Got so excited about finishing this, that I maybe should talk about What and Why.
The Astartes Codex is a complete mess. The Codex is designed based off Cool, rather than actually making anything useable. The introduction fo the Primaris into the 9th Astartes Codex making it unreadable. The Codex organizational structure made no sense, and seemed designed for Inquisitors to declare a chapter Excommunicate Traitoris for having a few extra soldiers. And, in the end, a lot of the decisions were limiting you for no real.
For the structure, I used a more useful structure of each company have 4 platoons. Each platoons has 3 battle line squads, Tactical, Assault, or Biker, with one squad of Devastators. Each company has it’s own scouts, reserves, support units, command, and motor pool.
Only the main combatants count towards the company’s strength, BECAUSE THAT’S HOW ACTUAL UNITS WORK. Companies need their own reserves, because it makes 0 sense to keep your reserves at home while you fighting companies are busy, and Astartes take a long time to replace. You need to have standing reserves, and they don’t count to your fighting strength, as they are reserves. By allowing the Battle Line Squads to be Tactical, Assault, and Bike, it allows the platoons to be configured based off the strengths of the chapter. According to the official layouts, Blood Angels can field more Bikers than White Scars, because Blood Angels had 3 full companies of Assault Marines in reserve, and Bikers officially take the place of the Assault Marines. And Astartes aren’t Americans, they are heavily trained in every field. They can’t get to Tactical without proving themselves experts as both Devastators and Assault Marines. Which means that they can move between the different positions. It’s not like they are tanks with a main turret that is time consuming to replace. All it requires is going to the armoury and trading equipment.
With the new system, you have companies of 160, (only counting fighting marines). With 6 companies, you end up with just shy of 1,000 men. Each company can act as it’s own army. Each company has it’s own motor pool, because every chapter has completely different motor pools. White Scars have a ridiculous amount of bikes. Iron Hands have a LOT of armour. Flesh Tearers have almost no armour. Chapters can set up some platoons as Light Infantry, and others as Mechanized Infantry.
Each of the Astartes, individually, has more weapon choices, allowing for a much greater versatility on the battlefield. And this goes all the way up to Dreadnoughts. I mean, seriously, you don’t get to be a Dreadnought without being unspeakably awesome as it is, so they should have more leeway with wargear. I broke down how the points were broken down, and rebuilt them from scratch.