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Here to Raze Hell

@wearepaladin / wearepaladin.tumblr.com

(Artists credit goes to @kid-ultimate) It's an old story. A person who takes up the quest to rid the world of evil. Its a journey with no final destination. But in the end it’s the only one worth taking. Welcome! This is a blog by Paladins, for Paladins....
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So been perusing your Stuhn tag on the blog and been replaying Skyrim. Both inspired me to write a story about a paladin of Stuhn. So here’s the first part, his first connection with the whale god.

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Fog.

Fog battles against the morning rays of sunlight, a bulwark of chill against the radiance of the dawn. Through this battlefield does one ship in particular glide through. Beset by all sides and ally to none, this simple fishing vessel plunges deep into the fog, fending off chunks of ice hidden in the depths of the mist. And soon the ship’s persistence is rewarded, bearing witness to the eventual defeat of the fog and triumph of the dawn. As light shines through the marine layer, helping illuminate the murky depths below.

“Isleif!” a stern voice shouts, sending a curious pair of hands scurrying back onto his feet.

“Away from the edge. I don’t want you falling in the water.” the man continues, his voice at once gruff and concerned.

Isleif’s shoulders slump, as he looks down at the planks below his feet “Yes da…”

The older man lets out a sigh “I brought you out here to learn, not daydream. When we get back you can fight trolls with your friends all you want. But right here, right now, you need to focus. Now, for the net we need to make a specific kind of knot. Do you remember what that knot is?”

Isleif’s father continues his lecture, with the boy slipping in and out of focus, responding with just enough enthusiasm that his father would continue talking rather than prod him with more questions. But as they go to set the net for their catch, something begins to catch Isleif’s eye. A shimmer, the barest reflection of treasure deep below the waves. Isleif places his hands upon the ship’s prow and hoists himself up, eager to get a closer look. As he does so, the ship lurches forward, having slammed into a large chunk of ice. The sudden shift in inertia causes Isleif himself to lurch forward, losing his grip on the prow, and he falls overboard into the sea of ice. Plunging past the surface, he attempts to swim up only for another chunk of ice to race forward and block his escape. The surface itself seems littered with ice flow after ice flow, each chunk taking up space and light. For soon the young boy finds himself with no exit, no salvation. He is trapped in the icy deep, soon to be another ghost. Yet the boy struggles on, clawing against the ice, desperate enough to crack through even the thickest of pieces. But spirit can only drive the boy so far, and it cannot do anything to replace the life giving air his lungs so desperately need. And so, defiant until the end, the boy’s bloody fingers slide off the icy surface, and he begins to drop into the deep.

In his last moments of consciousness, young Isleif is able to find the shimmer he saw once before. It is no simple glint or trick of the light. As the young boy draws closer to death, does the shape become larger and more focused. A ghostly white whale glides through icy deep, the sound of a drum accompanying its whale song. The pounding drum fills the boy and he soon forgets the chill of the sea, the pain in his chest, and lets go of his last desperate breath. Bubbles pass from his lips, heralding the final end for Isleif. Only…the end doesn’t come. He should fade and sink, another ghost amidst the sea. Yet as the drum pounds on, so too does his heart. United in this moment, Isleif stares at the leviathan arrayed before him, his eyes locked onto the eye of the beast. In it Isleif sees the same speck as before. A shimmer beneath the great depths of the sea that is the beast. And suddenly, he is back on the boat, hanging off the prow once again. With a gasp of fear, Isleif pushes back, and he falls onto the planks.

“Isleif!?” his father asks, concern filling his voice. “What’s wrong? What happened? You are as pale as a ghost?”

The young boy says nothing, instead rushing to embrace his father, and feel the warmth of another human being. Baffled, his father returns the embrace, holding him as tightly as he can. As he holds his son, he understands that this is not the time for questions.

“...what do you say we head home early today? The weather is about to turn and I think your Aunt needed some help today regardless. So let’s head home and see what she needs.”

Isleif, buried in his father’s arms, gives a meek nod of affirmation. And together, father and son sail back to the shore. But through a crack in the embrace, Isleif sees a white whale tail break the surface of the water. Giving them a boost home

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It is almost five centuries ago, and the girl who will one day be a swordswoman is lying in the red-tinged mud. She can't get up—broken bone? severed tendon? She can't tell. She's yet to cultivate her palate for pain. Her enemy towers over her, a cataphract mailed in screaming steel and poisoned light. His warhammer falls, and it is death, forever death, death unconquered and unconquerable.

"No," says a part of her. She is not even seventeen years old. Her body is mangled and broken, wound piled upon wound piled upon wound. A dull kitchen knife is her only weapon, though she lost that in the mud the second her grip faltered. Her enemy is no thing of this earth. And yet—

"No. It is not death, forever death, death unconquered and unconquerable. It is only a hammer, falling. It is only 'an attack.'"

And the girl understood.

~~~

It is the better part of three centuries ago, as best the swordswoman can reckon, and she is beset on all sides by foes. They are not monsters—just mountain bandits, or highland rebels, as one cares to see it. But they outnumber her by dozens, and even an exceptional swordswoman might struggle against but two opponents of lesser skill.

From in front of her, beside her, behind her they advance, striking from every angle with spears and blades and axes. Others fill the air with arrows, sling stones, firepots. It would be effortless, to parry any single blow. It would be impossible, physically impossible, to defend against them all.

"No," says a part of her.

"You are not outnumbered. You do not face 'multiple' foes. It would be impossible to defend against every attack — but there is no 'every' attack. Only one."

"Oh," the swordswoman said. And it was, in fact, effortless.

~~~

It is eighty years ago, or thereabouts. A coiling spire of stony flesh and verdigrised copper throbs like a tumor on the horizon, coaxed from the earth by spell and sacrifice. It is the tower of a sorcerer-prince, and a birthing place of abominations.

Seven locks of rune-etched metal are opened with her single key. Wretched shapeling beasts, grown by sorcery in vitreous nodules, flee wailing from her, absconding before she even draws her blade. Demons sworn to thousand-year pacts of service find the binding provisions of their agreements unexpectedly severed.

These things dissatisfy the sorcerer-prince. He waxes wroth. He makes signs of power and chants incantations. With a flask of godling's blood, he draws the binding sigil inscribed upon the moon's dark face. With cold fire burning in his eyes, he speaks the secret name of Death. It is a king among curses, all-corrupting, all-consuming, and it falls from his lips upon the swordswoman.

"No," she says, and she turns it aside with her blade.

The sorcerer-prince's brow furrows. How did she even do that?

"Parried it."

But—

"With my sword."

No—

"See, like this."

Stop—

"Well," the swordswoman finally says, "I figured that if I just...looked at it right, and thought about it, and construed your curse as a kind of attack...then I could block it."

That's not how it works at all!

"If you insist," says the swordswoman, shrugging, and decapitates him.

~~~

It is now. It is the end. Death couldn't take the swordswoman, not when she'd spent all her life cutting it up. At times, Death might sidle up to one of her friends, or peer down into a grandchild's crib, and she'd just give it a look. That's all it took, by then.

Heartache couldn't take her, either. Bad things happened to her, and they hurt, and she lived in that hurt, but if it was ever more than she could take...she'd just, move her sword in a way that's difficult to describe. And she'd keep going.

Kingdoms fell, and she kept going. Continents crumbled and sank into the sea. Her planet's star faded and froze. She started carrying a lantern. Universes were torn apart and scattered, until all that had been matter was redistributed in thermodynamic equilibrium. With one exception.

But now it is the end. There is no time left; time is already dead. The swordswoman has outlived reality, but there is simply no further she can go. This is not a thing that can be blocked. This is the absence of anything further to block.

"No," says the girl who will one day be a swordswoman. "This isn't the ending. And even if it was, it's not the ending that matters."

The swordswoman looks back at who she was, at the countless selves she's been between them. She looks forward, at the rapidly contracting point that remains of the future. She grasps the all of linear time in her mind, and sees that it is shaped like a spear.

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Liberty by JohnnyD

Until the death of Aroden in 4606 AR, the goddess Milani was simply one of dozens of saints within the Last Azlanti's faith. She was the beacon of hope to all those who fought against repressive regimes, giving courage to those who had little but their desire to live a free life. The death of her patron, combined with the tremendous upheaval and suffering that followed his death, gave her a focus and attracted many new followers. Those devoted to her found the courage to organize the rebellions against the infernal takeover of the Chelish Empire, helping many of her outlying territories break free of its control. They fought against the slow slide into barbarism, restoring people's hope that a just and good society could be restored...

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The Explorer’s Guide to Wildemount:

The Calamity took the lives of mortals and immortals alike. Many angels that fought with the Prime Deities were slain, and most that survived were wounded. The solar Xalicas, the right hand of the Arch Heart, was so injured that even the magic of the gods cannot help the angel regain the ability to see, fly, or leave Exandria. For over a century, Xalicas lay broken and blinded in the Greying Wildlands, moss and plants covering her body, until she had the strength to move, blaming herself for the small part she played in the Calamity.
Now Xalicas wanders Wildemount to make up for the sins of the Calamity and prevent another devastating war. Her followers attempt to heal war-scarred lands and repair the natural world. Xalicas knows that alone and in her injured state she cannot stop all the evils in the world, so the angel lends her power to those she finds worthy: creatures who wish to stop unnecessary war, stand up to tyranny, and defend the innocent.
Appearance. Xalicas is a silver-skinned solar who wears a clean white bandage around her eyes. Her body is covered in scars, and one of her wings is blackened and burned.
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