Here’s the thing: If Gambit feels familiar immediately, this is no accident. The show deploys the heavyweights of storytelling tropes as it follows the comforting trajectory of the hero’s journey. It’s the fairy-tale structure you know: Here’s the orphan origin story trope; there’s the wise mentor trope. The show adheres closely to the rule of threes — Beth has three coaches who get close to her, she has three women who act as mothers and protectors, and she confronts her most fearsome opponent as many times, too.
But while the show is familiar, it’s also aware it’s landing in an environment where audience expectations are so shaped by trauma, and it has its fun with those expectations. Trauma is central to this moment in prestige TV, whether in comedies like Fleabag or dramas like Chernobyl. This, of course, is not a problem per se: Exploring the ways our painful past shapes us is meaningful heavy lifting for art to take on. It’s just that I’ve come to associate award-contender TV with deep-seated damage. I watch TV shows bracing for the worst.
Gambit deftly sets up scenes to suggest they’ll go one way before pivoting in another. The creepy basement stairs do not lead to death. The unsettling glance of an older man does not end in sexual assault. I’ve been so trained by the last five years of TV to anticipate bad things happening that I found myself gleeful at how Gambit builds then dissipates my anticipatory dread.
That’s not to say the scars aren’t there — Beth has gone through ample anguish, but her wounds do not define her. The pain is not dwarfed, nor is it in bold type. It is there in flashbacks and in between triumphs. It pops up in her highs and lows. On occasion, it is there in the choices she makes, the same way it is there for you and me. Beth is damaged and functional, sometimes winning and sometimes losing, but never only broken, never only an orphan, never only someone dealing with addiction.