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#art – @sqbr on Tumblr
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The tumblr of the purple chicken

@sqbr / sqbr.tumblr.com

Sean, they/them. This is my reading-and-reblogging tumblr, my creative things tumblr is alias_sqbr. For a wider variety of Dr Sean content check out: alias_sqbr at dreamwidth for fannish and real life stuff, or sqbr at dreamwidth for Serious Business
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huariqueje

When the lights are low  -  Carola Schapals  

German , b. 1957 -

Oil on linen , 150 x 180 cm.

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sqbr

ID: A splotchy sparkly expressionistic chiaroscuro painting in shades of pinkish monochrome, of shadows and glitters of sunlight on cloudy water beneath drooping branches.

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yuumei-art

One of my long time patrons requested a space painting tutorial with a focus on how to make the stars shine and the colors vibrant. So I recorded a speed paint I made under 10 minutes of how to paint the Milky Way. I hope it helps!

You can find free downloads of the brushes I used right here YuumeiArt.com/space-tutorial It contains a brush set for Photoshop and another set for Clip Studio (converted by Arcane Halo)

Music is Tree Soul by Kentdow

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Bohumír Jaroněk  (1866 - 1933)  

série dřevorytů: Valašsko a Štramberské úly

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sqbr

ID: Enjoyably blobby art nouveau landscapes with little ramshackle cottages in fields dotted with flowers.

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Gluck (b. Hannah Gluckstein, British,1895 - 1978), Gluck, 1942, oil on canvas; National Portrait Gallery, London.

"The artist Gluck consistently broke gender norms. They wore masculine clothes, cut their hair short and smoked a pipe and, in 1918, in their early 20s, adopted the genderless name Gluck ('no prefix, suffix or quotes'"

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sqbr

ID: Painting of a sharp, androgynous, middle aged person looking to the side of the viewer.

Source: artuk.org
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lylahammar
Banner illustration for NAAFA by Bats Langley

Hey everyone!! Did you know that this August is the third annual Fat Liberation Month? The month is organized by NAAFA (National Association to Advance Fat Acceptance), and it's something I didn't know about until I randomly wondered earlier this year if we have a month for our movement, and looked it up. I've never seen anyone talk about it, so I want to change that!!

Through the month of August, I'm going to be drawing lots of fat art, and I would encourage any artists who see this post to do the same. Draw body types you've never tried drawing before! Draw bodies that are bigger than society's "acceptable" level of fatness! Use references (fatphotoref, Morpho Fat and Skin Folds, my own Pinterest reference board)! Perhaps even draw yourself with complete honesty, without trimming out the parts of yourself that make you self conscious, to help better understand and accept your body!

If you participate in this event, please tag your fat art with #Fat Liberation Month, so that I can see and share your work. Have fun and help spread the visibility for this really cool and underrepresented event! 🎉✨

If anybody is needing inspiration for what to draw during Fat Liberation Month, FPB has put together a prompt list for you!

Enjoy drawing!

-Mod Worthy

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prawnlegs

I'm always seeing this sentiment of "I have got to make my art weirder" or people begging for weirder art but here's the thing, Weird is not a brand. You cannot rack your brains trying to figure out the "Weird" formula. You don't get weird art by artificially forcing whatever you think is "weird." You get weird art (and I think "weird" is sometimes people groping for a way of saying non-corporatized) by figuring out what you like, deep down, even (especially) if you think it's embarrassing and wallowing in it like a pig

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erotibot-art

I know some people will probably disagree with me on this, but I genuinely believe that beginning artists need support and encouragement MORE than they need criticism. Drawing has an extremely steep learning curve, and most of us start at the bottom of that curve, so it can be incredibly easy to convince yourself that you are not good enough, and never will be. Criticism has its time and place on the road to improvement, but sometimes criticism can make the incredible challenge of learning how to draw that much more frustrating and demoralizing. Artists often grow and find their own answers to their problems, and encouragement and kindness (especially from a skilled artist) can be a powerful tool in facilitating that growth. If you’re reading this, pass along some kind words to a fellow artist in need.

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sqbr

Tired, so might not be expressing this well, but: I also think all artists gain something by trying to value and see beauty in all art, even the “bad” sort, by themselves and others.

Art with wonky anatomy or shaky lines etc is not just a necessary step on the road towards Actually Good Art, it has value for what it is right now, as an earnest attempt to capture Something with it’s own rough but unique charm. Every artist has a unique vision and something worthwhile to say, no matter how long they’ve been creating or how polished that art is. If you look, you can usually find real beauty in it, even something to learn from.

It’s ok to prefer more clear and polished art, and try to work towards being able to create that yourself, and to encourage other artists to work towards this as well as they can with advice etc. But that journey is long and difficult, and I think much more enjoyable and attainable if you can always appreciate where you or someone else is right now as having value in and of itself, not just as a stepping stone.

So yeah, support new artists. But not just to help them become better. Also because they are making art right now and THAT art has value as art, regardless of what they do or don’t end up creating later. And not just because this helps them, but because it helps you.

Specific personal context: spending time in Stardew Valley mod creation circles, which is full of art by programmers and teenagers. My regular art is usually “better” by most conventional metrics, but my pixel art is often “worse”, because I’m less practiced at that. But we can all learn from each other and appreciate the beauty in each other’s work. And Stardew Valley’s canon art is not “good” by many standards despite the creator spending years working to improve, and the original game art was even “worse”. But even if he never gets “good”, even if it had stayed like it was at the start, his art has still got a unique charm and it’s better than not having the game at all.

Two extra thoughts:

  1. As implied by my example, it's all very subjective and context dependent and the journey never really ends. We are all new and/or struggling artists at something, and I think there's a lot to be gained from valuing those creations just as much. My pixel art is nowhere near as polished or close to the ideas in my head(*) as my high res art but it's also doing something different with it's own value, and is worthwhile even in it's current state as an expression of a specific pixelated inspiration in my heart.

(*)Which is an adequate metric of "good art" in this context, imo

2. I do find it useful to think of every art piece as practice in addition to having inherent value. It helps me get less caught up in frustration at all the flaws: whatever definition of "good" art you're working towards, the only way to get there is by making lots of "bad" art along the way. It's just that the "bad" art also has value for it's own sake, and is far superior to not expressing your artistic yearnings at all.

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erotibot-art

I know some people will probably disagree with me on this, but I genuinely believe that beginning artists need support and encouragement MORE than they need criticism. Drawing has an extremely steep learning curve, and most of us start at the bottom of that curve, so it can be incredibly easy to convince yourself that you are not good enough, and never will be. Criticism has its time and place on the road to improvement, but sometimes criticism can make the incredible challenge of learning how to draw that much more frustrating and demoralizing. Artists often grow and find their own answers to their problems, and encouragement and kindness (especially from a skilled artist) can be a powerful tool in facilitating that growth. If you’re reading this, pass along some kind words to a fellow artist in need.

Avatar
sqbr

Tired, so might not be expressing this well, but: I also think all artists gain something by trying to value and see beauty in all art, even the "bad" sort, by themselves and others.

Art with wonky anatomy or shaky lines etc is not just a necessary step on the road towards Actually Good Art, it has value for what it is right now, as an earnest attempt to capture Something with it's own rough but unique charm. Every artist has a unique vision and something worthwhile to say, no matter how long they've been creating or how polished that art is. If you look, you can usually find real beauty in it, even something to learn from.

It's ok to prefer more clear and polished art, and try to work towards being able to create that yourself, and to encourage other artists to work towards this as well as they can with advice etc. But that journey is long and difficult, and I think much more enjoyable and attainable if you can always appreciate where you or someone else is right now as having value in and of itself, not just as a stepping stone.

So yeah, support new artists. But not just to help them become better. Also because they are making art right now and THAT art has value as art, regardless of what they do or don't end up creating later. And not just because this helps them, but because it helps you.

Specific personal context: spending time in Stardew Valley mod creation circles, which is full of art by programmers and teenagers. My regular art is usually "better" by most conventional metrics, but my pixel art is often "worse", because I'm less practiced at that. But we can all learn from each other and appreciate the beauty in each other's work. And Stardew Valley's canon art is not "good" by many standards despite the creator spending years working to improve, and the original game art was even "worse". But even if he never gets "good", even if it had stayed like it was at the start, his art has still got a unique charm and it's better than not having the game at all.

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miiilowo

this is assuming its on art you normally wouldn't jump to reblog. i myself only rb stuff i really really like so .

The 'rude/demanding' tone would be stuff along the lines of "if you like but don't reblog I'll [threat]" which i see surprisingly often, both serious and more silly

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sqbr

I find it off-putting BECAUSE I'm an artist, and I like likes! It shows me people like my art! If someone reblogs my art then yeah that does increase the reach, which is nice, but I don't want anyone to feel OBLIGED to reblog me, or to feel like just clicking like is BAD.

It's reasonable to explain that reblogs are the best way to spread an artist's work to more people, if that's something they want to do.

And if an artist doesn't enjoy getting likes then... I guess they can't help their feelings. But they at the very least shouldn't go around speaking for other artists and saying likes are ALWAYS useless, versus something they personally don't enjoy.

Lots of artists DO like getting likes, and noone's obliged to be our free marketing department. Especially with hobbyists like me, where I'm not reliant on this to survive, just trying to make people happy and feel validated. If someone clicks like, they liked my art! Validation achieved! If those other artists don't want their likes then I'll happily take them ;)

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weepingwidar

Lara de Moor (Dutch, 1969) - Spiller (2020)

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sqbr

ID: An oil painting of a small empty white room with an open door. It is realistic, but very obviously all painted. A large, dripping black stripe of paint stretches from the black doorway along the door and wall. At first glance it seems to be a single flat brushstroke, outside the world of the painting, but on closer inspection it conforms to the shape and perspective of the door.

So it's a two dimensional black line of paint on a painting, which uses perspective to create the appearance of a black line of paint in a three dimensional room, which within the universe of the painting was painted in three dimensions to create the visual illusion of a single flat two dimensional line of paint.

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perplexingly

I saw someone compare my recent art to Alphonse Mucha and it hit me that for a lot of people he is the only slavic artist they know about, so I thought I’d use this opportunity to talk a bit about my actual inspirations : D

Lately I’ve been greatly inspired by Kazimierz Sichulski, Jan Rembowski and Stanisław Wyspiański, to the point of occasional imitation I admit.

Their art in order: Die Huzulische Madonna by Sichulski, Pochód Górali by Rembowski, Macierzyństwo by Wyspiański

Occasionally you may see me reference Ivan Bilibin’s art, although it’s mostly when I want some particular piece to be instantly recognized as slavic by general audience :P

Another painter I look up to is Adam Styka, I’m not so much influenced by his art style but I adore the way he portrays comfortable interactions between people

And lastly, I also enjoy looking at the art of Aleksander Augustynowicz or Wojciech Kossak, just to get a general understanding of “this is how artists handle painting people at rest, or people interacting with each other”

Hey op I don't mean to hijack your art inspiration post, all of these artists are amazing and I grew up with Bilibin's illustrations so they're dear to my heart.

All of these artists made me think about two of my favourite artists

The first one is Ivan Milev, one of the most well-known Bulgatian Sezession (Art Nouveau) artists.

And Vladimir Dimitrov- Maystora (the Master) who is considered to arguably be the best painter to ever come out of Bulgaria.

Idk I just really wish slavic artists got a little more recognition

Wonderful addition! I didn’t anticipate it to get reglogged and wrote only about personal inspirations, which are mostly Polish artists (except for Bilibin), so I appreciate examples from other Slavic countries

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selfeating

hope op doesn’t mind another addition. stryjeńska. her art was hugely influenced by slavic folklore.

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sqbr

If a random Australian can butt in, I happened across the art of Maria Yakunchikova while looking for Art Nouveau inspiration and she's amazing.

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