Two universal constants of high fantasy living:
- If something falls into ruin a necromancer will move in 100% of the time
- There is a critical mass of gold that will summon a dragon. If you keep accurate records and stay below it you’ll be fine
I’m sorry, sir, if you don’t renovate your summer keep and live in it at least one month out of the year, we’ll have to charge you with Negligent Dungeonization of Property. The old cellar laboratory might have belonged to your uncle, but if you aren’t going to use it, something will.
The players are a squad of government investigators, trying to prevent monsters from claiming new habitat. It’s mainly negotiation but sometimes people have an interest in attracting dangerous entities for their own purposes.
I love this so much!! GIVE 👏 ME 👏 DUNGEONS 👏 WITH 👏 BACKSTORIES
Heck but I’d play that idea though
Reverse embezzlement.
Evil accountants, hired by people who hate you surreptitiously adding gold to your treasure rooms, increasing your wealth incrementally, until the day the Dragon Event Horizon is passed and you’re ruined.
The group hired to stop the evil accountants are called Robin Hoods. They’re oftentimes nearly too late and end up having to pull some elaborate heist to distribute the gold over a wide enough geographical area that the dragon looses the scent
“Gods damn thee, Hardison!”
Let a building fall into ruin, but every year, go back there and add a bunch of gold
If you get it just right, the Dragon Event Horizon will be reached at the same time as the necromancer moves in, and then you get to sit back, eat popcorn, and take notes on what happens so you can write an article and get published in Mad Artificer Weekly