i should probably back up my blog after this
A really weird thing that I feel privileged to have gotten the chance to explore in In Golden Flame is the idea of "characters are worse at their jobs when players aren't animating them."
For reference, Ipswich "Switch" DeLacey, this guy...
... is my former player character. In Golden Flame, explicitly, is a retelling of a campaign that I was a player in.
Switch is a mech pilot and lifestyle livestreamer, and in the original campaign they were part of the Hell's Gate strategic response team that saved Calliope and livestreamed almost the whole thing. They were kind of an impulsive jackass sometimes, but hey had a team to temper their behaviour and keep them on track. They resolved a long-running plotline with their abusive scientist father by having a mech fight with him (that's how you resolve most problems in Lancer, to be honest) and saved the system (and perhaps the universe) from an existential crisis.
They still exist as part of In Golden Flame as an NPC, but in all the timelines where IGF is played as a campaign, Switch isn't a player character, so they can't act outside their own impulses and behaviour. Their behaviour isn't tempered by an outside force that has a more holistic perspective on events. They don't have the same set of friends to keep them grounded.
In the written campaign, Switch's plotline with their father still happens, but without player intervention, it shakes out far worse than it did when Switch was a player character. Throughout Act 2, Switch asks the player characters for help dealing with the increasing threat of their father, and if the players help soon enough, they're able to resolve the situation without it spiralling into catastrophe. But if they don't help Switch soon enough, Switch loses patience and heads off to deal with it themselves.
But because Switch doesn't have a team of trusted friends behind them to help mediate their issues, things rapidly spiral out of control and during a fight with their father, they end up causing the time rift he was experimenting on to crack open violently, putting the system in even more danger than it was before.
This was inspired by the way Pathologic handles its player characters. Basically, Pathologic has three possible player characters. You choose one for an entire playthrough, but the other two still exist in the world and go through the same rough storylines that they would if you were playing them, but the crucial thing is that without you at the wheel, they're much worse at their job. They fuck up quests that you would have completed easily. When you talk to them, they always seem to speak with the most extreme possible dialogue choices you would have available if you were playing them.
I just like the idea that in different timelines, fictional characters may or may not be animated by the spirit of a player, and that in timelines where they aren't, they might just be worse at their job.
City of RUIN - Districts Sketch. Download the map and the alternate variants here! - https://www.patreon.com/posts/103351418
The Triptych of the Dark Revelation, the truth few Lancer fans are strong enough to accept
There are only two degrees of separation
My Lancer character! I’m very excited for this game!
Even more space npcs for future stuff, along with some pirates sprinkled in. May have gone overboard with template spam here, but I really wanted a rocket sled a la Planetes in there.
3 LANCER RPG campaign Ideas:
- Planetary Politics Can Get Crazy: On the planet Wiz-Guy, political parties can get permits from the global government to own mechs for both security and voter-outreach purposes. Players are pilots working for the Hardsell City Utility Workers Party. The parties popularity/electoral success depends on Hardsell City’s utilities not breaking down, so the pilots will primarily have to respond to disruptions that may have been caused by sabotage. Pilots will also have to distribute holographic posters, protect UWP VIP’s, and deal with problems facing constituents.
- Basically Darkest Dungeon but with Mechs: The Patriarch of The House of Fading Embers has disappeared after bequeathing his isolated estate to his three surviving grandchildren. Players are adventurer pilots recruited by The Heirs to help them salvage the estate in exchange for treasure, fame, and other foolish notions. They will be fighting against mega-fauna bioweapons, renegade mercenaries, malfunctioning robots, and paracausal cultists that have taken over the estate. As the campaign goes on, The Patriarch’s connection to every evil faction is revealed. Also, the player’s characters will gain stress points and deal with emotional breakdowns.
- Siege of Starport City: HugeTech Corporation has conquered most of the continent except for the independent Starport City, this is a situation that HT Corp’s Board of Directors don’t like and are going to change with violence. Players are pilots that are working for Starport City’s Office of Crisis Management on the day The Siege Started. They will have to defend various sections of the city from a myriad of HugeTech Security Task Force Groups. The players and all other city dwellers have to hold out until Albatross and other allies arrive to break the siege.
lancer rpg??
I heard you liked Pacific Rim and giant robots so I want to share my new-growing hyperfixation: The tabletop mech/pilot rpg game Lancer. It has both conventional and really weird mechs in it. One of those Weird Mechs is the Lich frame. It's a spooky unkillable low HP hacker that uses time travel paradoxes to move quickly, respawn after death, cripple enemies, and sacrifice itself to help allies. I first thought it would be the perfect mech for low HP unkillable Laudna but as I learned more about it, I realized it mechanically resembled Orym and Ashton too. Which suggests an interesting sci-fi AU where Laudna, Orym, and Ashton are deserters who escaped (with their Lich mechs) from a company that used them as cannon fodder. Hopefully what I've written here piques your interest.
First, here is a link to the free PDF core manual for Lancer. Again, it is free to download. I’ve read a lot of it, it’s got some lore but it’s more about core gameplay and standard mechanics.
Second, Each Deserter’s Lich matches their aesthetic. Laudna’s frame is stained with dark ooze which drips unnatural shadows, Ashton’s is covered in shattered crystals and leaves a trail of colorful dust, Orym’s wears a mossy cloak and always emanates a light fog cloud.