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#s3cc – @sideshowsnob on Tumblr
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Sideshow_Snob

@sideshowsnob / sideshowsnob.tumblr.com

I have a severe sims 3 obsession
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Kirika Y2K Inflatable Sofa + Glitter Playboy Cup converted to the sims 3 by sideshow_snob

KS_TS3_Y2K_Inflatable_Sofa+Glitter_PB_Cup

Credits to Kirika

KS_TS3_Y2KEXTRA_InflatableSofa -3.4kPoly [1.7kMLOD] -1024px Textures -Functional, Sofas -Has a slot for the playboy glitter cup -All Swatches Recolorable [1 channel] -You will need to move it forward a bit because its sticks into the wall

KS_TS3_Y2KEXTRA_GlitterPBCup -1.5kPoly [700MLOD] -512px Textures -Decor, sculptures -Slots into the inflatable sofa -Non Recolorable -6 Swatches Thank You For Downloading! DOWNLOAD MIRROR

In game pic below -->

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Kirika Y2K Lamp With Beads converted to the sims 3 by sideshow_snob

KS_TS3_Y2K_LampWithBeads

V1: -1024px Textures -7 Swatches [All recolorable except for the beads] -3.8kPoly [1.9kMLOD] -Functional [Table Lamps] -Recolorable [3 Channels]

V2: -1024px Textures -7 Swatches [all recolorable] -1.7kPoly [800MLOD] -Functional [Table Lamps] -Recolorable [3 Channels]

Thank you for downloading!

In Game Picture under the cut -->

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Kirika Y2K Pillows converted to the sims 3 by sideshow_snob

KS_TS3_Y2K_Pillows

KS_TS3_Y2K_CylinderPillow -800Poly [300MLOD] -8 Swatches [non recolorable] -512px Textures

KS_TS3_Y2K_FlowerFloorPillow -1.2kPoly [700MLOD] -6 Swatches all recolorable [2 Channels} -512px Textures

KS_TS3_Y2K_HeartPillow -700Poly [300MLOD] -8 Swatches [non recolorable] -512px Textures

KS_TS3_Y2K_Pillow -800Poly [300MLOD] -13 Swatches [non recolorable] -512px Textures

KS_TS3_Y2K_TwoFlowerFloorPillows -2.4kPoly [1.2kMLOD] -6 Swatches all recolorable [4 channels] -512px Textures

DOWNLOAD MIRROR All can be found in sculptures. Use OMSP to place them on furniture

Credits to Kirika In game pics under the cut -->

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[TS3] kirika_ke_kiiya_set converted to the sims 3 by sideshow_snob

kirika_ke_kiiya_set converted to the sims 3 by sideshow_snob

All of these objects are extremely low poly (under 300poly)

All objects have 1024px textures

credits to kirika (old tumblr, now deleted)

lightbox5 -2 swatches (1 channel) -sculptures

cakesign -1 swatch (non recolorable) -paintings and posters -shiftable

ichigobox -1 swatch (non recolorable) -sculptures

ichigobread -1 swatch (non recolorable -sculptures

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[tutorial] how to make computers functional in the sims 3 by sideshow_snob

Programs needed: TSRW [i use the old version] Blender 2.7 [you can use any version] Milkshape 1.8.4

You can download this tutorial as a .doc HERE

Original [right] TS3 version [left]

So, how do we start?

Seperate your computer of choice into pieces. [mouse, keyboard, monitor, monitor screen, mousepad if applicable, drop shadow if applicable]. This can be done by selecting faces and holding 'shift +' to select that entire piece. if shift + doesn't work you'll have to do it by hand. Once your desired piece is selected, press 'P' to separate.

Once you've seperated all your parts, go ahead an open TSRW and clone a similar PC. I chose this one

Go ahead and export the .wso AND .obj file for this computer in the mesh tab. I named my exports 'eapcref' we're going to be using this PC as a reference to modify our mesh, and assign bones in milkshape.

go ahead and import the .obj into blender, where your separated PC is.

As you can see, these computers are pretty different. We're going to move each piece around until its in a similar size and position as the EA one, so the PC animates properly. Helpful shortcuts ---> G [grab] S [scale] R [Rotate]

This is what mine looked like when I finished moving it around:

Keep in mind, i actually tested mine quite a few times in game because the animation was not lining up with the PC location, so this is what mine looks like after a few modifications. Make sure you save this .blend file so you can modify it if necessary after you assign the bones.

Now onto actually assigning the bones…

Open milkshape and import all your seperated PC files.

Your PC parts should be grouped like this:

group_0: the monitor, mousepad [basically everything except the drop shadow, screen, and mouse] group_1: drop shadow group_2: screen

Now import your EA pc .wso file

Select the EA pc parts in the groups tab, then go to the joints tab and click 'show' Then go back to the groups tab, with the ea pc still selected, and select all your PC parts. Go back to the joints tab, and click 'assign'.

Now delete the EA PC.

the first bone is the mouse assignment, and the second bone is the rest of the computer.

go ahead and click 'selassigned' and clear the bone assignment since its incorrect.

To assign the bones, go to the model tab and click 'select' alt shift left click all the bones in your mouse

go back to the joints tab and click assign

now to assign the PC bones

Select everything except the mouse and drop shadow, then go back to the joints tab and click assign

you can check to see if your bones are properly assigned by clicking 'selassigned' on both bones

export as .wso and your finished!

something to note:

if your mousepad gets in the way while assigning bones, you can keep it seperate and just regroup it back into the mesh after assigning bones.

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