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Tiny Cartridge 3DS

@tinycartridge / tinycartridge.com

Nintendo Switch, 3DS, DS, Wii U, and PS Vita News, Media, & Retro Junk
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Spike Chunsoft went HAM at GDC ⊟ 

The new American publishing side of Spike Chunsoft announced approximately 4000 games at GDC last week, including(!):

  • PixelJunk Monsters 2, out May 25 on PS4, PC, and Switch!
  • Steins;Gate Elite, out this year on the same platforms.
  • Zanki Zero: Last Beginning for PC and PS4, a “survival RPG” by the Danganronpa team!
  • 428: Shibuya Scramble, the “sound novel” originally released on Wii, now in English on PS4 and PC this summer.
  • Fire Pro Wrestling World, on PS4 this summer

The publisher showed all this stuff on a streamed panel here. It’s a lot!

► THE NEW CLUB TINY IS HERE  Support Tiny Cartridge!

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TinyCast 60! After recounting last week's Game Developers Conference and recent PS Vita releases, the TinyCast crew shares its impressions on Code Name STEAM and Etrian Mystery Dungeon. We also introduce you to the unfathomable depths of Fran’s pizza snobbery.

Credit to More Games About Buildings and Food (excellent Tumblr!) for the episode pic from Legend of the Mystical Ninja!

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Watch the GDC 2014 Animal Crossing talk for free ⊟

Got 45 minutes to listen to some stuff, perhaps while playing Animal Crossing New Leaf? The recent talk by producer Katsuya Eguchi and co-director Aya Kyogoku has been added to the GDC Vault for free, so you can watch the talk (and see the slides) about the game's development right in your browser.

All the reports I read out of this were so interesting, I'm looking forward to actually watching the thing!

Source: gdcvault.com
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TinyCast 27! Our latest episode is a post-Game Developers Conference chat about Animal Crossing, Koji Igarashi leaving behind Konami and Castlevania, and how awesome the GBA was. Turns out it was really awesome.

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How Animal Crossing's creepy sheep came to life ⊟

The minds behind Animal Crossing: New Leaf gave a wonderful presentation at the Game Developers Conference about how creating a diverse team -- nearly half of the group, led by co-director Aya Kyogoku, were women -- helped produce a super successful title with broad appeal. Nintendo has sold over 7.3 million copies, and around 18% of 3DS owners bought the game.

Along with promoting diversity in its team, the group encouraged all of its members to submit their ideas for what to include in New Leaf. That's why some of the concept images for characters here looks like straight-up DeviantArt uploads. Shout-outs to that corner piece for the sectional sofa, though -- that joint changed the game, for real. No shout-outs to Pietro, the terrifying clown sheep. Get out of here, man.

Images via @Gamasutra and @Samuel_IGN

BUY Animal Crossing: New Leaf ($29.99 right now!), upcoming games

Source: twitter.com
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March's Chiptune Events

If you enjoy chipmusic/chiptunes, here are some events THIS WEEK and NEXT WEEK in North America that you might find interesting.

First up, if you’re attending PAX East this weekend in Boston and want to do some dancing way before you go to the concerts, stop by the Jamspace Friday (3/22) and Saturday (3/23) between 11:30 am and 2:30 pm for some great chiptunes presented by the Boston8Bit crew. Individual performers for each day are listed on their Facebook event.

Also, if you see me walking around PAX East, say hi! I’ll be there all weekend, likely playing Johann Sebastian Joust.

If you happen to be in or around Montreal instead, this Saturday the 23rd is also an installment of Toy Company, which you may recall from this video highlight. A group of some of my favorite North American artists will be performing this time around and it promises to be an amazing show. It is being hosted at Foonzo, a gaming bar in Montreal.

For those of you attending GDC and/or living in San Francisco, 8bitSF has you covered with not 1 but 2 chip shows next week. There is POW POW: A Colossal Night of Sound + Vision (3/26) and POW POW: Bonus Round (3/29), the latter of which includes Derris Kharlan, who we’ve featured here before.

Lastly, if you’re in New York City (or the surrounding area) on Saturday the 30th, Pulsewave will be having a show featuring the Piko Piko Detroit crew! The event details are on the Facebook event or Pulsewave NYC’s Tumblr. This event has an open mic so if you’ve been making some chiptunes, come on out and show us!

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[Update: D3P has asked sites to pull the image of the debug system/card -- please enjoy this cute augmented reality image of a paper cut-out figure in its stead!]

Working 3DS flashcart not used for piracy! Our own JC Fletcher snapped this photo of a 3DS debug unit with a "CTR FLASHCARD 16Gbit" at D3 Publisher's Game Developers Conference booth. JC says the debug system "resembles the retail 3DS, but has what appears to be a more 'plasticky' exterior finish, and red accents around the cartridge slot (where the normal 3DS is silver).

This particular extended cart (looks like a passcard!) likely held a build of D3P/Art Co.'s arcade shooter Dream Trigger 3D, which you can watch a trailer for here.

Preorder a 3DS with: Our Nintendo 3DS Buyer’s Guide

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Nintendo president and CEO Satoru Iwata is flying in to deliver a keynote speech at the Game Developers Conference today, once again prompting speculation that the company boss is set to "drop the bomb".

While the talk will target developer types (it is GDC after all), presumably focusing on the 3DS' imminent launch, there will probably be a few reveals for new titles -- a handheld Zelda wouldn't be surprising, considering the conference's record for introducing those.

Anyway, here's a link where you'll be able to watch a livestream for the keynote, which begins at 12AM EST today. Apple recently scheduled its own event around the same time across the street from GDC, in which it's expected to announce the iPad 2 and possibly some game-related news. What a dick move!

Preorder a 3DS with: Our Nintendo 3DS Buyer’s Guide

[Image via Instro]

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Diamond Trust of London: spying, bribing, and profiting from blood on the DS

It seems odd that Majesco, the same company that's lived off Cooking Mama sequels/spin-offs and licensed rubbish in recent years, would contract an indie dev like Jason Rohrer to produce something as offbeat and serious as a “two-player strategy game about diamond trading in Angola”, but the publisher is following through with its plans to release Diamond Trust of London this year.

The blood diamond theme isn't the only feature from this game that's caught my interest; Diamond Trust of London has its roots in resource-gathering German board games (see pen and paper prototype in the image above) but takes advantage of players using different systems to allow behind-the-scenes bribing and spying:

"One thing about the screen environment that pen and paper can't offer is a unique view of the world for each player, says Rohrer -- in a board game both individuals are looking at the same world, which makes something like spy mechanics difficult to pull off: 'One thing you can't do [with a physical game] is send a spy, unbeknownst to your opponent, into your opponent's secret area,' for example.
Spy mechanics are really hard to pull off in a board game. The opportunity for one player to do things that the other is unaware of led Rohrer to explore what he calls "knowledge chains" with Diamond Trust; he defines it as 'how one player knows what another player knows about what they know.'
Rumors, gossip, the secrets people keep from each other and the assumptions people make about what others are and aren't aware of create social dynamics that fascinate Rohrer. 'Every tier that gets added evolves the social dynamic and changes behavior,' he says.

From what I understand, the goal of the game is to make as much money as possible by turning around diamonds you've acquired. Throwing them out to the market as soon as they come in isn't the best strategy, though, as diamond companies prefer not to have so much supply available on the market. At the same time, you need to keep an eye on your opponent's business and sales.

In a recent interview with The A.V. Club, Rohrer describes Diamond Trust of London as more about the psychology and subterfuge of the diamond trading business than a commentary on blood diamonds:

"The pictures on their Rolodex cards have black bars over their eyes. And you’re commanding them remotely via satellite phone. So that kind of world, the world of corporate memos that have been photocopied 25 times before they reach you, that kind of stuff — it’s a celebration of that, in a noir kind of sense.
But at the same time, after you’re done playing, you can’t help but get into it. Because you’re bribing and counterbribing and spying on your opponent, and trying to get as many diamonds as possible. The winner is the person who has figured out how to extract more from Angola than the other person. So it tricks you into getting into that. And I guess it causes you to reflect on that. But not necessarily about blood diamonds themselves [as much as] the whole underground culture."
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I love Offworld and Tiny Cartridge as much as anyone else, but I don't feel those sites have much of an opportunity to expand the minds of the vast majority of Gears of War players. Their audience will always be limited next to that of the big boys.

Area 5/Co-Op's Ryan O'Donnell at GDC's Indie Game Rant session last week. You have to read his entire speech to get the full context of this quote, but Ryan wishes the big gaming news sites were more like the small ones that devote equal coverage to "AAA" titles, small studio releases, and indie games, as opposed to dedicating 80 percent of articles to the latest multimillion-dollar productions. Unlike us, those sites have the power to turn the attention of a huge audience to gems like Redder and Digital.

Though I still feel that Tiny Cartridge doesn't spend enough time talking about obscure and indie titles (other obligations and the paid blogging jobs we have leave us with only a couple hours to update this site each day), I still really appreciate the shout out from Ryan. I hear someone else dropped our name at the Indie Game Rant, but I'm not sure who it was, otherwise I'd thank them, too.

.exp publisher Mathew Kumar has a great write-up on the Indie Game Rant if you want to read more about it. Anna "Auntie Pixelante" Anthropy has also posted the full transcript and slides from her speech at the session.

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Trailer for "Deep Red", a 1975 horror film from Italian director Dario Argento. You might have heard that Metroid co-creator Yoshio Sakamoto described this movie as "the greatest creation of his process", not so much in terms of content and tone but in the filmmaker's mastery of mood, timing, foreshadowing and contrast.

Yes, much like Juno, Sakamoto loves to drop Argento's name whenever he can.

“I decided that without a doubt, I wanted to create things in the same manner as Argento did,” said Sakamoto during his keynote speech at the Game Developers Conference today. He also cited Luc Besson (Leon), Brian De Palma (Carrie, Scarface), John Woo (Face/Off), and the Hong Kong movie scene as influences in his design process.

The Metroid: Other M producer/scenario designer made sure to clarify,  “I have great admiration for these directors, but it’s not like I have a complex about it or try to become one. They’ve helped bring that out in me.”

[Via Gamasutra]

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SmartStylus planned for DSi

You might have heard a little about the SmartStylus last week -- PDP was showing it off at the Game Developers Conference on the Expo floor, inviting gamers and developers to try out the oversized accessory.

The SmartStylus communicates with an RF transceiver plugged into a DS's GBA slot, and will rumble or flash LEDs on its base, reacting to your performance in a compatible game. A second version is in the works with a "more sophisticated RF link", as well as audio features and motion input capabilities with a 3-axis accelerometer.

I played a few demonstration levels with the first model, one of which asked players to pop balloons, shaking the accessory whenever the wrong balloons were touched. Another more interesting stage challenged players to guide the tip of the stylus through a maze with their eyes closed; the SmartStylus would rumble, whenever a wall was hit. None of the games seemed like "killer applications", but I can see some potential in the accessory.

That potential wouldn't mean much if the SmartStylus doesn't work with Nintendo's new system due to its reliance on the GBA slot, but I talked to PDP for a hot second, and they told me that the transceiver is small enough to fit into a standard DS cart, a solution they're currently investigating.

The stylus uses a single AAA battery and is currently pending Nintendo approval. PDP adds that SmartStylus effects are "easily inserted into [any] game by using simple APIs provided in the SmartStylus SDK from PDP."

[All week, we’re featuring accessories for the Nintendo DSi. You can read more about the clever and sometimes absurd DSi accessories we’ve featured here.]

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Dear GDC nerds putting 'the moves' on my wife at the Marriott pool

She isn't impressed when you brag about being in your final year of game design school. Why would she hook up with you, when she can come home to a RALLY KING?

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I've been grabbing news out of Joystiq's liveblog of Iwata's GDC keynote, and now that the HOLY CRAP SPLOSION is over, I can round some of it up here.

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