mouthporn.net
@veilpierced on Tumblr

@veilpierced / veilpierced.tumblr.com

* BLOOD WAS OUR INHERITANCE
Avatar
reblogged
Avatar
felassan

BioWare Blog update: Anthem Game Development

We’d like to take a moment to address an article published this morning about BioWare, and Anthem’s development. First and foremost, we wholeheartedly stand behind every current and former member of our team that worked on the game, including leadership. It takes a massive amount of effort, energy and dedication to make any game, and making Anthem would not have been possible without every single one of their efforts. We chose not to comment or participate in this story because we felt there was an unfair focus on specific team members and leaders, who did their absolute best to bring this totally new idea to fans. We didn’t want to be part of something that was attempting to bring them down as individuals. We respect them all, and we built this game as a team.
We put a great emphasis on our workplace culture in our studios. The health and well-being of our team members is something we take very seriously. We have built a new leadership team over the last couple of years, starting with Casey Hudson as our GM in 2017, which has helped us make big steps to improve studio culture and our creative focus. We hear the criticisms that were raised by the people in the piece today, and we’re looking at that alongside feedback that we receive in our internal team surveys. We put a lot of focus on better planning to avoid “crunch time,” and it was not a major topic of feedback in our internal postmortems. Making games, especially new IP, will always be one of the hardest entertainment challenges. We do everything we can to try and make it healthy and stress-free, but we also know there is always room to improve.
As a studio and a team, we accept all criticisms that will come our way for the games we make, especially from our players. The creative process is often difficult. The struggles and challenges of making video games are very real. But the reward of putting something we created into the hands of our players is amazing. People in this industry put so much passion and energy into making something fun. We don’t see the value in tearing down one another, or one another’s work. We don’t believe articles that do that are making our industry and craft better.
Our full focus is on our players and continuing to make Anthem everything it can be for our community. Thank you to our fans for your support – we do what we do for you. [x]

This is the article they are referring to. There’s more snippets about it on Schreier’s Twitter.

Avatar
lavellanlove

Kotaku’s response:

UPDATE (11:30am): Minutes after the publication of this article, EA and BioWare put up a blog post in apparent response. We had sent over a bullet-pointed summary of what was in this piece, although they did not have a chance to read the article before publishing their post, which makes it a particularly bizarre response.
The post explains the lack of comment for our article based on an assumption of what the article would focus on: “We chose not to comment or participate in this story because we felt there was an unfair focus on specific team members and leaders, who did their absolute best to bring this totally new idea to fans. We didn’t want to be part of something that was attempting to bring them down as individuals.”
While our article names some senior people at BioWare, and while we’d asked about the roles of various leaders at BioWare during the game’s development, readers can judge for themselves whether BioWare’s assumptions about our article were correct. We don’t think they were.
“The struggles and challenges of making video games are very real,” the post states. “But the reward of putting something we created into the hands of our players is amazing. People in this industry put so much passion and energy into making something fun. We don’t see the value in tearing down one another, or one another’s work. We don’t believe articles that do that are making our industry and craft better.”
We believe in asking questions and publishing what we can find out. We hope that in the future EA and BioWare will see the value of that process.
Avatar

@cantoinmaschera for feynriel !!

This boy, she thinks, has a funny way of turning up wherever there’s unrest among the party-goers, smoothing it down like so many ruffled feathers until no one’s anymore concerned about the bloodstains on the marbled floors than if they’d never seen it in the first place.

Vivienne does not recognize the young man from her tenure at court—she purses her lips, eyebrows crawling upwards in that considering way that, for Vivienne, might as well be a scowl—and that, in itself, ought to be a cause for concern when they know the Venatori have infiltrated the ball.

She pauses to inquire with Josephine, but Josephine does not know him either. She asks around the ball, but the courtiers laugh peaceably and wave a hand and tell her oh, that’s just Vincent, as if they’re talking about one of the harlequins entertaining on the dance floor.

Morrigan drifts by like a shadow in the outer hallways, ever watching on the outskirts of the event. She tilts her head and hums thoughtfully, brow furrowed. Eyes open, Inquisitor, is all she says.

No answers, then. Fine. If nothing else, he has a habit of existing wherever there’s trouble. If anyone’s seen anything out of the ordinary this evening and can point her in the direction of the Elder One’s agents, it’ll be him.

It takes a certain amount of.... maneuvering through idle conversations and brightly gilded rooms, always one eye following him, before she catches him alone out in the garden

She announces herself with a caprice flicked idly off the end of her thumb, aimed just past his shoulder, glinting once, twice in the light as it spins, then disappears into the dark water as she draws up beside him.

“You’ll have to forgive me for not catching your proper title, Master Vincent. Your reputation shrouds you in mystery,” she greets, and inclines her head with a sidelong glance and a thin smile. “Inquisitor Lavellan. I’m sure you’ve heard them frantically whispering my name in the corridors. How do you find the Winter Palace this evening?”

Avatar

I don’t have any ships at present and play rhi as unromanced by default out of respect for everybody’s comfort level but I just wanted to remind everyone in honor of femslash february that a) if she did have a default romance it would be Josie and b) her big gay crush on Josie is at least pseudo-canon at this point and is present in the back of my mind at all times

Avatar

lmfao I wish people would quit spreading misinformation about Stylus being the same as Stylish and scaring ppl out of using accessibility tools, they're not the same, Stylus is a code fork with the insecure elements removed, it literally wouldn't be on the chrome store if it wasn't, knock it tf off

Avatar
Avatar
jorupyb

This is a userscript for Greasemonkey/Tampermonkey that will disable the new UI update by default, and add a toggle to re-enable/disable it in your Dashboard settings page.

Everything is reverted to how it was before the update and there’s no delay on page load.

Make sure you have Greasemonkey or Tampermonkey installed on your browser, it is needed to be able to load the script.

Install the script from here:

The xkit extension is very much appreciated (especially the speed at which it was released) but this, for my Greasemonkey/Tampermonkey friends, this is the real deal.

Why?

Because there’s no delay on page load.  …which means there’s no brief flash of the dark background and saturated icons.

And as with all scripts, if any part of it bothers you (such as having the toggle installed into your settings page), then you can cut that part of the code out with ease.

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.
mouthporn.net