals. He and other spirits pity them, thinking them trapped in a world devoid of beauty (video). When the Baroness used the First’s life to rip open the Veil, she pulled the Warden, companions, and Justice along for the ride. His will is strong enough to keep his mind intact during the initial shock, and his driving purpose to get justice for all the villagers of the Blackmarsh keeps him focused enough to hold it together in Kristoff’s body. You actually can immediately offer to ‘double kill Kristoff’ (as you so perfectly put it), but he doesn’t particularly care for the idea:
You can hear the fear and uncertainty in Justice’s voice when he refuses my kind offer to just kill him. He knows almost nothing about crossing the Veil (video). Is this lack of knowledge what keeps him pinned in Kristoff’s body and from being able to return to the Fade? He does seem to be rather clueless about the Veil and the mortal world. Comparing Justice’s circumstances with the few other spirits who experience something similar might provide some answers.
Command seems to be the most direct analogue to Justice’s situation. Although it is never explicitly stated, Command doesn’t seem to have come to the waking world of her own free will. It is likely that the Veil tear in Crestwood pulled Command across. Once she is in the mortal world, she was confused and upset, but not immediately malevolent, another similarity between her situation and Justice’s. She also seems trapped, partially because of her devotion to her purpose.
Unlike Justice, however, Command does seem to know how to go back to Fade. She just refuses to do so until something in the waking world obeys her command. Once her purpose is fulfilled, she goes back to the Fade with ease (video). Is that all it takes? Finish whatever goal or purpose brought the spirit to the waking world, and then slip back through? Surprisingly, there are several pieces of lore that indicate it may be that simple. It’s so easy, a wisp can do it (and Command and Cole).
“Gathering his magic, [Rhys] reached his mind across the Veil and summoned a spirit through. It was tiny, a wisp of a creature with barely any consciousness to call its own. The shimmering orb hovered over the palm of his hand, its magical hum tickling the hairs on the back of his neck.
“I need you to be quiet,” he whispered. “You can do that, can’t you?”
The wisp bobbed excitedly and dimmed. He barely even saw it now. Tossing it up into the air, he sensed its excitement as it floated out into the commons. Even such a small spirit took great joy in coming into the real world. They found the oddest things of endless fascination: a wooden chair, a piece of steak, a feather. Left to its own devices, a wisp would bob around random objects for hours making strange trilling noises as it explored its environment.
The templars frowned on the use of even such benign spirits, although it was not strictly forbidden. The best healers, after all, summoned spirits of compassion to assist them. Such spirits did not linger and immediately returned whence they came, but the Chantry looked upon any who had the talent to contact them with suspicion -such as himself. Still, it had its uses.
Rhys waited. Just as he was beginning to fear the wisp had become distracted, he sensed its return. It came to rest on his open palm emitting an odd set of excited sounds. He closed his eyes and tried to gather what impressions he could from its memory. The first images he saw were confused, and made it seem like the commons was filled with a dozen or more templars. Then he realized it had been looking at the statues, and couldn’t tell the difference. Typical.
But one of the figures had moved. He focused on that one sighting and received enough impressions from the wisp to figure it out. A sentry on the far side of the staircase. The hall was being watched after all.
“I need you to do one more favor for me,” he quietly asked it. The wisp floated off his hand, already quivering with anticipation. “I need you to lead the man away. It doesn’t matter where. Just a few minutes and you’re free to return to the Fade.”
It was a fairly complex command. The wisp twirled in place, shimmering slightly as it considered, and then floated off once again. Within minutes, Rhys heard a muted swear from the unseen guard. Footsteps followed, heading down the stairs at a rapid pace. Good. That would give Rhys the time he needed.” (Dragon Age: Asunder, pgs. 58-59)
Rhys doesn’t keep the wisp in the mortal world with force, he just asks it to do something. Once the task is fulfilled, the wisp goes back to the fade with ease. The same as Command. The same as Cole, in fact (More on this in a minute). So why not Justice? There are several hints as to why Justice still can’t return to the Fade in the conversation that immediately follows the defeat of the Baroness:
- Velanna: What will happen to you once Kristoff's body has fully decayed?
- Justice: I do not know. Perhaps I will be drawn back to the Fade?
- Velanna: Or remain here, bound to the tiny motes of dust that once were Kristoff.
- Justice: Do you think that's possible?
- Velanna: I know less about this than you. How securely is your spirit bound to this body? Can you leave it?
- Justice: I could, if I chose to.
- Velanna: Do you want to leave it?
- Justice: I... do not know anymore.
Justice knows pretty early on that he could leave Kristoff’s body if he wanted to, but he doesn’t. Why?
That leads us to thing two: The warden can immediately give Justice a new purpose to fulfill after defeating the Baroness. The spirit will avenge Kristoff’s death and help the Warden defeat the Mother. This new purpose effectively sabotages Justice’s ability to return to the Fade, and the longer he is in the mortal world, the more causes he finds! Aura. Mages. (Maybe someday it will be the elves’ turn...) Goals keep him focused, but grounded. He can’t be clear enough in his thoughts to figure out how to go back to the Fade when he has a purpose that needs to be fulfilled.
And that leads to thing three: Justice doesn’t believe he can survive in the mortal world without a host body. And he doesn’t know what will happen to him if he dies in the waking world (video). This explains why he won’t drop Kristoff, and why he keeps distracting himself from his predicament with more causes. There seem to be several reasons why Justice believes he’ll die without a body to possess. In the first conversation with him outside the Fade, Justice says that no spirit that has crossed the Veil has ever returned, which doesn’t quite jive with the lore we have especially mages summoning wisps and spirits (which spirit healers are known to do) and then releasing back to the Fade, but does reveal an interesting tidbit about Justice’s inner mind. While he typically will say that it is possible that he could one day return to the Fade, in practical terms, he knows of no other spirits who have accomplished the task. That would make anyone hesitant to try. And the warden’s other companions do nothing to alleviate this fear. Every time someone brings up the possibility of Justice separating from Kristoff, the conversation contains elements that prompt Justice to look for another host or fear for his own existence. Thanks for that Sigrun.
- Justice: So you believe you will die soon.
- Sigrun: Won't we all?
- Justice: I will not die. Not as you die.
- Sigrun: Spirits such as yourself can be slain in this world. Maybe you can, too.
- Justice: That... is a disturbing thought.
- Sigrun: Glad to be of service!
Then there are these little chats with Nathaniel:
- Nathaniel: What happens when this body of yours...expires?
- Justice: How long does such a process take?
- Nathaniel: I don't know. Can you still walk around once you're simply bones?
- Justice: So I'm led to believe, yes.
- Nathaniel: That is incredibly disturbing.
- Nathaniel: Will you ever need to switch bodies, Justice?
- Justice: I did not even wish to possess this one. Why would I switch to another?
- Nathaniel: You might need to. Unless you wish to look even more obviously like a corpse.
- Justice: I...would prefer not to think of it.
- Justice: This... thing you spoke of. Switching bodies.
- Nathaniel: Not a favorite topic of yours, I take it?
- Justice: Would such a thing be permitted? Would it not be considered... abominable?
- Nathaniel: If they're dead, it's not as if they need the body, Justice.
- Justice: But I can still feel the man who once lived. I know his life, his... It is not just a body.
- Nathaniel: That's...good, isn't it? I'd rather you felt that way.
- Justice: Perhaps you are right.
- Nathaniel: What if you found a living body to possess?
- Justice: Even if I knew how, I would not possess the living. Such is an act for demons.
- Nathaniel: What if the person were willing?
- Justice: Why would a mortal ever allow such a thing?
- Nathaniel: For life. For love. Perhaps together, you can do what they cannot do alone. If you gave instead of taking, I would consider you no demon.
- Justice: It is...something to consider. Thank you, Nathaniel.
These trains of thought are continued in conversations Justice has with Velanna, but she adds observations that note how much Justice seems to be like the mortal world:
- Velanna: What will happen to you once Kristoff's body has fully decayed?
- Justice: I do not know. Perhaps I will be drawn back to the Fade?
- Velanna: Or remain here, bound to the tiny motes of dust that once were Kristoff.
- Justice: Do you think that's possible?
- Velanna: I know less about this than you. How securely is your spirit bound to this body? Can you leave it?
- Justice: I could, if I chose to.
- Velanna: Do you want to leave it?
- Justice: I... do not know anymore.
- Velanna: It seems you actually like this world.
- Justice: I do. I have had experiences I cannot even begin to explain.
- Velanna: A pity that you'll soon fall apart.
- Justice: I could find and inhabit another corpse. A female body might offer a different perspective, wouldn't you think?
- Velanna: If I die in your presence, you stay away from my body, you hear me?
- Justice: Your objection is noted.
Oghren even suggests that Justice is missing out on the full mortal experience because he doesn’t have a living human body.
- Justice: You speak often of bodily functions.
- Oghren: (Grunts) Not half as often as they happen.
- Justice: But why this preoccupation? I have a mortal body, yet it provides me no such amusement.
- Oghren: You have a dead mortal body. Try a living one sometime, and then we'll talk.
- Justice: Possess a living host? I would never!
- Oghren: Tough break. Enjoy the corpse love.
- me: Guys! You fucked up a perfectly good spirit. Look at him. He’s got anxiety!!
None of Justice’s companions belief he can exist in the waking world without possessing a body, and this belief shapes Justice’s experiences in the waking world. A similar situation occurs with Cole in Dragon Age: Asunder. And that belief has power to affect Justice in dramatic ways if/when he does leave Kristoff’s body. In Asunder Cole believed he needed to kill people who were in pain in order to exist. He didn’t, but that belief shaped his reality enough to make him feel like he was fading away when he went for extended periods of time without killing. It is very likely that Justice experiences something similar if the Warden kills him at Drake’s Fall or if he is killed at an non-upgraded Vigil’s Keep. He believes he can’t live for long outside of the Fade without a body and he doesn’t know how to go back, so he approaches Anders with the offer to join. Anders, ironically, never talks with Justice about the possibility of the spirit switching bodies, but conversations in Dragon Age 2 reveal that Anders also believed that Justice would die without a host.
In the case of Cole, Rhys eventually convinces him that it is wrong to kill and that he doesn’t need to do it in order to be remembered. This change in belief has a dramatic effect. Cole no longer feels like he is fading. Could the trip to Adamant, his focus on Rhys, and their trip to the Fade have affected Cole too? Possible, but they seem to have only distracted Cole from his unconscious spirit/demon purpose rather than changing his belief about his existence. It is only after Cole learns that he is, in fact, a spirit from Lord Seeker Lambert, that he begins to truly manifest like a spirit again. He remembers pushing through the Veil, he remembers the real Cole, and fears what he has become. He still wants to help people and will kill to protect innocents (Lambert), but he doesn’t want to go back to the demon-like being he was in Asunder. He stays with the templars so that they can kill him if he “goes dark” again. Hence the Cole we meet in Inquisition. Spirit, but a bit more because the mortal world is ‘sticking’ to him. He remembers Cole’s pain as if it was his own. It’s these painful memories that prevent him from going back to the Fade. He actually knows how to return, but he is stuck.
- Cole: Solas doesn't fear spirits, Vivienne. Why do you?
- Vivienne: Your apostate friend did not benefit from formal training in a Circle.
- Solas: How unfortunate for me.
- Cole: The Circle makes you afraid? Are the demons stronger there?
- Vivienne: The Circle taught me the tricks demons play to gain the trust of any mage foolish enough to listen.
- Vivienne: Solas seems to trust you. How long before you turn on him?
- Cole: Solas is my friend!
- Vivienne: But you'd like to be more, wouldn't you? You could be together forever if you possessed him.
- Vivienne: Is that not truly what you want? A body to claim your own, so you never have to return to the Fade?
(If Cole is made more human, or if his personal quest has not yet been completed)
- Cole: I can't return to the Fade. Sometimes I wish I could.
- Solas: Ignore her, Cole. She would hurt what she does not understand.
If the Inquisitor makes Cole more spirit, he immediately sheds all of that pain, forgives the templar who killed real Cole, and can go back to the Fade at any time.
- Solas: Do you wish you can return to the Fade, Cole?
- Cole: I can. I am light, unlittered. I can slip back across a small kind thing.
- Solas: Yet, you remain.
- Cole: I can help here.
- Solas: Then for as long as you remain, I am glad of your company.
Spirit Cole chooses to stay because he wants to continue fulfilling his purpose. The spirit of Command stays in the mortal world for the same reason. She can return, but refuses to go until something in the waking world obeys her.
Justice’s thoughts are becoming much more complex. He remembers more. He comes to think that the mortal world is beautiful and worthwhile (video). He admits several times that his thoughts dwell on Aura. He says he wants to evolve and grow. Honestly, he was on the path to pulling a Cole. Given enough time, and the ability to hold his form, he would likely have become fully human. The problem is he doesn't know such a thing is possible. He doesn’t have Solas and Varric pulling at him, showing him what is possible. Everything Justice knows suggests he will die without a host. He also appears to be doubting his own choices. No matter what the warden tells him in their final conversation, it is clear that Justice is concerned about whether the feelings and experiences he is having in Kristoff’s body could someday cause him to become “perverted” by those desires and become a demon. Maybe Justice even thought that a connection to a living host, who understood mortal feelings and experiences, would help him understand those feelings and keep them in check.
All of this adds up to a spirit who believes his existence is in peril, and by the time we get to the end of Awakening, it seems like Justice really wants to stay! Over time, Justice develops a love for the mortal world and a desire to right the many wrongs he sees in Thedas. This chain of events is what prevents Justice from returning to the Fade and sets him on the path towards his merger with Anders in DA2.
That’s what the evidence suggests to us, anyway. Anyone else have some thoughts to add?