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#ssc – @wealmostaneckbeard on Tumblr
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Socially Awkward Ork

@wealmostaneckbeard

Every day or half hour I suddenly wonder if Tumblr has content on a specific subject. I then seach and reblog that content for 10 or more minutes. That is how I function on here. Occasionally I will try posting "Original Content" but there's no guarantee.
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vexwerewolf

If we talk about the aesthetics of technology in Lancer, we can divide each of the Big 4 along lines of form and function.

IPS-N: Pure Function

IPS-N cares only what a mech does. It doesn't need to look good or pretty doing it - it only needs to be able to do that thing well. It's notable that the Raleigh, arguably the most form-oriented of the IPS-N frames, is also considered to be the company's biggest commercial failure - they strayed from their core design principles and got punished for it.

Harrison Armory: Form Follows Function

Harrison Armory still leans pretty heavily towards the functionality side of things, but it isn't satisfied with doing a good job alone. Yes, the mechs have to perform well, but they also have to look good doing it. There's no practical application for the Sherman's sleeveless coat or the Tokugawa's dainty little tassels, but they don't hinder combat functionality and they make the mechs look dashing. In comparison to IPS-N's coarse, industrial, almost unfinished look, HA mechs look stern, austere and imposing. There's a smoothness to them that you just don't get on IPS-N frames.

SSC: Function Follows Form

SSC is where we start to plunge into aesthetics-forward mech design. The Death's Head isn't six-legged because it's a sniper - the Death's Head is a sniper because it's six-legged. SSC came up with a mech design and asked: "what would this do best?" A six-legged chassis provided a more stable firing platform for precision weaponry, so that was what it did. Shapes and appearances are invented, and then a use case is discovered for them.

HORUS: Pure Form

It might seem weird to classify HORUS as "pure form" when their mechs largely don't have a consistent visual identity outside of the examples in the book. However, if we look a little deeper at the definition of "form," the explanation becomes clear: in some ways, HORUS is in the business of making statements, not mechs.

For anyone who's actually played a HORUS mech in Lancer, you may have noticed how awkward they are to actually pilot. Their statlines are, on paper, often very poorly suited to the sort of work they have to do. The Gorgon is built to attract attention and draw fire but has no armor. The Manticore is meant to be a front-line fighter but is quite slow. The Minotaur is meant to be a tech platform but has a low sensor range. The Pegasus' one functional trait doesn't apply to any of the weapons in its equipment package!

This is because HORUS mechs are designed purely as a testament to a certain discipline of technology. I remember expressing irritation with a friend's NeoGeo-for-X-Box emulator once, that you couldn't reconfigure the controller mapping so that it was easier to play with the X-Box controller. He remarked that it was meant as a historical preservation tool that perfectly duplicated the functionality of the NeoGeo, and that the only reason you could even play games using it at all is because that was a function of NeoGeo arcade cabinets.

That's how HORUS mechs are - their usability as chassis is broadly a side-effect.

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st-g2-084

After some back and forth with several knowlegable people, I've decided to finally swap my Death's Head's SSC mag clamps for a different kind of grip limbs. I've ended up installing these experimental parts, which should make movement on non-ground surfaces much more comfortable. As I understand, they fit every foot of the mech with miniature grav reactors, letting the chassis treat any surface as solid ground.

Here is a commemorative picture my colleague insists be shown to you all.

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fedeath

Hey people! this time is not a commission is a remake of my second Lancer model the Smith-Shimano Corpro Black witch that i made almost a year ago! now with animations!

if you are interest in your own ps1/low poly model my commissions are OPEN so send me a DM for more info and ask me about the animations too! all shares are welcome!

I'm working on my first game so if you want to support me you can follow me here

I also start a Ko-fi if you want to support! i will be updating my info very soon and that will help me fund my game! you can check it out right here!

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flagellant

Do you love roleplaying FRIDGE HORROR but keep FORGETTING THE FRIDGE? Are you obsessed with IMPLICATIONS and THEMATICS? Would you like to be YOUR OWN NARRATIVE FOIL'S NARRATIVE FOIL'S NARRATIVE FOIL'S NARRATIVE FOIL? Then do I have the SOMETHING IS WRONG for YOU AND YOU AND YOU AND YOU AND YOU AND YOU!

The Smith-Shimano Corpro DUSK WING is the only mech which can HOVER so that you can have a BIRD'S EYE VIEW of all of the THINGS THAT HATE YOU! While fragile as A SHADOW IN THE LIGHT, this capable mech is excellent for STRIKERS, CONTROLLERS, SUPPORTERS, AND PANIC ATTACKS! With the VEIL RIFLE you can grant your allies WHERE DID THEY GO? while also damaging enemies with 1D3+2 VISIONS OF THE WRONG TIMELINE! The core ability, HALL OF MIRRORS, can create I am alone. Where am I? I never left. I am still here. I am still here. We are all still here until one of us is chosen. And then none of us will be here. Only I shall remain. TURN ANY BATTLE into a THERAPEUTIC CONFRONTATION WITH YOUR EGO as it BEGS YOU NOT TO LET IT DIE AGAIN AND AGAIN AND AGAIN AND AGAIN AND AGAIN!

Good for: People who ARE SOLIPSISTS to COPE, BAD at making CHOICES under PRESSURE, and PLAYERS WHO KNOW that the most frightening mechs ARE NOT HORUS PATTERN GROUPS

Bad for: FLASH CLONE RIGHTS ACTIVISTS, direct confrontations, E-Defense advocates, CASTIGATORS OF THE ENEMY OF THE GODHEAD, and FRANKLY ANY LANCER PILOT'S MENTAL STATE But you don't care about that or that or that or that or that, do you or me or us or we or I? ALL THAT MATTERS IS THE MISSION + LOOKING GOOD WHILE DOING IT?

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theogm-art

SSC Amber Phantom (MetalMark Alt)

Created as an advanced strike chassis for SSC’s INSIGHT ORDINAL next-generation weapons evaluation program, the Amber Phantom brings together numerous technologies developed under the BELLA CIAO line into a single hyperspec, high-performance frame. Based primarily upon the Metalmark platform, the Amber Phantom combines an advanced neural bridge derived from the Death’s Head’s precognitive targeting system with TACSIM choral processors to amplify the pilot’s situational awareness to beyond-human levels.

Alt frame for Operation Winter Scar, in cooperation with Kai Tave.

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