I have been very positive and hopeful for DAtV ever since it was announced, but the latest IGN article has massively tanked my excitement, to a degree where I'm wondering if I even want to purchase DAtV on release or wait for it to be discounted at a later date.
Here is the core if the problem:
Continuity has always been such a massive part of what makes the DA/ME Bioware titles special. Playing an RPG where I can romance some of the characters is no longer enough of a unique formula, and others have likely done it better than what DAtV can ever offer (I don't expect nowhere near the level of complexity of BG3). The fact that we as players could inhabit a world that responded to our choices throught time and reflected our decisions in big and small ways was a core part of what made Dragon Age different. Reducing it to 1 romance and 2 DLC decisions completely destroys any visible continuity, where even a character like Morrigan who according to the devs has always been present for "world shaping events" will have to dance around not actually mentioning any consequences of said events.
Basically, avoiding any mention or any consequences of those "world-shaping events" (Epler's own words) makes them kind of not world shaping at all. It competely removes both the stakes from past games and any player agency since no matter what you did or chose in the past the world of Thedas in Dragon Age the Veilguard remains exactly the same. You didn't at all shape it as a player.
Finally, I just want to add as someone working in design myself that respecting user/player contribution and preserving their input are just basic principles of good design. Many, many players across many years have dedicated their most precious resources - time, effort, even money - into crafting their own unique Dragon Age characters, worldstates, and storylines. First offering the tools for players to make all those choices and then completely ignoring them is the studio/EA essentially saying that what we did doesn't matter. Our time doesn't matter. Our effort doesn't matter. Our stories don't matter. All that matters is that we open our wallets and pay for another game because it has the branding of a franchise that we used to love.