Warehouse 13 Board game first thoughts:
Pros:
+ Each game feels very much like you're in an episode of Warehouse 13. + These guys' attention to detail with the Artifacts and various things pertaining to events in the show is very nice. + Representing characters from the show is always awesome. + Each character's abilities and downsides make 100% sense for them. + I like rolling dice and I enjoy games that allows you to develop a hand of cards for strategy. + While detailed, the rules aren't so convoluted that each player has to read the instructions. + I like that the rulebook explicitly states "This is your game. Make house rules that suit you!"
Cons: - I really hate the rulebook. It's terribly designed and executed, although I've been told it's actually decent by a lot of modern standards. - There is no sense of fulfillment for succeeding against obstacles or acquiring Artifacts before the Adversary does. - On the other side of the same coin, there is no real sense of dread as you lose your footing in the win conditions. - The game seems too reliant on random chance, such as drawing appropriate cards and all results being a result of die rolls. - Strategy seems to be an afterthought to the flavor of the game. - The game seems either really easy or really hard. This is a first impression after only one full game, though, so after more games this might not be true. - Artie gets the short end of the stick with drawing twice as much Stress (a loss condition of the game) as other Agents. - I really don't understand the whole "hide and reveal" part of the dice rolls. Well, I do, but they make it into this big huge deal when it really just should be "choose a die and submit it at the same time as everyone else."