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#disability access – @wealmostaneckbeard on Tumblr
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Socially Awkward Ork

@wealmostaneckbeard

Every day or half hour I suddenly wonder if Tumblr has content on a specific subject. I then seach and reblog that content for 10 or more minutes. That is how I function on here. Occasionally I will try posting "Original Content" but there's no guarantee.
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The reason there's so much opposition to walkable cities and transitioning away from cars is because a lot of people see all the problems with this system as good things

"car dependency reduces those who can't afford cars to second class citizens" thats the point "car dependency keeps us all distant from each other, secluded in our single family homes" that's the point

There are a lot of people who think the idea of ever using public transit is degrading, and hate and fear the idea of sharing space with anyone but especially the poor (and usually not white) people who are disadvantaged by car dependent infrastructure.

This isn't some mistake that happened just because a few lobbyists pushed for it in the 50s, its a whole model of society that a ton of people in this country supported and continue to support because it lets them feel more comfortable and superior.

This is why whenever I hear about any effort to bring public transit to my hometown of Orlando I know that shit is doomed because I know the people there are too afraid of "the wrong kind of people" being anywhere near them. They would rather live in the sprawl with their big SUVs and fuck everyone else.

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The Intersection of games and disability.

Lets start with a mixed simile/metaphor:

Consuming content is like consuming food. Not everybody has a functioning jaw with perfect teeth and not all content is easily digestible. I get that because I figuratively have lock-jaw too. But then I hear people complain about how inflexible-by-design game difficulty is discrimination against people with disabilities. And that makes me think: "There is large quantities of people online who are willing to chew up content and spit it back into your mouth, FOR FREE." I freely partake of other people's mastication and I think others should have access to it too. If one game developer wants to challenge players to reach a tasty treat, that is their right. If another game developer wants to provide an easy walk-in dining experience, that is also their right.

What I'm trying to say without the elongated Simile:

I am Autistic ADHD with terrible eye sight, I'm not good at planning or paying attention to the right things. I will never be good at strategy, racing, or fighting games. I have accepted this and found work-arounds that I think could work for you, person who wishes every game had an easy mode:

Go on to youtube or twitch and watch people play the game for you. If that's still not your thing then look up the wikis that people have painstakingly made for the game, both for the lore and winning strategies. That's how you get all the content without the challenge.

And now for something vaguely resembling a conclusion:

I think adversity created by complexity is only beautiful within the confines of a game. Outside of harmless simulations, it is indicative of a society failing to serve the needs of it's members. One should never condemn a game for being too complex but instead appreciate the person or people who put a lot of effort into it.

I believe there is no right or wrong way to consume game-type content, especially when it comes to single player games. However if there is a social element to a game then one should be aware that different people have different motivations for playing a game. I have made a handy chart to show those motivations:

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