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#writing – @tropylium on Tumblr
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i do love the color of the sky

@tropylium / tropylium.tumblr.com

seeker of truth, beauty and peace
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Horse girl book but it's about a middle-aged man and his forklift.

Mike quietly approached the little yellow propane-powered Hyster that sat in a dark corner of the warehouse. "Hey there," he said. "Foreman said we could work together. Would you like that?" He noticed a lot of dings and scratches, but the tires were solid, the mast and forks straight and true. "He said you didn't have a name, though. Everyone needs a name, I think. Could I give you a name?" He gently patted the A-pillar. "How about Ellie? Is it okay if I call you Ellie?

"Easy, girl," said Mike. "This place is full of blind corners. We have to go slow through here, and stop at all the doorways. That's how we keep people safe." The purr of Ellie's engine dropped as she decelerated for a corner. "And always let them know you're coming." He tapped the horn and she beeped cheerfully. Mike smiled. He knew they were going to make a great team.

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Humans show up in the Silmarillon like a game patch. Halflings too. Hmm.

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tanadrin

WORLD OF ARDACRAFT - SELECTED PATCH NOTES AND VERSION HISTORY

ALPHA 0.1

  • Music of the Ainur content is now available for testing!
  • New player race: Ainu. Ainu are celestial beings of immense power and immaterial nature created from the thought of Eru Iluvatar himself. Because the Ainur are immaterial, there are no visual character customization options at this time.
  • You can, however, customize your character’s voice! Available character customization options include: voice like unto harp, voice like unto lute, voice like unto timbrel, voice like unto viol and organ, voice like unto countless choir, voice like unto[...]
  • Fixed bug that caused players to occasionally get stuck in the void places seeking the Imperishable Flame. Contrary to rumor on the forums, the Imperishable Flame is not located in the void places. Players caught seeking the Imperishable Flame will be cast out into the outermost dark banned from World of Ardacraft.
  • We’re currently investigating an issue where certain players, by weaving thoughts of their own unlike their brethren into his music and straightaway makingdiscord about them, causing two competing themes to emerge, one deep and wide and of immeasurable sorrow from which its beauty chiefly comes and one loud and brash and endlessly repeated like a clamorous unison of trumpets may case Eru, his face terrible to behold, to rise and in one cord higher than the firmament and deeper than the abyss may cause a server desync and crash. Players caught attempting to exploit this bug will be cast out into the outermost dark banned from World of Ardacraft.

ALPHA 0.2

  • Player “Melkor” has been cast out into the outermost dark banned. We recognize that Melkor and his guild, “M3lkorzW33dboyz” were popular among a certain segment of the player, but their repeated violations of the TOS left us no other choice. Stop asking for them to be reinstated.
  • We realize that the vision ye beheld, giving to you sight where before was only hearing, with a new World made visible before you, globed amid the Void, and showing much of what ye made in music, but not all, each player having knowledge only of their own special part, is incomplete, and that there are some things ye cannot see, either alone or in taking counsel together. This is currently working as intended.
  • The Children of Iluvatar player races will be released Soon(TM). Stop asking us when.
  • Player can now go down into Ea, and begin exploring. Please be advised that once you enter the Ea region, you cannot leave again. This feature is working as intended.
  • Ea is currently formless and void. This is also working as intended. The Ea content is part of our new endeavor to incorporate survival, crafting, and exploration features into World of Ardacraft. Players who complain that “the devs are just lazy” or that “they’re making us create content for them” will be cast into the outermost dark banned.

BETA 0.1

  • Welcome to the Version 1 Beta of World of Ardacraft! Due to the popularity of the Ea content, it’s been decided to cut the Ainur content and focus instead on Ea going forward.
  • Although you’ll be able to keep your current Ainu characters, for now, character creation has been temporarily disabled. At a future date, we’ll re-enable character creation for our new Children of Iluvatar races.
  • No projected release date for the Children of Iluvatar is currently available. Stop asking.
  • We apologize for the griefing incidents where player “Melkor” has, under the guise of numerous alts like “M3lkor,” “Melk0r” “M3lk0rr” “_m31kor_”, and “xXx_[]\/[]3|_|<0|2_xXx” has been able to gain access to the server and ruin other players’ hard work. Please report any such alts you see, and we’ll do our best to quickly cast them into the outermost dark ban them.
  • Unfortunately, we will not be able to roll back the sever to repair these griefing incidents at this time.

BETA 0.2

  • We are continuing to attempt to ban player “Melkor”‘s alts as they are reported. We are sorry for the inconvenience.
  • New players looking to explore the World of Ardacraft should check out our player-created areas! See such sights as the gardens of Y4vanna_Kementari_, the player-made towers of Iluin and Ormal, and the meeting zone at Almaren!

BETA 0.2 NEWS UPDATE

  • We regret that a recent griefing incident has destroyed the towers of Iluin and Ormal, and the meezing zone at Almaren, along with many other player creations. Unfortunately, a server rollback to repair the damage will not be possible at this time.
  • Player “__m3lk0r|I|IIl|ll” has been cast into the outermost dark banned.
  • Check out the new meeting zone at Valinor!

BETA 0.2 NEWS UPDATE 2

  • Players complaining in global chat that “the new meeting zone sucks donkey balls” and “wtf where are those towers I saw bomb-ass screenshots of on reddit” and “who cars about stupid trees” will be cast into the outermost dark banned.
  • Player Y4vanna_Kementari_ worked very hard on those trees, and we think they’re lovely!
  • Players complaining “the devs obviously play favorites magic trees are totally overdone what is this some kind of dumb ass ripoff of norse myth” will be cast into the outermost dark banned.

BETA 0.3

  • We’re continuing to work on new content for the zones of Araman and Middle-Earth. These things take time! Please be patient.
  • There is still no release date scheduled for the Children of Iluvatar content. Stop asking.
  • While past griefing incidents caused numerous problems, rumors that player “Melkor” is still somehow active in World of Ardacraft are definitely false. We banned him, folks. It’s over. You don’t believe in Herobrine either, do you?

BETA 0.3 NEWS UPDATE

  • Based on a suggestion from player Y4vanna_Kementari_, trees now have a small chance to turn into fearsome giants that rip the player limb from limb when attacked.
  • Stop saying the devs play favorites. It was a good suggestion.
  • No, the Children of Iluvatar content is not going to be released soon. Certainly not in the next update. No, we haven’t added new kinds of Children at the suggestion of any players. Player “Aule_420″ has no connection with the devs, and rumors to the contrary should be ignored.

BETA 0.4

  • The Children of Iluvatar are here! Due to time constraints, only one race of the Children is currently available, the Quendi. You can choose from three classes, the Minyar, Tatyar, and Ninyar. These classes are currently only cosmetic.
  • We regret that we missed an alt of player “Melkor,” and that he was somehow able to amass an army of followers and build a fortress in the north of the world at Utumno. Player “Melkor” has been cast into the outermost dark banned.
  • Now that the Children of Iluvatar are available, new characters can be created again. Players with Valar and Maiar characters (formerly known as “Ainur”) will be permitted to keep their characters, but we reserve the right to nerf them for balance reasons.
  • Players complaining that the Children of Iluvatar “suck” and are “stupid weak compared to ainus” will be cast into the outermost dark banned. The plural is “Ainur.” Ai-nur. Not “Ainus.”

BETA 0.5

  • Rumors that we failed to Google the name of our fantasy race and only later realized there is a real-world ethnic group called “Ainu,” and that’s why they’re called something different now, are patently false.
  • The name of the “Quendi” has been changed to “Kwendi” for clarity.
  • The rumor that “all the ainus are are making the quendi go to Valinor” is false. First of all, there are no “Ainus” in this game. Our linguist worked very hard, and we think it’s incredibly disrespectful for you to ignore his hard work like this. Second of all, players remain free to travel and explore as they wish.
  • Kwendi players will respawn in the Halls of Mandos in Valinor. This is working as intended. This is currently a placeholder system, which will be replaced soon! We have exciting things planned for the death experience in future updates! Thanks to player “MetalMandos” for letting us use his personal creation for a bit of in-game lore!
  • Please note, however, that players unwilling to hearken to the summons of player Orome will face untold peril in Middle-Earth, and may not flourish as their kindred, due to never beholding the Light of the Trees.

BETA 0.5 NEWS UPDATE

  • We’re currently investigating an issue where Kwendi players attempting to meet party members in the Nan Elmoth zone may fall under an enchantment, hearing from afar the voice of Melian the Maia, filling their hearts with wonder and desire, and coming at last to a glade open to the stars behold her, transfixed by the light of Aman in her face, while long years are measured out by the stars wheeling overhead, and the trees of Nan Elmoth grow tall and dark around them. This issue is currently affecting only two players, however, so simply avoiding the Nan Elmoth zone should be sufficient to prevent it.
  • To reduce confusion, “Kwendi” are now called “Kinn-Lai.”

BETA 0.5 NEWS UPDATE 2

  • The Nan Elmoth bug has been resolved, but be aware we’ve had to change about a third of all Kinn-Lai player names to fix the bug.
  • There is a rumor this change was simply to to punish player “Telep0rno.” This is false. He changed his name to “Celeborn” of his own free will.
  • We realize continually renaming the primary player race has been causing issues. We apologize for the inconvenience. To resolve this issue, the Kinn-Lai are now known as “Cuind.” This will be the final nam change.

BETA 0.5 NEWS UPDATE 3

  • The Cuind are now known as the Eldalie.

BETA 0.5 NEWS UPDATE 4

  • Due to the request of numerous players since the start of the game, we have unbanned player “Melkor.” We realize this is a controversial move, but after a long talk with Melkor, we are confident he has seen the error of his ways, and that he wants to be a constructive part of the community of World of Ardacraft moving forward. We hope you will welcome him back into the community.
  • We have revised the available Cuind classes to reflect the distribution of players more accurately. They are now “Vanyar,” “Noldor,” "Amani Teleri,” and “Sindari Teleri.” All other Cuind classes have been merged into the “Moriquendi/Avari” class.

BETA 0.5 NEWS UPDATE 5

  • Look.
  • We get it.
  • You can stop sending us emails.
  • And insulting us on the forums.
  • We look pretty silly right now.
  • We apologize for unbanning player “Melkor.” Player “Melkor” has been cast into the outermost dark banned. Player Ungoliant has been cast into the outermost dark banned. We’re not even sure what player Ungoliant is. We sure didn’t create that class. We think player Ungoliant may have exploited a character creation bug to create a new Ainu character. We’re not sure. But they’ve been cast into the outermost dark banned regardless. They will not be coming back. In any form. Ever.
  • We apologize to player Y4vanna_Kementari_ in particular. We do not think the flame war at Ezellohar was a productive use of anybody’s time, however.
  • Due to technical issues, we will not be able to roll back the servers to fix this griefing incident. The light of the Trees lives only now in the jewels of xxFeanorxx, and while we feel his threat to quit the game if they are unlocked is counterproductive, we will not and cannot force him to do so.
  • Due to complaints about balance and the griefing incident in Valinor, from now on all legacy Vala characters will be restricted to Valinor, while Maia characters will have their fast travel and shape-changing abilities nerfed. We apologize for the inconvenience.
  • The Eldalie are now known as the Eldar.

VERSION 1.0 - “MOONRISE”

  • World of Ardacraft has officially been released!
  • The Moon and Sun have been released!
  • Humans and Dwarves, the two new Children of Iluvatar, have been released!
  • Rumors that the Dwarves were added to the game by special request of player “Aule_420″ are patently false.
  • We realize the PK Incident At Alqualonde has proven controversial among the community. However, it occurred according to the rules of the game as laid out, and the TOS was not violated; therefore, we will not be taking action to restore lost items, XP, or the delicate ships of pale timber that generations of Teleri labored on. We regret the inconvenience.
  • While we have received complaints, players should be aware that the Doom uttered by player “MetalMand0s” or one of his lesser heralds upon the rock at the northern confines of the Guarded Realm, which echoed from one end of the Noldorin host to the other, which lay a curse on all who would not stay or seek pardon from the Valar, promised that “tears unnumbered shall ye shed,” that “ye shall be slain by weapons and torment and grief” and that “ye shall become as shadows of regret before the younger players that join the game after” has no gameplay effect. Probably. We think.
  • Honestly, we’re a little bit scared of the guy ourselves. We think he’s Finnish or something?
  • You log on and he’s just always online. Not botting either. We checked!
  • How does he even pay for his subscription?
  • Anyway, players xxFeanorxx, F1ngerGons, FinnGolfin69 have been banned from the forums for 72 hours due to the ongoing flamewar there. Please try to be respectful of fellow players, and remember, it’s just a game!
  • We’ve investigated allegations that players FinnGolfin69, Galadri3l, and F1nr0d used exploits to cross the grinding ice of the Helcaraxe and reach Middle Earth. These allegations are unspported. The fire in their hearts is simply young, and they achieved a deed of surpassing hardihood and woe. In short: git gud.
  • FinnGolfin69 did indeed, however, blow his trumpet with his host behind him as he marched into Middle Earth at the first rising of the Moon, and it was sick as hell.
  • Player “Melkor” is somehow still in the game. The forges of Angband a former outpost of Utumno, burn again, and the slag belching forth from their furnaces has piled high above like the slopes of mountains, and about half the player base has flocked to his banner.
  • We have no idea how any of this happened.
  • Honestly, he’s your problem now.

PATCH 1.1 - “REALMS OF BELERIAND”

  • We’re currently prototyping a new PVP and territory control system in the northwest of Middle Earth exclusively, in the Beleriand mega-zone. We’ve opted to focus on this area for the time being, due to the popularity of PvP combat in this era.
  • We’re aware that Human players are currently experiencing a bug where their character auto-deletes on death. We’re looking into ways of fixing this.
  • Unfortunately, we will not be able to restore any characters lost due this bug.
  • The former survival/crafting system has been adapted to work with the new PvP system, but this has resulted in some outstanding issues. Currently, for unknown reasons, Melkor-aligned players cannot enter the Doriath subzone. Player “Melian” says this is because of “her girdle.” We are currently investigating.
  • Players have complained that hidden cities like Gondolin and Nargothrond are “OP.” We belive the hidden cities of Gondolin and Nargothrond offer important havens for Eldar players looking to rest, level up, and trade, and we won’t be forcing players TurgOnThis or F1nr0d to reveal their location at this time. We have, however, forced player TurgOnThis to change his name, because, gross, dude. You can now /w him at “Turgon.”
  • Players harassing fellow players for choosing Humans, for being “useless n00bs,” or for being suspected “melkies” may be subject to sanction, up to and including being cast into the outermost dark banned. Please observe the Community Guidelines both in-game and on the forums.
  • Just because you have the Light of the Trees in your faces doesn’t mean you’re better than them.
  • I mean, yes, your stats are literally better because of the Light of the Trees buff, but you know what I mean.
  • We recognize that newer players may feel it is unfair that older players have access to buffs like Light of the Trees, Older than the Freaking Moon, and Hideous Creature Forgotten at the Roots of the World since the Beginning of Days, in addition to items like Silmarils, Seeds of Telperion, and Vanyar-forged steel, which are unavailable to newer players. However, we feel these legacy buffs and items add an important dimension to the game, and we don’t feel comfortable removing them at this time.

PATCH 1.1 - NEWS UPDATE

  • We’re aware of the major PVP incident which began at Angband at 2 PM GMT today, however, since it took place entirely within the framework of the new PVP system, and our checks to hold player “Melkor” in place seem to be working, we’re calling this one Working As Intended. Those who wish the avoid a PVP experience may wish to petition the Valar for entry into Valinor, or seek a less populated region of Middle Earth.
  • We’re aware the Valar are currently only letting Eldar players into Valinor, citing the reason of “fucking n00bs.” We’re talking to them.
  • We are aware of the duel between FinnGolfin69 and Melkor at the gates of Angband. Yes, we got screenshots. Yes, it was cool as hell.
  • We are aware of player Melkor’s complaint about “thorondor king of the eagles more like king of the NINJA LOOTERS,” but frankly he can kiss the dev team’s asses on this one.
  • FinnGolfin69 has *not* been banned, but he has elected not to respawn so far. He lost some very good gear; let’s be understanding, folks.

PATCH 1.1 - NEWS UPDATE 2

  • We’re currently investigating a rumor than player “BerenTheCareBear” wandered south after the ruin of his people in Dorthonion, through the girle of Melian into Doriath, somehow managed to reproduce the Nan Elmoth bug with player Luthien_Birdsong that we fixed back in the beta, outwitted Luthien_Birdsong’s entire guild, traveled back north, that the two of them captured a PVP point defended by one of the oldest Maiar players on the server, WolfMan69, snuck into Angband, successfully cast a high-level Sleep spell on the entire fortress, stole a Silmaril, fought a tamed Greater Ancient Dire Wolf to a standstill by kiting it with a hunter’s pet, and then exploited a respawn bug to be reunited on the outermost shores of the world in the halls of the dead, convinced notorious Finnish hardass MetalMandos to let them return to Middle Earth by typing a poem into chat, returned to their shared player house in Tol Galen, and logged off never to be seen by another player again.
  • I’ll be honest, folks, we really don’t know what to make of this one. MetalMandos isn’t answering his PMs, and the Angband vent server is just angry Russians screaming at each other right now.
  • Tell you what: if they ever log back in, we’ll deal with it then.

PATCH 1.2 - “TEARS UNNUMBERED SHALL YE SHED”

  • He warned you.
  • You arrogant sons of bitches, he warned you.
  • He’d been playing this game since alpha, when the only asset we had was “generic_god_throne_01″ and we couldn’t even afford to render models for the players.
  • They both had.
  • But no, after Finwe cancelled his sub and xxFeanorxx ragequit, you, his guildies, just had to go poke the bear one more time
  • And get all the Humans and Dwarves in on your little suicide plan, too
  • You could have hung out in Valinor building dope-ass cities and giant pixel art anime characters like all the Vanyar have been doing since release
  • But no, you wanted to be hard-ass PVPers. You wanted to be tough. You wanted to be cool.
  • You thought you were a bunch of EVE Online players, with your top notch spying and your leaked chat logs. You thought you were the friggin’ Mittani or something.
  • You really /yelled AUTA IL LOME into chat in all caps like you were doing something, didn’t you?
  • (Our linguist was very pleased by that, by the way. He’s genuinely crying right now. “They read the lore!” is all he keeps saying over and over.)
  • (That’s the one bright spot, I guess. You’ve made one old British nerd very happy.)
  • You got Turgon to open the leaguer of Gondolin, you got Fingon to raise the banner of the Noldor, and you thought you were going to win.
  • Don’t yell at us. We didn’t do shit. He played by the rules this time.
  • Not one exploit. We checked the logs. Everything by the book.
  • He knew what you were up to the whole time.
  • He was ready.
  • He called every Maia player who’d ever logged in and asked them if they wanted to go down in MMO history.
  • I don’t think I’ve seen Gothmog online since the end of the beta.
  • Now the strength of Beleriand is broken, the bodies of Elves and Men are scattered across the greenfields, which are choked with ash. I think you might have gotten half the Human population of the zone deleted tonight.

PATCH 1.2.1

  • Ard Galen, the large green subzone between Dorthonion and Thangorodrim has been renamed “Anfauglith,” the Plain of Choking Ash. Its look and random spawns have been updated to reflect the result.
  • The realm of F1ngerGons is no more. The Hithlum zone has been updated to reflect this.
  • The surviving Eldar players in Hithlum have been forcibly exiled to Thangorodrim.
  • Player faction “XXX_CROWN_OF_MORGOTH_XXX” now controls the contested territory of Hithlum.
  • Player faction “XXX_CROWN_OF_MORGOTH_XXX” now controls the contested territory of Nevrast.
  • Player faction “XXX_CROWN_OF_MORGOTH_XXX” now controls the contested territory of Anfauglith.
  • Player faction “XXX_CROWN_OF_MORGOTH_XXX” now controls the contested territory of Brethil.
  • Player faction “XXX_CROWN_OF_MORGOTH_XXX” now controls the contested territory of Dorthonion.
  • Player faction “XXX_CROWN_OF_MORGOTH_XXX” now controls the contested territory of Lothlann.
  • Player faction “XXX_CROWN_OF_MORGOTH_XXX” now controls the contested territory of Nan-tathren.
  • Player faction “XXX_CROWN_OF_MORGOTH_XXX” now controls the contested territory of Brithombar.
  • Player faction “XXX_CROWN_OF_MORGOTH_XXX” now controls the contested territory of Eglarest.
  • Player faction “XXX_CROWN_OF_MORGOTH_XXX” now controls the contested territory of Upper Sirion.
  • Player faction “XXX_CROWN_OF_MORGOTH_XXX” now controls the contested territory of Talath Dirnen.
  • Player faction “XXX_CROWN_OF_MORGOTH_XXX” now controls the contested territory of Thargelion.
  • Player faction “XXX_CROWN_OF_MORGOTH_XXX” [...]
  • Player “Melkor” has earned the World First Achievement “King of Beleriand”
  • Player “Melkor” has earned the World First Achievement “Warlord: Kill 10,000 enemy players in 24 hours!”

PATCH 1.2.2

  • A bug allowing Elder Dragons to permanently Curse Human players has been fixed.
  • An unusal self-PK incident involving the remnants of the DorLominGang guild in Brethil is being investigated, but we don’t think there were any actual exploits involved.
  • The dev team would like to remind you not to play with unidentified cursed artifact weapons if you can’t handle losing your character.
  • Player faction “XXX_CROWN_OF_MORGOTH_XXX” now controls the contested territory of Nargothrond.
  • The dev team would also like to remind you that “hidden city” does not in fact mean “invincible city,” especially if you decide to unhide your hidden city.

PATCH 1.2.2 NEWS UPDATE

  • The PK incident in Doriath was within the bounds of the Community Guidelines, and will not be reversed. The artifact necklace [Nauglamir] and the artifact jewel [Silmaril] will remain with their current owners.
  • Since player Melian has apparently quit the game for good, the so-called “girdle bug” is no longer active. Doriath should no longer be considered a PvE zone, and is not safe for low-level players. We’ve taken the liberty of marking it “contested territory” on the online map.
  • There is a rumor that guildmates of Luthien_birdsong and BerenTheCareBear spotted them logged in for 34 minutes, beginning at 4:14 AM GMT, and that BerenTheCareBear is responsible for the Gelion ganking incident and the disappearance of the [Nauglamir] and [Silmaril] artifacts. We have checked the server logs, and this isn’t true.
  • Likewise, the rumor that the Tol Galen subzone will be for a brief time like a vision of the deathless land of Valinor, and that no place in the World of Ardacraft has ever been so fair, so fruitful, or so full of life, is likewise categorically false.
  • Low-level characters and characters with interesting items are advised to avoid the Tol Galen subzone for the forseeable future.

PATCH 1.3

  • Player faction “None” now controls the contested territory of Doriath. Due to the recent battle at Doriath between the player faction “SonsOfFeanor” and “Kingdom_of_Doriath,” all NPCs in the zone have been killed. The zone is now considered depopulated, but enterprising low-level players should be advised that the Doriath subzone is surrounded on all four sides by subzones controlled by the “XXX_CROWN_OF_MORGOTH_XXX” player faction.
  • Player faction “XXX_CROWN_OF_MORGOTH_XXX” now controls the Hidden Realm contested territory of Gondolin.
  • Please stop petitioning the dev team and community managers for a rollback. Beleriand is not the only region of World of Ardacraft to play in. We realize that for many players the Beleriand PVP experience is important, but the faction “XXX_CROWN_OF_MORGOTH_XXX” is not using exploits or violating the TOS. Infighting between other player factions is not a reason to roll back the server state.
  • Let us remind you, the Doom of Mandos was just something our resident Finnish weirdo typed into a chat box. If by treason of kin unto kin and fear of treason, all things which you begin well turn to evil, that sounds like a you problem.
  • The Havens of Sirion are now considered contested territory.

PATCH 1.3 NEWS UPDATE

  • We’re adding a new “abandoned” territory type to account for the large number of subzones in the Beleriand region that have become effectively depopulated. Now when a subzone is abandoned, its spawns will automatically shift to a PvE flavor.
  • The Havens of Sirion are now considered Abandoned.
  • Players seeking to flee to Valinor will have to take it up with the Valar. As far as I’m aware, they’re still not accepting refugees.

PATCH 1.3 NEWS UPDATE 2

  • We cannot confirm or deny rumors that player “EarendilBoatman” has successfully entered the Valinor zone.

PATCH 1.3 NEWS UPDATE 3

  • What Vanyar and other Valinorean Elves do with their time is up to them. Don’t email us.
  • We are not currently planning on lifting the restriction on Vala players entering or leaving Valinor.

PATCH 1.3 NEWS UPDATE 4

  • After consulting with the devs, we have lifted the restriction on Vala players entering and leaving Valinor.

PATCH 1.3 NEWS UPDATE 5

  • Please be patient; we’re currently experiencing some server lag due to a slight increase in player traffic in the northern Great Sea zone.

PATCH 1.3 NEWS UPDATE 6

  • Please be patient; we’re currently experiencing some server lag due to a slight increase in player traffic in the Coast of Beleriand zone.

PATCH 1.3 NEWS UPDATE 7

  • Player faction “True_king_of_arda” now controls the contested territory of Nevrast.
  • Player faction “True_king_of_arda” now controls the contested territory of Falas. 
  • Player faction “True_king_of_arda” now controls the contested territory of Lammoth. 
  • Player faction “True_king_of_arda” now controls the contested territory of Hithlum. 
  • Player faction “True_king_of_arda” now controls the contested territory of West Beleriand. 
  • Player faction “True_king_of_arda” now controls the contested territory of Arvernien. 
  • Player faction “True_king_of_arda” now controls the contested territory of Talath Dirnen. 
  • Player faction “True_king_of_arda” now controls the contested territory of Brethil.
  • Player faction “True_king_of_arda” now controls the contested territory of Mithrim.
  • Player faction “True_king_of_arda” now controls the contested territory of  Taur-nu-Fuin.
  • Player faction “True_king_of_arda” now controls the contested territory of East Beleriand.
  • Player faction “True_king_of_arda”[...]
  • Player “Manwe_L337LordofArda” has earned the World First achievement “Wrath of the West: Kill 50,000 Orcs in Battle”
  • Player “Manwe_L337LordofArda” has earned the achievement King of Beleriand.
  • The player faction “SonsOfFeanor” has been destroyed by “Manwe_L337LordofArda.”
  • Player “SongmasterMaedhros” has earned the achievement “Too Dumb To Live: Claim A Cursed Artifact Fate Forbids You From Owning”
  • Due to ongoing server instability, we recommend all players exit the Beleriand zone as soon as possible.

PATCH 1.3 NEWS UPDATE 8

  • Some players have complained about the lack of official response, and said that “posting territory changes and achievement data isn’t a news update.”
  • Of the march of the hosts of Valinor to the north of Middle-Earth, little can be posted, for among them went none of the players who had dwelt and suffered in the Hither Lands, and all the Vanyar players were more interested in getting in on the achievements, and screenshotting themselves teabagging a dead Balrog.
  • Eonwe, Herald of Manwe, has summoned the remaining Elves of Beleriand to depart Middle Earth. We strongly advise any Elves remaining in Beleriand to heed the summons this time.
  • Player “SongmasterMaedhros” has complained that the [Silmaril]s should not be considered “cursed artifacts” by their rightful ownerns. We think SongmasterMaedhros should consider carefully whether, after PKing 2/3rds of his allies, he can be considered a rightful owner of an Artifact-tier jewel with the [Blessed by a Valar] and [Bound to the Fate of the Word] attributes.
  • Once again, we strongly advise all players remaining in the Beleriand zone to leave it immediately. The server is still quite unstable, and who knows what could happen if it crashes while you’re logged in. You know our policy regarding rollbacks.
  • Player “Melkor” has been cast into the outermost dark banned  cast into the outermost dark banned banned bound by the chain Angainor, had his crown beaten into a collar around his neck, and been thrust through the Door of Outermost Night, into the Timeless Void. Player EarendilBoatman had volunteered to keep watch on the walls of the world, bearing the last remaining [Silmaril] as his sign in the sky. There he will await the closing of the last server, and the judgement of the devs.
  • Thus ends the notes for the first patch cycle of World of ArdaCraft. If they have passed from the high and beautiful into darkness and ruin, that was of old the fate of ArdaCraft Marred; and if any change shall come, and the Marring be amended, Manwe_L337LordofArda and Qu33nVarda may know, but they have not revealed it, and it is not declared in the dooms of MetalMandos.

PATCH 1.3 NEWS UPDATE 9

  • Due to popular demand for something less depressing, we’re pleased to announce that the first major expansion for World of ArdaCraft, debuting this year at ArdaCon, will be a city-building, exploration, and resource-gathering focused expansion. We’re tentatively calling it “Kings of Numenor,” and we think it’ll be a big hit for new and returning players alike. Build settlements, explore the furthest reaches of Middle Earth, and lead your people to a new golden age in “Kings of Numenor”! Coming this fall!
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tisfearless
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tropylium

in my academic opinion, for a fixed topic the opinions will probs rank

  1. unconstrained writing
  2. formal paper w/o minimum or maximum length constraints
  3. talking it over at an informal workshop
  4. making slides / a handout for a 15-minute presentation
  5. writing a 10-page paper
  6. giving a 15-minute presentation
  7. writing a 30-tweet thread or similar
  8. giving a pop-sci talk / appearing on a podcast
  9. writing the argument in machine-readable logical form
  10. editing a 10-page paper after reviews and editor comments
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reblogged

Once upon a time there was a small desert village with a single well outside town. One day a young woman went to the well to fetch water, and the well heard her crying, and asked “What’s wrong?”

She stopped her sobbing and asked the well “You can talk?”

“Yes,” said the well. “Long ago, the witch who lives in this town gave me life so I could serve as a guardian to the townspeople.”

“Alas,” said the young woman. “I am the daughter of that witch. She lived in peace with the townsfolk for many years. But the new mayor, who is a violent and hateful man, riled the people up against her, and they burned her at the stake. I am young and still do not know very much magic. I tried to curse them, but my curses fizzled. Now I worry I will never avenge my mother’s death.”

“Do not be afraid,” said the well. “I will take care of this.”

The next morning, when the Mayor came to fetch water from the well, he heard an odd noise coming from the bottom. He peered over as far as he could to see what was happening. Then an impossibly long arm shot up from the bottom of the well, grabbed the mayor, and pulled him into the well shaft. There was a horrible crunching sound, and nobody ever saw the Mayor again. The townsfolk apologized to the witch’s daughter, and they all lived happily ever after.

Moral of the story: living well is the best revenge

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"Do you ever dream of land?" The whale asks the tuna.

"No." Says the tuna, "Do you?"

"I have never seen it." Says the whale, "but deep in my body, I remember it."

"Why do you care," says the tuna, "if you will never see it."

"There are bones in my body built to walk through the forests and the mountains." Says the whale.

"They will disappear." Says the tuna, "one day, your body will forget the forests and the mountains."

"Maybe I don't want to forget," Says the whale, "The forests were once my home."

"I have seen the forests." Whispers the salmon, almost to itself.

"Tell me what you have seen," says the whale.

"The forests spawned me." Says the salmon. "They sent me to the ocean to grow. When I am fat with the bounty of the ocean, I will bring it home."

"Why would the forests seek the bounty of the oceans?" Asks the whale. "They have bounty of their own."

"You forget," says the salmon, "That the oceans were once their home."

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reblogged

Could you reblog this if you enjoy seeing your writer friends ramble about their wips on your dash?

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a sword of sunlight. it thrusts through the window at an angle, and leaves a golden stain on the floor. when you first encounter it, at age twelve coming home from a half-day at school, it does not harm you; but fifteen years on, when a certain quality of the light recalls that moment as vividly as if you were living it again, oh, then—then it cuts deeply.

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reblogged

Reading The Song of Roland and y'know it's nice to read an Ancient, Respected Classic that's just. Trash. A jingoistic action movie. The 11th century equivalent of 300, a historical war depicted in a wildly inaccurate and propagandistic way as an excuse for buff macho warriors to face off against poorly-researched stereotypes of foreign enemies and then kill them in spectacularly violent and improbable ways. You want depth? Nuance? Timeless themes that still speak to the common human experience nearly a thousand years later? Fuck you. You'll take Charlemagne's nephew cutting a Saracen in half with his sword and you'll like it.

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vaspider

I just need everyone to know that in a draft I just turned in, I referred to Ea-Nasir as the "Ur-Example of shady businessmen," and I have never been prouder of a pun in my entire life.

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lcatala

Paratopos #28

Preliminary report on investigation of Paratopos #28, authored by ███████████ for ██████. Authorized personnel only. Document not to be altered or removed from ███████████. Copies and note-taking prohibited.

---

Background:

██/██/████: group of teenagers from ████████████ disappeared while exploring local woodland. Search parties organized. Resulted only in number of search volunteers going missing too.

Professional reinforcement brought in. Discovered entrance of concrete tunnel on side of hill at coordinates ██████████ ██████████, not on local maps. Witnesses described tunnel as "unnaturally" dark. Flashlights unable to get past entrance. Several people attempted to explore. Disappeared from view few meters in, ceased to respond to radio. None returned.

Over possibility of toxic gas leak or similar hazard, authorities had surrounding area evacuated and contacted ████████████████████. █████████████ was able to intercept file and pass it on to us.

Team sent to investigate. Location subsequently categorized as Paratopos #28.

---

Observations:

Seemingly man-made concrete tunnel with square opening, 2.5 meters/8.2 feet across, 2 meters/6.5 feet vertically, running straight into hill. No path leads to tunnel, area mostly covered in trees and shrubs. Access difficult.

Strong shifting electromagnetic field radiating from tunnel. 5 meters/16 feet from entrance, magnetic compasses become erratic, start pointing toward Paratopos #28 instead of north pole.

No other anomaly detectable near entrance of tunnel. Air, flora and soil samples all normal. Insect life unperturbed.

Confirmed earlier eyewitness testimonies of impenetrable darkness rendering inside of tunnel unobservable. Any light ray entering tunnel dims quickly, vanishes couple of meters in. No difference with powerful artificial lighting. No difference depending on time of day or weather situation.

Occultation phenomenon, or related one, also affects sound. No sound heard coming out of tunnel. No audible impact when throwing objects into occultation zone.

Initial speculation of ideal black-body combined with extremely efficient noise-cancellation, perhaps meant as advanced cloaking device, falsified when occultation discovered to affect only direct biological observers.

No occultation when looking at Paratopos #28 thru recording device, analog or digital, on any kind of light spectrum, or even at reflection of entrance in mirror. Sounds from tunnel can be captured with microphone and then heard as playback, either live or from recording. Might also be possible to directly hear echos of sounds coming from tunnel, but surrounding geography not conductive to experiment. Could be confirmed with parabolic reflector.

No measurable effect can be linked to phenomenon. All readings from entrance normal apart from electromagnetic activity. Possibility of induced illusion. Unseen device affecting human brains directly to erase perception of inside of Paratopos #28. Exact mechanism unclear. No maximal perimeter observed. Occultation persists as long as tunnel in direct line of sight. Source lighting inside tunnel can't be seen directly, but objects outside tunnel in path of light appear illuminated.

ECGs performed on site indicate slightly decreased activity in parietal, temporal and occipital regions of subjects looking directly at Paratopos #28. PET and fMRI required for more reliable data.

Observation thru equipment revealed bare concrete tunnel. No discernible sections. 50 meters/55 yards in length. Ground flat and mostly clean near entrance. Covered with increasing amount of concrete fragments further in. Unclear origin. No visible damage on ceiling except at far end, where partial collapse has occurred and hidden most of exit from view.

Partially visible exit shows daylight and plant life similar to entrance side. Trying to access tunnel from other side proved impossible. Hill no more than 6 meters/20 feet high at peak, but much larger than tunnel is long. Theoretical position of exit in impossible location.

Speculation that exit actually underground room made to look like outside ruled out by exploratory digging. Excavating soil where exit should be revealed only more soil. Trench reached 20 meters/22 yards into expected location of tunnel without encountering anything.

Possible explanations include induced hallucination also affecting recording equipment (cf. Paratopos #23), stable wormhole (cf. Paratopos #17), or altered physical geometry (cf. Paratopos #6, #11 and #13). Digging halted due to potential risk of wormhole collapse (see Paratopos #17 Disaster, file ████████).

Exploration technically challenging. Frequency and intensity of electromagnetic field rise quickly deeper into tunnel. Significant interference with radio-transmission. Radio-guided robots become unresponsive inside occultation zone. Robots linked by cable to control-station perform better. However, past 22 meters/24 yards, frequency of magnetic field becomes high enough to induce currents and fry unshielded electronics.

Robots designed for exploration of radioactive environment able to progress up to 43 meters/47 yards into tunnel before dying. Further shielding theoretically possible, but would hit significant diminishing return on weight and necessary weak points (control and power cable, recording equipment).

All samples from robots normal. No contaminant, toxin, pathogen or other hazard detected at significant levels. Temperature, pressure and humidity all normal. Wall samples ordinary concrete with no special property. Walls themselves self-healing. Sample sites undetectable after 36 hours. Concrete debris within tunnel fused to each other and to ground. Process similar to cold welding. Successfully replicated experimentally within tunnel.

Direct recordings of shifting frequencies of magnetic field showed highly erratic patterns. Later demonstrated by higher-dimensional analysis to be governed by two strange attractors with riddled basins. Significance unknown. Far enough into tunnel, field produces ionizing radiations. Measurements indicate lethal amount of exposure to humans within hours at 36 meters/39 yards, within minutes at 41 meters/45 yards. Recovered samples only mildly radioactive.

Light and weather pattern on exit side not always consistent with entrance side. Ambient light on exit side dims then brightens on 38 hour cycle. Never fully reaches full night obscurity level. Lowest point similar to sunset, but noticeable purple tinge. Unpredictable EMPs can occur during this phase, damaging equipment beyond normally safe distance. No precipitation or wind observed at any point. Plant life static. No growth, weathering or shifting observable on time-lapse recordings.

Attempts at acquiring plant samples from exit side using mechanical telescopic arm containing no electrical part. ███████████████████████████████████████████████████████████████ ████████████████████ ███████████████████████████████████████ Nature of these plants remains speculative pending successful acquisition of sample. Almost certainly not what they seem to be.

Tests using animal subjects conducted. Outside of tunnel, animals sensitive to occultation phenomenon same way humans are. Other tested senses similarly obliterated by tunnel. Professionally trained detector dogs unable to locate target objects placed few meters within tunnel. Animals placed inside tunnel appear to suffer no perceptual impairment over sight, sound or other senses. Can perceive things both inside and outside tunnel without assistance.

Mentally, animals in tunnel sluggish and passive. Still responding to stimuli but not taking any initiative. Trained animals respond to commands, but with lowered ability to follow complex instructions. Tendency to mindlessly pursue current task. Effect scales linearly with complexity of nervous system. Simpler animals less affected. Arthropods show only subtle amounts of diminished mental capacity. Cnidarians show none that can be significantly measured.

Animals back from tunnel return to prior state. No sign of psychological disturbance. No sign of physical harm. No later development of ailment out of statistical ordinary. Exception for animals pushed far enough into tunnel. Show usual symptoms of acute radiation poisoning.

Human tests conducted. Human test subjects equipped with radiation-shielding suits and tethered to outside for additional safety. Humans entering tunnel display same mental sluggishness and diminished initiative as animals. Become highly suggestible. Mindlessly execute commands given to them that don't involve direct personal harm. Speech becomes erratic on discourse-consistency level. Subjects prompted to talk about particular topic will forget said topic after three or four sentences. Go only by associative reasoning with previous sentence. Sometimes switch mid sentence to entirely different idea. Speech generally devoid of metaphor and abstraction. Attempt to communicate with test subjects using metaphors, similes, allusions or other rhetorical effects result in literal interpretation. Answer to questions often incoherent, only tenuously connected to subject of inquiry. Speech devoid of affect, empathy. Emotions almost entirely absent. Temporal reasoning highly diminished. All sentences in simple present tense. No distinction between states, processes and events.

Spatial and temporal reasoning also impaired in task execution. Generally unable to execute complex task requiring more than two steps, unless given instructions at each step. Particularly poor performance on tasks requiring precision and intentionality, or outside normal training. Routine tasks and reflex actions unaltered, possibly enhanced. Poor proprioception. Individuals respond well to commands to move specific body parts, but great difficulty if asked to describe own movements and position.

Maximum safe distance within tunnel 25 meters/27 yards. Individuals beyond no longer consistently respond to commands. Have tendency to spontaneously walk toward other end of tunnel. Need to be forcibly pulled back with tether.

Individuals back from tunnel report memory loss about entire stay within Paratopos #28. Not loss-of-time experience similar to sleeping or general anesthesia. More akin to blanking out when driving car. Individuals aware on some level of passed time. Unable to give precise estimate. Aware that they were wakeful participants in series of events. But lack perceptual recollection of said events.

█████████████ advanced hypothesis of Paratopos #28 as qualia antagonist. If confirmed, would be strong evidence in favor of panpsychism, idea that consciousness is inherent property of matter, rather than emergent property of complex nervous systems.

No trace of missing persons. Presumed dead. Recovery of bodies highly unlikely.

---

Risk assessment and containment policy:

No apparent danger of short term contamination. Paratopos #28 extremely stable and self-contained. Magnetic field active within very tight perimeter. No detectable expansion or contraction during entire period of investigation. No unusual activity outside of EMPs during "sunset" phase. Self-healing capabilities make infiltration and/or dispersal of material unlikely.

Longer term risk hard to assess. Underlying mechanisms not understood. Possible conditions of change unknown. Hard-to-monitor exit with unknown location leaves open possibility of hazardous material or entities spilling thru with no prior warning.

Recommend addition of sealable reinforced gate over entrance, to keep locked outside of testing periods. Build secure facility directly around entrance.

Recommend exclusion zone at least 2km/1.2 miles in radius around Paratopos #28, with extensive 24/7 monitoring. Facilities built on site should be properly concealed.

---

Information containment:

Back official version of toxic gas leak and long-term contamination of site.

Discredit alternative theories in public eyes by supplying select influential conspiracy theorists with poor quality forgeries of leaked documents linking site to aliens, secret government testing facility, giant race, satanism, Hollywood elites, hollow Earth, flat Earth, etc.

Covertly expose intruders to non-lethal dose of ██████████████████ before sending to military hospital and make press statements about recklessness, dangers to public health, etc.

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Anonymous asked:

Man i really hope that nothing bad happens to AO3.

I know that it is silly to be attached to a fucking fanfiction website, but seeing all the bullshit happening to other places this year (twitter being twitter, Threads and instagram being a mess, Tumblr threatening to become worse just to appease people that don't even use it) it makes me worry for a nonprofit place with a actually good tagging system.

Also, the only other fanfic site i really go to besides it and reaallyy old sites for older fandoms i'm into is Fanfiction.net, and it is annoying as fuck to use it nowdays, especially on mobile (you have to do captcha sooo many times, and you can't really download a fic nor read it all in one page...)

That's what a lot of people either don't understand or refuse to acknowledge when it comes to AO3.

From its ground up, its core purpose is an Archive for transformative works. It's not some Hypnosis Engine to convince people that preying on children is okay; it's not some sort of propaganda machine. It's an Archive for fanfic (and, to an extension, fanart).

But also in its core purpose is the element of self-agency. 'Our Own'. AO3 has one of the best, most comprehensive filtering systems on the internet. That is a fact that can't be denied. And the reason for this filtering system is, of course, for people to be able to see what they want and avoid what they don't.

So, yes, it is just a silly fanfiction site at the end of the day, but the fact that it's one of the few sites on the internet that has stuck to its initial mission statement come hell or high water is why it's so important in the current internet scape. It's also why, whenever the donation drive rolls around, it's so fucking exhausting to see Jimmy and Sally Don'tknowshit making posts about 'oh, why don't people donate to real causes' or 'AO3 really makes a living scamming people'.

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“silly fanfiction site” is bullshit, it’s an important archive

we’re taught by contempt culture that the only things adults do are play (not watch) football and sit in chairs talking about Faulkner, and everything else is stupid baby things for babies we have to apologize for and denigrate

an archive of so many people’s creative input they put their hearts and souls into is actually fucking important and recognizing it as such is not silly. even a site that is just one you use all the time for things you can’t get anywhere else is important even if it wasn’t such an archive.

Ao3 is debatably the largest repository of 'unique' works in existence; Google Books and whatever is great and all but it is cataloging existing works that were made elsewhere, its not load-bearing and a source of creativity the way Ao3 is. Through the metric of creative human effort inputted, Ao3 is one of the most valuable institutions that has ever existed. Whether or not any given individual values that creativity is immaterial to the historical reality.

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Many dolomites show clear textural indications that they are secondary dolomites, formed by replacement of limestone. However, although much research has gone into understanding this process of dolomitization, the process remains poorly understood. There are also fine-grained dolomites showing no textural indications that they formed by replacement, and it is uncertain whether they formed by replacement of limestone that left no textural traces or are true primary dolomites. This dolomite problem was first recognized over two centuries ago but is still not fully resolved.
Regardless of the mechanism of dolomitization, the tendency of carbonate rock to be either almost all calcite or almost all dolomite suggests that, once the process is started, it completes rapidly. The process likely occurs at shallow depths of burial, under 100 meters (330 ft), where there is an inexhaustible supply of magnesium-rich seawater and the original limestone is more likely to be porous. On the other hand, dolomitization can proceed rapidly at the greater temperatures characterizing deeper burial, if a mechanism exists to flush magnesium-bearing fluids through the beds.
Dolomite is supersaturated in normal seawater by a factor of greater than ten, but dolomite is not seen to precipitate in the oceans. Likewise, geologists have not been successful at precipitating dolomite from seawater at normal temperatures and pressures in laboratory experiments. This is likely due to a very high activation energy for nucleating crystals of dolomite.
It is possible that microorganisms are capable of precipitating primary dolomite. This was first demonstrated in samples collected at Lagoa Vermelha, Brazil in association with sulfate-reducing bacteria (Desulfovibrio), leading to the hypothesis that sulfate ion inhibits dolomite nucleation. Later laboratory experiments suggest bacteria can precipitate dolomite independently of the sulfate concentration.

This is probably only "rapid" in geological terms (oh it took less than one million years!) … but makes me think, there might a good sci-fi cataclysm premise here anyway. Every Fifty Million Years A Dolomitizing Species Of Bacteria Evolves & Quickly Destroys All Accessible Limestone In The World?

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