I don't know how to explain it but
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Lucanis - Reddit Bellara - Snapchat Davrin - Instagram Emmrich - Facebook Neve - Twitter Harding - Tumblr Taash - Tiktok
What is the one Dragon Age quote that has permanently wormed its way into your vocabulary?
Mine's "There was a [blank] on the [blank] and everything."
You should have seen me when I was younger. Hot-blooded and cocky, always ready to fight.
As I said yesterday, I have beaten the game. I've slept on it and chewed the fat of my thought processes and now am ready to talk about it under cut.
Huge endgame spoilers beyond this point.
And I am very Drained(tm) from the last few missions but I'm gonna put a few thoughts down. Nothing spoilery in this post per-se despite a few very non-specific thoughts about general plot beats. I'm digesting the ending, might post more later. This post is not about the ending in any way, shape or form.
So my main thought, which I've been stewing on since just after the end of Act 2 is how, at it's heart, TVG wasn't a Dragon Age game.
It was a Mass Effect game.
Specifically, Mass Effect 2.
See, DA has always been about character arcs that talk about specific societal views and character and society is usually tightly interwoven, with character arcs specifically to do with a character's society or upbringing (for example, Dorian is from Tevinter. He tells you about Tevinter, you do good shit for him and talk nice about Tevinter, he likes you. Trash Tevinter and he doesn't like you. Another great example of this is Anders - his arc is the plight of mages. Yes, he has other elements as well, but his plot is so intrinsically tied to a societal point that you can't really talk about Anders without also talking about the plight of mages or possession.)
Mass Effect characters... don't really do that after ME1. Even in ME1, Liara was an archaeologist who happened to be an asari, not an asari who struggled with the ideas and concepts of being an asari. She also struggled with family bonds and confronting her mother. Her society informed her character but wasn't intrinsic to it in the way DA characters have their identity shaped by the social climate. Garrus is a turian, but he's also a cop and a vigilante, and the fact he's a Turian who struggles with his identity is only one beat of his story. Zevran's entire story is about struggling with being a Crow, Leliana spends three games eschewing the wonders of the Chantry.
Dragon Age games are issues driven, ME games are character driven.
Except DA4 was character driven
And that's why people are getting cranky. And yes, the characters do have issues - Taash is struggling with their cultural identity and parental acceptance and the place where they fit in the world, but they also really like dragons and help other people out by fighting dragons, and have cool powers that, while linked to their race, are not something that their entire race shares. Being qunari is one beat of who they are, not their entire arc. Their story would work just as well if they were a Kal-Sharok dwarf struggling with their identity in Orlais. It's not the fact that Taash is a qunari in Rivain that charges their story, it's the fact that they feel significant cultural disconnect.
Bellara's story is about a sister whose brother seemed to have died and who made a pact with an evil monster, and Bell has to come to terms with that. The fact that Bell is an elf is secondary to the story of family.
Lucanis' story isn't really about being a Crow. It's about suffering a socio-emotional disconnect and coming back to family fundamentally different and changed; and how sometimes that can cause family to reject you. Lucanis being a Crow informed how the story played out, but it wasn't like Zev's "I'm a Crow so I'm going to kill you, oh shit I fucked up, Oh shit if I'm not a Crow then who the fuck am I and also the Crows did terrible things to me." The very premise of Zev's story relies on the fact that he is an assassin in a very specific order for it to play out the way it does. You can't have a story about someone who is going to be assassinated because they fucked up an assassination if they're not an assassin in a creepy assassin order to begin with. You can have a story about a prisoner who was fundamentally changed by his experiences in prison and is trying to reconnect to family and understand himself post release without them also being an assassin.
All of the character stories are intrinsically personal and deal with what the character is facing, rather than holding up a lens to how broken society is. It's intimate, tight-knit and personal in a way that Dragon Age games usually are not but Mass Effect games definitely are.
So yeah, I found that once I stopped applying DA logic and started applying ME logic, I enjoyed the game a lot more.
But I can see why people don't like it - it doesn't hit the tone a lot of people were expecting from a DA game. And yeah, there's a lot of shit it could have improved upon and a lot of moments where people could definitely get upset by the way things were handled.
But overall, I actually really enjoyed it.
Now excuse me while I go over into a corner and sob for no reason.
Annoyed, spoilery rant under cut which is evidence I should stay out of the tags but here we are.
So I just realised something about Nala.
Imagine you're Solas and you're performing a ritual to seal the Gods in an even deeper, darker prison than the ones they're breaking free of. And your friend rocks up and tries to talk you out of it. He fails, because you're Solas and a popmous ass (affectionate) but off in the distance your statues start toppling.
And shit, the ritual fucks up because of course it does and you're suddenly stuck in the prison that you were shaping for the other Gods.
And you form a blood connection with someone, anyone to try and start getting out.
And this elven chick rocks up, says she's the one who disrupted your ritual and that she's fucking proud of what she did, and she starts antagonising the crap out of you.
And she's got Elgar'nan writ across her forehead in bloody slave marks.
And part of you knows it's probably born of a misrepresentation of the God - she's a natural leader and a bit of a prick (affectionate) so it fits with Father of the Gods - but also part of you wonders what if?
Cos yeah, me giving Nala Elgar'nan because I thought it would match her personality and me realising how much Nala having Elgar'nan would fuck with Solas were two completely different events.
Not helped at all by the fact that they do not get along at all.
I've already said this but I'm so proud of how pretty she turned out. More pics under cut because spoilers. And because seriously, this girl does not have a bad angle.
Taash, don't do this to me.
Taash, please.
Taash, I want to romance Lucanis.
Taash, I'm begging you.
She's just so gosh darn pretty
i feel like everyone has at least one of these so: in the tags tell me what media someone else needs to experience to truly understand the person you are today. mine is undertale and the owl house
Winds of change
my entry for @dorianartbook Fortitudo! 💕 It was an honour to be able to participate in this project for such a great cause, I want to thank everyone involved, you are all incredible!! the book is jawdroppingly beautiful!!
LUCANIS DELLAMORTE Dragon Age: The Veilguard October 31, 2024
So I... uhh... drew a thing.
I mean, her right eye is too high, and her chin’s like... way too big, but it’s the first time I’ve done any sort of realism in a few years and I’m kinda proud of it??? I guess???
Kalasin Lavellan, referenced heavily from an image of Anne Bonny from Black Sails
I just needed to draw something for @synthmothers incredible Dragon Age/Fallout crossover. Psyker Ghoul!Cole is everything I love. <3
This is important to me.
Aravels in Origins seem to have tent-like extensions:
So the answer is sort of both. The canvas presumably packs away into the aravel when the clan’s on the move, then opens out again when they stop. There’s a schematic here.
The redesigned aravels in DA2/DAI are harder to work out, mostly because they’re not really big enough for anything. My guess is that this is a game resource issue, the same way as Amaranthine is more the size of a tiny town than a bustling port city (even by medieval standards), and aravels are intended to be a bit bigger - roughly the size of a Rromani caravan on the inside. If you wanted extra space, you could presumably run canvas down from the masts in a cone, generating a tent like we saw in Origins.
Thank you~ The DA II redesign was what made me start questioning it, because they’re pretty but waaay too small.
I’d question whether they have enough aravels for the entire clan, but I guess most of them live in forests so yeah, they’re not going to run out of resources.
Yeah. You couldn’t even fit the contents of the camp into the DA2 aravels, much less the people.
I found some concept art which might help:
Assuming this is one clan we’re seeing and not an arlathvhen, it looks like what we’re supposed to be imagining is one massive aravel surrounded by a bunch of smaller ones? Which would imply that the elves live in the smaller ones and the large one is used to carry their communal stuff; considering they have to cart around things like an entire blacksmith’s forge and any bulky ancient relics they might have (such as Merrill’s eluvian), that would make a lot more sense than those tiny little handcarts we see in-game.
There are quite a lot of aravels in that concept as well as that damn huge one. Considering in Inquisition not only is the clan we meet pretty small, and that they’re also slightly scattered it’s possible they tend to conceal quite a bit of their camp from outsiders even when they allow them in. Hmm.
Thanks for the input, btw. It’s very helpful.
No worries!
There is no way in hell that Dalish clans are as small as we usually see: the one in Origins is maybe 30 or 40 people, and the one in DA2 is even less than that. I’d guess the actual average clan size, if Bioware had infinite memory and resources to dedicate to making it realistic, would be around 100-200? Enough for breeding, at least.
At the same time, though, the one in Inquisition is about five people, and the clan members we’re missing usually seem to be the elderly, infirm, children and other noncombatants. (Excepting, of course, the eight or so kids running around in Origins - again, there’s no way a clan of 30 people could have that many kids at once.) So yeah, it’s entirely possible (even likely) that the rest of the clan is concealed somewhere nearby.
Considering the Chantry’s (and Bioware’s) propensity for wiping out entire clans, it honestly would not surprise me if the standard Dalish ‘camp’ is actually a chain of several camps, with the living quarters and most vulnerable members usually sequestered deep behind line upon line of warriors and hunters and the outermost camp consisting of only the people who need to deal with outsiders - the craftsmaster, the Keeper, and whoever’s there to protect them today.
Which raises questions about the kids in Origins, but then again, that clan had been suffering losses from the werewolves, and there was a Blight on. Maybe Zathrian had pulled everyone back into the centre for safety.
That makes sense, and it helps the clan survive if a section of the clan is attacked and wiped out… and explains why most of Clan Sabrae, including the children, were missing in DA:II. (In Masked Empire, Clan Virnehn is noted to have 50 members at most, but it’s possible that they just didn’t see most of the clan.
Hunters and scouts would probably spend time away from camp too, which would leave them to act as couriers I suppose.)
All of this would mean that neither Zathrian’s clan nor Clan Sabrae (and possibly even Clan Lavellan) have been driven to extinction in any of the games, so it’s canon now.
(I just can’t buy 50 people per clan. Even if they traded members every arlathvhen, the Dalish would be so inbred, and we’ve had no indication that they practice arranged marriages like the city elves; Cammen and Gheyna in particular are good examples of this. Even if some clans arrange marriages, all of them clearly don’t.)