Knight Zhang critiques your Folklore character designs for April’s #prokochallenge! You’ll get to see a ton of creative entries, get tips on character concept design from an industry pro, and find out who the winners of the challenge are! All submissions were judged based on creativity, fundamental accuracy, and storytelling through design. If you’re interested in participating in the next challenge be sure to subscribe to the proko newsletter
Learn the workflow of a character concept artist! New collab series with @zbrushatpixologic and @shapecarver shows you a real-world example of how the job works. It starts with brainstorming and creating 2D character designs and ends with 3D sculpted assets that can be used for games, film, toys, collectibles and more.
When I set up a booth at Lightbox this year I invited a bunch of artists to do demos! Here’s the first one by David Doodles drawing a couple animals - proko.com/12days
With nearly 20 muscles in the forearm, it can be tricky to draw especially when the arm is moving. Breaking them down into the 3 main groups helps make the forearm manageable to draw. In this assignment example I’ll simplify the muscles into three main groups: the flexors, the extensors, and the ridge muscles, while getting the gesture of the arm. Then I’ll break them up into the individual muscles and develop the forms with some shading.
I have an 18 minute video of this whole process up on my youtube channel. So go check it out. It’s a fun video, I’m really happy with it.
Stephen Silver is known for his vast work in film and television (Kim Possible and Danny Phantom). I recently got to watch him sketch people as they pass by! His ability to design on the fly is amazing. You’ll learn a lot about character design.
Here are some more samples of his work!
If you’re interested in learning more from Stephen Silver I highly recommend checking out his new Kickstarter Project. You can also look at more of his work here.