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#milkshape – @quizicalgin on Tumblr
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QuizicalGin

@quizicalgin / quizicalgin.tumblr.com

Quizical Simblr with screenshot spam and downloads
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Catching the rona slowed me down a little, but I'm honestly very pleased with how the texture turned out. It's very simple, so all the knit patterns should really pop out. It just needs some minor tweaks where it isn't totally crisp, maybe bring back the wrinkles at the bottom of the back seam.

Now just to make all the morphs, and be mindful of the normals on the stomach and back. For some reason, it always makes weird little spots. :I

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I am so tired of this shirt, but I'm so glad the base is finally done. Took forever to get the sleeves right, since they didn't match perfectly, and I didn't see any other sleeves that I liked as well as the late night sleeves.

I got the bases for the other two reweighted, and got them converted for teens and elders. It'll just be adding the morphs and other texture files from there. I'm gonna hope the dress pieces will go as easy as the first two guy tops.

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Another late night stream

For anyone that doesn't have work/school in the morning I'm doing another stream with me working. Tonights menu: diaper baby (with and without shirt for whoever wants the variation), the onesie, and provided I have the time an outfit for the lil' boys.

http://www.twitch.tv/quizicalgin

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I wasn't sure if anyone had made just regular underwear for toddlers so I'm working on some right now. For most of us that remember finally getting to wear "big kid" undies was the best thing in the world.

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Voting for tuts

Just a reminder to those that might not have seen it but I'm having a poll for which tuts to make first once I finish the milkshape basics. So far the results show age conversions are in the lead with adult tops in second. Everything else has 0-3 votes. So if you'd like to give a say on the matter go on and vote, for the poll shall be closed within six days.

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To help me gather my thoughts

I'm putting up a poll to see what people would like to make the most first. I'm already working on the tut for what would be the basics for creating in Milkshape since learning how to use that is the first hurdle. So the link to vote is down below and in a week or two I'll close the poll and start the tuts based from most to least votes.

Edit: This is going to be one of the few times where I'm going to ask for reblogs. I'm going to need as many votes to get a clear idea of what is wanted most first.

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simlicious

I didn’t want to make you uncomfortable or critisize you, I hope you didn’t feel offended, ‘cause that’s not my intention at all :)

Sadly, the skin parts need to be on fixed areas of the map - in the case of your pretty top whith the bare neck area,this of course poses a problem, since the top is rather on the long side. I actually had success on creating new space on a map in blender - I deleted one arm, mirrored it and thus created another arm that was mapped exactly on top of the other. That way, I had one arm’s space for moar textures! Both arms look fine in-game, only in CAS there is a weird shininess on the arm. Due to other people who might read this, here’s more general information on the mapping of EA clothes. Normally, patterns only stretch/distort if their uvmap doesn’t match the actual vertices. That doesn’t have anything to do with the actual size of the mapped area, as long as the proportions of the mapped pieces are intact. For clothes, even EA stretches their patterns to a box-shape (best seen on flary skirts, their texture get bigger the more flary it gets, which is in fact not desirable but due to the limited space on the texture, EA chose this way to unify their uvmaps and to make it easier to apply textures, such as seams at the edges. Sometimes, a compromise between boxy mapping and normal, true-to-shape mapping can be achieved (usually with scaling down the uvmap part, though). In TSR Workshop, adjusting the tiling of the patterns helps to compensate a small texture map. Smaller mapping has its drawbacks though, of course: The textures do not appear as crisp and clear. I guess it’s also personal preference - rather having distorted or blurry textures and trying to make the best of it somehow is what we all hope to achieve :) Anyway, I love mapping with Blender - it has so much more flexibility than Milkshape and lets you do all kinds of cool things so you don’t necessarily have to settle for the least damaging method. Blender can be intimidating at first, but it is so worth it! :)

Oh good heavens, no I wasn't offended at all. xwx Was just saying that it was being a tool and that the best way to get it to work currently was to leave it a little squeezed. As for blender intimidating is putting it mildly to say the least. I look at it and try only to uninstall it in tears its so difficult. *huggles milkshape* I'm sticking to the ol' easy standby for myself on it. I've also tried layering UV pieces to attain more room and it does work to some effect. There's probably a way one could fiddle with the rotate function in the coordinator to achieve the mirroring effect similar to blender. Though I would like to one day learn how to use blender hard as it is. I want to make poses and animations but since no one seems to have a rig for tots for milkshape (or none working anyway). To wonder off topic I wonder how hard scripting and meshing objects truly is.....I believe we're over due for a stacked washer dryer set. This said NOW I'm going to bed. @w@

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