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#speculative evolution – @wealmostaneckbeard on Tumblr
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Socially Awkward Ork

@wealmostaneckbeard

Every day or half hour I suddenly wonder if Tumblr has content on a specific subject. I then seach and reblog that content for 10 or more minutes. That is how I function on here. Occasionally I will try posting "Original Content" but there's no guarantee.
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Lancer: Hostile Forces

Here are 3 unrelated factions (each consisting of 3 units) for the mecha/pliot table-top role playing game Lancer:

1. Voidborn Oppressors

They used to be humble spaceship salvagers during the war between worlds. Once the war was over, they found themselves to have more military assets than the surviving planet-bound nations. And so they've leveraged their power to regulate all trade and politics across the entire solar system. Anyone who shows defiance to their authority will be crushed with disproportionate force.

Demolisher + Pirate = Wreck Mistress

During the war, arguments over salvage rights were typically resolved in favor of whoever had a Wreck Mistress. It is an intimidating machine traditionally piloted by a cold woman. It incorporates the most terrifying weapons-tech from the war: Slaver Signal, Demolition Hammer, Coreworm Rockets, Seismic Destroyer. These mechs are passed down from mother to favored daughter. Wreck Mistresses were used during the subjugation of planetary nations to butcher both mechs and their pilots in grisly spectacle.

Scourer + Commander = Las-Boss

Using a mecha-scaled laser cutter to disassemble military cruisers requires a steady hand and a keen mind. One miscalculation or twitch of the controls could result in a small nuke going off. During the war there was always demand for a "lascut specialist" for the previously stated reasons. Those who survived long enough in the profession would earn legions of followers and the best berths in any station. These wartime scrap-stars are now looking for opportunities to prove they are still just as hot as their instruments, prior to cooling. They may be accompanied by a Squad or a couple of Assault Grunts serving as groupie-bodyguards. A Las-boss must have the Melt optional system and the Military Discipline trait.

Assassin + Spacer = Boarder

The Boarder MK.I was a standardized powered exoskeleton designed for high mobility and dirty close quarters combat. It's pilots would typically use Thumper Grenades to disable targets, Leap to close the gap, and a Heated Blade to finish them off. The Mk. II was designed for combat on planet surfaces and operating alongside Wreck Mistresses. This new version of the Boarder was equipped with a Gravity Rifle (much needed ranged firepower) and Kai Bioplating (maintaining it's mobility within a gravity well). The MK. III addresses the fact that Boarders were being destroyed by being out-ranged or out-gunned, and so it features a two-fold solution. The Assassin's Mark would give the Boarder some protection from a single attacker. And a Cloud Projector would give it the ability to dodge fire from multiple attackers. During protests against the Voidborn, effigies of Boarders are set on fire and paraded around.

2. Radiovore Colony

These organisms are like a cross between bombardier beetles and nudibranchs, scaled to megafauna sizes. Radiovores naturally produce hyper-reactive chemical substances that they use for a variety of purposes. They are able to do this because they feed on rare metals and radioactive materials which gives them the necessary mutations. Their diet puts them at odds with human mining colonies pursuing the same resources. Both the Nester and the Suitor have the Regenerator and Living Chassis traits from the Exotic template.

Monstrosity = Progeny

Casually classified as being old enough to leave their nest but not mutated yet. They have claws, a corrosive bite, and acid spittle attacks. Progeny use hit and run tactics on prey, while threats are safely melted from a distance. There doesn't seem to be a limit to how old a Progeny can get, ancient ones gain the Regenerator trait.

Pyro + Exotic = Nester

When a Progeny finds high quantities of mutation-inducing materials in a defensible nest, it will become a bloated Nester. It's acid spitting gland becomes a shorter range flamethrower. They use an ability similar to the FIREBREAK Shield to protect their eggs and Progeny. After mating with a Suitor, the nester will start to lay eggs. Radiovore nests filled with eggs generate so much heat they are practically kilns. Nesters have to have burn immunity and the ability to disperse heat in order to survive. As they get near the end of their lives, an old Nester will form a hardened shell (siege armor) over their body.

Seeder + Exotic = Suitor

Progeny that have left their nests, have found low quantities of radioactive material but little shelter, turn into Suitors. These Radiovores spend their time building biomechanical bombs with different kinds of yields and payloads for multiple purposes. At first their explosives are used for the creation of nests and exploratory mining operations. Once a Progeny has taken over a nest and become a Nester, the Suitor's bombs are then used in a courting ritual. The Nester will only mate with a Suitor who presents bombs that are highest-yield/least-stable. To minimize damage, Nesters will instinctively drive suitors far away from the nest. The Suitor has to make and transport their explosives from these remote locations. They may test out delivery routes to a nest with Stun, Sealant, or Shock Mines first before upgrading to the Explosive type. Wait long enough and an exterminator can follow a Suitor back to their nest, but actually tracking it (even in low flying aircraft) can be incredibly risky.

3. First Strike Team

Long range nuclear missiles, "Super-Hacker" NHPs, TBK bioweapon suites. All these human-made horrors need time to arm, aim, and launch. First Strike Teams can neutralize these threats to national security within that prep phase, if deployed accurately and correctly. Because of that big if, FSTs are maintained and commanded by covert intelligence bureaus, to ensure an uninterrupted flow of reliable target data. These teams are subject to less scrutiny than the superweapons they hunt and are only beholden to a bureau's director. Because of this, FSTs are viewed with suspicion by everyone who knows about them. When deployed to a target location, an FST is a frantic collective because they know they've only got minutes to save their world.

Mirage + Ship = Blink-Boat

The purpose of this ship is to get a Ground Team as close as possible to their targets. Blink-boats can teleport from their launch pad to anywhere within a half-lightyear but after that they can only make shorter jumps. That's when their secondary stealth functions are used, to protect itself and passengers from any immediate attacks by defensive. Given how delicate and experimental they are, Blink-boats do not carry any conventional weapons that can backfire on itself. There has been some speculation about what might happen if a blink-boat's launch-pad jump was sabotaged.

Squad = Ground Team

GTs will not leave their blink-boat until they are exactly where they should be. Once deployed, they will overwhelm hostile security with superior numbers and firepower. They are given all kinds of equipment and training depending on which target they are supposed to disable. The gear can range from breaching charges and system hacking tools to 3D maneuvering gear and heavy body armor.

Ace + RPV = Escorters

Durability, mobility, and firepower, these are the three virtues of the Escorter remote piloted vehicle. They deploy and spread out from the underbelly of the Blink-Boat after it has arrived in a target location. These robots will take the hits (which they will occasionally dodge thanks to Barrel Roll) that the rest of the FST cannot. This miraculous semi-autonomous weapon design comes at a horrible cost: Escorters are absurdly vulnerable to electronic warfare. However if one of them was hacked so thoroughly that it fired on the rest of the FST, the blink-boat's e-warfare suite would be able to keep the rest of the team safe.

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jayrockin

This animal is called Zngti or Jngti on the southern Shess peninsula, and Anglophone humans sometimes refer to them as "centaur dogs" or "hawkdogs." They are an omnivorous predator that occupied a niche similar to a fox prior to domestication, and now fill a variety of roles in centaur settlements. They descended from a viviparous sister clade of centaurs where the hind limbs developed into a balancing organ similar to the tail of an Earth vertebrate, but did not specialize into claspers and a pouch such as in Tep (the silk dairy livestock).

Zngti do not have a strong pack coordination instinct and are not commonly used for hunting large game or herding livestock. In some ways they're comparable to domestic cats, often left unsupervised around food storage or crops to hunt vermin, but their territoriality also makes them useful for livestock defense or sentry roles.

Although there are no commonly held breed standards, different regions may have one or two specialized varieties for different functions. For game hunting, varieties tend to have a build similar to the wildtype but with flashy coat patterns. Tunnel hunting and vermin control varieties tend to have stout bodies and a bearded face to protect them from clawing prey and dirt entering their eyes and nostrils. Bulky guardian breeds are variously used to defend livestock, property, and children from threatening wildlife or strangers. Sentry alert breeds will raise a continuous "siren" howl through their excurrent nostrils in response to intruders. Most Zngti are work animals first and companions second, but in some urbanized regions toy breeds can be found. Derived from squat vermin hunting varieties, they are usually brightly colored with concave skulls that make them resemble a trunk-smiling centaur.

Although to centaurs Zngti are relatively small animals, they are often heavier and taller than humans. Some guardian breeds can be as large as a cow.

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barnlarn

Peak D&D world building is where domesticated animals have been affected by fantastical phenomenon just like humanoids. I'm talking about horse breeds with minor magical traits: Steeds from the feywild that can go ethereal and require riders to use enchanted saddles to stay on them. Horse bloodlines tainted by the shadowfell that have resistance to necrotic damage but have sunlight sensitivity. Not full on Unicorns or Nightmares or Pegasi but like... do you get what I'm say? It's good stuff, right?

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Hi! oh heck yeah that sounds dope! Next time I run a game I might put some of those kinds of steeds in 👀

~ Larn

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How come semi trucks in Europe look like “toot toot :)” and in North America they look like “HONK HOOOOOOOONK >:|”

“Henlo I am big twuck pwease give me wots of woom tank u :)”

“I WILL FUCKING PANCAKE YOUR CUCK ASS”

@trainwreckgenerator why did you hide these in the tags

This suggests that Maximum Overdrive was Jurassic Park for motor vehicles.

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cheesedemon

I’m sorry, but that is misleading as hell. American and European trucks are bred for different purposes.

American trucks are bred for long hauls on largely straight roads. They can go for hours without a break. A European truck needs more breaks and a lighter load, and they would indeed take great internal damage if they tried to keep up with the Longsnout.

The European Shortsnout is not bred for looks, but for agility! They navigate the windy roads of Europe in a way that would be way too risky for the powerful, but more clumsy American truck. It is true that the European overheats faster at high speeds, that is the very reason that breaks every 4,5 hours are mandatory for both the truck and the handler and a day of driving can never be longer then 9 hours.

So, all in all, appreciate all of our trucks and our shared history, and be the responsible owner that gets the right breed for the right job.

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kedreeva

To be fair, the US does have shortnose trucks as well, they’re just a breed kept mainly for very local work where, like the above says, they are working in places with lots of turns, shorter drives, and plenty of stops. I see them used for garbage pickup a lot, where a longnosed Mack wouldn’t be able to fit much less maneuver, and the short nose prevents them from getting rubs (raw skin or even open sores) on their snouts.

I would also like to point out that the tags have got it backwards. The wild trucks (which I’m pretty sure are extinct in the wild now) that all modern breeds stemmed from were shortnose trucks. We had known about automobiles and domesticated several species, but the truck species was not discovered until close to the start of the 1900’s, in Germany, which I BELIEVE was the first country to breed them in captivity, although England was the first country to really start using them for work. I managed to find a photo of taxidermied specimen

As you can see, it resembles both long and short nosed breeds, as well as the far more common house truck used by individuals instead of for commercial work.

As to the aggression, while the mack longnose LOOKS aggressive, they’re generally gentle giants (although please do give them space on the road! not seeing you in their blind spot is NOT the same as aggression!), it is actually the smaller house truck that is often trained by their handler to be aggressive: the keyword being TRAINED, they are also not naturally aggressive. The only time I have seen a mack be commonly aggressive is when they are pulling 2 gravel trailers, and I would be cranky if I was being overworked, too. If you see them hauling that kind of load, just give them space, and you’ll be fine.

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ub-sessed

I feel like somebody should add something about the Australian variants.

From my understanding of Australian wildlife:

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dreorzen

Does anyone know if/how American School Busses are related to trucks? 

Pics for reference:

The classic long-nose schoolbus

But short-nose varieties exist, I remember when they first started appearing in my district!

@dreorzen While school buses ARE in the automobile order, they are actually part of the Van family, not the Truck family, due to their passenger capacity. As you can see in the photos, they have no cargo bed or hookup, and are not really built for object transport. But they DO excel at carrying passengers, particularly children (although certainly not limited to just children)

They’re known to be exceptionally protective of any passengers, and if you look closely on that second image you can actually see a specialized appendage that is (I think) unique to school buses- a small, red, octagonal fan, which they extend when there are small creatures around them that they are acquiring or releasing. Much like an angler fish’s bioluminescent bulb appendage, this fan (along with several bioluminescent patches on top of their faces and on their hindquarters) works to mesmerize any other vehicles in close proximity, to where those vehicles will cease movement until the bus lowers the fan. It’s super fascinating behavior, and little wonder why we trust our children to these gentle, protective giants.

Don’t forget about the bus trucks.

While these vehicles can sometimes be bred by accident (after all, who hasn’t accidentally left the gate open when your school bus is in season), they are usually bred for specific purposes.

These hybrids are bred for both their cargo capacity and their gentle temperments. Especially in a farm setting, there’s a need for many different kinds of vehicles, some of which sometimes don’t get along. Having a vehicle with both the strength and capacity of a large work truck with the amiable nature of a school bus can be a real benefit.

It’s a little unfortunate that these hybrids tend to be sterile, though, since it would be easier if they’d breed true. Also, something to keep in mind… bus trucks are bred from a bus.

Truck buses are bred from a truck and… tend to not be quite as useful as bus trucks, although some people do like keeping truck buses for companionship and as show vehicles.

Finding out more about different working breeds is always interesting, but to be honest, I’m probably always just gonna be a cat person.

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c-casu

Like on Earth, on planet Opi there are some truly enormous flyers. Their size is possible through their flight mechanism: soaring. It has been evolved many times independently among many clades.

One such clade are the Deroptera, whose two main families are the Colubroderidae and the Euderopteridae. The first family is mainly composed of scavengers and small game predators, that use their enlarged cervical wings both as a display and to increase surface area.

The second one are almost fully herbivorous grazers that developed a third pair of wings from their cervical ribs in order to compensate for their low calorie diet with more efficient soaring, and that developed a row of keratinous teeth like structures in their tentacles for better chewing.

Soaring has often evolved in flying creatures hunting at sea, like the Phocidracoidea superfamily, that fish by stiffening their oral tentacles and using them or grab prey under the surface while airborne,

or the Crocopteropsidae, that dive underwater for prey before flying away with their meal, and since their oral tentacles would only serve as drag while diving they’re now almost vestigial, going in the opposite direction of the Phocidracoids, evolving hydrodynamic jaws, similar to Earth’s crocodiles and spinosaurids, or Opi’s isonychians.

The only Trichopteran lineage to develop soaring are the Rosalidae, freshwater filter feeders that routinely travel from lake to lake to find new sources of plankton-rich waters. Like flamingos they get their pink coloration from their carotenoid rich diets.

(Btw to answer @doodlepede comment on my last post, cause idk why but for some reason I can’t comment, the penises are unsheathed because they’re keratinised and can grow back)

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iguanodont

Something I’ve been stewing on for a handful of months now has been wanting to make birgs’ reproductive cycles weirder. My friend @primalmuckygoop suggested the fantastic idea of giving them “external wombs” or “eggs with legs”, and the result was…. These.

Essentially an overgrown tick that contains within itself the actual embryonic birg. Like a tick, it latches on to the host (typically the mother or a relative, but they can be attached to ‘midwife’ animals as well) and feeds on blood until the infant birg is ready to emerge.

This is by no means the only reproductive strategy seen in birgworld fauna; for some animals the process is mostly or entirely internalized, for others the “larva” exists as an independent creature as distinct from its parent as feathervanes from their walking seeds.

The fun begins when you consider the cultural implications of such a life cycle, from folklore about witches and vampires to ingrained concepts of “cuteness”, but I’ll save that for future posts…..

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iguanodont
Anonymous asked:

Are there some common games to play among the birg children? Would they share our interest in stick ball games or playing with carved toys?

Since birgs can’t really throw things and their depth perception is limited, a lot of ballgames just aren’t feasible for them. However, familiar kids games resembling tag or “freeze games” akin to silly statues are very popular! One widespread variant is legsweeper, a chasing game in which whoever is “it” attempts to brush other players’ legs with a long stick or plant stalk to capture them. Jumping-over-things games in general seem to be beloved.

Kakroum kids in particular are partial to contests of stone stacking, which mimics the much sturdier stacked-stone landmarks built by migrating tribes.

Pictured also are a couple examples of toys, namely a pull-trunkhorse and a propellor toy carved to resemble a flying seed.

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nazrigar

No Man’s Land - Exploring a Post-Human World with the Animals Left Behind

Hey there everyone! Just wanted to share a project I’ve been doing a while now. It’s a post apocalyptic setting that I’ve been building a for a while now, called No Man’s Land.

Inspired primarily by works such as Aftermath: Population Zero, and Life After People, it’s a post apocalyptic setting where humans went “poof”, and in their place are the animals we left behind.

Zoo animals, former pets, and invasive plant and animal species now deal with a world that once was made for our benefit, now surviving on their own. Scenarios include:

- Gorillas and invasive bamboo in the Pacific Northwest

- The Flood Tunnels of Tokyo being taken in by kelp, clams, crustaceans and a very lost Giant Squid

- Redwood forests with bonobos and elephants

- Ruins of buildings, such as the London Tower, providing home for birds and a London filled with lions and bison

- Various conflicts big and small, including a Pleistocene throwback of a Brown Bear trying to scare off lions off a buffalo.

- Breeds of dogs finding their own niche based on what we bred them for, like ratting and terrier dogs hunting squirrels and rats.

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