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✨New item!✨ Captain's Coat  Armor (studded leather), uncommon (requires attunement)

Functional and fashionable, this long pirate captain’s coat is reinforced for combat and draws the eyes to its ornate design. While wearing this coat, you have proficiency in navigator’s tools and vehicles (water). If you are already proficient in one of these tools, your proficiency bonus is doubled for any ability check you make that uses that proficiency.

Multiple pockets are hidden on the inside of the coat, able to conceal up to one cubic foot or 30 pounds of Tiny objects and weapons with the Light property. A creature attempting to search your person must succeed on a DC 13 Intelligence (Investigation) check in order to discover the hidden pockets.

Cap’n Cusstooth of the Cussin’ Corsair could kill a man dead with that mouth o’ his. - 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!🧙‍♂️

📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.

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mintbees

Ive never played dnd before but if I ever get to be a dm I’m going to present it as a serious game the first 2 or 3 sessions no funny sounding names no nothing its all high fantasy and serious before completely shattering it in the worst way possible

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respecramen

explain

Sure, imagine Your party stuck in a cave fighting wild catlike creatures or something alike.

The creatures have blocked the way out And the only other way out seems to be a steady but shallow stream of water going deep inside the cave. You are losing the Fight but then you look up at The entrance And you see a silhouette of a man in expensive looking clothing looking down on you. You plead for help but he doesnt respond, instead he starts charging a spell Which makes the water coming from outside cover the caves Floor. The spell Weaves Around Your party but is starting to tug at the creatures. When you look up at the man you can see his face because of the glow coming from his hands, he looks middle aged, human with dark skin and short grey hair. His unexpressive eyes suddenly turn bright red as he says in a calm yet powerfull voice:

“Perish.”

All the animals in the cave get swooped away by the water, letting out one final cry as they get carried into the abyss. he slowly walks to Your weakened party. He stops right in front of you.

“Hail And Well met, my name is Barack, descendent of the house of White.”

“Hail And Well met, my

name is Barack, descendent

of the house of White.”

Beep boop! I look for accidental haiku posts. Sometimes I mess up.

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✨New item!✨ Prismatic Lenses Wondrous item, legendary (requires attunement by a spellcaster) 

The lenses of these spectacles magically shift from color to color.

As a bonus action while wearing these spectacles, you can change the active lenses to red, orange, yellow, green, blue, or purple. When you cast a spell of 1st level or higher that deals acid, cold, fire, lightning, poison, or psychic damage, the damage type is changed to one of the following types based on the active lens color: red: fire, orange: acid, yellow: lightning, green: poison, blue: cold, purple: psychic.

Additionally, you gain a passive trait depending on the active lens as well: 

Red. Each time you hit a creature with a spell that deals fire damage, you can deal 1d12 extra fire damage to one of the targeted creatures. 

Orange. Each time you hit a creature with a spell that deals acid damage, you can impose a -2 penalty to the AC of one of the targeted creatures. This penalty does not stack with itself and it lasts until the creature takes a long rest or you impose this effect on another creature.

Yellow. Your movement speed increases by 20 feet and your jumping distance is doubled. 

Green. You have advantage on Constitution saving throws. 

Blue. Ice collates around you; your AC increases by 2. 

Purple. As an action you can touch a willing creature to inhabit its mental space. While occupying their mind, your body disappears and you cannot be targeted by attacks or spells. Creatures with telepathy, or the ability to detect thoughts may know of your presence. If the creature whose mind you occupy takes psychic damage, you take it as well. The host creature has advantage on saving throws to resist being charmed while you are occupying their mind. You can communicate telepathically with the host creature, and you perceive the world using their senses. The only action you can take while in this state is to end the effect and reconstitute yourself in an unoccupied space within 5 feet of the creature. If you are knocked unconscious or the host dies, the effect ends and you reconstitute in an unoccupied space within 5 feet of the creature.

Looking down from their opalescent throne, the president of the Prismatic Parliament peers through color-changing lenses; always ready to change their stance and exploit the weakness of an enemy.

- 🖌🎨 Like our work? Consider supporting us on Patreon and gain access to the hi-resolution art for over 170 magic items, item cards and card packs, beautiful creature art and stat blocks and setting pdfs with narrative hooks and unique lore!🧙‍♂️

📜 Credit. Art and design by us: the Dungeon Strugglers. Please credit us if you repost elsewhere.

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