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The Last Punbender

@the-last-punbender / the-last-punbender.tumblr.com

The Only Way to Win is to roll a Natural 30
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random thought but the first Dishonored in particular has such an incredible soundcape the hum the drone the barks the alert cues the sparse music it all just sucks you right back in

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200 Word RPGs 2024

Each November, some people try to write a novel. Others would prefer to do as little writing as possible. For those who wish to challenge their ability to not write, we offer this alternative: producing a complete, playable roleplaying game in two hundred words or fewer.

This is the submission thread for the 2024 event, running from November 1st, 2024 through November 30th, 2024. Submission guidelines can be found in this blog's pinned post, here.

  1. 200
  2. WORD
  3. BACKSTORY
  4. Begin:
  5. Roll
  6. one
  7. d100.
  8. Find
  9. that
  10. number
  11. on
  12. this
  13. page.
  14. Note
  15. down
  16. that
  17. word.
  18. Re-roll,
  19. add
  20. to
  21. the
  22. previous
  23. number
  24. for
  25. another
  26. word.
  27. Repeat
  28. twenty
  29. times
  30. total.
  31. Wrap
  32. back
  33. if
  34. you
  35. go
  36. beyond
  37. the
  38. last
  39. number.
  40. This
  41. list
  42. forms
  43. one
  44. tenth
  45. of
  46. your
  47. backstory.
  48. Your
  49. complete
  50. tale
  51. must
  52. be
  53. exactly
  54. 200
  55. words
  56. long.
  57. Play
  58. with
  59. friends
  60. or
  61. solo.
  62. Regardless,
  63. generate
  64. three
  65. lists
  66. minimum.
  67. Intertwine
  68. story
  69. threads
  70. between
  71. characters.
  72. Entangle
  73. everyone.
  74. Utilise
  75. one
  76. another's
  77. key
  78. words.
  79. Alternatively
  80. antonyms,
  81. synonyms,
  82. homonyms,
  83. even
  84. slant
  85. rhymes.
  86. Now,
  87. deep,
  88. emotional
  89. concise
  90. tales
  91. of
  92. history
  93. are
  94. ready
  95. to
  96. deploy
  97. in
  98. any
  99. character
  100. creation
  101. system.
  102. Extra
  103. space:
  104. Litigious.
  105. Stoic.
  106. Detective.
  107. Angst.
  108. Ennui.
  109. Banana.
  110. Unbearable.
  111. Bear.
  112. Friend
  113. Fiend
  114. Fend
  115. Fen
  116. Ontologically
  117. Unusable.
  118. Unusual
  119. Usury.
  120. Animate.
  121. Untoward.
  122. Magical.
  123. Ancient
  124. Playful
  125. Sword
  126. Mystic
  127. Fast
  128. Fastidious
  129. Foretold
  130. Forewarned
  131. Long
  132. Beautiful
  133. Dream
  134. Challenge
  135. Fear
  136. Deep
  137. Edge
  138. Range
  139. Fashionista
  140. Fly
  141. Peace
  142. War
  143. Warren
  144. Treat
  145. Trick
  146. Brat
  147. Beat
  148. Influence
  149. Infect
  150. Infest
  151. Home
  152. Away
  153. Night
  154. Day
  155. Weapon
  156. Tool
  157. Toy
  158. Impact
  159. Effect
  160. Affect
  161. Defect
  162. Twist
  163. Turn
  164. Swift
  165. Swerve
  166. Avoid
  167. Evade
  168. Escape
  169. Return
  170. Never
  171. Always
  172. Once
  173. Twice
  174. Thrice
  175. Rare
  176. Regular
  177. Popular
  178. Hermetic
  179. Eccentric
  180. Eclectic
  181. Ball
  182. Kid
  183. Cat
  184. Dog
  185. Soft
  186. Firm
  187. Strong
  188. Flexible
  189. Memory
  190. Cold.
  191. Hot.
  192. Warm
  193. Cool.
  194. Near
  195. Far
  196. Wherever
  197. Live
  198. Laugh
  199. Love
  200. End.

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prokopetz

I've long been a proponent of big stupid dice tables, but I think this might actually be the first short-form RPG I've ever seen where the entire game is one big table.

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yuriskies

The Inviting Hot Springs

"Too bad the evil mannequins robbed us of the big gay scene" - Mangadex commenter, on Otherside Picnic

I am going to start off with a wild claim here. File 14 (The Inviting Hot Springs) feature a drunken romantic moment between Sorawo and Toriko in the onsen which is interrupted by the Otherside at the worst possible moment. They get chased by mannequins. Here's the wild claim: that mannequin chase *is* the big gay scene. It says more about Sorawo and the specialness of her relationship with Toriko than anything they said while giddily flirting in the onsen. This might simply be the stirrings of yuri lit brain, but let me explain (and hopefully acquit) myself here.

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ulyuxe
In the past fifty years, fantasy’s greatest sin might be its creation of a bland, invariant, faux-Medieval European backdrop. The problem isn’t that every fantasy novel is set in the same place: pick a given book, and it probably deviates somehow. The problem is that the texture of this place gets everywhere.
What’s texture, specifically? Exactly what Elliot says: material culture. Social space. The textiles people use, the jobs they perform, the crops they harvest, the seasons they expect, even the way they construct their names. Fantasy writing doesn’t usually care much about these details, because it doesn’t usually care much about the little people – laborers, full-time mothers, sharecroppers, so on. (The last two books of Earthsea represent LeGuin’s remarkable attack on this tendency in her own writing.) So the fantasy writer defaults – fills in the tough details with the easiest available solution, and moves back to the world-saving, vengeance-seeking, intrigue-knotting narrative. Availability heuristics kick in, and we get another world of feudal serfs hunting deer and eating grains, of Western name constructions and Western social assumptions. (Husband and wife is not the universal historical norm for family structure, for instance.)
Defaulting is the root of a great many evils. Defaulting happens when we don’t think too much about something we write – a character description, a gender dynamic, a textile on display, the weave of the rug. Absent much thought, automaticity, the brain’s subsconscious autopilot, invokes the easiest available prototype – in the case of a gender dynamic, dad will read the paper, and mom will cut the protagonist’s hair. Or, in the case of worldbuilding, we default to the bland fantasy backdrop we know, and thereby reinforce it. It’s not done out of malice, but it’s still done.
The only way to fight this is by thinking about the little stuff. So: I was quite wrong. You do need to worldbuild pretty hard. Worldbuild against the grain, and worldbuild to challenge. Think about the little stuff. You don’t need to position every rain shadow and align every tectonic plate before you start your short story. But you do need to build a base of historical information that disrupts and overturns your implicit assumptions about how societies ‘ordinarily’ work, what they ‘ordinarily’ eat, who they ‘ordinarily’ sleep with. Remember that your slice of life experience is deeply atypical and selective, filtered through a particular culture with particular norms. If you stick to your easy automatic tendencies, you’ll produce sexist, racist writing – because our culture still has sexist, racist tendencies, tendencies we internalize, tendencies we can now even measure and quantify in a laboratory. And you’ll produce narrow writing, writing that generalizes a particular historical moment, its flavors and tongues, to a fantasy world that should be much broader and more varied. Don’t assume that the world you see around you, its structures and systems, is inevitable.
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In case you havent done it before, a question for No Nuance Friday:

Should a GM do voices for different NPCs?

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The GM must provide completely different voices for every npc. To do this, they must find a new person to voice every single NPC.

Oh, you want to talk to the shopkeeper? Call your local grocery store and ask the customer service agent.

The players are asking questions of a random farmer? Call your aunt who lives out in the country.

Talking to a courtier? Call your city councilor.

Never explain anything to the people you call.

Now that's a probably bad rpg idea

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when I was a kid I thought the weather guy on TV controlled the weather and he was just telling us what he was gonna do for the next few days. when he said "30% chance of rain Thursday" I thought he was just guessing how likely it was he'd wake up in a rain mood that morning

I feel like I need to explain. there was a whole internal logic here. there was fucking worldbuilding. I knew there were different weather people on the news in different places and I thought each one was the weather decider for their local area. I knew the word "meteorologist" and thought it was a scientist who had expertise in weather control technology. I never questioned why there was bad weather sometimes because "bad weather" was subjective, after all, I liked cloudy days and snow. and the plants need rain, right? so I figured the weather guy probably had regular meetings with local farmers and gardeners to make sure the amount of precipitation and sunlight we were getting was working out for the crops. I never spoke about this to anyone, because I thought everyone knew. at some point my parents had said "this guy on TV tells us what kind of weather we're going to have" and I misunderstood exactly one fundamental point and built out an enormous set of logical conclusions from there. this lasted from like age 3 to age 6 btw

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Some years ago—never mind how long precisely—having little or no money in my purse, and nothing particular to interest me on shore, I thought I would delete hinge and start hanging out on the docks.

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Whether Lou is playing a man in his 50s from NY or a 21 year old he will make community feel so warm, welcoming and wholesome. Really makes you want to live in a world where a Lou Wilson character looks at you and claims you as part of his community.

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colombinna

It's really crazy because even playing a very lonely rich kid he's still throwing the motif of community around. From Fabian secretly buying gifts to his friends in freshman year to making his house into a comfortable student hang out spot in junior year only to not feel alone anymore, Lou's characters are always tied to community to a degree, what changes are the motivations behind those ties

Gunnie isn't as much of a community builder as the others, but his biggest motivator is being part of a crew. The ball starts rolling up as soon as the Wurst hangs out as friends (watching a movie about Family), adopting Skip as his 3rd dad, and it's finding his place and his crew that makes him comfortable returning to his dads because unlike in academics, on the Wurst he feels he's part of a community.

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amemoryofwot

It is more or less true to canon if the show goes with Taimandred? 🤔

Don't know about canon, but I think going with Taimandred is the smartest move the show could pull, because 1) it makes having Demandred in the show worth introducing him (since, per the books, he'll just be cryptic and do nothing until the back half of season 8);

and 2) they can borrow plenty of foreshadowing from the books, and yet still surprise book fans with the twist because they won't expect it.

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da2 isn't the best dragon age game *because* it's openly a tragedy, but being a tragedy forces a level of narrative coherence that the other games in the series don't have, and *that's* what makes it a better game.

okay, so. dragon age 2 runs on nested foreshadowing and a limited set of themes that almost every character and plot beat fall into: love is not enough, wealth is not enough, power is not enough, good intent is not enough. the problems you run into are structural, rather than individual, and your ability to resolve them as one person is strictly limited. the arishok is a central figure for this, because he prefigures every other tragedy and makes the game's thesis statement as clear as possible. he doesn't want to be in kirkwall, but he is compelled to remain until he gets back what was stolen. he doesn't want to lead a coup attempt, but he is compelled by qunari codes of justice to act. he does not want to die and fail his duty, but but he is compelled to by the other two impossible demands. every tragedy in kirkwall is the result of too many people with wildly different definitions of justice crammed into one place specifically designed to maximize human misery and suffering, and so you get a wonderfully nested narrative onion where each quest reinforces that idea, where there are no good options, just positions you can take — even the affinity system plays into that, where constantly gassing up your friends or constantly pushing them to change are equally correct ways to go, but ones that won't ultimately make a huge difference in their lives or characters, because no matter how much they like you, they're not under your control.

this coherence is even justified by the framing device. of *course* the moral of the game is "insisting on a dogmatic, narrow idea of justice destroys individuals and societies," it's a yarn being spun by varric the con artist to a chantry cop!

neither origins or inquisition play with that sort of narrative complexity. origins is a jaundiced hero's quest, certainly, but it's still basically a hero's quest; inquisition has a number of characters who question what you're doing and why, but the multitude of voices pulls the game in too many potential directions. DA2 was so constrained in its production that it pulled on decidedly ancient theatrical traditions, and it worked so, so well

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prokopetz

Robot feeling left out by the fact that they don't get anything physically out of fucking their human partner deciding to tackle the problem with good old fashioned engineering. Pretending it's this big imposition, all performatively grumbling about how "interfacing with outdated hardware" is a pain in the ass. (Their partner: "I certainly hope so!") Writing custom device drivers for their new human interface peripheral, then posting carefully phrased Stack Overflow threads when they can't figure out why it keeps trying to connect to the wireless printer. Doing the final hookups and accidentally soldering it to their hand.

Makes a reddit post asking "how to unsolder a hand from a cylinder."

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seen so many posts that are like “I was so confused when I saw all this posting about some non-existent movie “Goncharov” like it was real” I wasn’t. this happens 5 times a week. my dash is routinely filled to the brim with passionate analysis of absurd-sounding movies and tv shows I have never heard of. I never for a second doubted the existence of a russian mafia movie set in italy with massive numbers of bizarrely named characters and no cohesive understanding of the movie’s themes or plot until I saw a post saying to tag it as unreality. this is tumblr. this happens daily. not one thought crossed my mind except “ha, looks like a few of my mutuals have a new hyperfixation.” this is what tumblr has done to me. you could tell me there’s a new tv show about dolphins with french accents living as royalty in victorian england while secretly starting a cult to renew the worship of the greek gods and the shipping discourse is intense and I would simply think “sounds legit” and keep scrolling

This idiot hasn’t seen The Dolphin Court

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muffinworry

I mean, the French prince's title was "le Dauphin." I get where you're going with this but there very much was a Dolphin Court.

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