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@randomhoohaas on Tumblr
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kichiart

The only sketch I managed to get a picture of from NerdCon! It ended up a bit blurry ;u; 

Good news is that the reason I didn’t have time to take pics of the other sketches was because business was good at the convention so I was really busy for most of the time!

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cappurrccino

Two universal constants of high fantasy living:

  • If something falls into ruin a necromancer will move in 100% of the time
  • There is a critical mass of gold that will summon a dragon. If you keep accurate records and stay below it you’ll be fine

I’m sorry, sir, if you don’t renovate your summer keep and live in it at least one month out of the year, we’ll have to charge you with Negligent Dungeonization of Property. The old cellar laboratory might have belonged to your uncle, but if you aren’t going to use it, something will.

The players are a squad of government investigators, trying to prevent monsters from claiming new habitat. It’s mainly negotiation but sometimes people have an interest in attracting dangerous entities for their own purposes.

I love this so much!! GIVE 👏 ME 👏 DUNGEONS 👏 WITH 👏 BACKSTORIES

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katjohnadams

Heck but I’d play that idea though

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vbartilucci

Reverse embezzlement.

Evil accountants, hired by people who hate you surreptitiously adding gold to your treasure rooms, increasing your wealth incrementally, until the day the Dragon Event Horizon is passed and you’re ruined.

The group hired to stop the evil accountants are called Robin Hoods. They’re oftentimes nearly too late and end up having to pull some elaborate heist to distribute the gold over a wide enough geographical area that the dragon looses the scent

“Gods damn thee, Hardison!”

Let a building fall into ruin, but every year, go back there and add a bunch of gold

If you get it just right, the Dragon Event Horizon will be reached at the same time as the necromancer moves in, and then you get to sit back, eat popcorn, and take notes on what happens so you can write an article and get published in Mad Artificer Weekly

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vgprintads

“Shock Troopers: 2nd Squad” [Arcade flyer]

  • via The Arcade Flyer Archive
  • Quite the ragtag line up we’ve got here. From left to right we have generic tomboy, a G.I. Joe-themed Call of Duty fanboy, Gordon Freeman on steroids, and a women with well-equipped “ballistics.’
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doodlelust

Also I revamped Fen’s old design. I’ve been meaning to do this for some time, the colors of his old design were atrocious and have bugged me from the start. And at the time I made his first design it was purely for giggles- my role play partner mech-station and I hadn’t come up with the story he and his partner in crime are involved in until after I already posted his initial design. Now with the setting inspired by 1940’s Vegas (Caldera, as the city is called in our story), Fen’s old design and clothing were no longer fitting for his story.  So, finally did that much desired revamp a few weeks ago and just forgot to post it. I’m happy my boy is looking more like his pretty self now :D

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honestly christianity really hit the jackpot with "jesus christ" rolling off the tongue as an expletive so well. the number one problem with fantasy settings is that whatever names you come up with to take in vain will never hit as well as "jesus christ"

this guy gets it!!!!! this is the kind of rock solid phonetic structural integrity you have to compete with!!!! and no amount of marika's tits or thal's balls or odin's beards will ever get close because with ol jeezy boy his name alone has all the features you need

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thejoyfool

5 min tutorial for trcelyne, hope it helps! 

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sushinfood

Tried this out REALLY roughly just for fun and WOAH!?

IT WORKS WELL!!

IT STILL WORKS WELL!

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9volt-art

Huh, that worked pretty well

v rushed but it works!!

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xedramon

What an amazing little tutorial!!! Highly recommend!!!

I’m so mad that it’s this easy and I’m a struggle boi

reblog to save an artist

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One trap that All the Time Daydreamers, Sometimes Writers, fall into is this idea that writing is transcribing the daydream.

It’s not. The daydream is a fuzzy thing. There are gaps that you don’t need to fill in a daydream, because you already get the emotional point. A lot of it is emotion. And because it makes you feel like a complete story would, your brain is tricked into thinking that’s what you have.

Then you sit down to actually write the thing and you realize you’re trying to write a Space Opera without actually inventing any planets or space ships. You don’t even know if the characters start out on the same planet. If they’re on a planet at all. You didn’t bother to check.

Now you will vaguely reference this in first-second person in any writing guide you make up for the rest of time.

When you write, you’re building something. It’s not a pale imitation of what you have in your head- what you have in your head can’t exist on the outside. This is a whole new beast. It’s going to ultimately look different and this is a good thing.

Also the internal critic is dumb.

I’m not even trying to be nice to your writing specifically here. The internal critic is looking for a completed story and you don’t have one yet. So anything it has to say flat out does not apply.

This is so relatable that I’ve considered making this post many times.

The idea in your head is wonderful because it gives you all the emotions and ideas without pesky things like concrete details and logic getting in the way. Trying to write it down forces you to decide those things, which makes it a different story from the one that exists as a pure cloud of imagination. Story ideas can have multiple conflicting ideas happen at once–you just know the general gist and it doesn’t matter what order things happen in or which exact words are said. When you write it down, that cloud of possibilities collapses into a single reality–if Character says this line first, that means they can’t say it later; if they say Funny Line A, they can’t also say Funny Line B at that same spot in the conversation; if they go left that means they can’t also go right at that moment. Infinite possibility becomes reality, and those choice can be hard. And that’s not even getting into the fact that the moment you try to nail down a concrete timeline, issues like, “No one would react this way” or “That actually makes no sense” or “What is the mystery they’re trying to solve?” pop up and wreck the beautiful little thing in your imagination.

Any act of writing is an act of translation. You’re adapting it into a new medium. Which makes it not the thing in your head, but which does make it something you can share with your sadly non-telepathic audience. If you can figure out how to write it.

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