Okay, I did enjoy the D&D movie, I appreciate that they took the Realms lore really seriously but still made a movie reasonably accessible to newcomers, Selûne’s Tears (the moon’s trailing asteroids) were a little overdone but the attempt was a nice touch, I recognized almost all the monsters and spells, etc.
I have complaints but they’re not really just about this movie, but fantasy in general. They don’t think very much about what things are made of—like, what the hell were the wall panels in Edgin’s house? Wood? They looked like fibreglass. The arena’s columns seemed to be made of the same substance.
And how far apart are all these places, and how long is it taking for them to zip all around the region? They leave somewhere and we cut to them arriving, but some of those time cuts must be days or weeks long—and I realize I’m showing my age here, but overland travel and wilderness encounters are a big part of the D&D experience for me. Even the old trick of a shot showing their travel on a map would have helped, and I think it would have been especially effective here because Faerûn is so thoroughly mapped and nearly every location they visited in the movie was chosen from established Realms geography.
I gotta say, it’s telling they attribute it to “Hasbro’s Dungeons & Dragons.” That's that IP jealousy that earned them blowback in December. I didn’t notice, though, whether they actually credited Gygax, Arneson, or Ed Greenwood (the guy who created the Forgotten Realms setting in the first place).