hey what are some good zero-prep for players and good for one shot systems?
Theme: Zero-Prep Characters / One-Shots
Hello friend! I have some really fun games here that I think just produce straight-up Vibes for you to check out, although I also recommend checking out my Games To Run With Strangers recommendation post for some more great options.
Android Outbreak, by Munuxu.
Android Outbreak is a quick, skill/luck-based TTRPG that will have players taking the roles of escaped androids racing and battling their way towards an evac point on the other side of a megacity that is raised high in the sky above a burning miasma that's taken over the planet.
Character creation is sleek, requiring one choice and a a roll or two to determine what your strengths are and how you are unique. Your goal is simple too - you just are trying to get out and get away. The game page itself is part of the rolling mechanics, with the lines on the page used to help measure at what distance you are throwing your dice onto the table. The GM is responsible for creating androids to pursue you as well as other obstacles such as weather events or events obstructing the streets. If you want a game that combines throwing skill with random chance, I recommend Android Outbreak.
A one-page espionage TTRPG in an alternate history 1940's. Assassinate Aleksander Von Korte on his opulent airship, The Watchful Luftrahmer.
Operation Final Monarch is a one-page Tabletop RPG for 4-6 players. One player will act as the GM, providing obstacles, portraying passengers, and describing the Watchful Luftrahmer. You play as Infiltrators, spies from the fallen countries around Arstarkan. Your final mission is to kill Aleksander Von Korte.
When situations get risky you gamble with danger and can always push your luck to try to succeed in any situation. Be careful not to roll a 1 though, as a devastating consequence will soon follow. Use can also use your leverage over the passengers of the Watchful Luftrahmer, asking them questions they don’t want to answer or enacting your special abilities.
Operation Final Monarch provides you with playbooks, which is one of the easiest ways to make the game little to no-prep for the players when they sit down to play. It also gives you a very specific goal - that of assassinating an important political figure while aboard a blimp. The setting is semi-historical, giving the players a frame of reference, but spices it up with elements like Machine Priests and steampunk technology.
Mechanically, the game uses a gambling mechanic that involves the GM rolling 1 dice publicly and 1 dice secretly. Players have to judge whether or not they can beat the total difficulty, and decide whether to Push or Call. Pushing gives you an extra dice but worsens the outcome should you fail, while Calling leaves the outcome up to chance, but minimizes consequences. One of those consequences may be revealing a character secret, which makes your character vulnerable, but also provides other characters the opportunity to help. I think the succinct way the game allows you to dive into character backstory as you are playing the game makes this a prime candidate for one-shot play.
CBR+PNK Core, by Emanoel Melo.
In CBR+PNK (Cyber plus Punk) you play as a team of RUNNERS—mercs, criminals, activists living on the edge and running in the shadows of a gritty, ultraviolent world.
In each game we play an entire new cast of characters making their LAST RUN.
CBR+PNK runs on a super-condensed version of John Harper's Forged in the Dark system, specially tweaked for action-packed ONE-SHOT sessions.
CBR+PNK is well known for its friendliness for one-shots, stripping away a lot of the mechanics that give Forged in the Dark games weight and length. The game is packaged into pamphlets, which means you can hand out only what is relevant to each person at the table: the GM pamphlet for the person running the game, and the character pamphlets to folks who will be playing characters. There are additional supplements that you can add to the game to alter or edit your experience.
The player pamphlet has two columns where you enter all your information, one column for character creation instructions, and a number columns with help and player instructions that you can use as a reference when you come across the relevant rule in play. The GM pamphlet takes a little bit more time to familiarize yourself with, and I think this game will be a lot easier to pick up if you’ve already played other Forged in the Dark games. That being said, this game has won a lot of awards and recognition for how concise it is, and I think it’s definitely worth checking out.
MOTHERFUCKER STOLE MY BABY! is a quick-play roleplaying game inspired by Cradle 2 the Grave and other action films.
You're a jewel thief - and you and your crew just nabbed a bag of black diamonds for a mysterious employer. You hand the jewels over to your fence for appraisal and kick back for a well-deserved party. Then comes the unexpected double whammy…
Gangsters robbed your fence and swiped the diamonds - and your only child has been kidnapped by the billionaire that you stole the diamonds from! Can you retrieve the diamonds and make the exchange - and how many bodies will litter the streets on your path to victory?
You can only wonder, as you stand in the rain and scream to the sky… MOTHERFUCKER STOLE MY BABY!
The genre and tone of this game are immediately understandable, and it shouldn’t take any time at all to communicate to your players exactly what’s going on in this game. Character creation is very simple - one of my favourite parts is that you circle three items from a list of possessions on your character sheet, and also that your character sheet looks like a Wanted poster.
The game itself is styled after Lasers and Feelings, with a single number representing your strengths, and your successes depending on whether you roll above or below the number. The game also comes with some d6 tables to help the GM craft scenes as you play. There’s also some very succinct but very helpful pieces of GM advice in the GM section, that I think will help you deliver a short but sweet experience for your players.
The Emperor Hakkan VI has died without an heir. The Imperial throne world Lecatom Rex is empty. The previous Stewards of the throne, House Kotar, are leaving in shame. Their rivals, House Prosh, have ascended the other noble houses as new Stewards of the throne and the Imperial palace.
Humanity lives on a thousand worlds. Star Witches fold spacetime to navigate the cosmos. Noble houses settle conflicts through duels. Prophecies and portents guide politics and religion. And now noble houses whisper of war and secession.
A thousand years of peace are in jeopardy.
The Fall of House Prosh is a sci-fi tabletop RPG about noble tragedy and melodrama inspired by stories like Dune, Shakespearian plays, and Game of Thrones. Players take on the role of characters within 3 factions: the powerful House Prosh, the maligned House Kotar, and the servants of both these houses.
The Fall of House Prosh is a narrative guide through a story of tragedy and politics, where only one house can survive. You cannot decide who falls; you can only decide what that fall looks like. Players can choose to embody the members of House Prosh, House Kotar, or the servants of the two, with at least one character from each faction required to play the game. Each faction has their own special moves, half of which can be employed in the Day phase and half which can be employed in the Night phase. Over the course of the game, you add tokens to each houses’ tragedy pool; those tokens are then spent to carry out moves against each-other.
If you want a game about tragedy and epic stories of loss, you want The Fall of House Prosh.
The Family Rat, by V2S Games.
ONE OF YOU IS THE HEAD OF AN ORGANIZED CRIME FAMILY.
The rest of you are 'friends' or members of the family, who will be forced to decide where your loyalties lie. Who can you trust? Who'll be left standing? How will the family survive?
The Family Rat is a Tale of 21 and a hack of The King's Poisoner. It's a one-page tabletop roleplaying game for 3–8 players, which can be played with a deck of regular or virtual playing cards OR two ten-sided dice (2d10).
The Family Rat uses blackjack hands to navigate a story that carries the themes and vibes of the Godfather movies, setting up one player as the The Boss and the rest of the players as members of the Family. I think this game could be classified as GM-less, because even though the Boss has a different roll from the rest of the family, they’re still a solo character, which I think is an interesting format in which to couch this story.
Over the course of three acts, the family members will decide to make requests, moves, and suffer the consequences of their actions. The Boss enters each round with a significant advantage with their Blackjack Hand (having one card hidden from the others, and winning ties), and uses special mechanics at the end of the final act to dictate the actions they’ve taken for the good of the family.
This is a game with a winner and a loser, but I feel like it oozes with the same charms as the original movie. None of you are great people, and all of you have chances to pursue personal goals and leverage favours or debts against each-other, but at the end of the day, you’re depending on the heart of the cards to decide who comes out on top.
ONE DAY THE OCEANS DROWNED THE WORLD. Humanity survived below the waves. The sea birthed leviathans. Your crew owns a dingy old sub. Odd jobs, salvage, leviathan hunting and a few merc gigs keep you afloat and breathing.
I’ve played 24XX games a couple of times and all of the ones I’ve played before are definitely one-shot friendly and require minimal prep. Players choose a character class or type, and get everything associated with it, along with a few key choices like gear or background to flesh them out a little bit. All in all it can take as few as 5 minutes before you start play. The games also usually come with a bunch of roll-tables that give the Game Master interesting encounters, obstacles and goals without having to do a lot of prep. You can also easily condense an adventure into a couple of hours, making these ideal low-prep one shots.
What I like about The Deep is the setting. It’s an excellent example of how you can bake in unique setting elements in just a few roll-tables - for example, are you working for a genetic research & development group or a mining corporation? Does your submarine have giant claw markings from various dives, or a mural of a sea god that has importance to you? If you have a repelling electric net, what kinds of animals are you repelling? These kinds of details infuse the setting with flavour, which I think can really inspire and entice the people at your table.
Other Games I’ve Talked About Before…
Something Is Wrong With The Chickens, by Elliot Davis.
Faewater, by A Smouldering Lighthouse.
The Children of Saturn, by Dan John Crowler.
Subway Runners, by Gem Room Games.
Gay Crime: Sapphics Against Capital, by Evey Lockhart.
Spirit Line, by Jhryne.
Cryptid TV, by yahahn.
Lady Blackbird, by John Harper.