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#handler – @wealmostaneckbeard on Tumblr
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Socially Awkward Ork

@wealmostaneckbeard

Every day or half hour I suddenly wonder if Tumblr has content on a specific subject. I then seach and reblog that content for 10 or more minutes. That is how I function on here. Occasionally I will try posting "Original Content" but there's no guarantee.
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People interested in becoming Handlers, those about to be handlers, and those who just became handlers listen up.

You're gonna need this to get through Boots on the Ground after Boots on the Ground.

1. You're going to see everything your pilots see. You're going to see the unfiltered nightmare of the field. Make sure you've got a vice of choice that you can stay steady. Avoid booze. You need to be clear.

2. You're their guardian no matter how much they think they're bulletproof out there you're the one making sure they're actually bulletproof. The information you send them is what makes sure they don't die.

3. They will die. One of your pilots will die. You can't stop it. It doesn't get easier.

4. When they get back to base your job isn't done. You finish the after action report. You make sure your pilots get what they need. Only once they're settled is your job done for the night.

5. One day they're going to ignore an order. You have a choice. Keep yelling at them to try (and fail) to get them on track. Or you can buck command as well and make sure they survive.

6. You are not the pilot's friend. You're their handler. You point the weapon they are. The second they're inside their mech and you're in your chair talking to them on comms they're your ward.

7. Never celebrate right after a battle.

8. Never get comfortable in the chair. No mission is ever as simple as the briefing makes it.

9. Your pilot will prove you wrong.

10. Break all these rules the second it feels right. You're a handler, you manage pilots, the bastards fueled by willpower and spite. You've got to have more will than they do.

//Signal\\

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"Why are those mech-pilots so..." The Medic pauses to search for the right word.

"Bitey?" Offers the Commander.

"I was going to say feral, but yeah."

"It's because of their close quarters combat mods, both anatomical and neurological."

"What, why would they have those?" Asks, the medic, incredulously.

The commander sets down their mug and explains, patiently:

"Captured mechs and their pilots are worth more intact than they are scattered into pieces. The rider needs to be able to defend themself independently of their ride. Guns run out of ammo, limbs can break. But sharpened teeth is easy to conceal and difficult to remove from a prisoner. Combined with their enhanced reflexes, it's simple for a pilot to give a target a good chomp."

"I see. That makes sense," Says the Medic nodding until they stop as something occurs to them: "Wait, I've been having to patch up wounds that weren't particularly lethal. So it's not that effective for self-defense."

"Three reasons for that: First is survivorship bias, you haven't seen the mech-jackers who got their jugulars ripped open. Second is that pilot's have dull caps on their teeth that can disintegrate when their handler presses a button. When they're on base, those caps stay on, which keeps their chew toys alive. Third is that pilots like to bite, because of the neurological conditioning, but they've got enough self-control to break skin but not cause serious damage. Or at least they're supposed to."

The medic hums, contemplatively.

"Any more questions?" says the Commander as they pick back up their mug.

"Nope, thanks commander. I'll be going now."

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