pew pew
Some Into the Breach style icons for Vinny over at @vinesauce Always grapple the leaper.
More pixels. My pal Stripes is just starting to try her hand at pixel work, so I took some of her art and animated it up a bit.. Hope I inspired her to keep up the good work. <3
Finished a game jam this weekend for Ludum Dare. Was tasked with producing an entire game from scratch in 48 hours based on the theme 'You Only Get One'
After a bit of development, we eventually decided on more of a time-travel thriller, where one of the passengers onboard the plane is a time-assassin (of course!) and you have to give a duff parachute to the culprit. You were originally going to do this by cross-examining the passengers, looking at their passport details and trying to wade through their screams and cries for mercy as they plummet towards the unforgiving ground. This would create a sort of Papers Please style gameplay, where the only time limit is how long it takes for the passengers to fall to their deaths.
There was a lot we wanted to put in but ended up running out of time. Still, I'm happy with what 1 programmer, 1 musician and 2 artists came up with :D
PLAY IT HERE > http://www.kongregate.com/games/andyscifer/bermuda
If you're part of the competition, please consider giving us a good vote ^^
Cheers!
Practicing my pixel art with a few characters from ElMaxx's story. Did them up in a mock RPG style game. Really like how the lighting turned out in this. Will have to channel some of this practice into my Skye Husky game.
Here's a few concept action shots for the keyframes of a game I'm working on. The main character is a pilot named Skye. Picture Metal Slug with a heavy focus on the vehicle sections and you'll have some idea of how I want the game to be. ;)