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Wolvden

@wolvden / wolvden.tumblr.com

www.wolvden.com
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Badger Base, Hunting Changes

Brand new craftable base - Badger!

Hunt in multiple biomes with your hunting parties! Also:

- Retiring now preserves up to 2 other scouted biomes - Seasonal hunting debuffs have been softened - Failed hunts now have a chance of giving a consolation critter carcass - 2 new marking shapes, Sallander and Cougar - Weekly raffle - Weekly special stud

Read more about it in our Development Update #18 news post!

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1 Year Anniversary!

On the 19th October 2020 we opened Wolvden to the public.  Today we're celebrating our 1 year anniversary - and what a year it's been!

Some exciting events are happening on Wolvden this week and at the weekend to celebrate!

EXP Boost Weekend

Starting on the 22nd October, all wolves will get an extra 25% boost to their EXP from completing tasks and battling!  Any activity that rewards EXP will be included in this boost, so if you're hoping for some level ups, now is the perfect time to start planning!

Anniversary Bundle

A special bundle of Anniversary items will be claimable for the duration of the weekend, so make sure to log in and claim it!

Customiser Contest

We are giving away 5 fully customised wolves!  You can design your dream wolf and submit it for a chance to have that wolf join your pack! For more details on this contest, please check our most recent News Post!

Anniversary Raffles

We're launching a handful of special raffles for the Anniversary celebrations!  You could win Gold Cones, Grove items or special Lunar applicators!  For more details on this contest, please check our most recent News Post!

We’ve crafted a full review of the past year in our most recent news post, so please check it out if you’d like to see how the game has progressed over the past year - and also some of our plans for the future!

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Hi guys!

Based on some of the comments in the survey, it seems there was a bit of a miscommunication regarding Early Access, and we’re sorry that we didn’t explain it better - it’s on us.

There will be a completely separate Testing phase in which we would hammer the game for all the bugs we can possibly find.  Testing will be free to join (subject to application acceptance) and all data would be wiped from the game following the Testing phase.

Early Access would then follow Testing once we’re sure the game is ready to actually be played.  This is the period of time before we open up to the world for registration, where players who pay for Early Access are allowed in a little bit earlier than everyone else.  In theory, there should be very few to no bugs during Early Access.  We’re not asking you to pay to test for us.  Early Access is not for Testing, it’s for playing!

I’m not sure if that would change your answer to the survey at all, but just in case here’s the survey again, you’re more than welcome to edit your response: (also posting for those who may not have seen it yet!)

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Hunting - Part 2

You hunt in the biome that your pack lives in.  Each biome has its own hunting "vista" which displays 4 sub-zones, each having their own chances of prey to hunt.

Starting a hunt allows you to pick wolves for each of the five roles.  You need a hunting party to do this, you cannot pick wolves randomly from your pack.

Once you've chosen your wolves, you start the hunt!  Your Stalker tracks down some scents and you get to choose which scent to follow.  The types of scent trails your Stalker will be able to find depends on the Stalker's Role Proficiency, stats, Party Synergy and difficulty of the biome.  They will always be able to track down at least a Critter trail, though!

There are four types of scents: Critter, Small, Medium, Large.  Each displays a different scent trail shape and colour to be easily distinguishable, as well as actual text to denote which scent trail is which.  These scent trails have increased difficulty, the larger the prey is, the more difficult it is for your Chasers and Finisher to complete the hunt.

However, even if your hunters return empty handed, there's a chance they'll come back with something small for your pack to nibble on!

Final Hunting teaser coming next week ;)

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Hunting - Part 1

When considering wolves, we really wanted to utilise pack relationships and how well wolves work together.  We also wanted to make sure that stats play an important role in hunting.

When starting out hunting, you first create a Hunting Party - this consists of up to five wolves.  In the party overview you'll notice Party Synergy and three hunting roles; Stalking, Chasing and Finishing.  For a full hunt, you need 1 Stalker, 3 Chasers and 1 Finisher.  These roles can be performed by the same wolf - if you only have a single wolf to begin with, they can fill all five roles on a hunt.

Party Synergy is an indication of how well your wolves are getting along and for how long they have been hunting together.  This has a slow decay, so if you don't use this party to hunt for a few days you'll notice the Synergy starting to drop.  Party Synergy can have a positive impact on how well your wolves do on a hunt.

Stalking requires a wolf who is adept with Smarts and Wisdom in order to track down the scents of various types of prey.

Chasing requires Speed and Agility to chase after the prey and wear it down.

Finishing requires Strength - having conserved energy throughout the hunt, letting the Chasers do their job, the Finisher makes a final effort to take down the tired prey, bringing back your dinner for the day.

When wolves finish a hunt, they gain experience, the chance of a stat point, and Role Proficiency.  The only gain this for the first role that they're set - so if one wolf fills all five roles, they will only gain the experience and role proficiency for Stalking.

The combination of good, appropriate stats, Party Synergy and Role Proficiency makes your wolves a very powerful team.

Hunting Parties are fully editable, you can add and remove wolves at will, along with renaming the party or completely disbanding.  Be warned though - moving wolves in and out will vastly affect Party Synergy, as to lose a pack member in the hunt will disrupt the relationship between the group.

Part 2 is coming next week!

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Thank you for the astonishing response to the Lethal Mutations poll, over 2000 responses!  The final four are chosen, although it was close!

Wolvden will begin with the lethal mutations Conjoined Twins, Polycephaly (Separated Two Heads), Polymelia (Extra Limbs) and Brachycephaly! The remaining options will appear as later additions to the game :) (Google got a bit broken, the empty option is Polycephaly (Separated Two Heads))

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