The Intersection of games and disability.
Lets start with a mixed simile/metaphor:
Consuming content is like consuming food. Not everybody has a functioning jaw with perfect teeth and not all content is easily digestible. I get that because I figuratively have lock-jaw too. But then I hear people complain about how inflexible-by-design game difficulty is discrimination against people with disabilities. And that makes me think: "There is large quantities of people online who are willing to chew up content and spit it back into your mouth, FOR FREE." I freely partake of other people's mastication and I think others should have access to it too. If one game developer wants to challenge players to reach a tasty treat, that is their right. If another game developer wants to provide an easy walk-in dining experience, that is also their right.
What I'm trying to say without the elongated Simile:
I am Autistic ADHD with terrible eye sight, I'm not good at planning or paying attention to the right things. I will never be good at strategy, racing, or fighting games. I have accepted this and found work-arounds that I think could work for you, person who wishes every game had an easy mode:
Go on to youtube or twitch and watch people play the game for you. If that's still not your thing then look up the wikis that people have painstakingly made for the game, both for the lore and winning strategies. That's how you get all the content without the challenge.
And now for something vaguely resembling a conclusion:
I think adversity created by complexity is only beautiful within the confines of a game. Outside of harmless simulations, it is indicative of a society failing to serve the needs of it's members. One should never condemn a game for being too complex but instead appreciate the person or people who put a lot of effort into it.
I believe there is no right or wrong way to consume game-type content, especially when it comes to single player games. However if there is a social element to a game then one should be aware that different people have different motivations for playing a game. I have made a handy chart to show those motivations: