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#battletech – @wealmostaneckbeard on Tumblr
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Socially Awkward Ork

@wealmostaneckbeard

Every day or half hour I suddenly wonder if Tumblr has content on a specific subject. I then seach and reblog that content for 10 or more minutes. That is how I function on here. Occasionally I will try posting "Original Content" but there's no guarantee.
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Cockpit charms.

  • Metal tears, or mech melt. Easy to find on most battlefields, it's just molten plating that's hardened again into irregular lumps of metal. Charm for damage, but also a charm against overheating.
  • Kill shells, or kill discs. Easy to fake but hard to find the genuine article (because it tends to be mixed in with a bunch of others). The shell from a lethal shot against an enemy 'mech, sometimes the whole thing, sometimes just the base of the shell (the 'discs'). Charm for accuracy.
  • Lifesavers, or pen plate, or stopshot. Hard to find, most likely to be in the scrap pile of a hangar. A piece of armor plate with a round stuck inside of or through it. Charm for tough armor.
  • Escape shrapnel, or eject scrap. Hard to find because it consists of cockpit shrapnel that ends up stuck in an ejecting pilot. They seldom want to part with it and in some cases medically cannot. Charm for a smooth eject.
  • Blind eyes. Shards of glass from blasted searchlights. You won't get them without shooting it out; 'mech-grade searchlights have tough covers. Charm for situational awareness.
  • Underfoot, or metal crush. A chip of the foot grip surface of a 'mech with the metal from another one it Death-from-Above'd stuck to it by sheer pressure. Charm for steady footwork and good jump landings.
  • Miracle metal, or lucky duds. Metal scrap from missiles that hit a 'mech or tank but failed to detonate. They get rarer the better missile systems get, unfortunately. Charm against infantry rocket launchers or missiles from enemy 'mechs.
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Rites of Passage, or...

...popular answers to, "what makes you a real MechWarrior is:"

  • Surviving getting scrambled for action with a hangover
  • Gaining a preference for which weapon system heats up field ration packs just right when balanced on top of it
  • "Cockpit redecorating" (vomiting from neural feedback, the reason a pilot kit includes odor-blocking noseplugs)
  • Getting molten metal from somebody else's 'mech on your own
  • Surviving a "fresh air" engagement (fighting with a breached or broken cockpit)
  • Making it back to the hangar with your 'mech still on fire
  • Getting your first ejection scar (cut by glass or metal en route from the cockpit)
  • Breaking a 'mech's leg(/s) in an unsuccessful Death from Above
  • Learning the "ice cube trick" (seasoned 'mech pilots are forever pointedly refusing to tell rookies what the "ice cube trick" is; there is no actual "ice cube trick")
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About Mech Pilots:

There are many different kinds of mech pilots. But they can be arranged into a spectrum with monotask on one side and multitask on the other.

Multitask pilots have a life and skill sets outside of their combat vehicle. They can still be dangerous without their ride because of their tactical and political acumen. Examples of such pilots can be found in Titanfall, Lancer, and Battletech/Mechwarrior.

Monotask pilots are essentially organic control devices mounted inside the mech. They have slightly more personality and agency than other system components like an autoloader or jet thrusters. But the pilot is just as useless as those things if removed from the greater whole. Examples of these pilots can be found in Armored Core and Warhammer 40,000.

There are pilots that can fall between these extremes such as conscripted civilians, venerated sacrifices, or artificial intelligences. Examples of these beings can be found in Mobile Suit Gundam, Gen:Lock, or, again, Warhammer 40k.

There's no wrong way to portray pilots. That being said, I'd love to read stories where pilots from across the spectrum interact with each other.

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eldoniousrex

Happy Labor Day my fellow Americans!

Today let’s take a look at the engagement range piece from the latest Tex Talks Battletech. Special thanks to Editor Mike/Crow for his excellent work on animating this piece and using it to create that darling opening dance sequence.

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jolleboi

I am really into battletech, and lately ive been on a bit of a battletech craze, and felt inspired to sketch up some sort of battletech-esque mech (might even use the battletech rules for building your own mechs to give this thing rules -sweats-). I am no way near as talented as the many mech artists ive seen drawing battletech stuff, but i am still reasonably proud over myself for this sketch. Havent given it a name, but it would probably, in battletech terms, be a 35-ton light omni-mech, or a medium omni-mech, probably sporting srms, some type of auto cannon and a few lasers, although probably at the expense of speed and/or maybe armor, which at its weight class obviously would be a rather risky thing to do. I invite fans of Battletech (or mechs in general) to come up with your own sugestions and ideas for this mechs name and/or capabilities/specifications, i’d love to hear peoples thoughts. hope you all enjoy! “And be safe mech-fans!”

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You know what I love?

Giant Killer Robots draped in ceremonial tapestries that display their kill-counts, planet of manufacturer, when and how they were wrecked, repaired and whether the dishonor has been avenged.

Soldiers wearing the pelts of predatory fauna/flora from their homeworld over their powered armor, sacred texts and sigils painted onto the sides of their explosive projectile weapons.

Old warships, still in service, that have hallways lined with instrctional shrines meant to ward off mutiny and mechanical failure, accompanied by little memorials to those who died when the shrines failed.

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You know what I love?

Giant Killer Robots draped in ceremonial tapestries that display their kill-counts, planet of manufacturer, when and how they were wrecked, repaired and whether the dishonor has been avenged.

Soldiers wearing the pelts of predatory fauna/flora from their homeworld over their powered armor, sacred texts and sigils painted onto the sides of their explosive projectile weapons.

Old warships, still in service, that have hallways lined with instructional shrines meant to ward off mutiny and mechanical failure, accompanied by little memorials to those who died when the shrines failed.

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