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#village – @wealmostaneckbeard on Tumblr
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Socially Awkward Ork

@wealmostaneckbeard

Every day or half hour I suddenly wonder if Tumblr has content on a specific subject. I then seach and reblog that content for 10 or more minutes. That is how I function on here. Occasionally I will try posting "Original Content" but there's no guarantee.
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Resurrecting The Four Lords

I have previously written about a Hunt Showdown X Resident Evil Village crossover. In that post I addressed the portable aesthetics of the four lords, now I am addressing gameplay mechanics. Here's my ideas on redesigning the Four Lords for PvPvNPC combat in an open world, to be more similar to the bosses in Hunt Showdown. The changes to these bosses reflects them being respawned by another mega-mycete in a new location, which has resulted in some duplication errors of the originals. During a mission a Lord is trapped in their lair, however if they have ranged attacks then they can target hunters outside. The hunters are player-characters hired by a mysterious client to kill and collect the crystallized remains of the Resurrected Lords. Whichever Lord is active during a hunting mission determines which kinds of Special Minions hunters will encounter in addition to Lycan warriors. These special minions protect the clues to the exact location of the Lord's lair. I haven't worked out what those special minions are, yet, but here is what I do have imagined:

Name: Standard moves: Vulnerability: Details

  • Lady Dimitrescu: Grab/Throw, Slice/Feed: Poison: Alcina strides around her well appointed lair, disgusted and imperious towards invaders. Hunters that do enough damage to the Lady will cause her to transform her arms into the tail and head of her chimera-dragon form. This increases the range and damage of her attacks. She will throw grabbed hunters through doors, windows, and at other hunters. She can recover health by feeding on hunters that die in her lair.
  • Donna Beneviento: shoot pistol, disappear: Fire: Donna paces around her lair, nervous and quiet. It's filled with toxic spores which causes hunters to constantly lose health and see hallucinations. The illusions come in the form of flying killer dolls and seeing other hunters, both friendly and hostile, as identical copies of Donna herself. Ms. Beneviento will fire her pistol (randomly determined type) at a target until she has to reload or if someone shoots her back, and then she'll disappear in a cloud of spores. She'll reappear in the blind spot of a hunter who has a partner, follow them around, and not attack until she's attacked.
  • Salvatore Moreau: Poison Spit, Sticky Spit: attacks to weak spots on his back: Salvatore scuttles around on all fours in his lair, like a diseased and agitated amphibian. The ground floor is always sunken and filled with waist high water. Salvatore can swim through this water quickly while it slows down the hunters who have to wade through it. Moreau targets Hunters that stay out of the water with his sticky spit, such as those who stay outside or on higher floors. Moreau can also easily climb up algae coated surfaces to reach those higher floors.
  • Karl Heisenberg: Warhammer, Magnetic Disarm: Explosives: Karl marches around his lair in heavy body armor, laughing and taunting like a king drunk on a pyrrhic victory. Explosions will cause Heisenberg's armor to crack open, revealing vulnerable circuitry, flesh, and mold for a moment until Heisenberg seals himself back up again. Karl can magnetically charge a hunters weapon and then one of the anvils in his lair, if that hunter walks near the charged anvil while holding their charged weapon, it will fly out out of their hands and stick to the anvil for at least a minute. Other hunters can steal the weapon from the anvil after the charge has expired.
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