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The Sexy Asstronaut (formerly Blackcatula)

@spacevixenmusic / spacevixenmusic.tumblr.com

***ADULTS ONLY***
New website is up over at spacevixen.neocities.org!
Call me Cat or Vixen [she/they].
This blog is **blatantly nsfw**, and for the fellow kinksters following me, yes I'm an adult (in my 30s). On this blog: cartoons, anime, queer history, music, pinups and porn (if it even makes it past the tumblr censors), and various kink stuff.
Use the search below! Everything I post/reblog is tagged, not just for your safety, but also for archival purposes. No censorship in this search engine, so search for whatever you like!
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SUMMER 2016  

SUMMER BUTTS  

PHOTOGRAPHY BY   TAYLOR MILLER   FOR   BUZZFEED  

featuring  Richard Biglia dos Santos,  Nicholas Burroughs,  Tomik Dash,  Sammy Digiovanni,  Carlos Gonzalez,  Leaon Gordon,  Josh D Green,  Jordan Hall,  Rashaan James,  Ian Paget,  and Alec Varcas  

BODY PAINTING BY ARTISTS  WILL VARNER,  JENNY CHANG  and  ANDREW RICHARD  

  © The Summer Diary Project.  Follow us on Facebook + Instagram + Twitter

Please do not reproduce any content from these pages in their entirety without permission. Limited usage of some images on any other site is welcome, provided they are accompanied by a working link to this post and photographer credit.

All content © Beachcruiser Media or their respective owners.

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Anonymous asked:

What were early 2000's webcomics like?

It was the best of times, it was the blurst of times. Kids who grew up in the 90s manga boom weren’t old enough to get scanners and the like, so the first webcomics were Newspaper comics based on nerdy things.

Like General Protection Fault, which was an even nerdier version of Dilbert. 

And, of course, 1999′s Penny Arcade. Penny Arcade’s success would inspire a million “two dudes on a couch playing video games” clones.

A dude saw Penny Arcade and convinced his artist friend to make a comic with him. He wanted a standard 4-panel comic just like in the newspaper. But his friend was a huge weeb, and wanted to have four vertical panels like in Japanese 4koma comics. So they found a compromise format and started a comic in 2000.

Megatokyo had a lot of video game jokes early on, but quickly morphed into being about anime stuff, which happened to be pretty popular. In lieu of video game jokes, it introduced some light sex humor, a woman with huge boobs who wanted to fuck the gamer dude, and a sentient android that everyone accepted as normal because it was a silly comic and a lot of early-2000s internet humor tended towards randomness.

So you had these two really popular webcomics with elements that had obvious appeal: Dudes on a couch playing video games, sexy chicks with huge boobs who wanted to bang the MC, robots, and a weird square format that happened to be easier to read at lower resolutions. But could these elements be combined? One man dared to dream they could. And in 2002 he made his dream a reality

Given what a joke it’s rightfully since become, I feel the need to emphasize that CAD was one of the big early webcomics, and helped inspire it’s own share of imitators. It’s probably fair to say that it was more influential than even Penny Arcade, in that it had more elements that could be slavishly copied and passed around.

(If you ever wondered why it took so long for anyone in Questionable Content to acknowledge the weirdness of all the robots, it’s because random unexplained robots were really popular in webcomics in the early 2000s)

Meanwhile, it its own little isolated corner of the internet, Bob and George was popularizing “sprite comics”, a genre that consisted of itself,8-Bit Theater the next year, and a trillion shitty comics not worth mentioning. These were less influential than the Penny Arcade ==> Megatokyo ==> CAD ==> Questionable Content progression, but even this early the tiny webcomic scene was start to grow and split. Questionable Content was much more grounded than other webcomics at the time, and it’s rom-com plot was a big step away from the gag-a-day strips, but its influence was dulled because a bunch of other comics were starting to spring up. In the early 2000s, everyone was reading the same things because there were so few comics worth your time, but by the mid-2000s you were starting to see some quality. 

You were also starting to see people getting serious about monetization. Scott McCloud’s dream of selling your comics for ten cents a pop and making bank in volume had crashed into the twin peaks of “most comics are also good and they’re free” and “credit cards charge fees, idiot”. Some of the better, more respected comics started joining together into one site with all of them that you needed to pay to access, kind of like how Slipshine works now except without the porn. 

This didn’t work out financially, and it also meant that the best webcomics of the mid-2000s like Digger and Narbonic had really small audiences because you couldn’t read them without paying a fee first. Advertising was less useless then than it is now, but times were tough for the webcomics business in the pre-Patreon days. But some webcomics realized that they could find a profitable niche by appealing to new audiences. Instead of the straight white boys who made up the general webcomics audience, they’d reach out to a new demographic:

Perverts! 

And, more specifically, 

Furries! 

Because furries really wanted furry content, and they were willing to pay for it. Pay a lot for it. Furry cheesecake comics prospered, and even though they didn’t have mainstream success, they were pulling it the big bucks compared to your average video game comic. People were starting to realize that 1000 hardcore fans was better than 100,000 casual fans, and a lot of comics started searching for a niche. (This is kind of related to webcomics becoming more progressive/inclusive a bit later, but that’s a whole ‘nother essay that I’m not the one to write)

These webcomics were pretty tame PG-13 stuff like you’d see in the shounen manga its creators were fans of, with nary a nipple to be seen, and a lot of them would die out in favor of straight-up porn.

In the late 2000s, art students realized that making a webcomic was a great way to build a portfolio, and we were hit with the Great Boom Of Webcomics By People Who Can Actually Draw. In 2003, that TwoKinds art was not only acceptable, it was top-tier for a free comic

By 2006 it was not the top tier

By 2008 it was no longer acceptable. 

The world of webcomics became flooded with high-quality work by actual artists who’d gone to school and everything. The first generation of webcomics creators no longer ruled as the comics everyone read. Doctor Fun, the first-ever webcomic, ended in 2006. So did Narbonic and Mac Hall. Applegeeks, one of the most successful PA clones, ended in 2010 alongside 8-Bit Theater. Ctrl+Alt+Delete ended and rebooted to the interest of no one. 

While in 2001, a bad artist could build a following just by updating regularly and slowly improving, that became a lot harder to do as the Bush Administration ended. There were too many brilliant artists making great content for someone to break onto the scene with simple art or sprites. And one day a lot of people gave up on ever being able to make a successful webcomic if their panels didn’t look like a magic the gathering card.

And it just so happened that that day, the 13th of April 2009, was a young man’s birthday…

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Fascinating write-up, even if it only includes the stuff that really became popular. People have been posting and updating comics on the web since forever (even years before those mentioned here), but this is still a good history lesson. That era of the web was absolutely wild.

Also if you want an animation version of this lesson (from an equally classic source of the same era!), watch this episode of Strong Bad Email!

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Berlin had become the “gay capital of the world,” a city with a booming queer nightlife scene and the center of new academic ideas calling for greater acceptance of homosexuality and gender non-conformity.

To the Nazis, homosexuality represented a “threat” to the “Aryan” race’s survival that needed to be stamped out. Although male homosexual activity had been technically illegal in Germany since the 19th century, it was generally tolerated and even celebrated prior to Adolf Hitler’s ascension to power in 1933.

The Nazis began their anti-queer purges by targeting clubs, societies and Magnus Hirschfield’s renowned sexology research institute, burning the books in its library. Decades of pioneering work and community life had been erased.

By 1935, Paragraph 175 of the German penal code was revised to include a harsher sentence and criminalize virtually any kind of male same-sex intimacy.

Between 1933 and 1945, an estimated 100,000 men were arrested for violating Nazi Germany’s law against homosexuality, and of these, approximately 50,000 were sentenced to prison. An estimated 5,000 to 15,000 men were sent to concentration camps on similar charges.

In the concentration camps, they were subjected to barbaric tortures, including sexual abuse, castration and medical experiments. The other prisoners also ostracized them. Overall prospects for gay prisoners were poor: an estimated 65% died, and an unknown, albeit likely disproportionate number committed suicide.

As the Allies swept through Europe to victory over the Nazi regime in early 1945, hundreds of thousands of concentration camp prisoners were liberated. The Allied Military Government of Germany repealed countless laws and decrees, but left unchanged the 1935 Nazi revision of Paragraph 175.

For the queer survivors of Nazi oppression, 1945 did not bring about any kind of liberation; rather, it marked the beginning of a systematic process of persecution and willful suppression—one that would result in their erasure from the pages of popular history.

Under the Allied occupation, homosexual concentration camp survivors were forced to serve out their terms of imprisonment regardless of time served in the concentration camps. They were easy to identify because in the concentration camps they had an upside-down pink triangle sewn to their clothes.

After the war, Jews, children, and political prisoners could apply for financial and moral support from the new German governments (a.k.a. reparations), homosexual men could not. Similarly, gay survivors were not allowed to collect a pension for the time they spent working in the concentration camps while other survivors could.

The Nazi version of Paragraph 175 remained on the books of the Federal Republic of Germany (West Germany) until the law was revised in 1969 to decriminalize homosexual relations between men over the age of 21. This resulted in the arrest of around 100,000 gay men between 1945 and 1969. Paragraph 175 itself would only be entirely removed from the penal code in 1994, following Germany’s reunification.

Advocacy groups successfully rallied for the creation of memorials, and the German Bundestag finally voted to pardon and compensate the victims of Paragraph 175 in 2017, a meager and all-too-late offer of justice as most of the victims were long dead.

The Nazi-era oppression of queer women and intersex individuals has been overshadowed due to a combination of homophobia and sexism. Lesbian women, for instance, may not have been systematically persecuted under the Third Reich, as Paragraph 175 only targeted gay men, but that did not deter the Nazis from shutting down their clubs or arresting them for “anti-sociality,” deeming them “morally unsound,” labeling them as “lesbisch” (lesbian) political dissidents and sending them to concentration camps.

For years, LGBTQ organizations were ignored and even shunned from Holocaust commemorations. The gathering of their stories was not considered important. The suppression of the Holocaust’s queer voices remains a stain that lingers on to this day.

^ Pay attention to history so you can recognize exactly what’s happening today.

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I’m really, REALLY fascinated by all the crazy shit going on in Occultic;Nine, there’s a ton of really cool stuff to dig into (the science of metaphysical concepts like souls and the world of the dead, seeing the world from the eyes of people who practice occult things, using psychology to explain or speculate on occult phenomena, the pressure to conform your own opinion to one or all of the above, and the eternal question of conspiracy - a hunt for a single target to direct all the blame at). I find myself really immersed in every episode. Well, I kind of HAVE to be if I’m gonna successfully speed read those whiz-bang subtitles, good grief!

Not to mention, the art is really fucking ace. The colors are vibrant and interesting, the backgrounds are extremely detailed, and every scene is so beautifully stylized like a good psychological thriller should be. A really tense but immersive atmosphere.

And the characters are amazing too! This series is helmed by the guy who brought us Steins;Gate, and as such, is also full of quirky and weird characters, each of whom has their own important role and backstory that contributes to the concurrent, converging story. I’m really intrigued!

Too bad all anyone wants to talk about is The Boob Girl.

By which I mean, a lot of people seem to ONLY watch the show for Boob Girl, or REFUSE to watch the show because of Boob Girl. Sucks, doesn’t it.

I wanted to write something about how invested in this show I am, but I wanted to do it without having an opinion either way on Boob Girl. But I guess that’s bullshit, because apparently there’s some part of me that still DOES want me to have an opinion. So okay, here’s my opinion.

I don’t know if Ryoka (Boob Girl) is supposed to be a “fanservice” character or not. Maybe she was just shoehorned into the show to get people to watch it or talk about it (cause lol anime boobs amirite). Maybe she’s supposed to be a parody of “lol anime boobs”; just a joke character. Maybe she’s supposed to be some kind of satire, like, “you won’t take this character seriously because she’s a sing-song head-in-the-clouds nutjob with cartoonishly oversized boobs, but she’s actually the PLOT TWIST EVIL GENIUS VILLAIN”. I don’t know. I can’t tell. In a world where a murder scene matches exactly a scene in a yaoi manga drawn by an artist who saw in a [prophetic] dream, a Big Booby Anime Girl like Ryoka doesn’t really feel “out of place”. But I don’t know what she really adds to that world, either. Not yet, anyway. We’re only on episode 4...

But for now, I’m choosing to watch the show as if she’s a character with a purpose. I’m not letting the boobs distract me one way or another. “Some people just have gigantic boobies”, I’m telling myself and shrugging the thought away. And it’s true. Sometimes in real life, people just have big boobs. Like, factually. And that’s all there is to it.

I’m not gonna pretend that anime doesn’t have a boobs problem, nor am I gonna defend the creators if Ryoka’s only purpose is a whole lotta jiggle. But I am going to focus on the fact that I don’t want any of my own preconceived notions - or notions I’ve inherited as a result of automatically conforming to the opinions of my peers - dictating how I should or shouldn’t feel about a character like this. I don’t want to feel like I should automatically roll my eyes every time she’s on screen. But I also don’t want to feel like she needs a huge drawn-out rigmarole defending the use Big Booby Anime Girls to subvert expectations and how everyone is “wrong” for not liking her. I want to see her for what she is, not for what I’m preconditioned to see her AS.

I feel like there’s more I wanna dig into on that subject, but that’s getting off topic.

tl;dr - Yeah, Occultic;Nine has a Big Booby Anime Girl. I’ve accepted that. I wish people were talking more about the rest of the show’s content though. I love this show.

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reblogged

HEY!!!

So guess what! I just finished a goddamn book!

No, I don’t mean like “I read a great book and am actively typing up a review on Goodreads”, I mean like, I finished WRITING a goddamn piece of FICTION I pulled fresh out of MY OWN ASS HEAD!

Frick yeah, I’m talking about my new COMPLETED novel, Period Piece!

(^cover art by the amazing @shibert!)

And now, I’m here to tell you that you can read the ENTIRE 73K-WORD STORY for free at the links below!

BUT!!! You can only read it for free for a LIMITED TIME. As soon as I clean up the formatting and do one final editing pass, I’m zipping this thing up into an eBook and throwing it up on Amazon Kindle! That’s right, I’m going legit! This is gonna be my first PUBLISHED novel! And sorry, but once it’s got a price tag attached to it, I’ll be pulling it from the Free rack.

So! If you’ve ever been curious about what I’ve been up to for the last five or so months, NOW IS YOUR CHANCE to read the story and let me know what you think! I’m ready and willing to hear your feedback (lay it on me, I wanna know what you liked, what you didn’t like, what’s offensive and what’s good, that’s the only way I’m gonna learn how to write better!), and now’s your only chance to do that before I put a dollar sign in front of it.

So without further ado, here are the links at which you read the Free version!:

In case you need a refresher, here’s the synopsis:

*****
Story summary:
Late one night, after chugging straight sleep medicine and taunting the heav'nly host above, a young lady named Jacqui decided she was fed up with the constant pain and misery of menstruation, and thus embarked on a spiritual quest to find God, the supernatural entity responsible for making women this way, so that, upon meeting him face to face, she might drop kick him in the nuts. With a peppy transdimensional frog spirit as her guide, and an ambiguous troublemaker in a sharp teal business suit as the wily devil trying to lead her astray, her adventure through dreamland is sure to be…well, probably pretty frigging weird!
*****

Anyway, I don’t have an EXACT timeframe for when the Kindle version is coming out yet, but let’s just put it at about 2 weeks-ish. Ya got 2 weeks to read it for free, then it’s paid-only.

So yeah! I wrote a book! :D

NOW EXCUSE ME WHILE I CELEBRATE!

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Is there a way to report disconnecters? All of these defeats were because of a 4-5 slant (well, one was because I was on a team of new players against a team of 100s), but seriously, there needs to be a way to punish leavers. My team is always great except for THAT ONE PERSON who calls for a surrender if the enemy pokes our sentry first, then leaves when we don’t surrender. It’d be great to be able to punish them for that… :/

yes, there is. it’s called “stop playing Battleborn and play Overwatch instead”

Lol, that’s the best joke I’ve heard all day!

yeah, sorry. it was too much to resist. in all honesty that is pretty garbage how you can’t report quitters. i haven’t played Battleborn yet, does it not allow for players to join if someone quits?

Alas, it does not. PVP in Battleborn is MOBA-style, meaning 5v5 and everyone levels up during the match from level 1 to level 10. It’d be awfully difficult for someone to join a match and start at level 1 when everyone else is already running around at level 6 or whatever (it’s an unfortunate side effect of all MOBAs). From what I’m told, there IS a report feature, I’m just dumb and don’t know how to use it!!

For what it’s worth, Battleborn is still super fun whether you’re in it for PVP or co-op missions (with 27 playable characters - 30 planned!), it’s just the same old story as with any co-op game, the whole one bad apple spoils the bunch thing.

Honestly my only real peeve with the game is the fact that it has such a low player base, which I blame on terrible advertising and whatever asshole decided it was a good idea to release the game up against o\/erwatch (easily the most hotly anticipated game in YEARS), wow hot damn that sure was a smart idea wasn’t it?

(I really have nothing against o\/erwatch, I fully intend to play it anyway, I was just more interested in BB from the start anyway - Battleborn is 100% on-brand for me - colorful alien worlds, Borderlands-style writing, wacky over-the-top characters, complex and super-tweakable battle system - sometimes I just get frustrated and cheap jokes bring out my sarcasm!)

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I don’t get political on here very often outside of memes and hilarious jokes about orange-skinned fascist dickbags named Benito Musso--I mean Donald Drumpf, but I am gonna say this.

The President of the United States has less power than most of us think. The REAL power of the US government comes from the Congress. People in Congress draft up a bill to present as a possible Law, then pass it on to the President for approval or veto (denial). If the President approves, it’s a Law. If the President vetoes, Congress can bring it right back up on the table, and if two-thirds of Congress vote to approve it, it becomes a Law whether the President likes it or not.

Why am I telling you this? Look at the two potential candidates for President in the 2016 election. Actually, no, just look at one: Donald Trump. What kind of people are the people supporting and making donations to Donald Trump’s campaign?

David Duke, a former leader of the KKK (Ku Klux Klan), the actual, literal KKK, the still-very-much-existent organization that believes whole-heartedly in white supremacy (think back to the 1950s kind of white supremacy, Jim Crow and all the shit they sweep under the rug in public school history class), THAT GUY...supports Donald Trump, and I don’t just mean with encouraging words and high fives. He pays into the Trump campaign. He buys the “Make America Great Again” rhetoric.

And he wants a seat in Congress.

If Donald Trump wins the 2016 election because of people choosing not to vote due to their own convictions or morals or whatever high horse personal beliefs they call it against Hillary Clinton...then those people are culpable for giving a former KKK leader a shot at becoming a member of the powerful part of the US Government.

“Pick your poison”. “The lesser of two evils”. “I cannot in good conscience...”. Welcome to reality. You have a job to do, whether you like it or not. I strongly believe that yielding any ground to Trump is dangerous, and if you choose not to vote when you are damn well able to, I'm gonna hold you responsible for the outcome.

Vote.

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Anonymous asked:

I love to know your toughts on the SvtFoE season premiere.

Don’t have a whole lot of time to get into detail, so here’s the quick highlight reel!

  • Glossaryck is still a dick and I love him for it.
  • “I almost died.”
  • There’s definitely more to Star’s mother than she’s letting on. She’s experimented with “dipping down”, taught Star a spell that would destroy her wand (apparently), and doesn’t want her daughter dabbling in any of it...yet seems to know deep down that it’s going to be inevitable at this rate. Very curious...
  • Ludo has been around comforts for so long he’d almost forgotten entirely what it was like to live for himself...and yet he’s still confronted by images of his old life. Haunted, even. That episode was absolutely AMAZING. Big props to the writers and boarders on that one.
  • Okay, one big observational theory that may explain the entire new season arc: new wand is clearly broken, or at the very least stands poised on the edge of corruption. Toffee wanted the old wand destroyed, or at the very least broken ("cleaved”, if you will). “You can cleave something in half, or you can cleave something together.” Notice on the wand Ludo found that the skeletal hand is missing a finger? Ten bucks says Toffee found the wand first, but couldn’t control its power, and in order to stabilize it, cleaved the crystal in half (losing his hand in the process) and buried it in the ground. Toffee can easily regenerate severed limbs (like any salamander would), but chose to keep his finger severed for some reason. A reminder, maybe. I’m guessing his plan is to maybe cleave the broken half of Star’s wand with the broken half of his wand, in order to gain some measure of control over it. Problem is, a half-cleaved wand is clearly going to produce only chaos magic (as evidenced by the new green tower at the end of the first ep). Hmm...

IN SHORT: I’m super excited by the prospects of this new season, and the long, long, LOOOONG wait was worth...well, the wait! I’m super excited!

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On the left, PVP matches. On the right, story co-op missions. Notice a theme?

Battleborn was really not designed for PVP. The bulk of the gameplay comes from the story missions (currently there are 8, with plans to release a couple more as part of the Season Pass dealie). In my personal opinion, the story missions are far more rewarding anyway, both in the way they’re laid out and the character dialogue that plays. Which makes sense, given the Battleborn team was developed primarily by Borderlands writers/devs, so they know what goes into a good co-op mission.

Personally, I think the marketing team for Battleborn were really inept at their job. They banked way too hard on forcibly making the game a “competitor” for O\/erwatch, added the tagline “by the studio that brought you Borderlands” as if that alone would be enough to empty the wallets of potential consumers, and focused so hard on pushing the PVP aspect that most people didn’t even know there WAS a story mode and assumed it was some kind of cheap “O\/erwatch clone” right out the gate (which, again, doesn’t make sense to me, since both games came out within 2 weeks of one another, how can you make a AAA-budget “clone” in such a short time when both games went into development around the same time anyway?).

Either that, or the marketing team WANTED this game to fail from a sales standpoint in every way possible.

You could also argue by the above image that I’m just really shitty at PVP games. And you might be right. But even a shitty player should be getting a team that can help carry them once in a while, right? You’d think eventually random chance would pair me up with a team that stacks in my ADVANTAGE than my disadvantage, right?

Anyway, point is, Battleborn really is a great game, but the PVP is awful (at least on PC, maybe it’s better on XB or PS4) and given the chance, I’d have replaced the whole thing with more story missions. Maybe it would be better if we had a bigger player base to help even the odds instead of getting a team of two Lv100s and three Lv5-15s vs a team of five Lv100s (including one of the actual Gearbox Devs themselves), but thanks to poor sales as a result of absolutely TERRIBLE marketing decisions, I guess what we get is what we get.

Make more like this one in the future, Gearbox! (Just make sure you play up your strengths, or learn better from your weaknesses!)

Here’s where I have to disagree.

Your post started with “Battleborn was really not designed for PVP.” and immediately, that’s just…it’s not true. Battleborn’s longevity does not (will not?) come from its story missions. That’s like saying that Destiny’s longevity comes from its story missions and not its raid or PvP (for the people who enjoy that stuff).

Yes, Battleborn’s story is enjoyable in its witty and fun dialogue and characters, but it is not the main selling point of the game. In my opinion, and in the opinions of most other people I’ve asked/play with, the story missions are dull after the first run. Hell, I was getting bored of them the first time I was doing them. I love Battleborn, I do, but I also honestly think that vanilla, Y1 Destiny had better story missions than it does. They’re too long, too tedious, and unless you’re going balls to the walls Advanced Hardcore or whatever, you’re not getting anything useful.

Also making Battleborn out like it was meant to be a “competitor” to Overwatch? No…just no. Yeah, the marketing for the game really fell short but saying that the marketing team was wrong to advertise PvP? It’s hard to hear, but yeah, I think it’s just you being unlucky and not good at the game. In my experience, solo-queuing hardly ends well. If you’re in a team with a bunch of other randos against like a five-man team, you’re gonna have a bad time. Even a co-ordinated three-man team can carry. No matter how good you are, unless you get really lucky and end up on a team of other grouped up players, it’s probably gonna suck.

You can’t blame the game or the team behind the game for you not liking its primary elements or being good at its primary elements. Even if you truly believe that Battleborn should have been PvE based, you are in the minority on this.

Fair point, this is all personal opinion and not factual fact. But I’m gonna have to agree to disagree with you, since it sounds like we enjoy different aspects of the game from the get-go.

Me and my usual posse seem to have the exact opposite opinion on the mission aspect, as playing each of the 8 missions with each of the 26(+) different characters gives us more than enough variety to keep it interesting every time. More importantly, at least for me anyway, is unlocking the character lore through the challenges. That’s what more or less what drives me to play every character, and that’s the reward I get out of re-re-replaying them.

It just feels to me like PVP is broken mainly because of the huge imbalance of player skill in what is undeniably a small community. Every match, you’re either playing with long-time pros or people who just picked the game up during the Steam Sale, there is very rarely any in-between. I rarely enter a PVP match in solo queue, it’s almost always with one to three other friends in a call, so we DO have some coordination, but again, look at the player base we’re up against - it’s either super pros or super noobs, so we either steamroll or GET steamrolled. The big defining factor here isn’t really skill, it’s player base.

And player base is directly determined by how well the game sold, which, let’s be honest, it has not sold well. And a huge part of that is due to the fact that the game’s marketing department knew it would be releasing the game within a week of what was perhaps gaming juggernaut Blizzard’s biggest and most hotly-anticipated new property in years. Because of the way PVP was prioritized in Battleborn’s marketing, how could people NOT compare it to O\/erwatch? Timing + marketed gameplay + vocal minorities just plain not liking Gearbox as a company = a sales disaster = small player base = broken PVP.

Now I could full well accept that I’m just not a very good player at the game, heaven knows I’m not amazing at video games, but as the mission screenshots indicate, it’s not like I don’t know how to handle the characters (I should HOPE I know what I’m doing after already racking up 230 hours on this game!). I just feel that - especially after where the Borderlands series has ended up - Gearbox’s primary strength is crafting well-balanced co-op missions and writing interesting stories with great and memorable characters, and I think emphasizing that angle in their marketing would have helped the game sell better (it certainly would have helped people distinguish it better against O\/erwatch, and maybe the two games could have been friends, who knows), which, through the aforementioned chain of events, would have led to a much more balanced and enjoyable PVP scene.

Really, the only thing I’m blaming here is the fact that there’s not a big enough player base for people to enjoy casual PVP. You either have to be hypercompetitive and GIT GUD, or ignore the entire PVP aspect altogether (I really do want to enjoy it, but as it stands, there’s just no balance to it, at least in my opinion).

That, or nerf Galilea’s goddamn stun. Good god, that stun.

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