mouthporn.net
#fantasy writing – @writingraven on Tumblr
Avatar

❀ hi, i’m raven ❀

@writingraven

【 23 // 𝚊𝚗𝚢 𝚙𝚛𝚘𝚗𝚘𝚞𝚗𝚜 】「ᴡʀɪᴛɪɴɢ ᴛɪᴘs & ᴘʀᴏᴍᴘᴛs」
Avatar
Writing Tips
Battle Scenes

warning: mentions of violence ﹞

A majority of readers I talk to all say one thing… they skim or skip battle scenes. Mostly because they’re boring! A battle is supposed to be a climactic, thrilling moment yet it is often over-described and repetitive. Strike, strike, block, dodge, clang, clash, kill, blood, guts… we know. Here are some tips to keep it interesting!

short sentences

↠ using short sentences creates a fast pace, and battles are filled with quick movements and instinctive life-or-death decisions

↠ readers are less likely to skim over shorter sentences & more likely to be kept immersed

➳ keep it concise

↠ action scenes are not the time to describe the weapons and armor in full detail; keep the action flowing; if it doesn’t move the story forward, don’t add it

➳ dialogue

↠ show some exchanges between characters; add some snarky remarks or expressions of anger; it’ll break up the descriptions and engage the reader’s attention

➳ inner dialogue

↠ show how your character is feeling; we know they’re fighting, but how do they feel about it? wrathful? conflicted? remorseful? scared? nervous?

↠ but remember, no one is going to focus on emotions too much (if at all) when they’re in the heat of the moment; they’ll focus on survival; so try to show emotion through physical action or description

➳ show the motivation for the fight

↠ people fight differently based on their reasoning (aggressor vs defender); during actions scenes readers are generally more interested in the why than the how; we’ve all read enough battle scenes to get the idea of what happens, but what makes this scene special?

➳ the five senses

↠ a great way to be descriptive but not over-descriptive is to write a short sentence for each sense; it’ll paint the picture thoroughly but not bore the reader

➳ strong verbs

↠ avoid adverbs at all costs; it’s the perfect opportunity to use strong verbs

⇨ check out my posts on terms for sword fighting and hand-to-hand combat

Avatar
Characterization
Giving Your Character a Unique Voice

⤠ elements to keep in mind

↠ age, background, birthplace, culture, education, social class

⤠ attitude / traits

↠ how does their attitude affect their voice? sarcastic? sincere? suspicious? confident? ambitious? impatient? silly? determined? kind? honest?

⤠ author voice vs character voice

↠ your descriptive writing shouldn’t sound like your character’s dialogue; you are your own person as the author and your character is their own person — you would speak differently (an exception is if you’re writing in first person and it’s your primary character speaking)

⤠ bad habits

↠ interrupting? finishing other people’s sentences? improper grammar?

⤠ catchphrases

↠ what do they say often? what’s their usual greeting?

⤠ concise or wordy

↠ do they rant? do they explain in detail? do they just get to the point?

⤠ don’t rely on accents

↠ your character’s voice should be more complex than simply accents or dialect

⤠ how often they talk

↠ do they say everything on their mind? do they keep to themselves? only say important things? does this change depending on who they’re with?

humor

↠ what does your character find funny? what kind of jokes do they make, if any? how often do they joke? who do they joke with?

⤠ identify personality type

↠ personality affects speech; consider these types: leader (leads conversation), follower (less vocal / agreeable), antagonist (antagonizes/bullies other characters), questioner (disrupts flow of conversation / questions ideas and intentions), peacemaker (agreeable / finds common ground between characters)

⤠ profanity

↠ do they curse? how often? when do they curse? when they’re angry? being sarcastic? scared? nervous? what curse words do they use?

⤠ realism

↠ your character should speak like a real person; don’t worry as much about grammatical matters; for example, real people don’t always speak in full sentences or use ideal words

⤠ slang

↠ what slang do they use? how often? does this change depending on who they’re with?

⤠ speech quirks

↠ do they stutter? do they hesitate? do they talk fast? or slow? (‘um’, ‘uh’, ‘well’, ‘like’, etc.)

⤠ vocabulary range

↠ how extensive is their vocabulary? do they utilize it in conversation? vocabulary should reflect education

⤠ practice responses (how would your characters respond to these?)

↠ “I have a problem.”

↠ “I don’t like you.”

↠ “Do you like them?”

↠ “What did you think of the show last night?”

↠ “Give me your money and no one gets hurt!”

tips to know if your character’s voice is effectively unique

↠ if you take away all dialogue tags, could you tell which character is speaking?

↠ could your readers tell the character’s body language based solely on speech?

↠ if you say your dialogue aloud, does it sound like a natural, realistic conversation?

Avatar
General Symbolism

direction

up: hope, progression

down: failure, obstacles

north: wilderness, purity

south: antiquity, freedom

east: beginning

west: adventure, expansion

landscape

cave: protection, subconscious

cliff: danger, inaccessibility

desert: death, isolation, sterility

forest: freedom, spontaneity

mountain: adventure, obstacles

ocean: adventure, infinity, obstacles

running water: life, purity

season

spring: birth, fertility, rejuvenation

summer: freedom, knowledge, maturity

autumn: aging, decline

winter: death, emptiness, hardship, stagnation

time

dawn: birth, new beginnings

morning: optimism, youth

night: fear, mystery

light: goodness, knowledge, life, reason, truth

darkness: death, ignorance, mystery

weather

fog: confusion, mystery, uncertainty

ice: death, rigidity

rain: cleansing, danger, transformation

rainbow: hope, optimism, promise

snow: isolation, purity, transformation

storm: violent emotions

wind: change, inspiration, power

items

apple: temptation

book: education, knowledge

candle: illumination, knowledge, passion

chain: bondage, restriction, suffering

circle: perfection, wholeness

cloak: trickery

clock: time

crown: power, wealth

door: opportunity

farm: nature, productivity

gate: entry, opportunity

hearth: domesticity, warmth

junction: choice, option

mask: deceit, mystery

ring: belonging, eternity, exclusivity

road: journey, passage of time

sword: protection, strength

table: family, negotiation

tree: family, life, origins, nature

window: freedom, perspective

Avatar
Dialogue Prompts
Training with Tension
Warnings: brief sexual references

⇥ “Is that the best you can do?”

⇥ “I won’t go easy on you.”

⇥ “Don’t worry. I’ll go easy on you.”

⇥ “Quit going easy on me.”

⇥ “Hit me.”

⇥ “You need to do better than that.”

⇥ “I’ve been wanting to kick your ass all week.”

⇥ “Is this necessary?”

⇥ “Try again.”

⇥ “Pick it up.”

⇥ “You’re pissing me off.”

⇥ “Am I making you angry? Good. Use it.”

⇥ “You’re not that mad, or you’d hit harder.”

⇥ “Let me show you how.”

⇥ “Not bad.”

⇥ “Get off me.”

⇥ “You’re heavy.”

⇥ “Are you okay?”

⇥ “I can’t tell if you want to hit me or kiss me.”

⇥ “Do you like me this close to you?”

⇥ “If you wanted me this close to you, you could have just asked.”

⇥ “Are you that red because you’re out of breath or because you’re flustered?”

⇥ “You can do better than that.”

⇥ “Aw, you’re adorable when you’re mad.”

⇥ “How does it feel getting your ass kicked by someone smaller than you?”

⇥ “I thought this would be more of a challenge.”

⇥ “You talk a lot of shit for someone pinned on their back.”

⇥ “I could get used to seeing you on top of / underneath me.”

⇥ “Is that your weapon or are you just happy to see me?”

⇥ “Go on. Show me what you got.”

Avatar
Figurative Language

ALLITERATION: repetition of consonant letters or sounds at the beginning of words within a sentence

⤑ ex) Peter picked a peck of pickled peppers.

ALLUSION: reference to something famous

⤑ ex) You’re not Superman.

ANAPHORA: repetition of a word or phrase at the beginning of successive sentences or phrases

⤑ ex) Go big or go home.

ASSONANCE: repetition of a vowel sound in a sentence

⤑ ex) The beast traveled east to reach the beach.

CHIASMUS: reversal of grammatical structures in successive phrases or sentences

⤑ ex) When the going gets tough, the tough gets going.

CLICHÉ: phrase repeated so often it loses meaning

⤑ ex) They all lived happily ever after.

CONSONANCE: repetition of a consonance sound in a sentence

⤑ ex) Tuck’s luck struck when the truck did not get stuck in the muck.

HYPERBOLE: exaggeration that cannot possibly be true

⤑ ex) He ran faster than the speed of light.

IDIOM: no literal meaning but implies meaning

⤑ ex) There’s something fishy going on here.

IMAGERY: vivid descriptions utilizing the senses

⤑ ex) The rising sun casted a rosy hue across the morning sky.

IRONY: what actually happens contradicts the expected

⤑ ex) The fire station burned down.

LITOTES: using negative words to describe something positive

⤑ ex) Not bad.

METAPHOR: direct comparison between unrelated things; describing something as something it is not for effect

⤑ ex) She is a snake.

METONYMY: a word replaced by another closely associated word

⤑ ex) He swore loyalty to the crown. (crown=king/queen)

ONOMATOPOEIA: words used to express sound

⤑ ex) Bang! Boo! Crash! Ouch! Zonk!

OXYMORON: words that contradict each other but make sense together nonetheless

⤑ ex) Pretty ugly.

PERSONIFICATION: giving inanimate objects human qualities or a sense of life

⤑ ex) The wind whistled.

PUN: a play on words that adds extra meaning

⤑ ex) Grammar lovers have a lot of comma sense.

SARCASM: caustic use of words or ironic remark used to mock something

⤑ ex) I love having writer’s block.

SIMILE: comparison between things using the words ‘as’ or ‘like’

⤑ ex) Her eyes shined like diamonds.

SYMBOLISM: using an item or word to describe an abstract idea

⤑ ex) He raised his flag high to show his patriotism.

SYNECDOCHE: word used to represent a whole

⤑ ex) She didn’t have cash so she paid with plastic. (plastic=credit card)

TAUTOLOGY: repetition of words or phrases to emphasize statement

⤑ ex) It is what it is.

UNDERSTATEMENT: making something less important than it is

⤑ ex) It’s not that serious. It’s only the end of the world.

「thanks to @think-through-pen for added information!」

Avatar
Animal Symbolism

alligator: aggression, survival

ant: teamwork, hardworking

armadillo: active, boundaries, objectivity, protection

bat: nocturnal, cleansing

bear: adaptability, introspection, power, strength

beaver: alterations, balance, builder, gatherer

bee: development, diligence, consciousness

bird: transition between life & death, freedom, mobility

bobcat: fierce, intensity, loner

buffalo: abundance, bravery, freedom, life, respect, sacredness

bull: strength, warning

butterfly: carefree, grace, metamorphosis, transformation

camel: endurance, weary

cat: grace, healing, independence

cougar: courage, leadership

cow: nurture, patience, stoicism

coyote: adaptability, insight, playfulness

crane: independence, solitude

crocodile: fierceness, leadership

crow: flexibility, majestic, perspective, warning

deer: gentleness, kindness, love, peace, sensitivity

dog: loyalty, protection

dolphin: harmony, kindness, playfulness

dove: gentle, purity

dragon: nobility, wisdom

dragonfly: carefree, change, illusion

eagle: connection to creator, divinity

eel: disguise, flexibility, strength

elephant: long-life, self-preservation

elk: agility, freedom, friendship, stamina, strength

fox: cunning, deceit, intelligence, provider

frog: cleansing, healing

giraffe: mobility, watchfulness

goat: stubbornness, vitality

goose: communication, faith, travel

gorilla: adaptability, strength

grasshopper: faithfulness, luck

grizzly bear: hunter

hawk: courage, messenger, truth, wisdom

hedgehog: curiosity, overcoming, protection, reliance

hippo: protection, stability, strength, survival

horse: loyalty, mobility, stamina, strength, wisdom

hummingbird: connection, lightness, messenger, speed

jaguar: ferocity, power, valor

kangaroo: feisty, fun-loving

koala: affection, amicability, compassion, faith, gentleness

ladybug: fortune, innocence, love, resolution

leopard: aggression, ferocity, speed

lion: power, respect, strength

lizard: agility, conservation

manatee: peace, unassuming

monkey: agility, observation, playfulness

moose: headstrong, longevity, unstoppable

orca: focus, power

otter: efficiency, playfulness

owl: connection, insight, intuition, patience, psychic vision, solitude, wisdom

panda: gentle strength, luck, peace

panther: astral travel, femininity, guardianship, power, rebirth

peacock: immortality, pride, vanity

pegasus: lightning

phoenix: hope, prosperity, rebirth, renewal

pig: abundance, intelligence / ignorance, stubbornness, uncleanliness

quail: harmony, protectiveness

rabbit: alertness, clever, lust, overcoming

ram: achievement, new beginnings, sacrifice, teaching

raven: cleverness, intelligence, mischievousness, wisdom

roadrunner: agility, speed

scorpion: defense, self-protection

shark: authority, curiosity, efficiency, guardianship, movement, observation, perception

sheep: conformity, innocence, vulnerability

snake: cunning, fertility, life, malice

spider: balance, creativity, destiny, fate

squirrel: adaptability, change, playfulness, resourcefulness, renewal

swan: acceptable, beauty, grace

tiger: awareness, courage, determination, ferocity, protection, strength

turkey: abundance, blessing, connection, generosity

turtle: longevity, protection

unicorn: grace, purity, singularity, uniqueness

whale: community, healing, strength, wisdom

wolf: freedom, guidance, loyalty

zebra: free-spirit, safety, strength, socialization

Avatar
World Building
Dystopia

Definition

an imagined state or society in which there is great suffering or injustice

⤠ generally written to criticize a societal norm or political system

note: dystopian and apocalyptic are often confused — dystopian societies function under the illusion of stability while apocalyptic societies are unstable and appear unstable

Types

corporate

⤠ control by corporation(s)

⤠ through products, advertising, media, etc.

religious

⤠ control by religious ideology, enforced by religious figures or theocratic government

⤠ compliance due to fear of spiritual consequences

technological

⤠ control by technology such as computers, robots, science, etc.

⤠ negative impacts of innovation

totalitarianism

⤠ extreme governmental control

⤠ loss of individuality, dangerous living conditions, ecological devastation

Elements

⤠ dangers of conformity

dehumanized state of living

⤠ distinct separation of social classes

fear of outside world (or past conditions) outweighs current living conditions

illusion of being utopian

lack of education or education used to enforce thought control

loss of individuality

post-apocalyptic or disaster great enough to require extreme societal change

propaganda

⤠ residents remain in a constant state of survival

restrictions of independence & freedom

⤠ strict laws and regulations

surveillance

Protagonist

⤠ feels trapped

questions existence & controlling system

recognizes oppression & helps others recognize oppression

Popular Literary Examples

⤠ Brave New World

⤠ A Clockwork Orange

⤠ Divergent

⤠ Fahrenheit 451

⤠ The Giver

⤠ The Handmaiden’s Tale

⤠ The Hunger Games

⤠ The Maze Runner

⤠ Ready Player One

⤠ The Stand

⤠ Tender is the Flesh

⤠ 1984

Avatar
World Building
Creating Culture

What is Culture?

Definition: a set of rules that allows individuals to construct a world, interpret that world, and adapt to it
Characteristic of Culture: shared, learned, integrated, based on symbols, adaptive, always changing

Elements of Culture

aesthetics

⟿ philosophy of beauty?

agriculture

⟿ what is grown in abundance? what is scarce? does agriculture dominate the economy? only grown for survival? who has farmland? where is the farmland?

architecture

⟿ how intricately planned? what are buildings made of? how close together? how tall?

art

⟿ what is considered art? is it common? appreciated?

attitude towards [blank]

⟿ (adolescents, age, animals, death, elders, expectations, nature, sin, work, etc.)

beliefs

⟿ widely accepted opinions? how do these opinions affect society?

body language

⟿ common gestures? posture?

calendar

⟿ tracking of dates? time? seasons? years? eras?

communication styles

⟿ letters? mail carrier system? common gestures?

concepts of [blank]

⟿ (past/future, self, time, etc.)

education

⟿ are there schools? who attends? for how long? what is taught?

ethics

⟿ shared morality? what is considered immoral?

family values

⟿ importance of family? what is considered family? treatment of elders? children? women?

fashion

⟿ common fabrics? how intricately designed? who makes clothes? difference for classes? difference for work?

folklore

⟿ legends? stories? fairytales? what themes do they represent?

food

⟿ what do they eat? different food for different regions? different classes? where do they get food? how do they cook?

government

⟿ roles? political divides? foreign affairs?

health / medicine

⟿ how advanced? is healthcare commonly available?

history

⟿ how did they get where they are? wars? slavery? famine? rebellions? well-known figures?

holidays

⟿ what are they? how inclusive? how extravagant? how meaningful?

justice

⟿ laws? judges? punishments? rehabilitation? worst offenses? minor offenses?

language

⟿ singular? multiple? accents? written?

literature

⟿ books? sacred text? authors? documents?

manners

⟿ what is considered ‘good’ manners? what is considered ‘poor’ manners? are manners important? only for certain groups?

music

⟿ genres? instruments? religious songs? well-known songs? bards? how common is it to be able to play music? where is music played most?

notions of [blank]

⟿ (beauty, cleanliness, courtesy, friendliness, leadership, modesty, etc.)

philosophy

⟿ well-known philosophers? shared views or individualized?

religion

⟿ monotheistic? polytheistic? how many religions? main religion? how does religion affect other aspects of the culture?

social classes

⟿ different lifestyles? gaps in treatment/resources? causes for classes?

societal roles

⟿ (age, class, gender, work, etc.)

traditions

⟿ events? rituals? customs?

travel

⟿ modes of transportation? (car, carriage, walking, animals) how common are these? roads? travel markers? distance & time?

work ethic

⟿ what is considered work? how important is work? is pride taken in work?

Avatar
World Building
Servants

• ensures households run smoothly

• different titles depending on era and delegated tasks (listed below)

• servants would sleep in chambers together; women in one and men in the other; with the exception of higher paid members (chamberlain, cook, marshal, page, etc.)

• servants generally come from surrounding lands

• when nobles were away from the estate, many positions would be taken away excluding important staff (chamberlain, cook, lady’s maid, marshal, nursemaid, page, steward)

• servants sometimes made side money by exposing secrets of their estate; secrets they were privy to due to their inside knowledge

• servants were oftentimes loyal and bonded to their masters; after all, they grew up there and spent much time with the family

• servant’s life was strenuous work, but oftentimes fulfilling; many took pride in their work

Avatar
Writing Knowledge
Firewood
𓆱

notes

⇛ keep in mind your location and which wood is available to your characters; there’s so many times I’m reading or watching a show and they’re surrounded by certain trees but then have… a magically perfect fire pit?

⇛ different wood burns with different heat intensity and duration due to wood density and water retention

⇛ some wood also produces comparatively more smoke, which can be undesired, especially if your characters are trying to keep a low profile or something like that

seasoned firewood means it has been properly dried and stored for at least six months; seasoned wood will be darker and may be cracking at the ends; also will be lighter to carry and have less of a scent; unseasoned wood can be dangerous to burn

sap deposits and wet wood are harder to ignite and produce more smoke

⇛ if fire is not getting enough air (logs piled too tightly) it can produce more smoke

⇛ if wood is not fully dry it will emit a hissing sound as it tries to burn off the remaining moisture; this is a sign for poor burning

⇛ any wood from a tree/plant with the word ‘poison’ in the name will create smoke with irritant oils causing severe breathing problems and eye/skin irritation

𓆱

list

alder : poor // low heat, short duration

apple : good // low heat, long duration, very low smoke // sweet smell when burned

ash : best // high heat, long duration, very low smoke // considered the best for firewood because it can be burnt even if not completely dried

beech : very good // high heat, long duration, low smoke // smells pleasantly nutty when burned

birch : fair // high heat, very short duration // can be good fire starter

blackthorn : good // moderate heat, long duration, low smoke // very good for indoor fires

cedar : good // moderate heat, long duration // tends to spit & leave sap deposits but can be good for kindling // pleasant smell

cherry : good // high heat, long duration, low smoke // but during off season will spit & leave sap deposits // sweet scent when burned

chestnut : poor // low heat, short duration, heavy smoke

douglas fir : poor // low heat, short duration // leaves sap deposits

elder : poor // low heat, short duration, heavy smoke

elm : fair // moderate heat, long duration, heavy smoke // only after properly dried (takes nearly two years to dry completely) // smells pretty bad when burned

eucalyptus : poor // high heat, short duration, heavy smoke // leaves a lot of sap deposits

hawthorn : very good // high heat, long duration // traditional firewood

hazel : good // high heat, moderate duration // almost no spitting

hickory : good // high heat, moderate duration, low smoke // smells like a barbecue

holly : poor // low heat, short duration // will burn wet or dry so can be good to start a fire

hornbeam : good // high heat, moderate duration

horse chestnut : fair // high heat, long duration // spits and sparks a lot making it unsafe (but decent for something like a stove)

laburnum : very poor // low heat, short duration, heavy smoke // such thick smoke it is really unusable

larch : fair // moderate heat, moderate duration // leaves a lot of sap deposits if unseasoned

laurel : fair // moderate heat, moderate duration // leaves a lot of sap deposits if unseasoned

lilac : good // moderate heat, moderate durations // plus smaller branches make excellent kindling

lime : poor // low heat, short duration

maple : good // high heat, long duration, low smoke // smells good when burned

oak : good // high heat, long duration, low smoke // needs to be seasoned to be good // considered very good for indoor fireplaces

pear : good // high heat, long duration // needs to be seasoned to be good // pleasant smell

pine : fair // high heat, moderate duration // leaves a lot of sap deposits // not good for indoors but alright for fire pits

plum : good // high heat, moderate duration

poplar : very poor // low heat, short duration, heavy // thick choking smoke makes it unusable

rowan : very good // high heat, long duration // excellent for any type of fire

rhododendron : good // high heat, long duration // must be seasoned to be good

robinia : fair // high heat, long duration // spits a lot

spruce : poor // low heat, short duration

sycamore : fair // moderate heat, moderate duration // must be seasoned first

sweet chestnut : poor // moderate heat, moderate duration // spits a lot and produces a lot of smoke

thorn : very good // high heat, long duration // one of the best woods due to very minimal spitting and smoke

walnut : fair // moderate heat, moderate duration

willow : poor // low heat, short duration

yew : good // high heat, long duration // spits a lot, cannot be used for cooking // pleasant smell

Avatar
World Building
Basic Necessities

fires ; protocols?

food ; where does it come from? who makes it?

illness ; how medically advanced? are doctors/healers available? hospitals? on call? only for wealthy?

labor ; how are structures made?

materials ; what is available? where does it come from?

natural disasters ; protocols for disasters? which are able to affect which location?

trash ; where does it go? who picks it up?

utilities; are they widespread? only available to wealthy? electric lines? plumbing? sewers? magic?

water ; where does it come from? how is it distributed?

Avatar
Characterization
Physical Flaws

↣ acne

↣ birthmarks

↣ blemished skin

↣ body hair

↣ chapped lips

↣ chewed fingernails

↣ chipped teeth

↣ clumsiness

↣ cracking knuckles

↣ crooked nose

↣ dark under eyes

↣ deafness

↣ dirty fingernails

↣ dry skin

↣ fidgets

↣ gapped teeth

↣ greasy hair

↣ grinds teeth

↣ hygiene issues

↣ irritable skin

↣ large/small teeth

↣ limp

↣ long/short appendages

↣ moles

↣ muteness

↣ patchy skin

↣ poor eyesight

↣ posture

↣ scars

↣ sweats a lot

↣ tremors

↣ uneven dimples

↣ unruly eyebrows

↣ unruly hair

↣ veiny skin

↣ warts

↣ yellow teeth

Writing Notes

none of these are bad to have! they’re just distinguishable — and that helps create realistic and relatable characters

Avatar
World Building
City Elements

Businesses

⤔ bakery

⤔ brothel

⤔ factory

⤔ farm

⤔ healers

⤔ inn

⤔ market

⤔ messengers

⤔ museum

⤔ school

⤔ slaughterhouse

⤔ tavern

⤔ university

⤔ winery

—————

Jobs

↠ alchemist

↠ apothecary

↠ archer

↠ architect

↠ archivist

↠ armorer

↠ artisan

↠ astrologer

↠ baker

↠ barber

↠ bard

↠ barkeep

↠ blacksmith

↠ bladesmith

↠ bodyguard

↠ bookseller

↠ brewer

↠ bricklayer

↠ brothelkeeper

↠ builder

↠ butcher

↠ carpenter

↠ charioteer

↠ chef

↠ city guard

↠ clerk

↠ cobbler

↠ cook

↠ courtier

↠ cutler

↠ dairymaid

↠ distiller

↠ farmer

↠ fisherman

↠ fletcher

↠ gardener

↠ glazier

↠ guildmaster

↠ hatter

↠ healer

↠ herbalist

↠ herder

↠ historian

↠ housemaid

↠ hunter

↠ innkeeper

↠ jailer

↠ jester

↠ jeweler

↠ leatherworker

↠ locksmith

↠ mapmaker

↠ mason

↠ merchant

↠ messenger

↠ midwife

↠ miner

↠ monk

↠ mortician

↠ nurse

↠ page

↠ painter

↠ pirate

↠ prostitute

↠ ranger

↠ roofer

↠ ropemaker

↠ rugmaker

↠ saddler

↠ sailor

↠ seamstress

↠ sculptor

↠ servant

↠ shaman

↠ shepherd

↠ shipwright

↠ shoemaker

↠ slave

↠ smuggler

↠ soldier

↠ stablehand

↠ stonemason

↠ tailor

↠ tanner

↠ tavernkeeper

↠ teacher

↠ thief

↠ trapper

↠ undertaker

↠ weaver

↠ wetnurse

↠ wheelwright

↠ woodcarver

—————

Landmarks

⇥ arena

⇥ armory

⇥ astronomer’s tower

⇥ citadel

⇥ city fountain

⇥ city pool

⇥ colosseum

⇥ crypt

⇥ docks

⇥ jail

⇥ palace

⇥ public bath

⇥ temple

⇥ town hall

⇥ water supply

—————

Services

⤖ city guard

⤖ exterminators

⤖ guilds

⤖ sanitation

⤖ undertaker

—————

Avatar
Vocabulary • Terms
Sword Fighting

- advance: move toward opponent

- attack: a strike with sword

- beat: striking together of swords

- block: to stop an attack

- break: pause between beats

- cut: attack in which the sword moves across or down to meet opponent’s blade

- disarm: capturing opponent’s sword near the hilt and releasing it from their grip

- en garde: stance before beginning combat

- forte: bottom third (strong part) of the sword in which opponent strikes are taken

- hanger (scabbard): strap or holder worn on the belt from which sword is drawn

- lock: both swords cross at the hilt in an X

- lunging: extending sword arm fully while leaning forward with front knee

- parry: to block by redirecting the attack’s momentum

- retreat: move away from opponent

- riposte: redirect motion of parry into attack of one’s own

- sequence: group of beats in succession

- sweep: swing sword at the head or shins of opponent

- thrust: extending sword arm straight out to fullest length without lunging

✻ thank you to @tlaquetzqui for adding information to list ✻

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.
mouthporn.net