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@tobiltop

Toby | 36 | Disabled Artist | He/Him Orc-Dwarf Paladin
I have returned. Art account @TobilTopArt. Writing account @TobilTopProse
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Some of you asked for a color tutorial, and I’ve been kicking around ideas all day about the best way to do one. I’ve tried to do them before, and sometimes they’re helpful, but mostly I feel like they’re not. And I think that’s because I try to explain color theory, which is too big of a bite to take. Color theory is somethng you should read about because it will help you with your art. I just can’t tackle it here.

Instead, I’m going to do what I did in the blocking tutorial and just take you through my own steps in building a palette for a realistic portrait using a model/reference.

So I grabbed a random screencap…

Right away things get tricky because film, no matter how good the film is, is not real life. And the colors are so contextual (and sometimes very filtered), that they look ugly or nonsensical when translated to an art medium.

For example, if I were to guess, I’d say he had a pale complexion and was wearing a light green tunic.

But if I actually go in and color-pick the image, this is what the colors end up being:

Those are not the colors I expected.

So how do I deal with that discrepancy? I take what I know/want (pale man, light green tunic) and what I actually see (dark red, dark grays), and I figure out how to get from one to the other.

And here’s the funny thing about color: It doesn’t actually matter that much.

What matters more is the value of the color—it’s lightness and darkness. As long as you get the lightness and darkness right, you can pretty much make any color believable. And I know this is true because here’s a painting by Van Gogh, who puts greens, blues, pinks, bright oranges, and dark reds in his face, and it works. And not only does it work, but it makes a huge emotional impact:

So I suppose my overall advice would be to not be afraid of using the wrong color because you can make any color work. What’s more important is how it compares to the other colors around it.

When I make a palette, I look at the value first. I look at what the light is doing—What’s dark? What’s light? What’s in the middle? Where are the shadows and highlights? I don’t choose brilliant or surprising colors like an Impressionist might, though. Instead, I go for colors that fit the mood I want to convey, which is mostly quietness and softness. If I wanted to convey more visceral emotions, I might pick more visceral colors. But that’s not my style.

So now let’s go back to Denis, and here’s the color palette I would choose for his portrait:

And here’s how it would look if my colors were applied in the same places:

(I did not color-pick the gold turban in my first example, but I decided to add it here in my own palette so you can see how it changes along with the other colors).

Basically, all I’ve done is a value adjustment. I’ve brightened the colors, adjusting as I see fit, but I’ve kept the differences in value between them the same. In other words, the range between the colors in my palette is pretty close to the range between the colors in the original cap.

It’s not the colors, see? It’s the difference in value. And there’s not much of a difference. My style is soft, and I prefer muted, subtle colors. So I keep my range pretty narrow. If I put everything in grayscale, you can see what I mean:

See how close the grays are to each other? Nothing is too white, and nothing is too black. There’s not a lot of contrast.

And this is why Van Gogh’s choice of colors is so convincing. Look what happens when I convert his portrait to grayscale:

Everything looks natural. You can’t even tell he used weird colors because Van Gogh understood that you can do whatever you want with color as long as you keep the value between the colors consistent.

It takes a lot of practice to “see” things like value range and differences in light and dark. But learning how to see a good range in value—and then to produce a good range using any colors you want, even if the colors go against what you know or observe—is probably the most important thing about working in color that I can think of. I think there’s a lot you can learn about color theory in general, and all of it can be useful (and the internet is full of resources to help you), but you have to be able to work in those black and white values first. <3

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Anonymous asked:

Is there any chance you could give some tips on how to get better at accuracy? I feel like no matter how much I practice, I can't get poeple to look right. Even if I trace, it doesn't look right (which is funny to me considering how often people accuse you of tracing--seriously have they ever tried it?). You make it look so easy, and I feel like it's the hardest part of drawing.

Okay three things first:

  1. It is the hardest part of drawing.
  2. Tracing will actually set you back unless you do it the right way.
  3. You don’t have to be accurate to make good art.

I grabbed a random screencap to show you how I do it (keep in mind that I’ve made thousands of drawings at this point in my life, so a lot of this is stuff I don’t even stop to think about anymore, so I apologize if any of my advice sounds muddy or confusing):

The first thing I do is note the positive and negative spaces and distances between them (marked in pink and blue below):

I reversed the colors so you only see the spaces for what they are. Look at the black space in particular because that’s the barrier between the two major halves of the entire space.

I also note the angles of things:

And then I start to sketch.

First I break up the space and mark out the major axis of the figure (a good rule of thumb with figures is to draw where their spine would be, and perhaps where their shoulders are as well—you don’t have to do it this way of course but if you’re having trouble seeing an axis, it can be helpful):

Then I start to mark out the major shapes, using each previous set of marks to help me refine things. Some people use circles or scribbles or even whole chunks of light and dark. There are an infinite ways to block out a drawing, but I’ve found that angles and lines work best for me:

You’ll see above that I made a cross for his face the same way I made a cross for his body to marke the center line and where his eyes would be. If you want to practice these angles, something like a fashion magazine works great. Get some paper and just flip through each face and try to copy the angles you see.

Anyway, so then I slowly refine details using the lines and angles to help me see how things are shaped. I can build the shapes of fabric and muscle over the angles as if they were a wire skeleton:

And that’s basically it!

Now, to address tracing…

There are two ways you can use tracing to help you. The first is to pinpoint landmarks, like the corner of a shoulder or the eyes. You can do this by making a dot—and only make as many dots as you absolutely need. Too many, and tracing becomes a crutch, and you want to help yourself learn, not skip over learning. I don’t recommend tracing any lines.

You can also use tracing to repair what you’ve done.

Here’s my sketch overlaid onto the screencap:

It’s pretty good! I don’t have to fix it if I don’t want to, but if I want, I can use tracing to mark the places where things are a little off:

And then I can go back and adjust.

This trick is really useful for helping you see the mistakes you keep making so that you can work at correcting them. For example, I tend to make eyes too big and shoulders too wide. I don’t always need to fix that, but this method helps. 

The idea isn’t to make drawing easier but to make learning easier, you know? That’s why you want to be careful with tools like tracing (or even gridwork) because you’ll find that you’re not giving yourself enough of a chance to learn. That’s also why tracing can’t replace skill.

Anyway, like I said, you don’t have be accurate or mechanically perfect to make good art. These are just some tips to help you see in observational art and to be more confident. But remember that sometimes the best and most beautiful art is a mechanical mess.

Here’s Van Gogh’s room as proof:

Good luck!

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I really feel like I should have been recording this whole thing cause I haven't done a process video in YEARS but oh well, it's turning out okay so far, changed a WHOLE LEG, fixed the wing, the next time I look at it I'll probably see a million things wrong but it's looking okay. Planning something for the empty space, I'll see if it works later, lemme just go one thing at a time

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I'm mad I didn't get a shot of JUST the sketch, but here are all the progress and detail shots I DID remember to take through the process because wow I'm very proud of myself okay yes alright.

I need to eat breakfast now.

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PAINTING COMPLETE!

It's been a really long dang time since I've done a whole painting in one sitting, and as soon as I thought about this one I knew I HAD to finish it. WOW. 

This is an actual story thing that happens in an actual plot that I actually sort of thought up, way far into the future in Treias.

I'M VERY PROUD!

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