You’ve heard of one shots, now get ready for none shots! It’s when you think of an idea for a fic and then don’t write it
Helpful things for action writers to remember
- Sticking a landing will royally fuck up your joints and possibly shatter your ankles, depending on how high you’re jumping/falling from. There’s a very good reason free-runners dive and roll.
- Hand-to-hand fights usually only last a matter of seconds, sometimes a few minutes. It’s exhausting work and unless you have a lot of training and history with hand-to-hand combat, you’re going to tire out really fast.
- Arrows are very effective and you can’t just yank them out without doing a lot of damage. Most of the time the head of the arrow will break off inside the body if you try pulling it out, and arrows are built to pierce deep. An arrow wound demands medical attention.
- Throwing your opponent across the room is really not all that smart. You’re giving them the chance to get up and run away. Unless you’re trying to put distance between you so you can shoot them or something, don’t throw them.
- Everyone has something called a “flinch response” when they fight. This is pretty much the brain’s way of telling you “get the fuck out of here or we’re gonna die.” Experienced fighters have trained to suppress this. Think about how long your character has been fighting. A character in a fist fight for the first time is going to take a few hits before their survival instinct kicks in and they start hitting back. A character in a fist fight for the eighth time that week is going to respond a little differently.
- ADRENALINE WORKS AGAINST YOU WHEN YOU FIGHT. THIS IS IMPORTANT. A lot of times people think that adrenaline will kick in and give you some badass fighting skills, but it’s actually the opposite. Adrenaline is what tires you out in a battle and it also affects the fighter’s efficacy - meaning it makes them shaky and inaccurate, and overall they lose about 60% of their fighting skill because their brain is focusing on not dying. Adrenaline keeps you alive, it doesn’t give you the skill to pull off a perfect roundhouse kick to the opponent’s face.
- Swords WILL bend or break if you hit something hard enough. They also dull easily and take a lot of maintenance. In reality, someone who fights with a sword would have to have to repair or replace it constantly.
- Fights get messy. There’s blood and sweat everywhere, and that will make it hard to hold your weapon or get a good grip on someone.
- A serious battle also smells horrible. There’s lots of sweat, but also the smell of urine and feces. After someone dies, their bowels and bladder empty. There might also be some questionable things on the ground which can be very psychologically traumatizing. Remember to think about all of the character’s senses when they’re in a fight. Everything WILL affect them in some way.
- If your sword is sharpened down to a fine edge, the rest of the blade can’t go through the cut you make. You’ll just end up putting a tiny, shallow scratch in the surface of whatever you strike, and you could probably break your sword.
- ARCHERS ARE STRONG TOO. Have you ever drawn a bow? It takes a lot of strength, especially when you’re shooting a bow with a higher draw weight. Draw weight basically means “the amount of force you have to use to pull this sucker back enough to fire it.” To give you an idea of how that works, here’s a helpful link to tell you about finding bow sizes and draw weights for your characters. (CLICK ME)
- If an archer has to use a bow they’re not used to, it will probably throw them off a little until they’ve done a few practice shots with it and figured out its draw weight and stability.
- People bleed. If they get punched in the face, they’ll probably get a bloody nose. If they get stabbed or cut somehow, they’ll bleed accordingly. And if they’ve been fighting for a while, they’ve got a LOT of blood rushing around to provide them with oxygen. They’re going to bleed a lot.
- Here’s a link to a chart to show you how much blood a person can lose without dying. (CLICK ME)
- If you want a more in-depth medical chart, try this one. (CLICK ME)
Hopefully this helps someone out there. If you reblog, feel free to add more tips for writers or correct anything I’ve gotten wrong here.
How to apply Writing techniques for action scenes:
- Short sentences. Choppy. One action, then another. When there’s a lull in the fight, take a moment, using longer phrases to analyze the situation–then dive back in. Snap, snap, snap. - Same thing with words - short, simple, and strong in the thick of battle. Save the longer syllables for elsewhere. - Characters do not dwell on things when they are in the heat of the moment. They will get punched in the face. Focus on actions, not thoughts. - Go back and cut out as many adverbs as possible. - No seriously, if there’s ever a time to use the strongest verbs in your vocabulary - Bellow, thrash, heave, shriek, snarl, splinter, bolt, hurtle, crumble, shatter, charge, raze - it’s now. - Don’t forget your other senses. People might not even be sure what they saw during a fight, but they always know how they felt. - Taste: Dry mouth, salt from sweat, copper tang from blood, etc - Smell: OP nailed it - Touch: Headache, sore muscles, tense muscles, exhaustion, blood pounding. Bruised knuckles/bowstring fingers. Injuries that ache and pulse, sting and flare white hot with pain. - Pain will stay with a character. Even if it’s minor. - Sound and sight might blur or sharpen depending on the character and their experience/exhaustion. Colors and quick movements will catch the eye. Loud sounds or noises from behind may serve as a fighter’s only alert before an attack. - If something unexpected happens, shifting the character’s whole attention to that thing will shift the Audience’s attention, too. - Aftermath. This is where the details resurface, the characters pick up things they cast aside during the fight, both literally and metaphorically. Fights are chaotic, fast paced, and self-centered. Characters know only their self, their goals, what’s in their way, and the quickest way around those threats. The aftermath is when people can regain their emotions, their relationships, their rationality/introspection, and anything else they couldn’t afford to think or feel while their lives were on the line.
Do everything you can to keep the fight here and now. Maximize the physical, minimize the theoretical. Keep things immediate - no theories or what ifs.
If writing a strategist, who needs to think ahead, try this: keep strategy to before-and-after fights. Lay out plans in calm periods, try to guess what enemies are thinking or what they will do. During combat, however, the character should think about his options, enemies, and terrain in immediate terms; that is, in shapes and direction. (Large enemy rushing me; dive left, circle around / Scaffolding on fire, pool below me / two foes helping each other, separate them.)
Lastly, after writing, read it aloud. Anyplace your tongue catches up on a fast moving scene, edit. Smooth action scenes rarely come on the first try.
More for martial arts or hand-to-hand in general
What a character’s wearing will affect how they fight. The more restricting the clothes, the harder it will be. If they’re wearing a skirt that is loose enough to fight in, modesty will be lost in a life or death situation.
Jewelry can also be very bad. Necklaces can be grabbed onto. Bracelets also can be grabbed onto or inhibit movement. Rings it can depend on the person.
Shoes also matter. Tennis shoes are good and solid, but if you’re unused to them there’s a chance of accidentally hurting your ankle. High heels can definitely be a problem. However, they can also make very good weapons, especially for someone used to balancing on the balls of their feet. Side kicks and thrusting kicks in soft areas (like the solar plexus) or the feet are good ideas. They can also (hopefully) be taken off quickly and used as a hand weapon. Combat boots are great but if someone relies more on speed or aren’t used to them, they can weigh a person down. Cowboy boots can be surprisingly good. Spin kicks (if a character is quick enough to use them) are especially nasty in these shoes.
If a character is going to fight barefoot, please keep location in mind. Concrete can mess up your feet quick. Lawns, yards, etc often have hidden holes and other obstacles that can mess up a fighter. Tile floors or waxed wood can be very slippery if you’re not careful or used to them.
Likewise, if it’s outside be aware of how weather will affect the fight. The sun’s glare can really impede a fighter’s sight. A wet location, inside or outside, can cause a fighter to slip and fall. Sweat on the body can cause a fighter to lose a grip on an opponent too.
Pressure points for a trained fighter are great places to aim for in a fight. The solar plexus is another great place to aim for. It will knock the wind out of anyone and immediately weaken your opponent.
It your character is hit in the solar plexus and isn’t trained, they’re going down. The first time you get hit there you are out of breath and most people double over in confusion and pain. If a fighter is more used to it, they will stand tall and expand themselves in order to get some breath. They will likely keep fighting, but until their breath returns to normal, they will be considerably weaker.
Do not be afraid to have your character use obstacles in their environment. Pillars, boxes, bookshelves, doors, etc. They put distance between you and an opponent which can allow you to catch your breath.
Do not be afraid to have your character use objects in their environment. Someone’s coming at you with a spear, trident, etc, then pick up a chair and get it caught in the legs or use it as a shield. Bedsheets can make a good distraction and tangle someone up. Someone’s invading your home and you need to defend yourself? Throw a lamp. Anything can be turned into a weapon.
Guns often miss their targets at longer distances, even by those who have trained heavily with them. They can also be easier to disarm as they only shoot in one direction. However, depending on the type, grabbing onto the top is a very very bad idea. There is a good likelihood you WILL get hurt.
Knives are nasty weapons by someone who knows what they’re doing. Good fighters never hold a knife the way you would when cutting food. It is best used when held against the forearm. In defense, this makes a block more effective and in offense, slashing movement from any direction are going to be bad. If a character is in a fight with a knife or trying to disarm one, they will get hurt.
Soft areas hit with hard body parts. Hard areas hit with soft body parts. The neck, stomach, and other soft areas are best hit with punches, side kicks, elbows, and other hard body parts. Head and other hard parts are best hit using a knife hand, palm strike, etc. Spin kicks will be nasty regardless of what you’re aiming for it they land.
Common misconception with round house kicks is that you’re hitting with the top of the foot. You’re hitting with the ball. You’re likely to break your foot when hitting with the top.
When punching, the thumb is outside of the fist. You’ll break something if you’re hitting with the thumb inside, which a lot of inexperienced fighters do.
Also, punching the face or jaw can hurt.
It can be hard to grab a punch if you’re not experienced with it despite how easy movies make it seem. It’s best to dodge or redirect it.
Hitting to the head is not always the best idea. It can take a bit of training to be able to reach for the head with a kick because of the height. Flexibility is very much needed. If there are problems with their hips or they just aren’t very flexible, kicks to the head aren’t happening.
Jump kicks are a good way to hit the head, but an opponent will see it coming if it’s too slow or they are fast/experienced.
A good kick can throw an opponent back or knock them to the ground. If the person you’ve hit has experience though, they’ll immediately be getting up again.
Even if they’ve trained for years in a martial art, if they haven’t actually hit anything before or gotten hit, it will be slightly stunning for the person. It does not feel the way you expect it too.
Those yells in martial arts are not just for show. If done right, they tighten your core making it easier to take a hit in that area. Also, they can be used to intimidate an opponent. Yelling or screaming right by their ear can startle someone. (Generally, KHR fans look at Squalo for yelling)
Biting can also be used if someone’s grabbing you. Spitting in someone’s eyes can’t hurt. Also, in a chokehold or if someone is trying to grab your neck in general, PUT YOU CHIN DOWN. This cuts off access and if they’re grabbing in the front can dig into their hand and hurt.
Wrist grabs and other grabs can be good. Especially if it’s the first move an opponent makes and the character is trained, there are simple ways to counter that will have a person on their knees in seconds..
Use what your character has to their advantage. If they’re smaller or have less mass, then they’ll be relying on speed, intelligence, evasion, and other similar tactics. Larger opponents will be able to take hits better, they’re hits may be slower depending on who it is but will hurt like hell if they land, and size can be intimidating. Taller people with longer legs will want to rely on kicking and keeping their distance since they have the advantage there. Shorter people will want to keep the distance closer where it’s easier for them but harder for a taller opponent. Punching is a good idea.
Using a person’s momentum against them is great. There’s martial arts that revolve around this whole concept. They throw a punch? Grab it and pull them forward and around. Their momentum will keep them going and knock them off balance.
Leverage can used in the same way. If used right, you can flip a person, dislocate a shoulder, throw out a knee, etc.
One note on adrenaline: All that was said above is true about it. But, in a fight, it can also make you more aware of what’s going on. A fight that lasts twenty seconds can feel like a minute because time seems to almost slow down while moving extremely rapidly. You only have so much time to think about what you’re doing. You’re taking in information constantly and trying to adjust. Even in the slow down adrenaline gives you, everything is moving very rapidly.
Feelings will be your downfall even more so than adrenaline. Adrenaline can make those feelings more intense, but a good fighter has learned not to listen to those feelings. A good fighter may feel anger at being knocked down or in some way humiliated - their pride taken down. Yet they will not act on the anger. Acting on it makes a fighter more instinctive and many will charge without thinking. Losing control of anything (adrenaline rush, emotions, technique, etc) can be a terrible thing in a fight.
Just thought I’d add in here.
YES. YES.
When you are writing a story and refer to a character by a physical trait, occupation, age, or any other attribute, rather than that character’s name, you are bringing the reader’s attention to that particular attribute. That can be used quite effectively to help your reader to focus on key details with just a few words. However, if the fact that the character is “the blond,” “the magician,” “the older woman,” etc. is not relevant to that moment in the story, this will only distract the reader from the purpose of the scene.
If your only reason for referring to a character this way is to avoid using his or her name or a pronoun too much, don’t do it. You’re fixing a problem that actually isn’t one. Just go ahead and use the name or pronoun again. It’ll be good.
Someone finally spelled out the REASON for using epithets, and the reasons NOT to.
In addition to that:
If the character you are referring to in such a way is THE VIEWPOINT CHARACTER, likewise, don’t do it. I.e. if you’re writing in third person but the narration is through their eyes, or what is also called “third person deep POV”. If the narration is filtered through the character’s perception, then a very external, impersonal description will be jarring. It’s the same, and just as bad, as writing “My bright blue eyes returned his gaze” in first person.
Furthermore,
if the story is actually told through the eyes of one particular viewpoint character even though it’s in the third person, and in their voice, as is very often the case, then you shouldn’t refer to the characters in ways that character wouldn’t.
In other words, if the third-person narrator is Harry Potter, when Dumbledore appears, it says “Dumbledore appears”, not “Albus appears”. Bucky Barnes would think of Steve Rogers as “Steve”, where another character might think of him as “Cap”. Chekov might think of Kirk as “the captain”, but Bones thinks of him as “Jim”.
Now, there are real situations where you, I, or anybody might think of another person as “the other man”, “the taller man”, or “the doctor”: usually when you don’t know their names, like when there are two tap-dancers and a ballerina in a routine and one of the men lifts the ballerina and then she reaches out and grabs the other man’s hand; or when there was a group of people talking at the hospital and they all worked there, but the doctor was the one who told them what to do. These are all perfectly natural and normal. Similarly, sometimes I think of my GP as “the doctor” even though I know her name, or one of my coworkers as “the taller man” even though I know his. But I definitely never think of my long-term life partner as “the green-eyed woman” or one of my best friends as “the taller person” or anything like that. It’s not a sensible adjective for your brain to choose in that situation - it’s too impersonal for someone you’re so intimately acquainted with. Also, even if someone was having a one night stand or a drunken hookup with a stranger, they probably wouldn’t think of that person as “the other man”: you only think of ‘other’ when you’re distinguishing two things and you don’t have to go to any special effort to distinguish your partner from yourself to yourself.
This is something that I pretty consistently have to advise for those I beta edit for. (It doesn’t help that I relied on epithets a lot in the earlier sections of my main fic because I was getting into the swing of things.) I am reblogging this so fanfic writers can use this as a reference.
A good rule of thumb: a character’s familiarity with another character decreases the need for an epithet (and most times you really don’t need one at all).
Good writing advice.
Also, to tag on @undertailsoulsex, it’s also a good way for a character who feels they’re getting too close to someone to put some distance between them, especially people who are in very rules-bound organizations like the military or an airline.
I think a surprising amount of writers don’t realize that tragedies are supposed to be cathartic. They’re intended to result in a purging of emotion, a luxurious cry; the sorrow caused by a great tragedy is akin to fear caused by a good horror movie – it’s a “safe” sorrow, one that is actually satisfying to the audience. It can still be beautiful! It’s isn’t supposed to just be salting the earth so nothing can grow.
But that’s how you get grimdark: writers who don’t realize that they’re supposed to be doing something with the audience instead of to the audience.
When a writer/author comes up with a story
Some people’s writing is like a seven-course meal at a Michelin-starred restaurant. The interior decorator went all out, not a crumb on the floor, the staff treat you like royalty, and when the waiter barely smudges your plate, the chef threatens to fire him and offers you the most expensive dessert on the menu to make up for the faux-pas. You gush about it to all your friends for years to come. The waiting list for a new reservation is at least a year long, and you can’t wait to experience it all again.
Other people’s writing is like a nighttime drive-through at a fast food joint. The sign outside flickers ominously, the person handing you your food looks like he wouldn’t be fazed–nor interested–if death itself showed up and ordered a cheeseburger. There’s a fifty percent chance someone spat in your milkshake, and when you reach the bottom of the bag there’s a single chicken nugget. You did not order any nuggets and it’s shaped like a chicken’s head; you wonder if someone just put a hex on you. You don’t tell anyone about your midnight escapade, try to forget all about it, but you’ll end up there again in less than a week, looking for a quick fix.
okay just got done typing up a Long Ass Comment for a fic that i love and bc writers Live™ for comments but a lot of ppl seem to find it difficult/scary to write them, here are some tips from me, who has been on both sides of the fence:
- we will nut over literally any context for how u read our fics, nothing is too specific or embarrassing
- i once received a long ass essay about the exact circumstances under which someone read the new chapter including action and dialogue and i still treasure that comment to this day
- if u read the fic a few days ago and are still thinking about it, open that bitch up and tell the author “i read this fic a few days ago and i’m still thinking about it”
- THAT SHIT KILLS US I SWEAR
- do not worry about being annoying!!!!! oh my god i can’t overstate this enough you are NEVER being annoying by leaving comments. examples of situations in which comments are Not Annoying:
- commenting on every chapter
- this is honestly our fav thing, those regular commenters are the real MVPs and i’d die for them. it doesn’t seem thirsty or obnoxious to us it’s our lifeblood i pr omi s e u
- also this is guaranteed the #1 best way to get senpai to notice u, if that’s what ur after
- adding an extra comment w a thought/detail u missed
- adding an extra comment w a thought/detail u remembered from 4 chapters ago
- commenting during a reread (this is only ever flattering!!!)
- commenting an 800-word essay that takes several solid minutes to read
- this seriously never comes across as irritating, time-consuming, or trying too hard; the author is the one who wrote thousands upon thousands of words in the first place and we eat that shit up
- (ok i lied, there is one exception to this. the one thing that is annoying is demanding updates, especially if u do it on the same day as an update was published. this makes us sad, avoid this :c)
- but aside from that: comments, great, always!!!
- acknowledge how hard writers work. every time someone tips their hat to me for the effort i put in, it’s like the 12 hour binges, inability to think about anything else even while sleeping, longggg inspiration walks, and constant self doubt become worth it!!!!
- let us know u talk about our fics w ur friends…. this is like, the ultimate compliment……… i’m still lowkey waiting for the day someone pastes an excerpt from a chat log they’ve had about one of my fics because i Know it has happened and i wanna see it……………i wanna know what has been yelled……………..
- just say thank u!!! a simple thank you means so much more bc it shows us we have actual readers and not just numbers on a screen sfjdgslksg
i think i reblogged this before but seriously all of these things! i adore everyone who comments and sends me messages, you are all the best, and i am trying my best to comment on everything i read bc i know it means a lot to people!
CALLOUT POST @ ALL WRITERS
write
LEAVE ME ALONE MAN
#Relatable
@snafusheltoneyes how many times have we had this exact conversation? lmfao
My brain has two writing modes. Either this:
or this:
there is no in between
me writing a sentence
has this been done before?
wouldn’t it be nice to be able to finish one story BEFORE STARTING ANOTHER
me having a new idea for a relatively short fic: