Sofie Theobald photographed by John Paul Pietrus for Grazia Italia March 1st, 2018
Stylist: Tamara Gianoglio Hair: Maurizio Kulpherk Makeup: Elena Pivetta
Sofie Theobald photographed by John Paul Pietrus for Grazia Italia March 1st, 2018
Stylist: Tamara Gianoglio Hair: Maurizio Kulpherk Makeup: Elena Pivetta
How to wear yellow tights according to Givenchy pre-fall 2017 collection
Alexander McQueen for Givenchy
Richard Hell, answering the question "Are the best things in life free?" in the New York Times.
HUSH Turns Data into Beautiful Design With Diverse Team And No Brainstorming, in AIGA Eye on Design.
Patrick Harris, Minority Media, on Voices of VR #207M.
—Olli Sinerma, Mindfield Games, on Voices of VR #205.
It's actually not that easy finding all the specs and descriptions of the new headsets, controllers, and motion sensing hardware coming out over the new few months. So I did a little writeup, for your reference.
Making Great VR: Six Lessons Learned From I Expect You To Die, by Jesse Schnell.
Futurism Needs More Women, by Rose Eveleth for the Atlantic.
Web Design - The First 100 Years, by Maciej Cegłowski.
Jed Ashforth, Rebooting Game Design for Virtual Reality at GDC Europe 2014.
Project Tango is such a brilliant way to attack the proble of teaching computers about the real world...by literally showing computers the real world, rather than explaining it to them.
Humans are good at thinking through one potential solution, checking it for errors, and if none are obvious, going with it. But we are notoriously bad at doing more: when making a decision, we rarely stop consider all options. Conversation in groups encourage this type of thought pattern. If you don’t talk fast enough, you are interrupted and derailed. The brain is encouraged to make connections as quickly as it can to have a response, sometimes even before the other person finishes their sentence. There are many other solid evolutionary arguments for sticking with the habit of quick decision-making: large wild animals chasing you, fires, witty retorts. But it's interesting to see that we've added additional training through socialization. It follows that you can learn a lot about a society's history of resource allocation through how often people are allowed to interrupt, and who they're allowed to interrupt.
Building Virtual Reality, with Jody Medich and Daneil Plemmons. Lots of great, practical advice.
Handbook of Virtual Environments: Design, Implementation, and Applications, Second Edition (Human Factors and Ergonomics). Kelly S. Hale (Editor), Kay M. Stanney (Editor).
Available for you to buy for me for $142.45 here.