at this point im used to listening to songs and getting ideas for animatics. I am NOT, however, used to listening to a song and getting hit with an actualy really interesting concept for a video game
(this was like way too long to put in an comment so im just putting this here)
so I was listening to Ship in a Bottle, and id been playing around with the idea of a "chorelike" game (i dont know if it has a proper name but ive seen stuff vaguely like it before) where you have to manage a whole bunch of tasks at once, and it gave me an idea
So the concept for the game is that its effectively just you trying to manage the stress of life but as a game. you have a bunch of little bars for different stats and you have to keep them all high otherwise your health plummets until you die. it starts off pretty simple, as a metaphor for childhood, where you only have a few stats and only need to manage a few simple tasks to keep yourself happy and healthy (ie eat food, sleep, seek affection), but as the levels progress they slowly introduce more and more mechanics into the game until you are having to manage everything at once and losing track of one thing or another and suddenly everything gets ruined (ie. need to maintain relationships with friends/lovers, need to keep up with work, can eat too much or you run out of money, if you sleep you miss out on time you could be working)
I also had an idea for a character that talks to you for popups as a metaphor for your thoughts, which starts off at first acting like a narrator, explaining the mechanics of the game and how it all works, only to then slowly turn more and more personal, insulting your bad decisions and pointing out how hopeless and sisyphean it all is, eventualy attempting to convince you to simply delete the game as a metaphor for suicide because you could never truly win at the game
in case you cant tell i have been very mentaly healthy these last few weeks and have been absolutely fully 100% stress free