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Ino/Sato/Azuchi/The Head Count

@theonewithtophat

CHUNKS AWAYYYYY tiktok: @nghdimentiofaster You got beat by a paper powerhouse!
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anyone else hear that ominous bell tolling???? 🤣🤣🤣 no?? just me?????? 😭😭😭😭😭😭😭

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I got tired of the criminally small amount of asl emotes there are out there so i made my own B) happy, sad, scared, angry, tired, play, and cat [last two of which were requests]

feel free to use them [just credit us ^^]

AAAA!!! these are so cute!!!

everyone reblog this now

only 14 notes? not on my watch

you're not reblogging this do i need to @ you

I know yall can see this
Reblog it

hm? How Quant!

IM REBLOGGING IT AKB(48)HEKEJRKFJDJDJNEJDD

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cherryfennec
Anonymous asked:

what could you think of for a second and third phase for super dimentio

Ymmm I don't really see him having another phases so no but I've had something for the first 20 seconds of his initial battle in mind.

Tag, he's it.

okay so like spm spoilers and stuff but:

When you first start the battle with Super Dimentio there's a certain period of time where he's invincible. You can't damage him and nothing really happens until Timpani returns with the Pure Hearts.

Now in my personal opinion while I'm still glad they added this moment, it still left me a little unsatisfied. Here's why:

Dimentio turning into Super Dimentio with Luigi is his big moment, his victory. He has become something that is indestructible, something that generations of Ancients have been passing down. He is a god. The time frame where he's indestructible in the game is supposed to show that you are powerless against him, that no Pixl and no item will do anything. This is supposed to make you realize in the moment that: it's truly hopeless.

Unfortunately Dimentios spotlight is VERY quickly taken from him, which makes the idea less effective than it could've been. You see Dimentio working for this the entire game, just for him to win in the end only for 20 seconds and then turn into a joke of a fight. The speech he gives before the fight is longer than the actual boss, making everything slightly anticlimactic (at least to me).

The concept I've been thinking about using in my take of the Super Mario lore (SPM specifically here) is that those 20 seconds of standing and waiting around for the game to decide it's time to move on are instead spent on: A reverse game of magical tag.

The concept of a magical tag itself is used earlier in the game by Dimentio himself who makes Mario and Luigi humour him by traveling through the worlds they have been in before and finding ripples in space he's leaving behind to keep the game going. I thought by turning this moment of 20 second invincibility into a game of magical tag where he's “it” this time would help that feeling of hopelessness and stakes sink in.

In this scenario Mario still cannot fight back as Dimentio,actively chasing him, is invincible, which forces him to run from danger. He runs from world to world, but now in contrast to the previous tag game, the worlds are being wiped out as you go through them for the final time. They're barely holding on, torn from their colors and mixing with the white void peeking through. Maybe some leftover npcs encouraging to keep going or just being terrified instead. Dimentio is chasing after you, peeking his long arms or head through the ripples to strike, and as he makes his way behind you the world progressively disappears and you have to make it out before it's entirely gone, else its game over. In the end of this chase you make it back to Castle Bleck where it picks up on Timpani restoring the Pure Hearts with Blumiere and using them to help Mario by removing Super Dimentios invincibility.

In conclusion I think making this moment akin to what I described above would help set the tone of this enemy more. For one this moment is now LONGER so you can see direct consequences of Dimentios victory outside and think about it more, second it turns you into an actual helpless plaything that you were meant to be. The entire path of the chase leads you back to Castle Bleck, it's a circle. This time you cannot escape and this time the evil doings have been set in motion on a rapid scale. It's a moment of Darkness that's broken by Timpani, someone who has been with you since the beginning and who you saw grow. She's now full of love and determined to win, something that to me comes off as super inspiring. She has been cursed to live a miserable existence yet she found the Light thanks to you. And THAT'S why you shouldn't give up even after all the ruined worlds you've seen. You have to keep fighting for them even in their darkest moment, even when you're gone.

also to clear any confusion yes i know this game is 3+ but i still think it'd be cool ig

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camprell-art

YES YES YES YES YES

I HAD THIS EXACT IDEA A LOT OF TIME AGO, BUT THE CHASE WAS GOING TO BE ONLY IN THE CASTLE

THIS IS WAY, WAY BETTER OMG

AAAAAAAAAAA

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reblogged

Top: previously, I have posted an unused animation found in the files of Paper Mario: Sticker Star that depicts Mario in a quadrupedal position.

Bottom: dataminers have determined that this animation was actually planned to be used for scrapped Koopa Shell and Bowser Shell stickers, which would have protected Mario from enemy attacks (and presumably also damaged enemies in the case of the Bowser Shell) when worn.

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