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The Wyrd Sisters of Thedas

@wyrdsistersofthedas / wyrdsistersofthedas.tumblr.com

Prognosticating on the Fate of Dragon Age
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DA4 Behind the Scenes and Reading Between the Lines, Part 1

We’ve calmed down enough here at Wyrd Sisters Central to put together a few thoughts about the art and game scenes from today’s BIoWare update.

Here is what we’re thinking so far...

Rivain Revealed?

After doing some checking, we are thinking that these egg shaped domes are likely representative of Rivaini architecture (World of Thedas Vol. 2, p. 134).

This particular picture is interesting, as it seems to be a blending of another architectural style as well, (likely Antivan, as it is Rivain’s only neighbor by land).  

Meaning this particular city would likely sit between the two countries. Looking at the map, a significant city that fits this description is the city of Ayesleigh. Ring any bells? Ayesleigh is actually the site where the elven hero, Garahel, slew the Archdemon of the 4th Blight, Andoral. 

Could this be another view of Ayesleigh? It looks to be the same building (and mountain) but from the other side.

And here we have what is likely (in our opinion) one of the major cities in Rivain. Could it be Dairsmuid? Or possibly the island of Llomeryn?

This image from World of Thedas Vol. 2 (p 129) is not captioned, but certainly has design elements that resemble the city we see in the concept art.

And speaking of Rivain and the Rivaini...

Bela in the Sea

We have a very Isabela looking swimmer present here!  And some other interesting folks as well!

Possible Dorian sighting here?  Whoever he is looks to be wearing armor like Zevran’s Black Shadow costume, who by this point might have formed his own gang to take down the Crows. If it isn’t Dorian, this character owes both Dorian and Zev royalties for his sweet style!! You also have to wonder why developers would make two characters so similar in design, but this is still early in the development process. 

And ummmmm....did y’all see the skeleton in the corner doing a swan dive into the ocean?  We would be so happy if this turned out to be Audric from “Down Among the Dead Men” in Tevinter Nights!

Assassins in the Street

Speaking of our beloved Zevran, it sure looks like the man himself “Black Shadow-ing” up behind the man in the blue, green, and gold robes. It seems Zev’s people (or our people ^_^) have business with the lady in the litter. The architecture here looks (possibly) Antivan from what we’ve seen illustrated in the comics.  Tiled roofs seemed to be a hallmark of Antivan architecture and that can be glimpsed here in the top left corner.

Who is the fellow smirking at the front of the litter with Zev and his Qunari lady friend?  He has some traits in common with the fellow pictured here on the left...

Are these pretty people new companions?  Associates of Zev’s?  We seem to see possible variations of them in several pictures.  

Decima would really like the Qunari man on the far left to be our beloved Arishock, the warrior formerly known as Sten, but who knows? Also, the guy in the front-center could be the underwater Dorian-knock-off again. If so, his style is becoming more distinct, and very HANDSOME! 

This heavy stone architecture looks much more Teviter. The triangles on the building in the background as well as the robed figure and their guards also suggest this is the Imperium.

Other Exotic Locales

We were also excited by how many locations were featured in the concept art and game preview.  Lots caught our eye, but here were some that really stood out to the Sisters today.

The Wardens at Weisshaupt

Weisshaupt in the Anderfels, am I right? I mean, the arid, desolate landscape? The huge gryffon carving? The tall-ass building you could fly a griffon off of? It’s gotta be Weisshaupt! YAY!

Could this be an inner chamber of Weisshaupt Fortress?  Notice all the Grey Warden banners and the Wardon-y looking fellow. The table, however, has echoes of the war table at Skyhold. 

And holy shit! Is that a freakin’ rift opening up outside the window? We knew there was trouble brewing in the Anderfels, but that would be a devastating development.  Especially without an Inquisitor on hand.  ;)

Not so “Stark” haven?

Okay, going out a limb here, but we really want this to be Starkhaven. Yeah, yeah. We know we saw Starkhaven in the Knight Errant comics, but let’s face it...not everything in the comics is canon (or Alistair’s eyes would be blue). 

image

We were disappointed with how small, and rather ugly, Sebastian’s hometown was in the comic. What gives us hope that this could be Starkhaven is the waterfalls (which are vaguely represented in Knight Errant #3) and Genitivi’s description of the place. 

Also, if Sebastian's armor was a city, wouldn’t it look like this? ;-) 

There was so much to examine in the DA4 Behind the Scenes update, that we need to break this post up.  

Stay tuned for more meta in Part 2.  We’re putting the “Air” back in aravels,  finding fine Dwarven Crafts definitely not direct from Orzammar, and your friendly neighborhood Titan Boi!

-Decima and Morta

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The Gwaren Job

I have dozens of other meta to write and this is what I can’t get out of my head!?!

So look:

Hawke took ship for Kirkwall in Gwaren.

Loghain was the teyrn of Gwaren.

Loghain’s “manse was looted and many of his personal possessions were stolen, among them the armor he wore at the Battle of River Dane”.

The Arms of Mac Tir ends up in Hawke’s possession.

Ipso facto: Hawke and company totally robbed Loghain!

-MM

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"Forbidden" Lore, “Forgotten” Questions, Part 1

Thesis: The Forbidden Ones and the Forgotten Ones are two distinct groups with different goals and means of pursuing them in ancient Elvhenan.  Although their paths may well have crossed with dramatic consequences, careful readings of the source materials suggest that ancient elves, especially the Evanuris, considered them to be different in purpose and nature.

Premise: The Forbidden Ones are spirits/demons who can take on physical, tangible forms, but who’ve never forgot that they are spirits/demons or chose to present themselves as mortal beings.  They may try “blend in” with the various cultures in Thedas in order to “feed”, but they always knew that they were beings from the Fade.  

Conjecture: The Forgotten Ones were elves who knew that the Evanuris were not gods, but mages whose great power came from the hearts of Titans.  This knowledge led the Forgotten Ones to “dwell” in the Abyss searching for power that would make them the equals of the elvhen gods even while denying their divinity.  Fearing that the elven people would learn the truth and that their power would be undermined, the Evanuris called the Forgotten Ones “dark gods” to explain their power, but eventually waged a war against them that threatened to destroy Elvhenan.  

That’s a lot to parse, but that’s what makes it fun!  This will probably end up being two posts since I can be relied on to overthink the shit out of all this!

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Death in the Fade: A “Baroness” of Purpose - Justice Outside of the Fade (Part 3 of 3)

Last part of the Death in the Fade series:

Part 3: A Baroness of Purpose - Justice Outside of the Fade

Theses (I don’t often get to use the plural!): Justice is trapped in the mortal world due to his own desire to fulfill his purpose, his (mostly) mistaken belief that he will fade away and die without a host body, and his growing fascination with the waking world.  The spirits and demons that possess sylvans and corpses return to the Fade as energy, like any other spirit, unless outside forces intervene to continue their purpose.

A Baroness of Purpose: Justice Outside of the Fade

We’ve established that only spirits and demons with a strong will/sense of self and a desire to enter the waking world can push through the Veil of their own free will.  Cole and Solas say that this type of crossing can cause the spirit or demon to become more potent and powerful, even to develop a personality.  (One can only imagine how many times Imshael has gone back and forth over the ages.  He certainly has more ‘personality’ than many mortals!)  Weaker spirits can do the same where the Veil is thin or torn, but they often don’t have enough “self” to avoid being buffeted or driven mad.  Some dodn’t even want to come to the mortal world, but they were pulled in.  Such is the case with Justice. 

Justice  was almost certainly powerful enough to push across, but he had absolutely no desire to visit the mortal world.  He didn’t envy mortals.  He and other spirits pity them, thinking them trapped in a world devoid of beauty (video).  When the Baroness used the First’s life to rip open the Veil, she pulled the Warden, companions, and Justice along for the ride.  His will is strong enough to keep his mind intact during the initial shock, and his driving purpose to get justice for all the villagers of the Blackmarsh keeps him focused enough to hold it together in Kristoff’s body.  You actually can immediately offer to ‘double kill Kristoff’ (as you so perfectly put it), but he doesn’t particularly care for the idea:  

You can hear the fear and uncertainty in Justice’s voice when he refuses my kind offer to just kill him.  He knows almost nothing about crossing the Veil (video).  Is this lack of knowledge what keeps him pinned in Kristoff’s body and from being able to return to the Fade?  He does seem to be rather clueless about the Veil and the mortal world.  Comparing Justice’s circumstances with the few other spirits who experience something similar might provide some answers.

Command seems to be the most direct analogue to Justice’s situation.  Although it is never explicitly stated, Command doesn’t seem to have come to the waking world of her own free will.  It is likely that the Veil tear in Crestwood pulled Command across.  Once she is in the mortal world, she was confused and upset, but not immediately malevolent, another similarity between her situation and Justice’s.  She also seems trapped, partially because of her devotion to her purpose.  

Unlike Justice, however, Command does seem to know how to go back to Fade.  She just refuses to do so until something in the waking world obeys her command. Once her purpose is fulfilled, she goes back to the Fade with ease (video).  Is that all it takes?  Finish whatever goal or purpose brought the spirit to the waking world, and then slip back through?  Surprisingly, there are several pieces of lore that indicate it may be that simple.  It’s so easy, a wisp can do it (and Command and Cole).

“Gathering his magic, [Rhys] reached his mind across the Veil and summoned a spirit through.  It was tiny, a wisp of a creature with barely any consciousness to call its own.  The shimmering orb hovered over the palm of his hand, its magical hum tickling the hairs on the back of his neck.
“I need you to be quiet,” he whispered.  “You can do that, can’t you?”
The wisp bobbed excitedly and dimmed.  He barely even saw it now.  Tossing it up into the air, he sensed its excitement as it floated out into the commons.  Even such a small spirit took great joy in coming into the real world.  They found the oddest things of endless fascination: a wooden chair, a piece of steak, a feather.  Left to its own devices, a wisp would bob around random objects for hours making strange trilling noises as it explored its environment.  
The templars frowned on the use of even such benign spirits, although it was not strictly forbidden.  The best healers, after all, summoned spirits of compassion to assist them. Such spirits did not linger and immediately returned whence they came, but the Chantry looked upon any who had the talent to contact them with suspicion -such as himself.  Still, it had its uses.
Rhys waited.  Just as he was beginning to fear the wisp had become distracted, he sensed its return.  It came to rest on his open palm emitting an odd set of excited sounds.  He closed his eyes and tried to gather what impressions he could from its memory.  The first images he saw were confused, and made it seem like the commons was filled with a dozen or more templars.  Then he realized it had been looking at the statues, and couldn’t tell the difference.  Typical.
But one of the figures had moved.  He focused on that one sighting and received enough impressions from the wisp to figure it out.  A sentry on the far side of the staircase.  The hall was being watched after all.
“I need you to do one more favor for me,” he quietly asked it.  The wisp floated off his hand, already quivering with anticipation.  “I need you to lead the man away.  It doesn’t matter where.  Just a few minutes and you’re free to return to the Fade.
It was a fairly complex command.  The wisp twirled in place, shimmering slightly as it considered, and then floated off once again.  Within minutes, Rhys heard a muted swear from the unseen guard.  Footsteps followed, heading down the stairs at a rapid pace.  Good.  That would give Rhys the time he needed.” (Dragon Age: Asunder, pgs. 58-59)

Rhys doesn’t keep the wisp in the mortal world with force, he just asks it to do something.  Once the task is fulfilled, the wisp goes back to the fade with ease.  The same as Command.  The same as Cole, in fact (More on this in a minute).  So why not Justice?  There are several hints as to why Justice still can’t return to the Fade in the conversation that immediately follows the defeat of the Baroness:

Thing one: Justice is still confused about being in Kristoff’s body.  He can’t figure out how to release himself from it, but that is only a temporary confusion.  If you piss him off enough, he will extricate himself from Kristoff’s body right in front of you (video, not ours), and there are several possible epilogues in which Justice will do the same thing, but in less negative circumstances.  And then there is this conversation with Velanna:

  • Velanna: What will happen to you once Kristoff's body has fully decayed?
  • Justice: I do not know. Perhaps I will be drawn back to the Fade?
  • Velanna: Or remain here, bound to the tiny motes of dust that once were Kristoff.
  • Justice: Do you think that's possible?
  • Velanna: I know less about this than you. How securely is your spirit bound to this body? Can you leave it?
  • Justice: I could, if I chose to.
  • Velanna: Do you want to leave it?
  • Justice: I... do not know anymore.

Justice knows pretty early on that he could leave Kristoff’s body if he wanted to, but he doesn’t.  Why?

That leads us to thing two:  The warden can immediately give Justice a new purpose to fulfill after defeating the Baroness.  The spirit will avenge Kristoff’s death and help the Warden defeat the Mother.  This new purpose effectively sabotages Justice’s ability to return to the Fade, and the longer he is in the mortal world, the more causes he finds!  Aura.  Mages.  (Maybe someday it will be the elves’ turn...)  Goals keep him focused, but grounded.  He can’t be clear enough in his thoughts to figure out how to go back to the Fade when he has a purpose that needs to be fulfilled.  

And that leads to thing three:  Justice doesn’t believe he can survive in the mortal world without a host body.  And he doesn’t know what will happen to him if he dies in the waking world (video).  This explains why he won’t drop Kristoff, and why he keeps distracting himself from his predicament with more causes.  There seem to be several reasons why Justice believes he’ll die without a body to possess.  In the first conversation with him outside the Fade, Justice says that no spirit that has crossed the Veil has ever returned, which doesn’t quite jive with the lore we have especially mages summoning wisps and spirits (which spirit healers are known to do) and then releasing back to the Fade, but does reveal an interesting tidbit about Justice’s inner mind.  While he typically will say that it is possible that he could one day return to the Fade, in practical terms, he knows of no other spirits who have accomplished the task.  That would make anyone hesitant to try.  And the warden’s other companions do nothing to alleviate this fear.  Every time someone brings up the possibility of Justice separating from Kristoff, the conversation contains elements that prompt Justice to look for another host or fear for his own existence.  Thanks for that Sigrun.  

  • Justice: So you believe you will die soon.
  • Sigrun: Won't we all?
  • Justice: I will not die. Not as you die.
  • Sigrun: Spirits such as yourself can be slain in this world. Maybe you can, too.
  • Justice: That... is a disturbing thought.
  • Sigrun: Glad to be of service!

Then there are these little chats with Nathaniel:

  • Nathaniel: What happens when this body of yours...expires?
  • Justice: How long does such a process take?
  • Nathaniel: I don't know. Can you still walk around once you're simply bones?
  • Justice: So I'm led to believe, yes.
  • Nathaniel: That is incredibly disturbing.

───────

  • Nathaniel: Will you ever need to switch bodies, Justice?
  • Justice: I did not even wish to possess this one. Why would I switch to another?
  • Nathaniel: You might need to. Unless you wish to look even more obviously like a corpse.
  • Justice: I...would prefer not to think of it.

───────

  • Justice: This... thing you spoke of. Switching bodies.
  • Nathaniel: Not a favorite topic of yours, I take it?
  • Justice: Would such a thing be permitted? Would it not be considered... abominable?
  • Nathaniel: If they're dead, it's not as if they need the body, Justice.
  • Justice: But I can still feel the man who once lived. I know his life, his... It is not just a body.
  • Nathaniel: That's...good, isn't it? I'd rather you felt that way.
  • Justice: Perhaps you are right.

───────

  • Nathaniel: What if you found a living body to possess?
  • Justice: Even if I knew how, I would not possess the living. Such is an act for demons.
  • Nathaniel: What if the person were willing?
  • Justice: Why would a mortal ever allow such a thing?
  • Nathaniel: For life. For love. Perhaps together, you can do what they cannot do alone. If you gave instead of taking, I would consider you no demon.
  • Justice: It is...something to consider. Thank you, Nathaniel.

These trains of thought are continued in conversations Justice has with Velanna, but she adds observations that note how much Justice seems to be like the mortal world:

  • Velanna: What will happen to you once Kristoff's body has fully decayed?
  • Justice: I do not know. Perhaps I will be drawn back to the Fade?
  • Velanna: Or remain here, bound to the tiny motes of dust that once were Kristoff.
  • Justice: Do you think that's possible?
  • Velanna: I know less about this than you. How securely is your spirit bound to this body? Can you leave it?
  • Justice: I could, if I chose to.
  • Velanna: Do you want to leave it?
  • Justice: I... do not know anymore.

───────

  • Velanna: It seems you actually like this world.
  • Justice: I do. I have had experiences I cannot even begin to explain.
  • Velanna: A pity that you'll soon fall apart.
  • Justice: I could find and inhabit another corpse. A female body might offer a different perspective, wouldn't you think?
  • Velanna: If I die in your presence, you stay away from my body, you hear me?
  • Justice: Your objection is noted.

Oghren even suggests that Justice is missing out on the full mortal experience because he doesn’t have a living human body.

  • Justice: You speak often of bodily functions.
  • Oghren: (Grunts) Not half as often as they happen.
  • Justice: But why this preoccupation? I have a mortal body, yet it provides me no such amusement.
  • Oghren: You have a dead mortal body. Try a living one sometime, and then we'll talk.
  • Justice: Possess a living host? I would never!
  • Oghren: Tough break. Enjoy the corpse love.

Result of all of this?

  • me: Guys!  You fucked up a perfectly good spirit. Look at him. He’s got anxiety!!

None of Justice’s companions belief he can exist in the waking world without possessing a body, and this belief shapes Justice’s experiences in the waking world.  A similar situation occurs with Cole in Dragon Age: Asunder.  And that belief has power to affect Justice in dramatic ways if/when he does leave Kristoff’s body.  In Asunder Cole believed he needed to kill people who were in pain in order to exist.  He didn’t, but that belief shaped his reality enough to make him feel like he was fading away when he went for extended periods of time without killing.  It is very likely that Justice experiences something similar if the Warden kills him at Drake’s Fall or if he is killed at an non-upgraded Vigil’s Keep.  He believes he can’t live for long outside of the Fade without a body and he doesn’t know how to go back, so he approaches Anders with the offer to join.  Anders, ironically, never talks with Justice about the possibility of the spirit switching bodies, but conversations in Dragon Age 2 reveal that Anders also believed that Justice would die without a host.

In the case of Cole, Rhys eventually convinces him that it is wrong to kill and that he doesn’t need to do it in order to be remembered.  This change in belief has a dramatic effect.  Cole no longer feels like he is fading.  Could the trip to Adamant, his focus on Rhys, and their trip to the Fade have affected Cole too?  Possible, but they seem to have only distracted Cole from his unconscious spirit/demon purpose rather than changing his belief about his existence.  It is only after Cole learns that he is, in fact, a spirit from Lord Seeker Lambert, that he begins to truly manifest like a spirit again.  He remembers pushing through the Veil, he remembers the real Cole, and fears what he has become.  He still wants to help people and will kill to protect innocents (Lambert), but he doesn’t want to go back to the demon-like being he was in Asunder.  He stays with the templars so that they can kill him if he “goes dark” again.  Hence the Cole we meet in Inquisition.  Spirit, but a bit more because the mortal world is ‘sticking’ to him.  He remembers Cole’s pain as if it was his own.  It’s these painful memories that prevent him from going back to the Fade.  He actually knows how to return, but he is stuck.  

  • Cole: Solas doesn't fear spirits, Vivienne. Why do you?
  • Vivienne: Your apostate friend did not benefit from formal training in a Circle.
  • Solas: How unfortunate for me.
  • Cole: The Circle makes you afraid? Are the demons stronger there?
  • Vivienne: The Circle taught me the tricks demons play to gain the trust of any mage foolish enough to listen.
  • Vivienne: Solas seems to trust you. How long before you turn on him?
  • Cole: Solas is my friend!
  • Vivienne: But you'd like to be more, wouldn't you? You could be together forever if you possessed him.
  • Vivienne: Is that not truly what you want? A body to claim your own, so you never have to return to the Fade?

(If Cole is made more human, or if his personal quest has not yet been completed)

  • Cole: I can't return to the Fade. Sometimes I wish I could.
  • Solas: Ignore her, Cole. She would hurt what she does not understand.

If the Inquisitor makes Cole more spirit, he immediately sheds all of that pain, forgives the templar who killed real Cole, and can go back to the Fade at any time.

  • Solas: Do you wish you can return to the Fade, Cole?
  • Cole: I can. I am light, unlittered. I can slip back across a small kind thing.
  • Solas: Yet, you remain.
  • Cole: I can help here.
  • Solas: Then for as long as you remain, I am glad of your company.

Spirit Cole chooses to stay because he wants to continue fulfilling his purpose.  The spirit of Command stays in the mortal world for the same reason.  She can return, but refuses to go until something in the waking world obeys her.

If Justice believed he could remain in the mortal world without a host, he would in all likelihood become like spirit Cole.  (Or the Baroness (video).  Or Imshael.) Justice is no ordinary spirit.  He is more like Inquisition Cole, the Baroness, or Imshael than he probably would like.  He wants to evolve and become more.  He is learning from his companions, remembering more and more complex ideas. And he is feeling things his life in the Fade could not have prepared him for, especially concerning Aura, Kristoff’s wife (video).

Justice’s thoughts are becoming much more complex.  He remembers more.  He comes to think that the mortal world is beautiful and worthwhile (video). He admits several times that his thoughts dwell on Aura.  He says he wants to evolve and grow.  Honestly, he was on the path to pulling a Cole.  Given enough time, and the ability to hold his form, he would likely have become fully human.  The problem is he doesn't know such a thing is possible.  He doesn’t have Solas and Varric pulling at him, showing him what is possible.  Everything Justice knows suggests he will die without a host. He also appears to be doubting his own choices.  No matter what the warden tells him in their final conversation, it is clear that Justice is concerned about whether the feelings and experiences he is having in Kristoff’s body could someday cause him to become “perverted” by those desires and become a demon.  Maybe Justice even thought that a connection to a living host, who understood mortal feelings and experiences, would help him understand those feelings and keep them in check.

All of this adds up to a spirit who believes his existence is in peril, and by the time we get to the end of Awakening, it seems like Justice really wants to stay!  Over time, Justice develops a love for the mortal world and a desire to right the many wrongs he sees in Thedas.  This chain of events is what prevents Justice from returning to the Fade and sets him on the path towards his merger with Anders in DA2.  

That’s what the evidence suggests to us, anyway.  Anyone else have some thoughts to add?

-MM

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Random Thought Blog #5: The Mirror of Transformation!  The Makeover of a Mystery

Reviewing our posts (1, 2, 3) about eluvians the other day made me think about the lack of eluvians in DA2 other than Merrill’s troublesome mirror.  “Well,” thought I, “there is Xenon’s weird mirror, but that is just a courtesy to the fans and doesn’t really fit in the lore......wait a minute!  What if it is a really modded eluvian?”

Xenon the Antiquarian is an interesting fellow.  He is not a mage, but his money and long life have brought an untold number of enchanters and mages into his sphere of influence.  He even says that a magister miniaturized Chauncey for him.  In his centuries long search for amazing and magical artifacts, Xenon certainly would have encountered eluvians.  It also appears likely that his agents not only have figured out that these mirrors have magical properties, but have likely made use of the eluvian network.  (More on this in a minute.  Right now let’s set the stage...)

Xenon is always looking for ways to regain his youth and the eluvians probably presented a tantalizing option.  All he had to do was figure out the best way to harness and enhance their power.  We know there are spells that can change a person’s appearance as Wilhelm used magic twice to confirm that Maric was not a magical imposter.  That is a very specific fear to have and, given that shapeshifters like Morrigan exist, it certainly stands to reason that there is a human version as well.  Such an ability would almost certainly be a form of blood magic.  If such a spell was turned into an enchantment and was combined with what looks like a red lyrium enhancement, it might put Xenon on the right track to create the Mirror of Transformation.  

We know the eluvians allowed the ancient elves to travel and communicate great distances in a relatively short amount of time, using levels of connection to the Fade to facilitate the trip.  A connection to the Fade is embedded into every eluvian, so much so that when Merrill creates her mirror, it appears in the crossroads in spite of how little she knew about how they worked.  (That makes me wonder if the demon that taught her how to cleanse the mirror was actually trapped in a crossroads like place rather than just in the statue on Sundermount.  Sundermount, after all, is pretty connected to the Fade itself.  Even its name...Sunder.  Asunder.  Hmmmm.  Sounds like something to investigate at another time.)  So where does that leave the Mirror of Transformation?  

The Fade is the stuff of creation.  Thoughts and ideas can create a new reality, reshaping the unchanging world to reflect the will of the one who summons its power.  Xenon would have a vested interest in harnessing that power in order to reshape his flesh into a younger body.  So far, he doesn’t seem to have had much success.  The mirror doesn’t change your age, only your appearance, but he still seems to be working at it.  In DA2 his mirror looks like it has been modified with red lyrium, perhaps as a source of power.  Lyrium bridges the gap between the waking world and the Fade, so enchantments are literally imbuing objects with a connection to the realm of spirits.  And Xenon’s mirror is covered with the stuff!  It seems probable that the lyrium was meant to enhance the mirror’s transformative powers.  

Now here is where things get really weird.  The mirror we use in DA2 disappears sometime between 9:37 and 9:41, and is replaced with a shiny new version.  Perhaps the new mirror indicates that he somehow ‘broke’ the old one.  There are even baskets of red lyrium in the shop that might eventually be attached to the new mirror.  (Or Xenon got rid of the old mirror because the red lyrium tainted the mirror and he is just keeping the pieces to sell to people who are unknowing of how dangerous it is, or know but still use it (like the Inquisitor).  

Now...you might say that the developers simply used this eluvian so that they wouldn’t have to recreate the model for Merrill’s mirror...except, as you saw in the third image for this post that they did remake the mirror from DA2 for Inquisition (which is suggestive in and of itself.  The mirror is in a part of the crossroads that you can’t even see without using the flycam.  Why go to all the trouble of creating it when it was never used?  Was it originally for a cameo or a scrapped plotline?  Or is it for use in the future....).  So they could have used that mirror in the Emporium for Inquisition, but they chose not to.  There is also evidence that Xenon is taking his efforts to regain his youth to the next level...of the Fade, anyway.  

Accessing the Black Emporium sounds like it is a pretty complicated process, given that a Seeker could spend six months looking for it and not find it.  The shop wouldn’t, of course, actually be in the Fade, but Xenon may have found a way into a wedge it into a crossroads-like area.  He certainly seems to have access to Fade manipulated and Fade hidden objects.  How likely is it that Xenon’s people would just come across the Apples of Arlathan in a ruin and that they would still be in perfect condition?  And how is it that we can view Andraste in Nude Repose when it’s codex entry says that:

“Enchanters were tasked with extending the ethereal that hides the Fade, drawing it around the form like a cloak. Our Lady remains in the stone and in this world, but mortal eyes are forever denied her treasure and glory. She is veiled in every sense.”

The statue is veiled by the Fade!  Even The Basket of Lost Socks and The Emergent Compendium make a lot more sense when a Fade connection is applied to the reading of their codices.  So it seems likely that Xenon knows the true purpose of the eluvians, and has deliberately modified the two in the Black Emporium to serve his purpose of trying to recover his lost youth.  He also seems to have used them in order to gain access to what may be the ultimate repository for arcane knowledge: The Vir Dirthara!

What in the Void is a shield that Xenon values enough to stamp with his name and insist that it should be returned to him doing in the Vir Dirthara?  How long has it been there and who took it there?  Whatever the answers to those questions are, the presence of the Best Defense in the Shattered Library suggests that Xenon’s agents were in the library.  It seems clear to me that Xenon is work on getting access to ancient elven knowledge, perhaps even the Fade itself.  He is likely already connected to the Fade in some way, due to his bargain with the Antivan Witch of the Wilds, but he might need to take that connection even farther.  He has a great start, save for losing his property in the Vir Dirthara.

Honestly, I am starting to suspect that Xenon is actually dead, but Yavana or a former Witch of the Weyrs ‘pinned’ his spirit to his flesh, which would grant him eternal life of a sort, but not eternal youth.  He has unknowingly been fighting to keep his decaying corpse from rotting away while looking for a way to regain his youth.  He could also be attached to the Fade in some uthenera like way, but the connection to the Fade is incomplete or weak due to Xenon not being a mage or perhaps a strong connection is not possible anymore due to the Veil.  Does he even need to eat anymore?!  Could the extra limbs he seems to have mean that he tried to trade bodies at some point in the past?!  So many possibilities!

We might get some new info on Xenon soon since the cover the next Dragon Age comic series features the statuesque form of former Knight-Commander Meredith and we know she is in the Black Emporium as of the start of Inquisition.

Whatever we learn, it should be interesting....

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Eluvian research

Hey Dragon age fan. Me and queen of thedas are asking you to help us do research. Find out more about eluvians give us your ideas. Your thoughts on them and the great mystery they present. So go and brain storm you epic nugs!“ @the-queen-of-thedas

@mskayrae , @wyrdsistersofthedas , and @lafaiette , any ideas? I was thinking that like how we saw in Trespasser, the eluvians will be an integral part of what the Qunari use to invade Thedas. They have already been shown that they have enough of them, albeit cracked or useless, but still they are there. Solas also controls a section of the eluvians which he took from Briala by force. So there’s that to watch out for.

ANy thoughts on the eluvians from the DLC’s in Origins, witch hunt, where you are searching for the lights of arlathan and you find that the elves hid there (I would add pictures, but I couldn’t find any)  perhaps there are ruins with other eluvians in them. 

We looked into eluvians a bit ago, mostly trying to locate all the places they could have been in Origins and a follow up on that post here.  (We have lots of pictures on that post, btw.)  There are enough eluvians scattered around Ferelden and Orlais to make for “a great plot device”, which is how Decima described their probably use in DA4.  Even with all the mirrors that were collected and broken by the Qunari, there are probably hundreds of others that lay undisturbed ones across Thedas including in some of the ancient thaigs.  Or at least Tamlen saw a city underground with “a great blackness”.  (Could be dwarven.  Someone on our YouTube suggested the ruins of Arlathan.  That would make it difficult for Tam to get back to Ferelden if he was pulled in...unless he was tainted but never actually went into the eluvian.  Anyway, whatever he saw, I’m betting we eventually find out it was something important.  It is too good a reference back to Origins not to use it in a future game.)  

We didn’t see any signs of eluvians in the Deep Roads in either DAO or DA2, but Trespasser proves that they did exist in certain places of the Deep Roads.  It would be logical for Cadash Thaig to have an eluvian since we know elves from Arlathan fled there, but it was either smashed or removed when Kal-Sharok destroyed the thaig.  Or it is still hidden, just like the Lights of Arlathan were hidden.  The presence of elven spirit guardians certainly makes the latter a distinct possibility.  We didn’t notice other areas of the Deep Roads where eluvians could have been, but we will look again the next time one of us is running around down there.

As to how they will be used in DA4, eluvians make difficult or impossible plot points possible.  Need to get into the deepest part of the Deep Roads?  Done?  The Fade?!  Hey, it can happen.  And think of the story possibilities in dealing with Solas or the Qunari.  We are going to need access to the eluvian network.  The only question is: How do we get in on this action?  Do we find and activate our own set of mirrors?  Or would we have to deal with the Qunari to use their eluvians?  Could the Dread Wolf himself give the next protagonist access to the network for his own purposes, a la Trespasser?  Could Tevinter get into the action somehow? I’ll bet there are eluvians sitting in half the altus households from Qarinus to Minrathous, passed down as ‘trophies’ since the time of Arlathan.  

Another exciting possibility would be to see about making new eluvians.   Put Merrill and Dagna in the same room with all the knowledge the Inquisition has on the ancient elves and who knows what would happen.  (And I would love to see Merrill and Dagna work together!)  And if you were one of those people who killed Merrill, then...Morrigan?  Velanna?  (Although I really expect to see Velanna on Solas’ side in the next game so...)

At this point, there are going to be a lot of eluvians in play and since the eluvians are ultimately about going places we can’t get to easily, it should be interesting!

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Here is a sketch from last year sometime to kick off “Fenruary” !!!   (because Fenris plus the “love” month February equals everyone wins)

I love this fluffy little bastard so prepare for more probably

Artemis is gracing our page once again to bring a little smolder (and perhaps cold indifference) to your February (aka “Fenruary” around these parts).  Show her some love and she will show you lots more Fenny-bear.  

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“Not enchantment!” Non-Magical Tech in Thedas - A Wyrd List

As I said in our previous post, one of the things that the Sisters have pondered is how magic and technology affect daily life in Thedas.  We’ve been taking note of technology in the Dragon Age world that is based in scientific principles or that has been replicated with magic. For RPing and writing purposes, we have put together a list of magical and non-magical tech in Dragon Age so that we have a handy reference guide for what is canon (which implies what is theoretically possible) in the world of Thedas.  Hopefully our lists will be useful to the fandom in general.  

We will update the list to reflect new information as we get new information or reread old sources.  Our plan is to focus on the lesser known items from the games, books, comics and other media.  If you have noticed anything we have missed, please add it via reblog or messages.

Non-Magical Tech

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Enchantment!  Lyrium Tech in Thedas - A Wyrd List

One of the things that the Sisters have pondered is how magic and technology affect daily life in Thedas.  We’ve been taking note of interesting tech in the Dragon Age world that is based either on scientific principles or that has been replicated with magic.  We have put together a list of magical and non-magical tech in Dragon Age so that we have a handy reference guide for canon items, which in turn implies what is possible, for RPing and writing purposes. Hopefully our list will be useful to the fandom in general.  

The first list focuses on lyrium enchantments, but later lists will deal with non-magical, pure magic, and items that are undetermined. 

We will update the list to reflect new information as we get it or as we reread old sources.  Our plan is to focus on the lesser known items from the games, books, comics and other media.  If you have noticed anything we have missed, please add it via reblog or messages.

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Mapping Thedas 

Click the map twice for full detail. 

Download full resolution versions here.  Ferelden is the best place to see how detailed this map is. 

So...I like maps.  In fact I love maps.  Ancient maps, modern maps, maps of the real world, and maps of fictional worlds.  I love looking at paths I have walked, roads that I will one day travel, and trails that I may never tread save in my head.  And as you may have noticed, Thedas has a lot of maps.  In crafting tales and researching lore and meta, I’ve frequently had to search a dozen maps to pull together different details scattered across half of Dragon Age’s fictional continent.  Eventually, I decided to try to bring all of these disparate locations together in one map.  This has been a painstaking process, not least because I often had to sacrifice beauty for practicality.  Ferelden is overflowing with locations and landmarks, Orlais is more manageable, while the rest of Thedas is sadly bereft of markings.  Still, I’m rather pleased with the results and wanted to offer the map I’ve pulled together for other fans to use.  (Please link back to the blog if you use this map out on the interwebs.)

Below the cut is more information about my methodology for what I included, how I situated locations, and why certain places are where they are.  If you have questions or additions you would like to see on this map, the ask box is open.

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All This Shit is Wyrd - FanArt Friday Edition

So... as we mentioned in previous posts, we sometimes play a little game with our mini character cards, where we randomly pick 2 cards and have to draw that “ship”. So before we get to the Inquisition cards, we thought we’d share some of our earlier “work”.  We only have about 5 minutes per drawing, so these are fairly quick sketches for each. 

The luck of the draw forces us to think creatively about unconventional ships (We have since take Ser Pounce and Charlie the Mabari out of the deck whilst playing).

Ser Pounce-a-Lot/Isabela (art by @the-duke-of-kansas)

Some pairings are more believable, if a bit unorthodox. 

Merrill/Cullen (art by @auburnsevenmysteries aka Morta Mahariel)

SOME, truly earn the title of crack pairing (Now hold on to you hats here people, I don’t want to be flooded with requests for commissions and the like. I know, I know, I have mad art skills. Thanks!  /sarcasm)!

Arishok/Meredith (art by @mariantarielle aka Decima Cousland)

Take THAT gender roles!!!  

*cough*

And finally, some... we’d read the SHIT out of that fic!!!

Sebastian/Arishok (art by @urn-of-sacred-asses)

--Decima Cousland

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Our DA2 offerings that were originally featured (humble brag) on David Gaider’s late tumblr (we were very excited). This was the first group drawn, though some have been added in the intervening months/years.

The rest of the crew are under the cut. 

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