+ Each game feels very much like you're in an episode of Warehouse 13.
+ These guys' attention to detail with the Artifacts and various things pertaining to events in the show is very nice.
+ Representing characters from the show is always awesome.
+ Each character's abilities and downsides make 100% sense for them.
+ I like rolling dice and I enjoy games that allows you to develop a hand of cards for strategy.
+ While detailed, the rules aren't so convoluted that each player has to read the instructions.
+ I like that the rulebook explicitly states "This is your game. Make house rules that suit you!"
Cons:
- I really hate the rulebook. It's terribly designed and executed, although I've been told it's actually decent by a lot of modern standards.
- There is no sense of fulfillment for succeeding against obstacles or acquiring Artifacts before the Adversary does.
- On the other side of the same coin, there is no real sense of dread as you lose your footing in the win conditions.
- The game seems too reliant on random chance, such as drawing appropriate cards and all results being a result of die rolls.
- Strategy seems to be an afterthought to the flavor of the game.
- The game seems either really easy or really hard. This is a first impression after only one full game, though, so after more games this might not be true.
- Artie gets the short end of the stick with drawing twice as much Stress (a loss condition of the game) as other Agents.
- I really don't understand the whole "hide and reveal" part of the dice rolls. Well, I do, but they make it into this big huge deal when it really just should be "choose a die and submit it at the same time as everyone else."