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Sonic. Just because

@sonicjustbecause

Mainly about Sonic, sometimes about my cats. No ships here. I like to see Sonic and Shadow togheter... as brothers.
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Sonic foot that is not a blob. It still needs some fix. 4 fingers like most beasts.

The foot is a blend between human and cat feet, and is symmetric.

The overall topology is settled, now I need minor edits here and there.

Once is finished I'll rig in Daz Studio, I'll add the JCM, chothes, morphs (The character I aim to create with a single model are Sonic, Shadow, Terios, Uncle Chuck and super form, however only Shadow possibly Terios with his longer quills and the super form need a specific morph). They need chlotes (shoes and glowes) and unique piece of fur (like Shadow's chest fur and Chuck's mustaches and bushy eyebrows, protractile claws) and then I'll release for free.

Textures will be like the original ones, but you can edit them to your heart's content (scars, freckes, different coloured blood, dark fur, brindle, white ends, I mention all the head canon related things I see around), just mention me. I might include PDF files to make things easier.

Is taking long but unfortunately, is my first attempt to do a full character mesh. I tried humans but I didn't know how to manage a mid poly model (I won't get in high poly stuffs, there is something I don't einjoy in those models).

Needs to fix the artifact

The usubdivided base

A pretty much base idea. The final model will be tris/N-gons free, but there I was testing with the edge loops.

I use Shadow as base because I think his dinamic design is easier to understand, I can predict more what part of the body are mobile and in need of a thicker topology and edgeloops. But the final base model will be either Sonic or a generic hedgehog with straight quills. I have to choose.

Straight quills.

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Going forward with 3d Sonic and shadow model

Tips on Sonic model. I think I will make a neutral position for the quills. This model should include Sonic (and Terios of course), Shadow and the super version.

Some experiments for the foot topology. Only four toes, like most beasts. I base them on cats foot, not hedgehog foot (and anyway they're similar). The pads will be human like, hidden below the skin (actually, the only mammal that don't have pads are rabbits and hares).

Human pads

Hedgehog feet

Cat foot

Now, Feet and hands, aswell as face and ears need a more defined topology to move properly. Also, i need to shape the toes to make them more beast shaped (I see both cats and hedgehogs have apparently short toes. Also they are webbed actually). I won't do the web but I'll adapt the rig to allow the toes moving the right way.

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Attempt to do Sonic and Shadow for Daz Studio (Based on Sonic generation models. I like them) ...

I did Sonic first, then I just changed Shadow's quills position, trying to non change nor the lenght nor the volume of them. I want them being identical.

Is all a single block, except for Shadow's chest fur. Since the models is just one, Shadoiw's fur will be an addition, like chlotes.

Topology needs to be retouched. It will be not too high poly but the model should look best when subdivided. I also need to fix body proportions, anatomy, topology and details (they need a little neck, like in Sonic Prime. I want to add some collar bones and toes. Movable toes if possible)

Sonic's left side of the body

I don't know if I will do a shiftable mouth I'll try.

My idea about eyes is making them large, like in Sonic prime/classic Sonic, and making them flexible. I need to fix the eyebrows.

I want them to be able to show proper expressions that don't cause the double eyelid (see Sonic Boom).

Flattened ears, run away!

Folded ears.

The ears should move realistically.The scottish fold-like ears seen in Sonic Prime to show sadness were really cute, but it was not realistic, so I don't know if I'll make them move that way. I think I'll do but I'll give priority to realistic movement (based on cats. I don't know if hedgehogs can move their ears)

I'm also thinking how to make the JCMs morphs. I want them to move nicely.

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