YO LOOK WHAT @the-prince-and-the-thief DREW FOR ME
THEY DREW THIS BEAUTIFUL DEPICTION OF MY IDEA FOR HUNTER ANDREW
I LOVE IT, THAT SHADING AND LIGHTING AND THE SOFT HAIR (commiss info here)
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EDIT: Ok so the idea for this is that Andrew was burned for being a cursed child/demon before he started actually stealing bodies from the sanctuary, and his mom was also killed for housing him. This was at the command of the religious leader of the area. As he burned, he thought on how the towns people killed his mother and now burned him all because they thought he was a monster. They claimed he was the monster, yet killed two innocent people in cold blood. These “good” people were burning him for nothing.
So why not be the monster they thought he was and cleanse their presence? He came back alive in his burning body, pulled the flames into his lantern, and slaughtered the town with the help of his shovel. Everyone who helped kill him would die. Except for that leader, who managed to escape and Andrew now hunts down.
His kit would be something like:
Keeper: Andrew can not chair survivors. Instead he buries them on exposed ground in a live grave, making them die 20% slower but take 50% longer to be freed. His attack recovery is also increased by 20% when near a grave. Tunneling: Andrew burrows into the ground for a time. While tunneling he can not attack, but he does not create a fear radius.
Half Presence: Shifting earth: Andrew raises a chunk of molten earth for a temporary wall. Anyone caught in the center of the raised area takes 0.5 damage.
Full Presence: Pyre: Andrew releases the flames that killed him for a large AoE centered on himself, dealing 1 damage to all survivors caught within.
My friends and I have lovingly dubbed him Infernandrew