mouthporn.net
#dungeons and dragons – @terfs-hate-women-blog on Tumblr
Avatar

@terfs-hate-women-blog

Avatar
Anonymous asked:

Stop posting politics, I follow you for the d&d not to hear your crybaby liberal sjw bullshit. Stick to dungeons and dragons. No one keeps chicks or gays from video games so stop crying

Look, I could go on and on about the prevailing tropes in gaming, especially fantasy gaming, that have made the LGBTQ+ community, people of color, and women uncomfortable. I could share personal experiences. I could talk about how the influx of progressive writers, LGBTQ+ writers, writers of color, and female authors has made gaming MUCH better.

But that takes time, and you only want me to talk about Dungeons and Dragons. So I’ll do that.

Avatar

D&D is and always has been a platform to imagine a world where social justice wins over entrenched bureaucracy. If you disagree, you can go fuck yourself with a morning star.

Avatar
Avatar
archatlas

Library, Museum and Community Center ‘De Petrus’ Molenaar & Bol & VanDillen Architecten &

After an extensive renovation the church, which dates from 1884, was redeveloped into a multifunctional center containing a library and a museum but also a bar and shops.

All functions are blended into a large open space which is open to the public. The most striking element is the mezzanine floor. This distinctive element gives the church a new look fitting for its new function. The 500 m2 (5380 sq ft) floor accommodates additional functions such as a study area and meeting rooms. The first floor also houses technical facilities as heating, acoustic covering and lighting. The mezzanine is placed mainly in the aisles so the original spatial quality of the church is preserved. The first floor offers new and spectacular views of the church.

Architecture blah blah whatever, I'm just gonna use that blueprint as a D&D battle map k thx bai

Avatar

Hi guys!! I finally sat down and created some tasty original D&D stuff. 

For all of you who have bad rolls in life and in game but still never give up. For all of you that are Doomed & Determined!

Buy this for all of your players.

Avatar
Avatar
basalt-dnd

100 more common magical items, since the first one turned out well. This time, I included a numbers column, so that it’s more usable. Have fun!

(Note: These range from common to uncommon. In general, their cost can be higher than what it says on the sheet (about as much as 500 gp, for more powerful objects or settings where magic is rarer). They are intentionally vague at times, so that the DM can fill in whatever details are appropriate.)

Avatar

Do you ever witness something that really upsets and offends you, but you can't muster the fury necessary for a crusade?

Like, I'm very bothered by the new Hasbro/Wizards of the Coast policy on fan content. It basically says that any fan content you create, in any medium, must be completely free for anyone to use, without giving you credit. You also can't accept payment (like... commissions?) for it, though you can place advertisements on it for third-party revenue, or accept donations unrelated to the content being created so long as everything you make is free for non-donors as well.

What this ultimately means is that all those D&D character drawings I see on my feed all day... I could just take them. I could remove the signature or water mark, and use them however I like. Which is so deeply fucked up. And it upsets me, because I think it's seriously unfair to artists to create a legal loophole for people to steal their work. Or for that matter, writers, podcasters, indie film makers, all of that. Any fan created content is up for grabs, and it's stupid.

People can get around these rules simply by never associating anything they create with D&D. Instead call it "fantasy rpgs" or something like that. Don't say tiefling, say half-demon, and such. So, it's circumventable, but intensely frustrating, and many creators aren't even aware of it. I keep sending messages to folks to let them know, and so far they're all totally in the dark.

When I found out, my first thought was to try to popularize a "don't say D&D" tag to try to help people keep from being taken for a ride by this dumb policy, but then I thought... children are murdering each other with assault weapons...? People of color are being systematically harassed and killed by police...? Trans people are being denied basic respect in essentially every aspect of their lives...? Women are having their reproductive decisions made for them by legislators, most of them men, who often don't even believe in the policies themselves and are just doing it to rile up a political base that they need to support them for reelection...? There are just so many other fucked up things for me to focus on, I don't have the ability to add this to the list.

So, this is it. My one original post on Hasbro/WotC and their shit policy that is going to fuck over a bunch of artists, and could even lead to lawsuits if (heaven forbid) one ignorant creator manages to make something big enough to pop up on their radar. I'll reblog shit I see about this, but there hasn't been much. I might keep sending messages to creators I see, as I'm able. And I can probably answer questions for folks who haven't heard about this yet.

Read the policy yourself, if you like: http://company.wizards.com/fancontentpolicy

Wizards has made statements to alleviate some of the concerns, but to be honest I haven't been satisfied with them. They basically amount to "we (WotC) don't intend to screw any creators over," but they totally ignore the fact that their policy allows other people to screw creators over and get off scott free.

Anyhow, they also said that they'll be reviewing and adjusting the policy as needed, so hopefully they clean the language up a bit and fix those loopholes. For the time being though, I urge you, Don't Say D&D.

Avatar

Hey, D20 people, do you ever try to make a dungeon and find yourself just trying your best to make it make sense? Or, is the best way to make these things completely suspending disbelief and adding traps and treasure every which way? I may have yeaaars of GM experience, but I’ve never made a dungeon before and this whole business just seems right silly to me. I want to write a story reason for every single thing, and that just doesn’t seem to be the way to do this.

My advice, start random and impose order when the inspiration strikes you. The current game I'm running is about a year old, and they're approaching the conclusion of the first large-scale story arc. It all began however with me using a random dungeon generator to create a map, after which I started placing terrain features, treasure, and random encounters, until I realized that what I was building was an abandoned temple where a bugbear highwayman now lived. I shifted focus, and now the traps and encounters were all built around protecting his main chamber, and giving him advance warning of intruders so he could use a back tunnel to escape.

Think of dungeon design as a sort of free-writing exercise, and once you start seeing a pattern, you follow it. Hope this helps.

Avatar

honestly official d&d stuff is super kind and always emphasizes fun first and it’s so different from the stringent serious rules-first impression of d&d i was always given before i started playing??? like this is all such sound advice

“it’s a game in your imagination just have fun and make a cool story with your friends”

LIKE THEY LITERALLY ENCOURAGE U TO BE TRANS/GENDER VARIANT/NON BINARY ID LIKE TO THANK EVERY WIZARD OF THE COAST INDIVIDUALLY

Not to mention the racial diversity of the humans alone! And practical armor for men and for women in the official art! The first picture is the face of the human race in the player handbook, a black woman in beautiful yet fully functional armor!

Avatar
kateordie

Everything changed with 5e! I never wanted to play D&D until I saw the new handbook full of women/PoC.

Race shouldnt be a reason to play

Also I have a bunch of 3.5 handbooks(and even a 2nd gen handbook) and they all have racial diversity so it’s not anything new :/

As I recall, the Monk in 3.5 was a black woman.

Shockingly when you are making up a character you can make it whatever you want and it’s always been that way because that’s how making things up works.

Seriously, did these idiots think you could play as a lizardman but not a gay black woman?  Even if Gary Gygax himself had forbidden it you coulda just disobeyed because it’s your game with your friends.

Avatar
alaija

It’s very much a case of anything that is not forbidden is permitted.

In previous editions they may not have felt the need to say that you could be different genders and sexualities, but they as far as I know never forbade it. The rules in DnD etc. are just they to provide the framework for the game, not to restrict your character (other than in game mechanics).

Look at this shit, back on my dash again.  D&D was always diverse.

Stop with this hobby gentrification bullshit.

“Look how much it’s changed!”

You mean not at all? Because D&D was never about being exclusionary. Every iconic party of heroes has always been a wildly diverse band of misfits from all kinds of different backgrounds, races, religions, and cultures. It just all got retroactively labeled as nazi misogynerd wrongthink by the same idiots who pretend like no video game or movie or book or tv show ever had a female or gay or black protagonist until after tumblr came around and some stupid teenagers started bitching.

So I know this is old news to y’all, but this is my first time seeing this particular thread, and reading it took me on a roller coaster from, “Huh, that’s neat,” to “wait, there was diversity before this,” to “wait, not that much before this.”  Rather than respond from instinct or unreliable memory though, I decided to actually look into it, and here’s what I got.

(Conclusion at the end if you don’t want to read a wall of text.)

First off, I thought it best to go all the way back to the beginning, so I dusted off the old Chainmail pamphlet (the precursor to D&D) and immediately realized how silly that was, because Chainmail is a war game and you don’t spend time making individual characters, so the concept of individuality itself isn’t even addressed.  It’s true that the book does use masculine pronouns, but in its defense it predates the concept of the singular they, so it’s annoying but not anywhere close to patriarchal oppression.

I moved on directly to OD&D (original Dungeons & Dragons) and found that the words “sex” and “gender” don’t appear anywhere in the books, nor does the discussion of skin color, and “race” is only referenced when discussing humans verses elves and orcs or whatever.  “Man” is used liberally to mean “human,” which was actually normal for the time this was all written anyhow, so while it is subtly patriarchal I don’t think it’s fair to condemn, since it’s more a sign of how language changes than anything.  In any case, “male” and “female” appear in the dungeon master’s books, but only when discussing the biology and ecology of dragons, werewolves, and other non-humanoid creatures.  Off to a pretty good start; if you aren’t going to be inclusive, at least don’t be divisive, right?  However, if you look at illustrations, it’s less good.  There are no apparent people of color (granted, the artwork is all line drawing, so all I can really say is that there are no “shaded skin tone” people) and there are only three women I could locate, two of which were antagonists, and one of those two was wearing nothing but a bandoleer and a loin cloth, and she was labeled as an Amazon.  So... not optimal?

I moved onto Advanced Dungeons & Dragons (AD&D) and was expecting much of the same I found in OD&D... and I was wrong.  This book explicitly calls itself out on using masculine pronouns, and clarifies that this is just how they wrote it, and you can feel free to use whichever sex/gender you like.  From page 7 of the Player’s Handbook, “Although the masculine form of appellation is typically used when listing the level titles of the various types of characters, these names can easily be changed to the feminine if desired. This is fantasy - what's in a name? In all but a few cases sex makes no difference to ability!”  And before anyone gets pedantic about the “all but a few cases” line, just stop.  There are differences between the sexes in a general sense, and acknowledging this does not make one sexist, so long as no value judgement is applied to the difference.  Furthermore, a personal note from E. Gary Gygax himself in the book states, “You will find no pretentious dictums herein, no baseless limits arbitrarily placed on female strength or male charisma...”  But... in fairness... if you look further on in the book, you’ll find that female characters of all races (except half-orcs, woot woot represent) are actually limited to a lower maximum strength score than their male counterparts.  Kinda seems as if they were trying to be unbiased, but they were just so locked in by socialization that they fucked it up anyhow.  The topic of race in AD&D is still not awesome, but it’s better.  The books (at least the ones I have) are still line drawings, and while I didn’t see any shaded skin, I did see several characters dressed in the traditional garb of non-white ethnic cultures.  This is another step in the right direction, because even though none of the characters in this or previous books had “darkened” skin, it is showing that any culture can be represented.   Progress over OD&D, but baby steps.

Next onto AD&D 2nd Edition, the first version of Dungeons & Dragons that I actually played.  Right away you can see that they are learning and fixing shit from previous editions, with the explicit statement in the statistic section, “Your character's sex has no effect on these minimums or maximums.”  Hell, frickin’, yeah.  Additionally it specifically calls out, “The sex and name of your character are up to you. Your character can be of the same sex as yourself or of the opposite sex.”  (Aside: I was kicked out of an online Vampire: The Masquerade game, in the year 2016, for playing a character that was not the same sex as me.  How does it feel to be less progressive than a white guy from Wisconsin in the 80s?  Ahem.)  The revised PHB (Player’s Handbook) even specifically states that they are not trying to exclude female players, so chalk this one up to a win for the time being.  In terms of race, the text of the book is making strides as well; it clarifies the difference between D&D races and what we call race in the real world, it provides various sub-race examples, and explicitly states that humans “come in all the varieties we know on Earth.”  As far as the art goes, there’s definitely more female depictions, and generally they aren’t being overly sexualized (one definite exception - bikini-clad sorceress), but... it’s still pretty white, dude.  Like, there’s a lot more color artwork in here, and I didn’t see any people of color, with maybe the exception of one halfling, but that could have just been shading and not skin tone.  By and large I’m just seeing a whole bunch of European guys, so graphically this seems like a step backward.

Now 3rd Edition and 3.5 (3e, 3.0, 3.5, 3.x) are where I spent a lot of time.  This was the first edition that came out while I was already familiar with D&D, so I got to be there from the outset and build worlds.  Also, this was the first edition produced by Wizards of the Coast; before this point is was TSR, so if Wizards is to thank for any change, this is where to look for it.  And I gotta tell you, there’s a lot of good here.  They go out of their way to depict male and female members of every species right in the first chapter, they give the female example characters practical armor instead of boob-mail, they make the template paladin - the archetypical male character class - a woman, and as someone mentioned above, the monk is a black woman.  Fuck, man, this is some good shit.  Now, this is the first edition to actually use the term “gender,” and admittedly they kinda messed up, but I’m inclined to jot this down as an honest mistake and not malevolence.  The section on character gender is exactly one sentence long: “Your character can be either male or female.”  So, it’s technically reinforcing the gender binary, but in fairness this was almost 20 years ago and not many people even knew that there was an option not to be binary.  The point is, they don’t give a shit what gender your character is, because it is mechanically unimportant.  Be who you want to be.  The section on race clearly specifies a range of skin tones for each kind of humanoid, and as you thumb through the book you will see several people of color.  Not as many as I’d like to see, but they’re definitely there!  Throughout the 3.x generation you can see a steady uptick in racial and gender diversity, which was absolutely a welcome change.  Incidentally, it was also during this era that the Dungeons & Dragons movie came out - do not attempt to watch it, it is cursed and you will surely perish - which featured a diverse cast, including a black elf.

4th Edition (4e) build right on top of the good work that 3.x had started.  In the section on races we see male-presenting and female-presenting examples of each, the female halfling is definitely black, the female human appears Asian of some stripe, and if you look into the second and third players handbooks you will find elves of color, dwarves of color, and in the monster manual you can discover entire playable races that have abandoned the concept of gender identity.  While it still isn’t explicitly inviting non-binary people to the table, and the racial spectrum still leans toward the paler side, things are moving in the right direction.  Most notable to me is the fact that it’s getting harder and harder to say whether people of color are represented or not, because there are fewer and fewer “people” as I recognize them.  Aasimar, Dragonborn, Deva, Shardmind, Warforged...  I can’t rightly say if any of these are “people of color,” because half of them are colors that “people” don’t naturally come in.  And honestly, I see this as a good thing, but I can see that some folks might not.  If your choices are 45% white, 5% traditional people of color, and 50% alien, it can feel even more like you’re being pushed aside, or worse, that you’re supposed to identify with the aliens.  And that’s not cool.

Finally, fifth edition (5e) which, as previously shown, has diversity in spades.  The game finally acknowledges that sex and gender are not binary, and gives you the option to be whatever you want with the assurance that it’s really only important to the game if you want it to be.  Moreover, we finally see true, real diversity in the racial representation of characters.  No doubt you might think, “But wait, remember the black female monk!”  Yeah, I remember, but if “diversity” to you means “one minority in a sea of white people,” then you are part of the fucking problem.  When I look through the 5e books, this is the first time I feel like I’m seeing a truly representative array of ethnic identities and not just one or two token minorities to give privileged white people an excuse to claim inclusivity.

Conclusion:

5th Edition isn’t a lightning bolt of diversity striking a historically cishet white male world, but it also isn’t just the next in a line of inclusive iterations of the same old game.  The original D&D book was white as hell and literally punished players for choosing a non-male character, and every edition since then has taken steps to get better and better.  It’s completely understandable that someone might see 5e as the first edition of D&D to actually validate their race and gender identity; that doesn’t mean that it is true, but it does mean that it feels that way to some people, and those feelings are legitimate even if they aren’t accurate.  Moreover, I’m seeing a lot of folks basically saying that D&D has always been inclusive, and I’ve got a feeling that those folks are forgetting the most important rule of D&D: The game is what you make it.  If you believe that D&D has always been an inclusive environment, then that means that your D&D has been that way, and that’s something to be proud of.  You have always welcomed every type of individual to your table, even though the books didn’t explicitly say you had to, and in fact sometimes used to say the opposite.  And, thanks to the inclusive attitudes of so many players and DMs, the books have shifted steadily in that direction.  Yes, your D&D has always been welcoming and accepting, and thanks to the attitudes of you and those like you, it is now overtly inviting people that were never quite sure if they would find a safe environment or not.  Good job.

You are using an unsupported browser and things might not work as intended. Please make sure you're using the latest version of Chrome, Firefox, Safari, or Edge.
mouthporn.net